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Changelog: World of Tanks (PC) Patch 0.9.7

Difference between revisions of "Changelog: World of Tanks (PC) Patch 0.9.7"

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Revision as of 15:26, 4 May 2015
Created page with "== Version 9.7 == === Important === * Added the ability to prepare two new Combat Reserves, Artillery Strike and Airstrike, in special structures, and use them in battle in..."
 
Revision as of 21:10, 5 May 2015
Changed to show actual 0.9.7 patch notes as shown on the forums. Previously showed 0.9.6 patch notes.
Line 3:Line 3:
 === Important === === Important ===
  
?* Added the ability to prepare two new Combat Reserves, Artillery Strike and Airstrike, in special structures, and use them in battle in the Strongholds mode.+* Upgraded BigWorld Engine version to 2.8.1.
?* Changed the distribution of hits in the aiming circle (insignificantly reduced the number of hits at the very centre of the reticle).+* Updated the Team Battle mode.
?* Added an option to change the qualification of crew members.+* Implemented separation of new and experienced players in battles (for Tier I–III vehicles).
?* Reworked the chat Contact list (details below).+* Reduced the view range of SPGs.
?* Rebalanced the view range of some tanks and tank destroyers (details below).+
?* Added the options of registration and login in the game client via social networks. Important note! This option will only be available for the NA region at release due to a high potential load on the game servers. After the option is tested in live conditions, it will be made available for all regions, except China and Korea.+
  
 === Vehicles === === Vehicles ===
  
?* Added the following vehicles to Premium Shop: STA-2, Tier VIII Premium Japanese medium tank and AMX Chasseur de chars, Tier VIII Premium French medium tank.+''Added the following new French vehicles:''
?* +* FCM 36, Tier II light tank
?* Added the Panther mit 8,8 cm L/71, Tier VIII Premium German medium tank to the in-game Store.+* Renault R35, Tier II light tank
?* +* Somua S35, Tier III medium tank
?* Reworked the following vehicles in HD quality: Löwe, Ferdinand, Tiger P, T95, Object 704, AMX 50 B.+* SARL 42, Tier IV medium tank
?* +* Renault G1, Tier V medium tank
?* Fixed some issues with the visual models of the following vehicles: Tiger, Panther mit 8,8 cm L/71, Grant, T37, M41 Bulldog, T28 Concept, Achilles IIC.+* AMX 30 1er prototype, Tier IX medium tank
?* +* AMX 30 B, Tier X medium tank<br /><br />
?* Fixed some issues with the damage models of the following vehicles: T28 Concept, Stuart I, Achilles IIC, M2.+
  
?=== Detailed List of Changes to Vehicles ===+''Added the following vehicles for testing by Supertest players:''
 +* Object 244, Tier VI U.S.S.R. heavy tank
 +* 8.8cm Krupp-Steyr Waffentrager, Tier VII German tank destroyer
 +* FV201 (A45), Tier VII U.K. heavy tank<br /><br />
  
?'''''Changes in characteristics of U.S. vehicles'''''+''Reworked the following vehicles in HD quality:''
 +* IS-4
 +* E 100
 +* JagdPz E 100
 +* Pz.Kpfw. IV Ausf. H
 +* ELC AMX<br /><br />
  
?* T95E2+* Fixed issues with the damage model of the Stuart I vehicle.
? Cost of repair reduced by 31%+* Fixed positioning of Emblems on the T-15 German light tank.
 +* Increased profitability of the following special vehicles: Object 907, М60, VK 7201, T95E6.<br /><br />
  
?* M41 Walker Bulldog+''Added the following vehicles to the in-game Store:''
? Reload time of the 76 mm Gun M32 for the M41 turret increased from 3.8 s to 4.5 s+* AMX Chasseur de char (46), Tier VIII French medium tank
? Reload time of the 76 mm Gun T91 for the M41 turret increased from 3.1 s to 3.3 s+* STA-2, Tier VIII Japanese medium tank<br /><br />
? Reload time of the 76 mm Gun T91E5 for the M41 turret increased from 34 s to 38 s+
? Reload time of the 76 mm Gun M32 for the M41A1 turret increased from 3.6 s to 4.4 s+
? Reload time of the 76 mm Gun M32 late for the M41A1 turret increased from 3.5 s to 4.3 s+
? Reload time of the 76 mm Gun T91 for the M41A1 turret increased from 3 s to 3.3 s+
? Reload time of the 76 mm Gun T91E5 for the M41A1 turret increased from 32 s to 36 s+
  
