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Consumables

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Revision as of 22:21, 5 May 2014
Added Onigiri
Revision as of 18:46, 10 July 2014
Updated the formatting by adding/updating inline CSS style attributes to the <table>, <th>, and <td> html tags to add borders to the table. Also merged the rows for Lend Lease/Quality oil and the different food rations into the same rows to make it easier to read since the cost & descriptions are the same for each of the sets. Code for that is a bit ugly though.
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?<table width=75% align="center" cellspacing="0" border="1" bordercolor="#FFCC00" cellpadding="6">+<table style="width:75%; align:center; cellspacing:0; border: solid black 1px; border-collapse: collapse; cellpadding:6;">
?<th bgcolor="E0E0E0" colspan="4">+<th style="background-color:#E0E0E0; border: solid black 1px" colspan="4">
 :<font size="+1"><div id="Regular Consumables"></div>Regular Consumables</font> :<font size="+1"><div id="Regular Consumables"></div>Regular Consumables</font>
 :Purchased with Credits</th> :Purchased with Credits</th>
  <tr>  <tr>
? <td width="60" align="center"><div id="Small Repair Kit"></div>[[image:SmallRepairkitIcon.png|left|link=]]</td>+ <td style="width:60px; align:center; border: solid black 1px; padding: 6px;"><div id="Small Repair Kit"></div>[[image:SmallRepairkitIcon.png|left|link=]]</td>
? <td width="200" align="center"><b>Small Repair Kit</b></td>+ <td style="width:200px; align:center; border: solid black 1px; padding: 6px;"><b>Small Repair Kit</b></td>
? <td width="150" align="center"><b>3,000 credits </b></td>+ <td style="width:150px; align:center; border: solid black 1px; padding: 6px;"><b>3,000 credits </b></td>
? <td width="75%"><div align="justify">Repairs <b>one</b> chosen damaged <b>module</b> until the end of the match when activated by the respective button. The repaired module can still be damaged again after the repair. Both tracks can be repaired at the same time. </div></td>+ <td style="width:75%; border: solid black 1px; padding: 6px;"><div align="justify">Repairs <b>one</b> chosen damaged <b>module</b> until the end of the match when activated by the respective button. The repaired module can still be damaged again after the repair. Both tracks can be repaired at the same time. </div></td>
  </tr>  </tr>
  <tr>  <tr>
? <td width="60" align="center"><div id="Small First Aid Kit"></div>[[image:SmallMedkitIcon.png|left|link=]]</td>+ <td style="width:60px; align:center; border: solid black 1px; padding: 6px;"><div id="Small First Aid Kit"></div>[[image:SmallMedkitIcon.png|left|link=]]</td>
? <td width="200" align="center"><b>Small First Aid Kit</b></td>+ <td style="width:200px; align:center; border: solid black 1px; padding: 6px;"><b>Small First Aid Kit</b></td>
? <td width="150" align="center"><b>3,000 credits </b></td>+ <td style="width:150px; align:center; border: solid black 1px; padding: 6px;"><b>3,000 credits </b></td>
? <td width="75%"><div align="justify">Heals <b>one</b> chosen injured <b>crew member</b> until the end of battle when activated by the respective button. The healed crew members can still be re-injured or perish.+ <td style="width:75%; align:center; border: solid black 1px; padding: 6px;"><div align="justify">Heals <b>one</b> chosen injured <b>crew member</b> until the end of battle when activated by the respective button. The healed crew members can still be re-injured or perish.
  </div></td>  </div></td>
  </tr>  </tr>
  <tr>  <tr>
? <td width="60" align="center"><div id="Manual Fire Extinguishers"></div>[[image:HandExtinguishersIcon.png|left|link=]] </td>+ <td style="width:60px; align:center; border: solid black 1px; padding: 6px;"><div id="Manual Fire Extinguishers"></div>[[image:HandExtinguishersIcon.png|left|link=]] </td>
? <td width="200" align="center"><b>Manual Fire Extinguishers</b></td>+ <td style="width:200px; align:center; border: solid black 1px; padding: 6px;"><b>Manual Fire Extinguishers</b></td>
? <td width="150" align="center"><b>3,000 credits </b></td>+ <td style="width:150px; align:center; border: solid black 1px; padding: 6px;"><b>3,000 credits </b></td>
? <td width="75%"><div align="justify">If the tank catches <b>fire</b> this consumable extinguishes it when activated by the respective button. Regardless of reaction time the tank will suffer at least one "tick" of fire damage.</div></td>+ <td style="width:75%; align:center; border: solid black 1px; padding: 6px;"><div align="justify">If the tank catches <b>fire</b> this consumable extinguishes it when activated by the respective button. Regardless of reaction time the tank will suffer at least one "tick" of fire damage.</div></td>
  </tr>  </tr>
