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Battle Mechanics

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Revision as of 22:01, 24 April 2013Revision as of 22:04, 24 April 2013
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  <td width="20%"><b>Damage done to targets you are spotting, by team members who are not spotting them themselves </b></td>  <td width="20%"><b>Damage done to targets you are spotting, by team members who are not spotting them themselves </b></td>
? <td width="40%"><div align="left">50% of what your team member doing the damage would earn if he spotted the target himself, divided by the number of team members spotting the target.</div></td>+ <td width="40%"><div align="left">50% of what the team member doing the damage would earn if he spotted the target himself, divided by the number of team members spotting the target.</div></td>
? <td width="40%"><div align="left">50% of what your team member doing the damage would earn if he spotted the target himself, divided by the number of team members spotting the target.</div></td>+ <td width="40%"><div align="left">50% of what the team member doing the damage would earn if he spotted the target himself, divided by the number of team members spotting the target.</div></td>
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Revision as of 22:04, 24 April 2013

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This page is to provide you with as many details as possible of the core game mechanics, so that you need not search through the forums for this valuable information. The details of some game mechanics are being held "close to the vest" over at Wargaming.net. To the maximum extent possible, we have provided all the data we know about game mechanics.

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