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 {{development|--[[User:SiberianExpress|SiberianExpress]] 22:36, 2 February 2011 (UTC)}} {{development|--[[User:SiberianExpress|SiberianExpress]] 22:36, 2 February 2011 (UTC)}}
?{{Panel content|title=General Quidelines and Time|content= 
  
?== General Guide == 
  
?# Clan Wars - is a browser-based multiuser politico-military game add-on to the MMO "World of Tanks"+<!-- for the equal sign not to be followed by another one, leading to layout error: -->
?# Global Map - is the playing field for Clan Wars, divided by provinces.+<nowiki> </nowiki>
?# The basis of the Clan Wars game play consists of a strategic war, between players united into clans, to acquire and control territory on the Global Map.+=== Movement on the Global Map ===
?# Troops participating in Clan Wars are represented with tokens, which are available to all clans participating in Clan Wars. The amount of these token available for a specific clan is determined by the number of members in the clan that have participated in at least one battle in any tier five vehicle or above. Every such player gives the clan one token, regardless of how many tanks he has played with.+<!-- for the equal sign not to be followed by another one, leading to layout error: -->
?# Besides tokens, clans also have their own headquarters, one per clan. The headquarters are a mobile capital of the clan and serves as a deployment point for tokens on the map from the clan reserves.+<nowiki> </nowiki>
?# Movement of your troops(tokens) on the Global Map is restricted to the commanders of clans participating in Clan Wars, and their lieutenants. The rest of the clan members can monitor deployments, troop movements and see their own clan headquarters. Also on the map they have access to information about planned attacks, their own, as well as the enemy's.+#If you managed to win the starting tournament and the battle with the current holder for the starting province then province becomes your clan's property.
 +#When your tokens on the conquered territory become green, you can move them to another territory.
 +#In order to accomplish a movement, you must select a province, in which the troops are stationed that are intended to be moved. You will see that this shows arrows pointing to neighboring provinces. The color of the arrows symbolizes the type of available movement.[[image:ClanWars-arrows.png|center|link=|]]
 +#:*[[image:ClanWars-arrowGreen.png|link=|]]Green arrow points to a province belonging to your clan and allows a movement to the province without a battle.
 +#:*[[image:ClanWars-arrowRed.png|link=|]]Red arrow points to a province belonging to another clan and means that you can attack this territory.
 +#:*[[image:ClanWars-arrowGrey.png|link=|]]Black arrow points to the territory, yours or other wise, to which movement is currently unavailable.
 +#:*[[image:ClanWars-arrowYellow.png|link=|]]Yellow arrow is used to return tokens to their original province from which they were moved in this turn.
 +#:[[image:ClanWars-arrowRedX.png|link=|]]Also on the arrows may appear an icon of two crossed swords. It says that enemy forces from that province are already on their way to attack you and a movement towards them will result in a battle on the border of the two provinces.
 +#Troops can only be moved from a specific province one time in a game day. Moved tokens become unavailable for movement for the next 23 turns.
 +#Notice that you cannot move on province (your's or enemy's) more than 15 tokens, because according to the rules, more than 15 units form the same clan can't be on a single province.
 +#To complete a troop movement from one province to another you must click LMB on the appropriate arrow. One click moves one token. If you want to move the maximum amount of tokens hold Shift and click on an arrow. Having made all the planned moves don't forget to click accept button.
 +#You must give all the orders for troop movement and accept them with the appropriate button before the timer runs out and the next turn begins.
 +#Notice that tokens that were moved this turn are colored yellow. This means that until the end of this turn you can cancel the order and return the troops to their original positions. For this you must select the province on which the moved tokens are located and return them with help of the yellow arrow pointing to the territory from which they came.
 +#At the beginning of the next turn tokens moved last turn turn red. It means the a troop movements occurred, and it is not possible to move to another province for the duration of a game day.
 +#In the course of a single turn you can move tokens from a province and in their place, move, or deploy from reserves, different tokens.
 +#After the capture of at least one starting province you can place your headquarters on it. To do this operation select a province and press the button:[[image:ClanWars-headquartersButton.png|link=|]] (located on the lower part of the interface). Notice the yellow flag appeared on the province territory. It is the icon for your headquarters.[[image:ClanWars-headquartersFlag.png|center|link=|]]
 +#Headquarters - its the mobile capital of the clan. Tokens that are in reserve can be deployed only in that province where the headquarters are located.
 +#To deploy tokens from the reserves its enough to just use the button[[image:ClanWars-reservesButton.png|link=|]], located to the right of the line of reserves. A single click on the button deploys one token to the selected province. To deploy the maximum amount of tokens to the headquarters press this button while holding down Shift on the keyboard. The button to deploy reserves may be unavailable for the following reasons:
 +#:*At the moment your reserves don't have available (green) tokens
 +#:*Province where your headquarters are located is already full of tokens (15 troops on are already deployed on its territory)
 +#:*You don't have a headquarters on the map.
 +#Not only can you move tokens out of reserve but also fill the reserves with them. To do this operation select the province, where your available(green) tokens are located and press the button [[image:ClanWars-toReservesButton.png|link=|]] in the lower part of the interface. Troops moved to the reveres will be unavailable for deployment for 24 turns.
 +#Notice that revered tokens change color constantly depending on how close the time for their deployment is. If you hover over one of the tokens you will see the turns left until their deployment.
 +#Deployed troops from reserves become available for movement for movement on the next turn after the deployment.
 +#The headquarters can be moved on the Global Map by the same rules as the tokens, that is only to neighboring provinces once per game day.
 +#Deploying troops and moving them in the same turn is not possible.
 +#If you moved the headquarters to another province then you can only deploy troops from there next turn.
  