  <tr>  <tr>
? <td width="60" align="center"><div id="100-octane Gasoline"></div>[[image:Gasoline100Icon.png|left|link=]]</td>+ <td style="width:60px; align:center; border: solid black 1px; padding: 6px;"><div id="100-octane Gasoline"></div>[[image:Gasoline100Icon.png|left|link=]]</td>
? <td width="200" align="center"><b>100-octane Gasoline</b></td>+ <td style="width:200px; align:center; border: solid black 1px; padding: 6px;"><b>100-octane Gasoline</b></td>
? <td width="150" align="center"><b>5,000 credits</b></td>+ <td style="width:150px; align:center; border: solid black 1px; padding: 6px;"><b>5,000 credits</b></td>
? <td width="75%"><div align="justify">+ <td style="width:75%; align:center; border: solid black 1px; padding: 6px;"><div align="justify">
  <p>Increases <b>engine power</b> (and therefore, vehicle acceleration) and turret traverse speed by 5% for a single match. There is no activation for this consumable. This effect occurs and the item is consumed if it is equipped. </p>  <p>Increases <b>engine power</b> (and therefore, vehicle acceleration) and turret traverse speed by 5% for a single match. There is no activation for this consumable. This effect occurs and the item is consumed if it is equipped. </p>
  <p>Only available for <strong>American</strong>, <strong>British</strong>, <strong>German</strong>, and <strong>French</strong> vehicles when equipped with <b>gasoline engines</b>.</p>  <p>Only available for <strong>American</strong>, <strong>British</strong>, <strong>German</strong>, and <strong>French</strong> vehicles when equipped with <b>gasoline engines</b>.</p>
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  </tr>  </tr>
  <tr>  <tr>
? <td width="60" align="center"><div id="Lend-Lease Oil"></div>[[image:LendLeaseGasolineIcon.png|left|link=]]</td>+ <td style="width:60px; align:center; border: solid black 1px; padding: 6px; rowspan:2"><div id="Lend-Lease Oil"></div>[[image:LendLeaseGasolineIcon.png|left|link=]]<br><br>[[image:QualityOilIcon.png|left|link=]]</td>
? <td width="200" align="center"><p><b>Lend-Lease Oil</b></p></td>+ <td style="width:200px; align:center; border: solid black 1px; padding: 6px rowspan:2;"><p><b>Lend-Lease Oil</b><br><br><br><br><b>Quality Oil</b></p></td>
? <td width="150" rowspan="2" align="center"><b>5,000 credits</b></td>+ <td style="width:150px; align:center; border: solid black 1px; padding: 6px; rowspan:2;"><b>5,000 credits</b></td>
? <td width="75%" rowspan="2"><div align="justify">+ <td style="width:75%; align:center; border: solid black 1px; padding: 6px; rowspan:2;"><div align="justify">
  <p>Increases <b>engine power</b> (and therefore, vehicle acceleration) by 5% for a single match. There is no activation for this consumable. This effect occurs and the item is consumed if it is equipped. </p>  <p>Increases <b>engine power</b> (and therefore, vehicle acceleration) by 5% for a single match. There is no activation for this consumable. This effect occurs and the item is consumed if it is equipped. </p>
  <p><b>Lend-Lease Oil</b> is available only for <strong>Soviet</strong> vehicles regardless of engine type.</p>  <p><b>Lend-Lease Oil</b> is available only for <strong>Soviet</strong> vehicles regardless of engine type.</p>
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  <p><b>Quality Oil</b> is available only for <b>Chinese</b> vehicles regardless of engine type.</p>  <p><b>Quality Oil</b> is available only for <b>Chinese</b> vehicles regardless of engine type.</p>
  </div></td>  </div></td>
? </tr> 
? <tr> 
? <td width="60" align="center"><div id="Quality Oil"></div>[[image:QualityOilIcon.png|left|link=]]</td> 
? <td width="200" align="center"><b>Quality Oil</b></td> 
  </tr>  </tr>
  <tr>  <tr>
? <td width="60" align="center"><div id="Removed Speed Governor"></div>[[image:RemovedRpmLimiterIcon.png|left|link=]] </td>+ <td style="width:60px; align:center; border: solid black 1px; padding: 6px;"><div id="Removed Speed Governor"></div>[[image:RemovedRpmLimiterIcon.png|left|link=]] </td>
? <td width="200" align="center"><b>Removed Speed Governor</b></td>+ <td style="width:200px; align:center; border: solid black 1px; padding: 6px;"><b>Removed Speed Governor</b></td>
? <td width="150" align="center"><b>3,000 credits </b></td>+ <td style="width:150px; align:center; border: solid black 1px; padding: 6px;"><b>3,000 credits </b></td>
? <td width="75%"><div align="justify">This consumable is never actually "consumed" (in other words, it is permanent). The hot key for this consumable turns it on and off. + <td style="width:75%; align:center; border: solid black 1px; padding: 6px;"><div align="justify">This consumable is never actually "consumed" (in other words, it is permanent). The hot key for this consumable turns it on and off.
  
