Difference between revisions of "Changelog: World of Tanks (PC) Patch 0.9.16"
Revision as of 13:42, 20 September 2016 from https://worldoftanks.com/en/news/pc-browser/17/9-16-public-test/ | Latest revision as of 16:44, 26 October 2016 +{{DEFAULTSORT:}} & "RU" interwiki link | |||
3 intermediate revisions by the same user not shown | ||||
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+ | {{Changelogs}} | |||
+ | __TOC__ | |||
+ | ||||
== Game Features == | == Game Features == | |||
Line 45: | Line 48: | |||
* Added ability to restore vehicles and Crew members from the game client (restoration will be available upon release of Update 9.16) | * Added ability to restore vehicles and Crew members from the game client (restoration will be available upon release of Update 9.16) | |||
+ | * Enabled an "auto-repair vehicle" function in some types of tournament Special Battles | |||
+ | * Implemented changes that ensure more precise positioning and eliminate "jerky" vehicles visible from long distances | |||
== Sound == | == Sound == | |||
Line 70: | Line 75: | |||
** Reduced memory consumption for visual effects | ** Reduced memory consumption for visual effects | |||
** Implemented Wwise audio support | ** Implemented Wwise audio support | |||
? | ||||
* Improved content scaling | * Improved content scaling | |||
* Brought back the possibility of displaying several windows with different content | * Brought back the possibility of displaying several windows with different content | |||
* Solved issue of shifting pages when scrolling or refreshing the content | * Solved issue of shifting pages when scrolling or refreshing the content | |||
+ | * Replaced "Back to Garage" button with "Exit" button in replays | |||
+ | * Changed display of base capture indicator | |||
+ | * Added icons to Clan notifications settings: Hover over icons for tooltip descriptions | |||
== Tanks == | == Tanks == | |||
+ | ||||
+ | * Added new vehicles: [[T95/Chieftain]]; [[AMX M4 mle. 49]]; [[Strv m/42-57 Alt A. 2]] | |||
+ | * 15% increase in [[VK 45.03]]'s profitability | |||
+ | * Changed technical characteristics of following vehicles: | |||
+ | ** [[113]]: Increased hull armor from 200mm to 230mm (front armor section above tracks) | |||
+ | ** [[112]]: 8% improvement to accuracy during movement and hull rotation and 14% (122mm D-25TA gun) during turret rotation | |||
* The following vehicles now have HD-quality models: | * The following vehicles now have HD-quality models: | |||
? | ** T2 Light Tank | + | ** [[T2 Light Tank]] | |
? | ** FCM 36 Pak | + | ** [[FCM 36 Pak 40]] | |
? | ** 112 | + | ** [[AMX 50 Foch]] | |
? | ** Pz.Kpfw. III Ausf. E | + | ** [[112]] | |
? | ** Leichttraktor | + | ** [[Pz.Kpfw. III Ausf. E]] | |
? | ** Pz.Kpfw. III/IV | + | ** [[Leichttraktor]] | |
? | ** Pz.Kpfw. V/IV | + | ** [[Pz.Kpfw. III/IV]] | |
? | ** Pz.Kpfw. V/IV Alpha | + | ** [[Pz.Kpfw. V/IV]] | |
? | ** Pz.Kpfw. B2 740 (f) | + | ** [[Pz.Kpfw. V/IV Alpha]] | |
? | ** Pz.Kpfw. I Ausf. C | + | ** [[Pz.Kpfw. B2 740 (f)]] | |
? | ** Durchbruchswagen 2 | + | ** [[Pz.Kpfw. I Ausf. C]] | |
? | ** VK 30.02 (M) | + | ** [[Durchbruchswagen 2]] | |
? | ** Crusader 5.5-in. SP | + | ** [[VK 30.02 (M)]] | |
? | ** Type 5 Chi-Ri | + | ** [[Crusader 5.5-in. SP]] | |
? | ** Т-26 | + | ** [[Type 5 Chi-Ri]] | |
? | ** C-51 | + | ** [[Т-26]] | |
? | ** Matilda IV | + | ** [[C-51]] | |
? | ** KV-220-2 Beta Test | + | ** [[Matilda IV]] | |
? | ** A-43 | + | ** [[KV-220-2 Beta Test]] | |
? | ** M4A2E4 Sherman | + | ** [[A-43]] | |
+ | ** [[M4A2E4 Sherman]] | |||
== Maps == | == Maps == | |||
? | * Added the Paris map for Random battles mode | + | * Added the [[Paris]] map for Random battles mode | |
* Improved the visual quality of minimaps to be more informative: | * Improved the visual quality of minimaps to be more informative: | |||