?* T37+* Added the T-54 first prototype, Tier VIII U.S.S.R. medium tank, to the Premium Shop.
? View range of the T41 pilot number 1 turret decreased from 390 m to 385 m+
? Dispersion of the 76 mm Gun T91 increased from 0.36 m to 0.38 m+
  
?* T71+=== Detailed List of Changes to Vehicles ===
? Gun dispersion on the move for the T71 suspension decreased by 23%+
? Gun dispersion on hull traverse for the T71 suspension decreased by 23%+
? Gun dispersion on the move for the T71A1 suspension decreased by 25%+
? Gun dispersion on hull traverse for the T71A1 suspension decreased by 25%+
? Aiming time of the 76 mm Gun M1A2 for the T71 turret decreased from 2.3 s to 2.1 s+
? Aiming time of the 76 mm Gun T185 for the T71 turret decreased from 2.3 s to 2.1 s+
  
?* T21+''Changes in Characteristics of U.S.S.R. SPGs:''
? Gun dispersion on the move for the VVSS T48M1A1 suspension decreased by 12%+* SU-122A: view range decreased from 340 m to 300 m.
? Gun dispersion on hull traverse for the VVSS T48M1A1 suspension decreased by 12%+* SU-14-1: view range decreased from 360 m to 330 m.
? Crossing capacity of the VVSS T48M1A1 suspension on solid terrain increased by 10%+* Object 261: view range decreased from 390 m to 350 m.
? Crossing capacity of the VVSS T48M1A1 suspension on medium terrain increased by 8%+* SU-26: view range decreased from 320 m to 280 m.
? Crossing capacity of the VVSS T48M1A1 suspension on soft terrain increased by 10%+* SU-8: view range decreased from 350 m to 320 m.
? Gun dispersion on the move for the VVSS T48M1A2 decreased by 14%+* SU-5: view range decreased from 330 m to 290 m.
? Gun dispersion on hull traverse for the VVSS T48M1A2 suspension decreased by 14%+* S-51: view range decreased from 360 m to 330 m.<br /><br />
? Crossing capacity of the VVSS T48M1A2 suspension on solid terrain increased by 11%+
? Crossing capacity of the VVSS T48M1A2 suspension on medium terrain increased by 10%+
? Crossing capacity of the VVSS T48M1A2 suspension on soft terrain increased by 12%+
? Reload time of the 75 mm Gun M3 for the T21 turret decreased from 3.8 s to 3.5 s+
? Dispersion of the 75 mm Gun M3 decreased from 0.46 m to 0.44 m+
? Reload time of the 76 mm Gun M1A1 for the T21 turret decreased from 3.8 s to 3.3 s+
? Dispersion of the 76 mm Gun M1A1 decreased from 0.43 m to 0.41 m+
? Aiming time of the 76 mm Gun M1A2 for the T21 turret decreased from 2.3 s to 2.1 s+
? Reload time of the 76 mm Gun M1A2 for the T21 turret decreased from 3.3 s to 3.2 s+
? Dispersion of the QF 6-pdr Mk. III gun decreased from 0.43 m to 0.41 m+
? Hit points increased from 590 to 600+
  
?* T110E3+''Changes in Characteristics of German SPGs:''
? View range decreased form 400 m to 390 m+* Pz.Sfl. IVb: view range decreased from 340 m to 300 m.
 +* G.W. Tiger (P): view range decreased from 380 m to 340 m.
 +* G. Pz. Mk VI (e): view range decreased from 320 m to 280 m.
 +* G.W. E 100: view range decreased from 400 m to 360 m.
 +* G.W. Panther: view range decreased from 370 m to 330 m.
 +* G.W. Tiger: view range decreased from 390 m to 350 m.
 +* Wespe: view range decreased from 330 m to 290 m.
 +* Grille: view range decreased from 350 m to 310 m.
 +* Sturmpanzer II: view range decreased from 340 m to 300 m.
 +* Sturmpanzer I Bison: view range decreased from 330 m to 290 m.
 +* Hummel: view range decreased from 360 m to 320 m.<br /><br />
  