 While activated, it adds 10% to <b>engine power</b> (and therefore, vehicle acceleration), but your tank's engine suffers <b>damage</b> when you are accelerating. That means your engine can break down during the battle.  While activated, it adds 10% to <b>engine power</b> (and therefore, vehicle acceleration), but your tank's engine suffers <b>damage</b> when you are accelerating. That means your engine can break down during the battle.
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?<table align="center" width=75% cellspacing="0" border="1" bordercolor="#FFCC00" cellpadding="6">+<table style="align:center; width:75%; cellspacing:0; border: solid black 1px; border-collapse: collapse; cellpadding:6px;">
?<th bgcolor="E0E0E0" colspan="4">+<th style="background-color:#E0E0E0; align:center;" colspan="4">
 :<font size="+1"><div id="Premium Consumables"></div>Premium Consumables</font> :<font size="+1"><div id="Premium Consumables"></div>Premium Consumables</font>
 :Purchased with [[Gold_Economy|Gold]]</th> :Purchased with [[Gold_Economy|Gold]]</th>
  <tr>  <tr>
? <td width="60" align="center"><div id="Large Repair Kit"></div>[[image:LargeRepairkitIcon.png|left|link=]]</td>+ <td style="width:60px; align:center; border: solid black 1px; padding: 6px;"><div id="Large Repair Kit"></div>[[image:LargeRepairkitIcon.png|left|link=]]</td>
? <td width="200" align="center"><b>Large Repair Kit</b></td>+ <td style="width:200px; align:center; border: solid black 1px; padding: 6px;"><b>Large Repair Kit</b></td>
? <td width="150" align="center"><b>50 [[Gold Economy|Gold]] or 20,000 Credits</b></td>+ <td style="width:150px; align:center; border: solid black 1px; padding: 6px;"><b>50 [[Gold Economy|Gold]] or 20,000 Credits</b></td>
? <td width="75%"><div align="justify">While equipped, passively adds 10% to crew's field-repair speed. When used, the kit repairs <b>all</b> currently damaged <b>modules</b> until the end of battle when activated by the respective button. Repaired modules can still be damaged again after the repair, and the passive effect is lost once the kit is consumed.</div></td>+ <td style="width:75%; align:center; border: solid black 1px; padding: 6px;"><div align="justify">While equipped, passively adds 10% to crew's field-repair speed. When used, the kit repairs <b>all</b> currently damaged <b>modules</b> until the end of battle when activated by the respective button. Repaired modules can still be damaged again after the repair, and the passive effect is lost once the kit is consumed.</div></td>
  </tr>  </tr>
  <tr>  <tr>
? <td width="60" align="center"><div id="Large First Aid Kit"></div>[[image:LargeMedkitIcon.png|left|link=]]</td>+ <td style="width:60px; align:center; border: solid black 1px; padding: 6px;"><div id="Large First Aid Kit"></div>[[image:LargeMedkitIcon.png|left|link=]]</td>
? <td width="200" align="center"><b>Large First Aid Kit</b></td>+ <td style="width:200px; align:center; border: solid black 1px; padding: 6px;"><b>Large First Aid Kit</b></td>
? <td width="150" align="center"><b>50 [[Gold Economy|Gold]] or 20,000 Credits</b></td>+ <td style="width:150px; align:center; border: solid black 1px; padding: 6px;"><b>50 [[Gold Economy|Gold]] or 20,000 Credits</b></td>
? <td width="75%"><div align="justify">While equipped, provides 15% resistance to crew injury from penetrating hits. When used, heals <b>all</b> currently injured <b>crew members</b> until the end of battle when activated by the respective button. Healed crew members can still be re-injured or perish, and the passive effect is lost once the kit is consumed.</div></td>+ <td style="width:75%; align:center; border: solid black 1px; padding: 6px;"><div align="justify">While equipped, provides 15% resistance to crew injury from penetrating hits. When used, heals <b>all</b> currently injured <b>crew members</b> until the end of battle when activated by the respective button. Healed crew members can still be re-injured or perish, and the passive effect is lost once the kit is consumed.</div></td>
  </tr>  </tr>
  <tr>  <tr>
? <td width="60" align="center"><div id="Automatic Fire Extinguishers"></div>[[image:AutoExtinguishersIcon.png|left|link=]]</td>+ <td style="width:60px; align:center; border: solid black 1px; padding: 6px;"><div id="Automatic Fire Extinguishers"></div>[[image:AutoExtinguishersIcon.png|left|link=]]</td>
? <td width="200" align="center"><b>Automatic Fire Extinguishers</b></td>+ <td style="width:200px; align:center; border: solid black 1px; padding: 6px;"><b>Automatic Fire Extinguishers</b></td>
? <td width="150" align="center"><b>50 [[Gold Economy|Gold]] or 20,000 Credits</b></td>+ <td style="width:150px; align:center; border: solid black 1px; padding: 6px;"><b>50 [[Gold Economy|Gold]] or 20,000 Credits</b></td>
? <td width="75%"><div align="justify">Activates <b>automatically</b> 0.5 seconds after the tank catches fire and reduces the <b>chance to catch fire</b> by 10%.+ <td style="width:75%; align:center; border: solid black 1px; padding: 6px;"><div align="justify">Activates <b>automatically</b> 0.5 seconds after the tank catches fire and reduces the <b>chance to catch fire</b> by 10%.
  </div></td>  </div></td>
  </tr>  </tr>
  <tr>  <tr>
? <td width="60" align="center"><div id="105-octane Gasoline"></div>[[image:Gasoline105Icon.png|left|link=]]</td>+ <td style="width:60px; align:center; border: solid black 1px; padding: 6px;"><div id="105-octane Gasoline"></div>[[image:Gasoline105Icon.png|left|link=]]</td>
? <td width="200" align="center"><b>105-octane Gasoline</b></td>+ <td style="width:200px; align:center; border: solid black 1px; padding: 6px;"><b>105-octane Gasoline</b></td>
? <td width="150" align="center"><b>50 [[Gold Economy|Gold]] or 20,000 Credits</b></td>+ <td style="width:150px; align:center; border: solid black 1px; padding: 6px;"><b>50 [[Gold Economy|Gold]] or 20,000 Credits</b></td>
? <td width="75%"><div align="justify">Increases <b>engine power</b> (and therefore, vehicle acceleration) and turret traverse speed by 10% for a single match. There is no activation, this effect happens and the item is consumed if it is equipped.+ <td style="width:75%; align:center; border: solid black 1px; padding: 6px;"><div align="justify">Increases <b>engine power</b> (and therefore, vehicle acceleration) and turret traverse speed by 10% for a single match. There is no activation, this effect happens and the item is consumed if it is equipped.
   