  
?== Clan Wars Time ==+=== Reconnaissance on the Global Map ===
  
?# Clan Wars game play is turn-based. Time on the Global Map is divided by periods of 60 minutes - a turns. 24 turns compose a game day.+#Game rules allow for a payed option to "Carry out an espionage operation". With its help you can find out how many tokens are located on the enemy province at the beginning of the next turn, and if the headquarters are located there at the same time. Carrying out espionage missions is not allowed on a territory being already attacked by your troops.
?# All changes on the Clan Wars playing field occur at the beginning of a new turn. At this time the actual movement of tokens and headquarters occur.+#To carry out espionage you must select a province belonging to another clan and press the button [[image:ClanWars-espionageButton.png|link=|]]. In that case if the operation was successful from your account will be withdrawn an amount of 500 units of game gold, and on the screen will be displayed information window with the results of the operation.[[image:ClanWars-espionageWindow.png|center|link=|]]
?# For planned actions to take place at the beginning of the next turn, Clan Wars participants must complete their actions before the turn timer runs out.+#If the operation was unsuccessful then the payment for it is not taken.
 +#You cannot carry out a second espionage mission on the same province in the course of a game day regardless of whether it was successful or not.
  
?[[image:ClanWars-timer.jpg|center|link=|]]+==Income and Provinces. Contingencies==
?}}+<!-- for the equal sign not to be followed by another one, leading to layout error: -->
? +<nowiki> </nowiki>
?{{Panel content|title=Playing Field|content=+#Every province under the clan's control brings it an income in the form of gold.
? +#The amount of income from each province is displayed in the province information window regardless of who the province currently belongs to.[[image:ClanWars-gold.png|center|link=|]]
?== Role and Variety of Provinces ==+#At the beginning of every turn an 1/24th of the day income from every province under the clan's control is given to the clan.
? +
?# The playing field of Clan Wars consists of a map of modern Europe, divided by provinces.+
?# Provinces are intended for deployment and movement of clan troops, practically, they play the role of a square on a chess board.+
?# A province can be neutral or belong to one of the participating clans.+
?# Provinces, belonging to a clan, bring a regular income in the form of game gold to that clan.+
?# Three types of provinces exist:+
?::*[[image:ClanWars-Province1.png|link=|]]Ordinary - These provinces comprise the majority of the map. They bring their owners a small amount of gold.+
?::*[[image:ClanWars-Province2.png|link=|]]Key - Income in these provinces exceeds ordinary by a couple of times.+
?::*[[image:ClanWars-Province3.png|link=|]]Starting - With the capture of these provinces a clan initiates their participation in Clan Wars. They bring their owners a small income. Starting provinces are always located on the coast or on islands and cannot be attacked from other provinces. They can be identified on the map by this element.[[image:ClanWars-landingArrow.png|40|link=|]]+
? +
?== Clan Wars Interface ==+
? +
?[[image:ClanWars-interface.png|link=|]]+
? +
?The game interface for Clan Wars consists of the following elements:+
? +
?# Information panel, which displays:+
?## The total number of clans participating in Clan Wars+
?## The total number of planned battles+
?## Countdown timer for the time left to take actions this turn+
?## Buttons to accept or cancel a turn+
?## Calendar date+
?#:Pressing the button to accept a turn [[image:ClanWars-accept.png|link=|]] is necessary for any actions to be taken next turn+
?# Global Wars map+
?# Line of available reserves, showing the total number of tokens in the clan reserves.+
?# Information panel for the player's clan, and control elements which are only available to commanding clan members.+
?# Information panel for the selected province. Selecting a province can be accomplished by clicking on it with the left mouse button (LMB).+
?# Event log for the Global Map, which displays information about all events which occurred in the Clan Wars arena and are available for display. These events can be filtered by province or by clan, that is, to display events only having to do with a specifically selected province or only with your clan.+
?}}+
? +
?{{Panel content|title=Where to begin|content=+
?1. To participate in Clan Wars, you must first create your clan and accuire at least 15 members, that give you playing tokens for the Global map.+
? +
?2. If you already have such a clan, enter the game portal in the section Clan Wars. There you will see a Gobal Map, which is the playing field for Clan Wars.+
? +
?3. Under the Global Map you will see a line showing reserves, in which tokens are displayed in a row.+
? +
