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Battle Mechanics

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Revision as of 13:40, 11 March 2013Revision as of 04:29, 16 March 2013
the VK 2801 is a tier 6 tank, since patch 8.4
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 **Tier 9 and 10 [[Medium_Tanks|medium tanks]] receive 20% extra weight. **Tier 9 and 10 [[Medium_Tanks|medium tanks]] receive 20% extra weight.
 **Tier 8, 9 and 10 [[Tank_Destroyers|tank destroyers]] receive 20% extra weight. **Tier 8, 9 and 10 [[Tank_Destroyers|tank destroyers]] receive 20% extra weight.
?**[[T-50-2]], [[VK 2801]] and [[M24 Chaffee]] are weighted like tier 6 tanks.+**[[T-50-2]] and [[M24 Chaffee]] are weighted like tier 6 tanks.
 **The [[PzKpfw 38H735 (f)]] "Hotchkiss" is a tier 2 tank with 233% extra weight, with 7 points it is weighted close to a tier 4 tank, but it is in the same battle tier as other tier 2 light tanks. **The [[PzKpfw 38H735 (f)]] "Hotchkiss" is a tier 2 tank with 233% extra weight, with 7 points it is weighted close to a tier 4 tank, but it is in the same battle tier as other tier 2 light tanks.
 **The [[Comet]] is weighed like a heavy tank. **The [[Comet]] is weighed like a heavy tank.

Revision as of 04:29, 16 March 2013

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This page is to provide you with as many details as possible of the core game mechanics, so that you need not search through the forums for this valuable information. The details of some game mechanics are being held "close to the vest" over at Wargaming.net. To the maximum extent possible, we have provided all the data we know about game mechanics.

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