  <p>Only available for <strong>American</strong>, <strong>British</strong>, <strong>German</strong>, and <strong>French</strong> vehicles when equipped with <b>gasoline engines</b>.</p>  <p>Only available for <strong>American</strong>, <strong>British</strong>, <strong>German</strong>, and <strong>French</strong> vehicles when equipped with <b>gasoline engines</b>.</p>
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  </tr>  </tr>
  <tr>  <tr>
? <td width="60" align="center"><div id="Extra Combat Rations"></div>[[image:RussFoodIcon.png|link=]]</td>+ <td style="width:60px; align:center; border: solid black 1px; padding: 6px;"><div id="Extra Combat Rations"></div>[[image:RussFoodIcon.png|link=]]<br><br>[[image:CocacolaIcon.png|link=]]<br><br>[[image:ChocolateIcon.png|link=]]<br><br>[[image:PuddingIcon.png|link=]]<br><br>[[image:HotCoffeeIcon.png|link=]]<br><br>[[image:chines_porkIcon.png|link=]]<br><br>[[image:OnigiriIcon.png|link=]]</td>
? <td width="200" align="center"><b>Extra Combat Rations</b></td>+ <td style="width:200px; align:center; border: solid black 1px; padding: 6px;"><b>Extra Combat Rations</b><br><br><br><b>Case of Cola</b><br><br><br><b>Chocolate</b><br><br><br><b>Pudding and Tea</b><br><br><br><b>Strong Coffee</b><br><br><br><b>Improved Combat Rations</b><br><br><br><b>Onigiri</b></td>
? <td width="150" rowspan="6" align="center"><b>50 [[Gold Economy|Gold]] or 20,000 Credits</b></td>+ <td style="width:150px; align:center; border: solid black 1px; padding: 6px;"><b>50 [[Gold Economy|Gold]] or 20,000 Credits</b></td>
? <td width="75%" rowspan="6"><div align="justify">Adds a '''flat''' 10% to the training level of all roles and <b>[[Crew#Skills|crew skills]]</b> for one entire match, so 75% would become 85%, etc. Perks are also affected, but only through diminishing returns. This bonus is still added to crews that have reached a 100% base training level (hence they would have a skill of 110%). There is no activation, the item is consumed automatically at the start of a battle and the effect is triggered.+ <td style="width:75%; align:center; border: solid black 1px; padding: 6px;"><div align="justify">Adds a '''flat''' 10% to the training level of all roles and <b>[[Crew#Skills|crew skills]]</b> for one entire match, so 75% would become 85%, etc. Perks are also affected, but only through diminishing returns. This bonus is still added to crews that have reached a 100% base training level (hence they would have a skill of 110%). There is no activation, the item is consumed automatically at the start of a battle and the effect is triggered.
   
