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Battle Mechanics

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Revision as of 05:55, 3 May 2013
Corrected links for Strategic View section.
Revision as of 07:21, 4 May 2013
Removed " or the hidden armour homogenization factor" as there is no longer a hidden armour homogenization factor.
Line 680:Line 680:
 The penetration indicator is an option to the gun marker in your aiming reticle - enabled by default - which uses an easy colour code to help you evaluate whether you will be able to penetrate the target's armour in the location you are aiming at and with the shell you have loaded. A red indicator tells you that you will be unable to penetrate the targeted tank in that location, a yellow indicator means that the target's armour thickness lies within the -/+25% range of your penetration rating, while a green indicator means that your shell's penetration rating will exceed the target's armour thickness in all cases. The penetration indicator is an option to the gun marker in your aiming reticle - enabled by default - which uses an easy colour code to help you evaluate whether you will be able to penetrate the target's armour in the location you are aiming at and with the shell you have loaded. A red indicator tells you that you will be unable to penetrate the targeted tank in that location, a yellow indicator means that the target's armour thickness lies within the -/+25% range of your penetration rating, while a green indicator means that your shell's penetration rating will exceed the target's armour thickness in all cases.
  
?While the penetration indicator is an invaluable tool in discovering a target's weak spots, always be aware of its limitations. It is a simple comparison of your penetration rating versus the target's armour thickness along the normal at the aim poin and does not take into account the [[#Impact_Angle|impact angle]] or the hidden [[#Armour_Homogenization_Factor|armour homogenization factor]], so even with a green penetration indicator your shot may still [[#Ricochet|ricochet]] or fail to penetrate the target's effective armour thickness. Also, because of [[#Accuracy_and_Dispersion|dispersion]] affecting every shot you take, you may not actually hit the weak spot you were aiming for.+While the penetration indicator is an invaluable tool in discovering a target's weak spots, always be aware of its limitations. It is a simple comparison of your penetration rating versus the target's armour thickness along the normal at the aim poin and does not take into account the [[#Impact_Angle|impact angle]], so even with a green penetration indicator your shot may still [[#Ricochet|ricochet]] or fail to penetrate the target's effective armour thickness. Also, because of [[#Accuracy_and_Dispersion|dispersion]] affecting every shot you take, you may not actually hit the weak spot you were aiming for.
  
 ==== Leading the Target ==== ==== Leading the Target ====

Revision as of 07:21, 4 May 2013

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This page is to provide you with as many details as possible of the core game mechanics, so that you need not search through the forums for this valuable information. The details of some game mechanics are being held "close to the vest" over at Wargaming.net. To the maximum extent possible, we have provided all the data we know about game mechanics.

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