** Better display of terrain | ** Better display of terrain | |||
** Better visibility of unpassable map areas/slopes | ** Better visibility of unpassable map areas/slopes | |||
** Structures and cover points are divided and displayed as destructible (white) and non-destructible (black) | ** Structures and cover points are divided and displayed as destructible (white) and non-destructible (black) | |||
? | ** Slanting lines are used to display water where one can drown, and otherwise unreachable/impassable areas | + | ** Slanting lines are used to display water where one can drown, and otherwise unreachable/impassable areas | |
+ | ||||
+ | *The above improvements apply to following maps: | |||
+ | ||||
+ | {| class="t-table" style="width: 95%; margin-left: auto; margin-right: auto;" border="1" cellspacing="0" cellpadding="0" | |||
+ | | | |||
+ | **Cliff | |||
+ | **El Halluf | |||
+ | **Ensk | |||
+ | **Erlenberg | |||
+ | **Fisherman's Bay | |||
+ | **Kharkov | |||
+ | | | |||
+ | ||||
+ | **Lakeville | |||
+ | **Malinovka | |||
+ | **Arctic Region | |||
+ | **Murovanka | |||
+ | **Prokhorovka | |||
+ | **Swamp | |||
+ | | | |||
+ | ||||
+ | **Westfield | |||
+ | **Widepark | |||
+ | **Paris | |||
+ | **Steppes | |||
+ | **Siegfried Line | |||
+ | **Winterberg | |||
+ | | | |||
+ | ||||
+ | **Ruinberg | |||
+ | **Redshire | |||
+ | **Mittengard | |||
+ | **Ghost Town | |||
+ | **Himmelsdorf | |||
+ | **Fjords | |||
+ | | | |||
+ | ||||
+ | **Airfield | |||
+ | **Serene Coast | |||
+ | **Live Oaks | |||
+ | **Highway | |||
+ | **Abbey | |||
+ | **Mines | |||
+ | |} | |||
+ | ||||
+ | ==Source== | |||
+ | *https://worldoftanks.com/en/content/docs/916-updatenotes/ | |||
[[Category:Changelog]] | [[Category:Changelog]] | |||
+ | {{DEFAULTSORT:0916}}[[ru:Обновление 0.9.16]] |
Latest revision as of 16:44, 26 October 2016
Game Features
- Improved mission UI:
- Reset the entry point for missions and Personal Missions
- Reworked the "Awards" window by adding an award selector and a window with more information about Personal Missions
- Added a dropdown for groups of missions for a selected vehicle or type
- Added a two-row vehicle selector in the Garage (can be disabled under the "General" tab of the Settings window)
- Battle improvements:
- Cross-team battle chat disabled for all game modes except in Training Rooms
- Hover over the battle chat to freeze messages, scroll through messages and open the context menu with a right-click
- Hover or right-click to restrict messages (chat and voice chat) from particular players for the duration of battle in all modes except Training Rooms
- Messages received before blacklisting a player or restricting their messages in battle are hidden
- Players can complain about the same player only once per battle
- Inappropriate behavior in chat constitutes four complaint reasons: insults and provocation; spam; out-of-game threats; fraud
- Can disable/enable chat with allies in Settings menu (Random battles only)
- New player performance notifications on the battle interface:
- Damage panel with total damage caused, total damage blocked by armor, total damage caused with player's assistance
- More informative and extended battle performance badges: damage caused (amount); damage type (penetration, ignition, or ramming); type of assistance damage (destroying a track; spotting); number of detected vehicles or base capture/defense points
- More informative fire direction indicators: amount of received/blocked damage, enemy vehicle that fired the shot, marker and name of the vehicle (if spotted). Also, an option that informs players of the amount of received/blocked damage for a specific shot: the wider the fire marker background, the more damage a player's vehicle received/blocked
- New fire direction indicator: Critical hits are shown in brown, and if one module or Crew member is damaged/injured, the indicator displays a corresponding icon.