   
Line 125:Line 121:
  </div></td>  </div></td>
  </tr>  </tr>
? <tr>+ </table>
? <td width="60" align="center"><div id="Case of Cola"></div>[[image:CocacolaIcon.png|link=]]</td>+
? <td width="200" align="center"><b>Case of Cola </b></td>+
? </tr>+
? <tr>+
? <td width="60" align="center"><div id="Chocolate"></div>[[image:ChocolateIcon.png|link=]]</td>+
? <td width="200" align="center"><b>Chocolate</b></td>+
? </tr>+
? <tr>+
? <td width="60" align="center"><div id="Pudding and Tea"></div>[[image:PuddingIcon.png|link=]]</td>+
? <td width="200" align="center"><b>Pudding and Tea</b></td>+
? </tr>+
? <tr>+
? <td width="60" align="center"><div id="Strong Coffee"></div>[[image:HotCoffeeIcon.png|link=]]</td>+
? +
? <td width="200" align="center"><b>Strong Coffee</b></td>+
? </tr>+
? <tr>+
? <td width="60" align="center"><div id="Improved Combat Rations"></div>[[image:chines_porkIcon.png|link=]]</td>+
? +
? <td width="200" align="center"><b>Improved Combat Rations</b></td>+
? </tr>+
? +
? <tr>+
? <td width="60" align="center"><div id="Onigiri"></div>[[image:OnigiriIcon.png|link=]]</td>+
? +
? <td width="200" align="center"><br /><b>Onigiri</b></td>+
? </tr>+
?</table>+
  
 }} }}

Revision as of 18:46, 10 July 2014

ConsumeablesIcon.png

Consumables are single-use items used during battle to provide bonus for a one-time event or for a single match. Various types of consumables are used to repair tank modules, increase tank performance, and heal crew members.