?This is the active reserve of your clan. Up until a request for a landing into one of the provinces it will have all of your forces, that is all of the available tokens for your clan.+
?4. To enter the war to devide the world, first you must capture at least one of the starting provinces.+
? +
?5. Clicking on the map on any arrow of a strting province with a left mouse button you will open the window for a request:+
?In the central part of this window you can see the grid for the starting tournament the curent one or the recently finished landing, if, of course, it occured. On the left is a list of clans, that lay claim to the starting territory.+
? +
?6. To participate in the tournament and make a landing, you must press the button "Send Request" in the lower part of the window. Must also remember that in a landing can participate clan teams of at least 15 players. If your reserves don't have that many free tokens you can'y participate in the tournament for the starting province.+
? +
?7. After you sent the request and closed the window, don't forget to click on the accept button on the top part of the Clan Wars screen. Pressing this button is necessary for any actions on the Global Map.+
? +
?8. right after sending the request on the selected starting province will appear a column of 15 yellow tokens. That is your landing group consisting of 15 tankmen. The yellow color symbolise that you can cancel the action and return them until the end of the turn.+
? +
?9. On the next turn the tokens will change to red. This color always symbolizes troops that canot move. To find out when red tokens will be available for movement again hover the mouse pointer over them. On the shown tooltip will be displayed the number of moves that must pass for the tokens to be able to be moved again on the map. For different tokens this penalty may be differnt.+
? +
?10. The formation of the tournament grid is done at eh begining of the first prime-time turn. Prime-time for selected province you can see in the right part of the province information panel.+
? +
?11. In the tournament no more than 8 clans can participate at the same time, not counting the current holder of the province.+
? +
?12. If you sent your request after the formation of the tournament grid, or if befor you 8 other clans already sent their request about the intention to hold a landing operation on this starting province, your clan will be put in a queue and can participate in not in the current landing but in the next. If the number of requesting clans exceeds 16 , your landing will be on the third turn, etc. Number of requests on the selects province clans can also be seen in the information panel of the starting province.+
? +
?13. You can make as many requests for different starting provinces as you have available clan forces (with 15 players per landing) at the same time.+
? +
?14. Starting tournament, does not depend on the number of participants will always begin at the same time - after half an hour after the start of prime time for the starting province. Time for the begining of prime time is displayed on the information panel of the province.+
? +
?15. If your clan loses a battle for astarting tournament then on the next, after the loss, turn participants in the unlucky landing tokens will be returned to the clan reserves, and after one turn will be available for use.+
? +
?16. Landings on a strting province from reserves can also be made after a clan captured a territory on the Global Map.+
? +
?17. Tournament is completed by olympic system and consists of four rounds (1/4 final, semifinal, final and battle with current holder).+
? +
?18. In the event that in a tournament a clan is left with no competition it automatically moves to the next round.+
? +
?19. Starting tournament always starts at the same time - after hlf an hour after the start of prime time of the province, for the landing for wich it takes place. The tiem of the final +
?battle with the current holders of the province depends on the number of rounds, that is on the number of participantrs. Intervals between rounds are 30 minutes.+
?}}+
? +
?{{Panel content|title=Expansion|content=+
? +
?== Movement on the Global Map ==+
? +
?1. If you managed to win the starting tournament and the battle with the current holder for the starting province that province becomes your clan's property.+
? +
?2. When your tokens on the conquered territory become green, you can move them to another teritory.+
? +
?3. In order to accomplish a movement, you must select a province, in which are stationed the tropps intended to be moved. You will see that this shows arrows pointing to heighboring provinces. The color of the arrows symbolizes the tyoe of movement. +
? - green arrow points to a province belonging to your clan and allows a movement tot he province witout a battle.+
? - red arrow points to a province belonging to another clan and means that you can attack this territory.+
? - black arrow points to the territory, yours or other wise, to which movement is currently un available.+
