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Battle Mechanics

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Revision as of 02:24, 26 April 2013
Corrected Armor Homogenization Factor (removed, see translated Russian Q&A https://ftr-wot.blogspot.cz/2013/04/1742013.html ) and corrected HE penetration description..
Revision as of 00:05, 28 April 2013
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 === Double Penetration === === Double Penetration ===
?A shell can continue its flight path after the initial impact, either on the outside of the tank in case of ricochet or inside of the tank following penetration of spaced armour, hull armour or external modules. The remaining penetration potential is the initial penetration value, randomized at the point of impact +/- 25%, minus whatever effective armour thickness that was penetrated. This remaining penetration potential is then used to calculate whether any other armour plates that are hit can be penetrated. Internal modules or crew members have no armour and thus will always get hit if any penetration potential is left in the shell.+A shell can continue its flight path after the initial impact, either on the outside of the tank in case of ricochet or inside of the tank following penetration of spaced armour, hull armour or external modules. A shell will continue flying for ten times its caliber (a 100mm shell will continue for 1 meter). The remaining penetration potential is the initial penetration value, randomized at the point of impact +/- 25%, minus whatever effective armour thickness that was penetrated. This remaining penetration potential is then used to calculate whether any other armour plates that are hit can be penetrated. Internal modules or crew members have no armour and thus will always get hit if any penetration potential is left in the shell.
  
 Note that the penetration model is simplified and after initially impacting a vehicle a shell is "bound" to this vehicle and cannot hit any other tank anymore. That means that a shell can neither ricochet off a tank to hit another tank within its deflected flight path, nor can a shell pass through a tank to hit another tank behind it. A shell's flight path also ends after impacting the ground or buildings. Note that the penetration model is simplified and after initially impacting a vehicle a shell is "bound" to this vehicle and cannot hit any other tank anymore. That means that a shell can neither ricochet off a tank to hit another tank within its deflected flight path, nor can a shell pass through a tank to hit another tank behind it. A shell's flight path also ends after impacting the ground or buildings.

Revision as of 00:05, 28 April 2013

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This page is to provide you with as many details as possible of the core game mechanics, so that you need not search through the forums for this valuable information. The details of some game mechanics are being held "close to the vest" over at Wargaming.net. To the maximum extent possible, we have provided all the data we know about game mechanics.

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