Consumables come in two forms: Regular Consumables and Premium Consumables. You can carry up to three different consumables in a single tank. While you cannot carry two identical consumable items, you can carry a regular consumable and its premium counterpart, e.g., the small repair kit and large repair kit. By default, consumables are activated by pressing keys '4,' '5,' or '6,' depending on the consumable desired (unless the hot keys have been remapped). As of version 8.5 you can also purchase Premium Consumables with their same gold value in credits (e.g., 50 gold = 20,000 credits)


Regular Consumables
Purchased with Credits
SmallRepairkitIcon.png
Small Repair Kit 3,000 credits
Repairs one chosen damaged module until the end of the match when activated by the respective button. The repaired module can still be damaged again after the repair. Both tracks can be repaired at the same time.
SmallMedkitIcon.png
Small First Aid Kit 3,000 credits
Heals one chosen injured crew member until the end of battle when activated by the respective button. The healed crew members can still be re-injured or perish.
HandExtinguishersIcon.png
Manual Fire Extinguishers 3,000 credits
If the tank catches fire this consumable extinguishes it when activated by the respective button. Regardless of reaction time the tank will suffer at least one "tick" of fire damage.
Gasoline100Icon.png
100-octane Gasoline 5,000 credits

Increases engine power (and therefore, vehicle acceleration) and turret traverse speed by 5% for a single match. There is no activation for this consumable. This effect occurs and the item is consumed if it is equipped.

Only available for American, British, German, and French vehicles when equipped with gasoline engines.

LendLeaseGasolineIcon.png


QualityOilIcon.png

Lend-Lease Oil



Quality Oil

5,000 credits

Increases engine power (and therefore, vehicle acceleration) by 5% for a single match. There is no activation for this consumable. This effect occurs and the item is consumed if it is equipped.

Lend-Lease Oil is available only for Soviet vehicles regardless of engine type.

Effect stacks with Removed Speed Governor via multiplication (15.5% combined bonus).

Quality Oil is available only for Chinese vehicles regardless of engine type.

RemovedRpmLimiterIcon.png
Removed Speed Governor 3,000 credits
This consumable is never actually "consumed" (in other words, it is permanent). The hot key for this consumable turns it on and off.

While activated, it adds 10% to engine power (and therefore, vehicle acceleration), but your tank's engine suffers damage when you are accelerating. That means your engine can break down during the battle.

You will have to pay for repairs for the amount of damage that was caused to your engine by using this consumable. The costs depend on your engine and the amount of damage it has suffered.

Effect stacks with Lend-Lease Oil/Quality Oil via multiplication (15.5% combined bonus).

Available only for Soviet and Chinese vehicles.


Premium Consumables
Purchased with Gold
LargeRepairkitIcon.png
Large Repair Kit 50 Gold or 20,000 Credits
While equipped, passively adds 10% to crew's field-repair speed. When used, the kit repairs all currently damaged modules until the end of battle when activated by the respective button. Repaired modules can still be damaged again after the repair, and the passive effect is lost once the kit is consumed.
LargeMedkitIcon.png
Large First Aid Kit 50 Gold or 20,000 Credits
While equipped, provides 15% resistance to crew injury from penetrating hits. When used, heals all currently injured crew members until the end of battle when activated by the respective button. Healed crew members can still be re-injured or perish, and the passive effect is lost once the kit is consumed.
AutoExtinguishersIcon.png
Automatic Fire Extinguishers 50 Gold or 20,000 Credits
Activates automatically 0.5 seconds after the tank catches fire and reduces the chance to catch fire by 10%.
Gasoline105Icon.png
105-octane Gasoline 50 Gold or 20,000 Credits
Increases engine power (and therefore, vehicle acceleration) and turret traverse speed by 10% for a single match. There is no activation, this effect happens and the item is consumed if it is equipped.

Only available for American, British, German, and French vehicles when equipped with gasoline engines.

RussFoodIcon.png

CocacolaIcon.png

ChocolateIcon.png

PuddingIcon.png

HotCoffeeIcon.png

chines_porkIcon.png

OnigiriIcon.png
Extra Combat Rations


Case of Cola


Chocolate


Pudding and Tea


Strong Coffee


Improved Combat Rations


Onigiri
50 Gold or 20,000 Credits
Adds a flat 10% to the training level of all roles and crew skills for one entire match, so 75% would become 85%, etc. Perks are also affected, but only through diminishing returns. This bonus is still added to crews that have reached a 100% base training level (hence they would have a skill of 110%). There is no activation, the item is consumed automatically at the start of a battle and the effect is triggered.


Extra Combat Rations are only available for Soviet vehicles.

Case of Cola is only available for American vehicles.

Chocolate is only available for German vehicles.

Pudding and Tea is only available for British vehicles.

Strong Coffee is only available for French vehicles.

Improved Combat Rations are only available for Chinese vehicles.

Onigiri is only available for Japanese vehicles.