?* T110E4+''Changes in Characteristics of U.S. SPGs:''
? View range decreased form 400 m to 390 m+* M44: view range decreased from 360 m to 320 m.
 +* T92: view range decreased from 400 m to 360 m.
 +* M12: view range decreased from 370 m to 330 m.
 +* M40/M43: view range decreased from 380 m to 340 m.
 +* M37: view range decreased from 340 m to 300 m.
 +* M41 HMC: view range decreased from 350 m to 310 m.
 +* M7 Priest: view range decreased from 330 m to 290 m.
 +* T57: view range decreased from 320 m to 280 m.<br /><br />
  
?* T67+''Changes in Characteristics of French SPGs:''
? View range of the T49 turret decreased from 350 m to 320 m+* AMX 105 AM mle. 47: view range decreased from 340 m to 290 m.
? View range of the T67 turret decreased from 370 m to 340 m+* Bat.-Chatillon 155 55: view range decreased from 370 m to 330 m.
? +* Bat.-Chatillon 155 58: view range decreased from 380 m to 340 m.
?* M8A1+* Lorraine 155 mle. 51: view range decreased from 360 m to 330 m.
? View range decreased from 370 m to 320 m+* Lorraine 155 mle. 50: view range decreased from 350 m to 320 m.
? +* AMX 13 F3 AM: view range decreased from 360 m to 310 m.
?* T40+* AMX 13 105 AM mle. 50: view range decreased from 350 m to 300 m.
? View range decreased from 400 m to 310 m+* Lorraine 39L AM: view range decreased from 330 m to 280 m.<br /><br />
? +
?* T82+
? View range decreased from 370 m to 300 m+
? +
?* T29+
? View range of the T123 turret increased from 330 m to 350 m+
? +
? +
?'''''Changes in characteristics of U.S.S.R. vehicles'''''+
? +
?* Т-54 lightweight+
? Crossing capacity of the Т-54 ltwt. suspension on soft terrain increased by 12%+
? Crossing capacity of the T-54 enhanced ltwt. version suspension on medium terrain increased by 11%+
? Crossing capacity of the T-54 enhanced ltwt. version suspension on soft terrain increased by 14%+
? Aiming time of the 100 mm D-10T gun for the Т-54 lightweight version decreased from 2.9 s to 2.7 s+
? Reload time of the 100 mm D-10Т gun for the Т-54 lightweight version decreased from 8.2 s to 7.6 s+
? Dispersion of the 100 mm D-10Т gun on turret traverse reduced by 33%+
? Aiming time of the 100 mm D-10T mod. 1945 for the Т-54 lightweight version turret reduced from 2.3 s to 2.2 s+
? Reload time of the 100 mm D-10Т mod. 1945 for the Т-54 lightweight version turret reduced from 8 s to 7.5 s+
? Dispersion of the 100 mm D-10Т mod. 1945 gun on turret traverse reduced by 33%+
? Hit points increased from 1,200 to 1,250+
? +
?* МТ-25+
? Aiming time of the 45 mm 20K gun for the МТ-25 turret decreased from 2.3 s to 2.2 s+
? Reload time of the 45 mm 20K 45 mm 20K gun for the МТ-25 turret decreased from 2.1 s to 2 s+
? Dispersion of the 45 mm 20K gun decreased from 0.46 m to 0.44 m+
? Reload time of the 45 mm ВТ-43 gun for the МТ-25 turret decreased from 2.1 s to 2 s+
? Reload time of the 37 mm Automatic SH-37 for the Т-34М mod. 1941 turret decreased from 45.7 s to 40 s+
? Aiming time of the 45 mm 20K gun for the Т-34М mod. 1941 decreased from 2.3 s to 2.1 s+
? Reload time of the 45 mm 20K gun for the Т-34М mod. 1941 decreased from 2.1 s to 2 s+
? Dispersion of the 45 mm 20K gun decreased from 0.46 m to 0.44 m+
? Reload time of the 45 mm ВТ-43 gun for the Т-34М mod. 1941 decreased from 2.1 s to 2 s+
? Aiming time of the 57 mm ZiS-4 gun for the Т-34М mod. 1941 decreased from 2.3 s to 2.1 s+
? Reload time of the 57 mm ZiS-4 for the Т-34М mod. 1941 turret decreased from 2.7 s to 2.4 s+
? +
?* Object 263+
? View range decreased from 410 m to 390 m+
? +
?* Object 268:+
? View range decreased from 400 m to 370 m+
? +
?* Object 704:+
? View range decreased from 390 m to 360 m+
? +
?* ISU-152:+
? View range decreased from 370 m to 350 m+
? +
?* SU-85B:+
? View range decreased from 390 m to 310 m+
? +
?* SU-76:+
? View range decreased from 350 m to 290 m+
? +
?* Т-34:+
? View range of the Т-34 mod. 1940 turret increased from 240 m to 320 m+
? +
? +
?'''''Changes in characteristics of Chinese vehicles'''''+
? +
?* 59-16:+
? Gun dispersion on the move for the 131 suspension decreased by 10%+
? Gun dispersion on hull traverse for the 131 suspension decreased by 10%+
? Gun dispersion on the move for the 131 model 2 suspension decreased by 11%+
? Gun dispersion on hull traverse for the 131 model 2 suspension decreased by 11%+
? Reload time of the 57 mm 55-57FG gun for the 131 turret decreased from 3 s to 2.9 s+
? Reload time of the 76 mm 54-76T gun for the 131 turret decreased from 3.7 s to 3.5 s+
? Reload time of the 57 mm 55-57FG gun for the 131-1 turret decreased from 2.8 s to 2.6 s+
? Reload time of the 76 mm 54-76T gun for the 131-1 turret decreased from 3.4 s to 3.2 s+
? Reload time of the 76 mm 54-76TG (autoloader) gun for the 131-1 turret decreased from 10 s to 9 s+
? Hit points with the 131 turret increased from 530 to 550+
? Hit points with the 131-1 turret increased from 580 to 590+
? +
?* WZ-132:+
? Gun dispersion on the move for the WZ-131-1 suspension decreased by 12%+
? Gun dispersion on hull traverse for the WZ-131-1 suspension decreased by 12%+
? Gun dispersion on the move for the WZ-132 suspension decreased by 14%+
? Gun dispersion on hull traverse for the WZ-132 suspension decreased by 14%+
? Reload time of the 100 mm 59-100T gun for the WZ-131-1 turret decreased from 9.1 s to 8.5 s+
? Reload time of the 85 mm 64-85T gun for the WZ-131-1 turret decreased from 5.7 s to 5.5 s+
? Reload time of the 85 mm 64-85TG gun for the WZ-131-1 turret decreased from 5.7 s to 5.5 s+
? Aiming time of the 100 mm 59-100T gun for the WZ-132 turret decreased from 2.7 s to 2.5 s+
? Reload time of the 100 mm 59-100T gun for the WZ-132 turret decreased from 8.9 s to 8.3 s+
? Dispersion of the 100 mm 59-100T gun on turret traverse decreased by 14%+
? Dispersion of the 100 mm 59-100T gun decreased from 0.39 m to 0.38 m+
? Reload time of the 100 mm 60-100T gun for the WZ-132 turret decreased from 8.5 s to 7.9 s+
? Dispersion of the 100 mm 60-100T gun on turret traverse decreased by 14%+
? Reload time of the 85 mm 64-85T gun for the WZ-132 turret decreased from 5.5 s to 5.4 s+
? Reload time of the 85 mm 64-85TG gun for the WZ-132 turret decreased from 5.5 s to 5.4 s+
? Hit points with the WZ-131-1 turret increased from 950 to 1000+
? Hit points with the WZ-132 turret increased from 1050 to 1150+
? +
?* WZ-131:+
? Gun dispersion on the move for the WZ-131 suspension decreased by 11%+
? Gun dispersion on hull traverse for the WZ-131 suspension decreased by 11%+
? Gun dispersion on the move for the WZ-131 model 2 suspension decreased by 12%+
? Gun dispersion on hull traverse for the WZ-131 model 2 suspension decreased by 12%+
? Reload time of the 76 mm 54-76TG (autoloader) gun for the 132A turret decreased from 8.7 s to 8.2 s+
? Reload time of the 85 mm 56-85JT gun for the 132A turret decreased from 5.7 s to 5.5 s+
? Dispersion of the 85 mm 56-85JT gun decreased from 0.38 m to 0.37 m+
? Aiming time of the 100 mm 59-100T gun for the 132B turret decreased from 2.9 s to 2.7 s+
? Reload time of the 100 mm 59-100T gun for the 132B turret decreased from 9.3 s to 8.7 s+
? Dispersion of the 100 mm 59-100T gun decreased from 0.39 m to 0.38 m+
? Reload time of the 76 mm 54-76TG (autoloader) gun for the 132B turret decreased from 8.7 s to 8.2 s+
? Reload time of the 85 mm 56-85JT gun for the 132B turret decreased from 5.7 s to 5.5 s+
? Dispersion of the 85 mm 56-85JT gun decreased from 0.38 m to 0.37 m+
? Reload time of the 85 mm 62-85T gun for the 132B turret decreased from 5.7 s to 5.5 s+
? Reload time of the 85 mm 64-85T gun for the 132B turret decreased from 5.7 s to 5.5 s+
? Hit points with the 132A turret increased from 800 to 820+
? Hit points with the 132B turret increased from 880 to 900+
? +
? +
?'''''Changes in characteristics of French vehicles'''''+
? +
?* AMX 50 Foch (155):+
? View range decreased from 400 m to 380 m+
? +
?* AMX 50 Foch:+
? View range decreased from 390 m to 380 m+
? +
?* S35 CA:+
? View range decreased from 400 m to 340 m+
? +
?* Renault UE 57:+
? View range decreased from 360 m to 320 m+
? +
?* Renault FT AC:+
? View range decreased from 330 m to 300 m+
? +
?* ARL 44:+
? View range of the FCM F1 turret increased from 320 m to 340 m+
? View range of the ARL 44 turret increased from 330 m to 350 m+
? +
? +
?'''''Changes in characteristics of German vehicles'''''+
? +
?* Waffentrager auf E 100:+
? View range decreased from 420 m to 380 m+
? +
?* Rhm.-Borsig Waffentrager:+
? View range decreased from 400 m to 360 m+
? +
?* Waffentrager auf Pz. IV:+
? View range decreased from 410 m to 370 m+
? +
?* Pz.Sfl. IVc:+
? View range decreased from 380 m to 340 m+
? +
?* Aufklarungspanzer Panther:+
? Crossing capacity for the Aufkl. Panther suspension on soft terrain increased by 10%+
? Crossing capacity of the Aufkl. Panther verstarkteketten suspension on soft terrain increased by 11%+
? View range of the VK 28.01 Ausf. C turret increased from 390 m to 400 m+
? Dispersion of the 10,5 cm Kw.K. L/28 gun on turret traverse decreased by 17%+
? Reload time of the 7,5/5,5 cm Waffe 0725 gun for the VK 28.01 Ausf. C turret decreased from 3.4 s to 3.3 s+
? Dispersion of the 7,5/5,5 cm Waffe 0725 gun on turret traverse decreased by 17%+
? +
?* Jagdpanzer E 100:+
? View range decreased from 400 m to 390 m+
? +
?* Nashorn:+
? View range decreased from 390 m to 360 m+
? +
?* Jagdpanther II:+
? View range decreased from 380 m to 360 m+
? +
?* Marder 38T:+
? View range decreased from 360 m to 320 m+
? +
?* Sturer Emil:+
? View range decreased from 400 m to 370 m+
? +
?* Marder II:+
? View range decreased from 350 m to 310 m+
? +
?* Jagdpanther:+
? View range decreased from 370 m to 350 m+
? +
?* Panzerjager I:+
? View range decreased from 330 m to 300 m+
? +
? +
?'''''Changes in characteristics of U.K. vehicles'''''+
? +
?* FV215b (183):+
? View range decreased from 400 m to 390 m+
? +
?* Alecto:+
? View range decreased from 390 m to 330 m+
? +
?* Universal Carrier 2-pdr:+
? View range decreased from 330 m to 300 m+
? +
?* Valentine AT:+
? View range decreased from 360 m to 320 m+
  
 +''Changes in Characteristics of U.K. Vehicles:''
 +* Crusader 5.5-in. SP: view range decreased from 370 m to 330 m.
 +* Sherman Firefly: view range of the Sherman IC turret increased from 360 m to 370 m.
  
 === Maps and Objects === === Maps and Objects ===
  
?* Fixed some unevenness of terrain on the Steppes, Prokhorovka, and Redshire maps.+* Added new map: Overlord, dedicated to the Allied landing in Normandy in 1944.
? +* Removed the Northwest map from the Random Battle mode.
?* Improved the gameplay features on the Mines map.+* Improved the gameplay features of the Live Oaks map.
? +* Improved the effects on the Karelia, Westfield, El Halluf, and Airfield maps.
?* Removed the Dragon Ridge map from the game.+* Reworked the visual models of some barricades on the Stalingrad map.
? +
?* Added the following maps to the Team Battle mode: Lakeville, Mines, and Sand River.+
? +
?* Improved the gameplay in the Team Battle mode for the Himmelsdorf map.+
? +
?* Changed some types of barricades on the Stalingrad map.+
? +
?* Improved the performance on the Redshire map.+
? +
?* Added the effect of artillery preparation during the countdown before the start of a battle on the following maps: Malinovka, Abbey, Kharkov, Fiery Salient, Stalingrad.+
? +
?* Improved the effects on the Steppes, Mountain Pass, and Sand River maps.+
? +
?* Fixed the issue with concealment not working for some bushes on the Prokhorovka map.+
? +
 * Fixed the issues with the visual and damage models of some environmental objects. * Fixed the issues with the visual and damage models of some environmental objects.
  
?=== Other Changes ===+=== Chat Improvements ===
  
?==== System and Performance ====+* Updated all existing emoticons.
 +* Added the "Accept friend requests" setting. With this setting disabled, all incoming friend requests will be automatically declined.
 +* Improved the online indicator of contacts for colorblind players. With the "Colorblind mode" setting enabled, the "In battle" status will be displayed in purple instead of red.
 +* Added the ability to create, edit, and delete notes for contacts in your Contact list.
 +* Added the "Chat blocked" attribute. The attribute is displayed near the name of those players who are your mutual contacts and were banned by a moderator.
 +* Fixed a large number of issues with the interface of new Contact lists added in version 9.6.
  
?* Optimised the display of some special effects.+=== Other ===
? +
?* Fixed the flickering of transparent foliage.+
? +
?* Fixed the visual stuttering of the game client with high latency.+
? +
?* Fixed issue with the capturing of screenshots in Windows upon pressing PrintScreen or Alt+PrintScreen with minimised World of Tanks client.+
? +
?* Optimised the memory consumption in battle.+
? +
?* Fixed some hang-ups and crashes of the game client.+
? +
?==== Other ====+
? +
?* Added the new “Remember me” option on the login screen.+
? +
?* Improved the interfaces of gold exchange and experience conversion.+
? +
?* Fixed the condition of the Tank Sniper award.+
? +
?* Changed the inscription for French vehicles “Gardes courageux” to “Coeurs vaillants”.+
? +
?* Expanded the Executive Commander’s Stronghold management permissions.+
? +
?* Fixed some issues with interface and gameplay in the Stronghold mode.+
? +
?* Fixed some issues with interface in Personal Missions.+
? +
?* Fixed the descriptions of some Personal Missions.+
? +
?* Fixed some issues with functionality of the voice chat.+
? +
?* Fixed an issue with the awarding of the Naydin’s Medal.+
? +
?* Fixed the issues with crediting a point for a destroyed vehicle, if the enemy vehicle drowned after its track was destroyed.+
? +
?* Fixed the issue with the view vector displayed instead of arc of fire on the minimap for SPGs, if that option was enabled in battle.+
? +
?* Fixed the display of arcs of fire on the minimap for SPGs with limited superstructure traverse angle.+
? +
?* Fixed the brief display of a point where vehicle was last spotted instead of vehicle markers when switching between allies in Postmortem mode.+
? +
?* Fixed the playback of the "That was close" sound notification when player's own vehicle was damaged.+
? +
?* Fixed the issues with the inability to go to the Garage tab when choosing the “Select a vehicle in the Garage” option.+
? +
?* Fixed the “twitching” of the vehicle when viewing a battle replay.+
  
 +* Fixed many hang-ups and crashes of the game client.
 +* Reworked the display of hits and penetration marks on a vehicle.
 +* Reworked some effects of damage caused to game objects by shell hits.
 +* Fixed the issues with text conditions of some personal missions.
 +* Fixed some issues with interface in the Stronghold mode.
 +* Fixed some minor issues with interface.
 +* Fixed an issue with the Motion Blur Effect.
 * Fixed some issues with the playback of battle replays. * Fixed some issues with the playback of battle replays.
? +* Fixed the issue in the calculation of penetration damage to vehicles’ screens caused by HE shells, when it was considered that the shell penetrated the main armor and the “internal explosion” event was triggered, which could cause injury to all crew members, although in this case only some crew members should be injured.
?==== Detailed List of Changes to Chat Contact List ====+* Added the ability to use Combat Reserves in Skirmishes of the absolute format.
? +* Added the ability to scale parts of the interface for higher resolution of displays.
?* Changed the structure of the Contact list (added categories, contact groups, Contact list settings).+* Fixed the issue with the aiming circle declining lower in Arcade Aim than in the Sniper Mode if the vehicle was standing on an inclined surface.
? +* Fixed track tension of HD vehicles in the Premium Garage.
?* Implemented a reciprocal friendship between players. Friendship can be established by sending a friend request to other players.+* Fixed unloading of worldoftanks.exe from system processes after the client is closed.
? +
?* Added an option to create/edit/delete user groups on the Contact list.+
? +
?* Added and option to search for a contact on the Contact list. (Note: will prove helpful for those players who have many contacts on their Contact list).+
? +
?* Added an option to rearrange contacts in groups in the Contact list.+
? +
?* Added an option to send messages to all players who are online/offline, except to players in your Blacklist.+
? +
?* Rearranged the actions in the context menu.+
? +
?* Changed the text captions of some options in the context menu.+
? +
?* Added the variability in actions displayed in the context menu depending on the relationship between the players and interface.+
? +
?* Changed the interface of the Invitation to Tactical Unit window.+

Revision as of 21:10, 5 May 2015

Version 9.7

Important

  • Upgraded BigWorld Engine version to 2.8.1.
  • Updated the Team Battle mode.
  • Implemented separation of new and experienced players in battles (for Tier I–III vehicles).
  • Reduced the view range of SPGs.

Vehicles

Added the following new French vehicles:

  • FCM 36, Tier II light tank
  • Renault R35, Tier II light tank
  • Somua S35, Tier III medium tank
  • SARL 42, Tier IV medium tank
  • Renault G1, Tier V medium tank
  • AMX 30 1er prototype, Tier IX medium tank
  • AMX 30 B, Tier X medium tank

Added the following vehicles for testing by Supertest players:

  • Object 244, Tier VI U.S.S.R. heavy tank
  • 8.8cm Krupp-Steyr Waffentrager, Tier VII German tank destroyer
  • FV201 (A45), Tier VII U.K. heavy tank

Reworked the following vehicles in HD quality:

  • IS-4
  • E 100
  • JagdPz E 100
  • Pz.Kpfw. IV Ausf. H
  • ELC AMX

  • Fixed issues with the damage model of the Stuart I vehicle.
  • Fixed positioning of Emblems on the T-15 German light tank.
  • Increased profitability of the following special vehicles: Object 907, М60, VK 7201, T95E6.

Added the following vehicles to the in-game Store:

  • AMX Chasseur de char (46), Tier VIII French medium tank
  • STA-2, Tier VIII Japanese medium tank

  • Added the T-54 first prototype, Tier VIII U.S.S.R. medium tank, to the Premium Shop.

Detailed List of Changes to Vehicles

Changes in Characteristics of U.S.S.R. SPGs:

  • SU-122A: view range decreased from 340 m to 300 m.
  • SU-14-1: view range decreased from 360 m to 330 m.
  • Object 261: view range decreased from 390 m to 350 m.
  • SU-26: view range decreased from 320 m to 280 m.
  • SU-8: view range decreased from 350 m to 320 m.
  • SU-5: view range decreased from 330 m to 290 m.
  • S-51: view range decreased from 360 m to 330 m.

Changes in Characteristics of German SPGs:

  • Pz.Sfl. IVb: view range decreased from 340 m to 300 m.
  • G.W. Tiger (P): view range decreased from 380 m to 340 m.
  • G. Pz. Mk VI (e): view range decreased from 320 m to 280 m.
  • G.W. E 100: view range decreased from 400 m to 360 m.
  • G.W. Panther: view range decreased from 370 m to 330 m.
  • G.W. Tiger: view range decreased from 390 m to 350 m.
  • Wespe: view range decreased from 330 m to 290 m.
  • Grille: view range decreased from 350 m to 310 m.
  • Sturmpanzer II: view range decreased from 340 m to 300 m.
  • Sturmpanzer I Bison: view range decreased from 330 m to 290 m.
  • Hummel: view range decreased from 360 m to 320 m.

Changes in Characteristics of U.S. SPGs:

  • M44: view range decreased from 360 m to 320 m.
  • T92: view range decreased from 400 m to 360 m.
  • M12: view range decreased from 370 m to 330 m.
  • M40/M43: view range decreased from 380 m to 340 m.
  • M37: view range decreased from 340 m to 300 m.
  • M41 HMC: view range decreased from 350 m to 310 m.
  • M7 Priest: view range decreased from 330 m to 290 m.
  • T57: view range decreased from 320 m to 280 m.

Changes in Characteristics of French SPGs:

  • AMX 105 AM mle. 47: view range decreased from 340 m to 290 m.
  • Bat.-Chatillon 155 55: view range decreased from 370 m to 330 m.
  • Bat.-Chatillon 155 58: view range decreased from 380 m to 340 m.
  • Lorraine 155 mle. 51: view range decreased from 360 m to 330 m.
  • Lorraine 155 mle. 50: view range decreased from 350 m to 320 m.
  • AMX 13 F3 AM: view range decreased from 360 m to 310 m.
  • AMX 13 105 AM mle. 50: view range decreased from 350 m to 300 m.
  • Lorraine 39L AM: view range decreased from 330 m to 280 m.

Changes in Characteristics of U.K. Vehicles:

  • Crusader 5.5-in. SP: view range decreased from 370 m to 330 m.
  • Sherman Firefly: view range of the Sherman IC turret increased from 360 m to 370 m.

Maps and Objects

  • Added new map: Overlord, dedicated to the Allied landing in Normandy in 1944.
  • Removed the Northwest map from the Random Battle mode.
  • Improved the gameplay features of the Live Oaks map.
  • Improved the effects on the Karelia, Westfield, El Halluf, and Airfield maps.
  • Reworked the visual models of some barricades on the Stalingrad map.
  • Fixed the issues with the visual and damage models of some environmental objects.

Chat Improvements

  • Updated all existing emoticons.
  • Added the "Accept friend requests" setting. With this setting disabled, all incoming friend requests will be automatically declined.
  • Improved the online indicator of contacts for colorblind players. With the "Colorblind mode" setting enabled, the "In battle" status will be displayed in purple instead of red.
  • Added the ability to create, edit, and delete notes for contacts in your Contact list.
  • Added the "Chat blocked" attribute. The attribute is displayed near the name of those players who are your mutual contacts and were banned by a moderator.
  • Fixed a large number of issues with the interface of new Contact lists added in version 9.6.

Other

  • Fixed many hang-ups and crashes of the game client.
  • Reworked the display of hits and penetration marks on a vehicle.
  • Reworked some effects of damage caused to game objects by shell hits.
  • Fixed the issues with text conditions of some personal missions.
  • Fixed some issues with interface in the Stronghold mode.
  • Fixed some minor issues with interface.
  • Fixed an issue with the Motion Blur Effect.
  • Fixed some issues with the playback of battle replays.
  • Fixed the issue in the calculation of penetration damage to vehicles’ screens caused by HE shells, when it was considered that the shell penetrated the main armor and the “internal explosion” event was triggered, which could cause injury to all crew members, although in this case only some crew members should be injured.
  • Added the ability to use Combat Reserves in Skirmishes of the absolute format.
  • Added the ability to scale parts of the interface for higher resolution of displays.
  • Fixed the issue with the aiming circle declining lower in Arcade Aim than in the Sniper Mode if the vehicle was standing on an inclined surface.
  • Fixed track tension of HD vehicles in the Premium Garage.
  • Fixed unloading of worldoftanks.exe from system processes after the client is closed.