? - yellow arrow is used to return tokens to their original province from which they were moved in this turn.+
?Also on the arrows may appear an icon of two crossed swords. It sais that enemy forces from that province are already oon their way to attack you and a movement towards them will result in a battle on the border of the two provinces.+
? +
?4. Troops can only be moved from a specific province one time in a game day. Moved tokens become unavailable for movement for the next 23 turns.+
? +
?5. Notice that you cannot move on province (yours or enemy's) more than 15 tokens, because by the rules on a single province cant be more than 15 units form the same clan.+
? +
?6. To complete a troop movement from one province to another you must click LMB on the appropriate arrow. One click moves one token. If you want to move the maximum amount of tokens press Shift and click on an arrow. Having made all the planned moves don't forget to click accept button.+
? +
?7. You must give all the orders for troop movbement and accept them with the appropriate button before the timer runs out and the begining of the next turn.+
? +
?8. Notice that tokens that were moved this turn are colored yellow. This means that until the end of this turn you can cancel the order and return the troops to their original positions. For this you must select the province on which are located the moved tokens and return them with help of the yellow arrow pointing to the territory from which they came.+
? +
?9. At tyhe begining of the next turn tokens moved last turn turn red. It means the a troop movemments occured, and it is not possible to move to another province for the duration of a game day.+
? +
?10. In the cource of a single turn you can move tokens from a province and in their place move or deploy from reverves different tokens.+
? +
?11. After the capture of at least one starting province you can place your headquarters on it. To do this operation select a province and press the button: (located on the lower part of the interface). Notice the yellow flag appeared on the province territory. It is the icon for your headquarters.+
? +
?12. Headquarters - its the mobile capital of the clan. Tokens that are in reserve can be deployed only in that province where the headquarters are located.+
? +
?13. To deploy tokens from the reserves its enough to just use the button, located to the right of the line of reserves. A single click on the button deploys one token to the selected province. To deploy the maximum amout of tokens to the headquarters press this button while holding down Shift on the keyboard. The button to deploy reserves may be unavailable for teh following reasons:+
? a. At the moment your reserves don't have available (green) tokens+
? b. Province where your headquarters are located is already full of tokens (on its territory al already deployed 15 troops)+
? c. You don't have a headquarters on the map.+
? +
?14. Not only can you move tokens out of reserve but also fill the reserves with them. To do this operation select the province, where your available(green) tokens are located and press the button in the lower part of the interface. Troops moved to the reveres will be anavailable for deployment for 14 turns.+
? +
?15. Notice that revered tokens change color constrantly depending on how close the time for their deployment is. If you hover over one of the tokens you will see the turns left untill their deployment.+
? +
?16. Deployed troops from reverves become available for movement for movement on the next turn after the deployment.+
? +
?17. The headquarters can be moved on the Global Map by the same rules as the tokens, that is only to heighboring provinces once per game day.+
? +
?18. Deploying troops and moving them in the same turn is not possible.+
? +
?19. If you moved the headquarters to another province then you can only deploy troops from there next turn.+
? +
? +
?== Conducting battles on the Global Map ==+
? +
?1. After your tokens have been been moved to a province not belonging to your clan, it becomes attacked and a battle is sqeduled for that province. The same occurs for your province when it is attacked by enemy troops.+
? +
?2. On the Global Map provinces that are attacked are marked with a a special symbol, located on its territory.+
?In the province information panel is displayed the fact of attack, as well as clan holding it (emblem and tag) attacking, number of attacking (if you have troops on the province) type of battle (counter attack on the border or battle inside the province) and also on the time when the battle will take place:+
? +
?3. An attacked province is left available to conduct any operations (moving tokens in and out, deploying tokens fromreserves, moving headquarters ina and out of the province) until the begining of prime-time. At the begining of prime tima such a province is blocked until the end of all battles for it, that is the block is removed at the begining of the next turn after the end of the last battle turn. Starting province in which a landing is taken place is also blocked at the begining of prime time.+
? +
?4. After the end of the battle for a province all tokens of the losing team are returned to the clan reserves. They remain blocked for the duration of a game day, that is they cannot be deployed on the map for the next 24 turns.+
? +
?5. A draw in a normal batle counts as a win for the defending team.+
? +
?6. Notice that you recieve information about hte number of enemy troops on the province you are attacking. This information is displayed in the center of the information block of the province.+
? +
?7. If your province is attacked you can see what province you are being attacked from. Notice that when selecting the province being attacked one of the arrows will change its look:+
?This arrow points to the enemy province from wich you will be attacked from.+
? +
?8. You can counter attack the troops attackign your province with the troops on the defending province. For this select the province being attacked which has troops and attack the province from which you are being attacked. In this situation remember that you become the initiater of this counter battle.+
? +
?9. Counter attacks are between two attackers on the same province border, That is two troop groups going towards each other. The rest of the troop, deployed on the territory of these provinces, but not participating in the attack, do not participate in the battle.+
? +
?10. The number of your and the enemy troops involved in the battle initiated by you or the enemy in a counter attack is also displayed in in the list of attackers in the information panel of the enemy. Counter attacks are marked with a special symbol.+
? +
?11. Counter attacks are always conducted at the same time, after half hour after the start of prime time of the province. In a result of a draw in acounter attack the result is counted as a loss for both teams. Tokens that lost such a battle are moved from the map into the clan reserves. Tokens that won such a battle continue to battle for the enemy province in the ussual way, that occurs 1.5 hours after the beggining of prime-time.+
? +
?12. If a territory is being attacked by another clan, you can still mount an assult on it by the ussual rules.+
? +
?13. For a province being attacked by more than one clan a series of battles is squeduled. The first battle between the owner of a province and one of the attackers is sqedules one and a half-hour after prime-time. The next battle will be held between another attacker and victor of the first battle half-hour after the the first battle. Then the next attacker battles the last victor, etc. The victor and the holder of the province is the clan that held the vicotry in the last battle of the series. The order of attacking clans is made in the following way.+
? +
?14. The province is trasfered to the new owner at the beghinning of the next turn after the last battle.+
? +
?15. If the enemy took over a province that held your headquarters, the headquarters are removed from the map for 24 turns. In the course of this time you will not be able to deploy tokens from the active reserve.+
? +
?16. After the duration of 24 turns you will be able to agaij place your headquarters on any province under your control, with the helkp of the same button button that allows you to move your headquarters. Again moving your headquarters will be unavailable for the next 24 turns after being placed, but deploying troops will be available the next turn after placing it.+
? +
? +
?== Reconossaince on the Global Map ==+
? +
?1. Game rules allow for a payed option to "Carry out an espionage operation". With its help you can find out how many tokens are located on the enemy provence at the beginning of the next turn, and if the headquarters are located there at the same time. Carrying out espionage missions is not allowed on a teritory being already attacked by your troops.+
? +
?2. To carry out espionage you must select a province belonging to another clan and press the button . In that case if the operation was successful from your account will be withdrawn an amount of 500 units of game gold, and on the screen will be displayed information window with the results of teh operation.+
? +
?3. If the operation was unsuccessful then the payment for it is not taken.+
? +
?4. You cannot carry out a second espionage mission on the same province in the course of a game day regardless of weather it was successful or not.+
?}}+
? +
?{{Panel content|title=Income and Provinces. Contingencies|content=+
?1. Every province under the clan's control brings it an income in the form of gold.+
? +
?2. The amount of income from each province is displayed in the province information window regardless of who the province currently belongs to.+
? +
?3. At the begining of every turn an 1/24th of the day income from every province under the clan's control is given to the clan.+
  
 In case of technical problems on the server, as a result of which planed battles did not occur, the following happens: In case of technical problems on the server, as a result of which planed battles did not occur, the following happens:
? - Any battle not started in the frame of the starting tournament battle will be moved to the next game day.+:*Any battle not the starting tournament battle will be moved to the next game day.
? - For all other battles it will count as a technical draw. Tokens removed from the map from such a draw will be made available for redeployment on the map immediately.+:*For all other battles it will count as a technical draw. Tokens removed from the map from such a draw will be made available for redeployment on the map immediately.
?}}+
? +
  
 __NOTOC__ __NOTOC__
?[[category:guides]]+{{Tutorial}}

Latest revision as of 15:13, 1 March 2017

Development_logo.png This feature is currently in development.
As such it is either not fully, or not at all, implemented in the game.
All information on this page may be incorrect and is subject to large changes before being released.
Marked as under development by --SiberianExpress 22:36, 2 February 2011 (UTC)
Development_logo.png


Movement on the Global Map

  1. If you managed to win the starting tournament and the battle with the current holder for the starting province then province becomes your clan's property.
  2. When your tokens on the conquered territory become green, you can move them to another territory.
  3. In order to accomplish a movement, you must select a province, in which the troops are stationed that are intended to be moved. You will see that this shows arrows pointing to neighboring provinces. The color of the arrows symbolizes the type of available movement.
    ClanWars-arrows.png
    • ClanWars-arrowGreen.pngGreen arrow points to a province belonging to your clan and allows a movement to the province without a battle.
    • ClanWars-arrowRed.pngRed arrow points to a province belonging to another clan and means that you can attack this territory.
    • ClanWars-arrowGrey.pngBlack arrow points to the territory, yours or other wise, to which movement is currently unavailable.
    • ClanWars-arrowYellow.pngYellow arrow is used to return tokens to their original province from which they were moved in this turn.
    ClanWars-arrowRedX.pngAlso on the arrows may appear an icon of two crossed swords. It says that enemy forces from that province are already on their way to attack you and a movement towards them will result in a battle on the border of the two provinces.
  4. Troops can only be moved from a specific province one time in a game day. Moved tokens become unavailable for movement for the next 23 turns.
  5. Notice that you cannot move on province (your's or enemy's) more than 15 tokens, because according to the rules, more than 15 units form the same clan can't be on a single province.
  6. To complete a troop movement from one province to another you must click LMB on the appropriate arrow. One click moves one token. If you want to move the maximum amount of tokens hold Shift and click on an arrow. Having made all the planned moves don't forget to click accept button.
  7. You must give all the orders for troop movement and accept them with the appropriate button before the timer runs out and the next turn begins.
  8. Notice that tokens that were moved this turn are colored yellow. This means that until the end of this turn you can cancel the order and return the troops to their original positions. For this you must select the province on which the moved tokens are located and return them with help of the yellow arrow pointing to the territory from which they came.
  9. At the beginning of the next turn tokens moved last turn turn red. It means the a troop movements occurred, and it is not possible to move to another province for the duration of a game day.
  10. In the course of a single turn you can move tokens from a province and in their place, move, or deploy from reserves, different tokens.
  11. After the capture of at least one starting province you can place your headquarters on it. To do this operation select a province and press the button:ClanWars-headquartersButton.png (located on the lower part of the interface). Notice the yellow flag appeared on the province territory. It is the icon for your headquarters.
    ClanWars-headquartersFlag.png
  12. Headquarters - its the mobile capital of the clan. Tokens that are in reserve can be deployed only in that province where the headquarters are located.
  13. To deploy tokens from the reserves its enough to just use the buttonClanWars-reservesButton.png, located to the right of the line of reserves. A single click on the button deploys one token to the selected province. To deploy the maximum amount of tokens to the headquarters press this button while holding down Shift on the keyboard. The button to deploy reserves may be unavailable for the following reasons:
    • At the moment your reserves don't have available (green) tokens
    • Province where your headquarters are located is already full of tokens (15 troops on are already deployed on its territory)
    • You don't have a headquarters on the map.
  14. Not only can you move tokens out of reserve but also fill the reserves with them. To do this operation select the province, where your available(green) tokens are located and press the button ClanWars-toReservesButton.png in the lower part of the interface. Troops moved to the reveres will be unavailable for deployment for 24 turns.
  15. Notice that revered tokens change color constantly depending on how close the time for their deployment is. If you hover over one of the tokens you will see the turns left until their deployment.
  16. Deployed troops from reserves become available for movement for movement on the next turn after the deployment.
  17. The headquarters can be moved on the Global Map by the same rules as the tokens, that is only to neighboring provinces once per game day.
  18. Deploying troops and moving them in the same turn is not possible.
  19. If you moved the headquarters to another province then you can only deploy troops from there next turn.


Reconnaissance on the Global Map

  1. Game rules allow for a payed option to "Carry out an espionage operation". With its help you can find out how many tokens are located on the enemy province at the beginning of the next turn, and if the headquarters are located there at the same time. Carrying out espionage missions is not allowed on a territory being already attacked by your troops.
  2. To carry out espionage you must select a province belonging to another clan and press the button ClanWars-espionageButton.png. In that case if the operation was successful from your account will be withdrawn an amount of 500 units of game gold, and on the screen will be displayed information window with the results of the operation.
    ClanWars-espionageWindow.png
  3. If the operation was unsuccessful then the payment for it is not taken.
  4. You cannot carry out a second espionage mission on the same province in the course of a game day regardless of whether it was successful or not.

Income and Provinces. Contingencies

  1. Every province under the clan's control brings it an income in the form of gold.
  2. The amount of income from each province is displayed in the province information window regardless of who the province currently belongs to.
    ClanWars-gold.png
  3. At the beginning of every turn an 1/24th of the day income from every province under the clan's control is given to the clan.

In case of technical problems on the server, as a result of which planed battles did not occur, the following happens:

  • Any battle not the starting tournament battle will be moved to the next game day.
  • For all other battles it will count as a technical draw. Tokens removed from the map from such a draw will be made available for redeployment on the map immediately.