- "Battle Results" window provides quick access to battle performance summaries
- New functionality given its own tab in the Settings window
- Improved Notification Center functionality:
- Changed the design of the Notification Center with three groups: informational, social (invitations to Platoons or friend requests), and personal
- Fixed the issue of too-frequent button blinking
- Added more conspicuous notifications about important events
- Reduced the visibility system delay -- enemy vehicles appear sooner after leaving cover
- Reduced the visibility delay when spotting and in artillery aim view
- Displayed how the Camouflage Net changes values on Technical Characteristics
- Added option to visit the Premium Shop from the Garage
- Improved Clan-related functionality:
- When selecting legionnaires for Skirmishes, both Clan and non-Clan legionnaires can be added
- The first half of any Industrial Resources earned by legionnaires goes to the player with the highest Experience in the battle (Skirmish), and the other half is reset to zero
- The matchmaker does not create teams that include players belonging to the same Clan
- Restricted the ability to schedule attacks on a Clan with a Stronghold at a level that differs by more than one (i.e., a Clan that has a level 7 Stronghold can only attack Clans that have Strongholds at levels 6, 7, and 8)
- Added the ability to compare vehicles in the Garage:
- Separate window displaying rows of Technical Characteristics and columns representing the vehicles selected
- Can add at least one vehicle to vehicle comparisons (if only one vehicle is chosen, players see how selected modules and Crew members affect its technical characteristics)
- Vehicles for comparison can be added from various places, including unresearched vehicles and vehicles unavailable in the Tech Tree (e.g., Type 59). Vehicles received from events can't be compared
- Added ability to restore vehicles and Crew members from the game client (restoration will be available upon release of Update 9.16)
- Enabled an "auto-repair vehicle" function in some types of tournament Special Battles
- Implemented changes that ensure more precise positioning and eliminate "jerky" vehicles visible from long distances
Sound
- Extended the caliber range: Gunfire sounds now comes in five different calibers (instead of three) in tier VIII-X battles
- New sound for cartridge reloading. This can provide information about the number of shells in the cartridge, when the last shell in the cartridge remains, and a notification when the last shell is fired (i.e., no more ammo)
- Clearer, more distinctive sounds for when damage is received (0-17%, 18-35%, 35%+)
- Added sound of a damaged (not destroyed) engine -- knocking, clanking, etc.
- Added a notification sound when gun is destroyed and unable to fire
- Added individual sounds for damage to each module
- Improved vehicle driving feedback with sounds of switching gears, acceleration and other maneuvering
- Increased visibility of sound settings
- Added option to choose between two sounds for the "Sixth Sense" Perk, including selecting your own MP3 file
- New sounds that warn that the battle has ended due to last enemy destroyed or base captured
- Divided interface/notification sliders into interface and voice messages
- Divided music sliders into in-battle music and in-Garage music
- New "endless" and nonrecurrent music for the Premium Garage
- Reworked the "low quality" sound preset. Now available to all players and sounds better than before
Technical Improvements
- Improved the algorithm of camera movement and its interaction with objects of different sizes
- Updated Scaleform SDK to version 4.5.31 with the following improvements:
- GUI supports multithreaded rendering
- Reduced memory consumption for visual effects
- Implemented Wwise audio support
- Improved content scaling
- Brought back the possibility of displaying several windows with different content
- Solved issue of shifting pages when scrolling or refreshing the content
- Replaced "Back to Garage" button with "Exit" button in replays
- Changed display of base capture indicator
- Added icons to Clan notifications settings: Hover over icons for tooltip descriptions
Tanks
- Added new vehicles: T95/Chieftain; AMX M4 mle. 49; Strv m/42-57 Alt A. 2
- 15% increase in VK 45.03's profitability
- Changed technical characteristics of following vehicles:
- The following vehicles now have HD-quality models:
Maps
- Added the Paris map for Random battles mode
- Improved the visual quality of minimaps to be more informative:
- Better display of terrain
- Better visibility of unpassable map areas/slopes
- Structures and cover points are divided and displayed as destructible (white) and non-destructible (black)
- Slanting lines are used to display water where one can drown, and otherwise unreachable/impassable areas
- The above improvements apply to following maps:
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Source
Category: