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Fixed a page typo and added a name for the Polish food consumable.
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?{{panel title|icon=[[image:ConsumeablesIcon.png|72px|left|link=|]]|content=Consumables are single-use items used during battle to provide bonus for a one-time event or for a single match. Various types of consumables are used to repair tank modules, increase tank performance, and heal crew members. +{{panel title|icon=[[image:ConsumeablesIcon.png|72px|left|link=|]]|content=Most consumables can be used multiple times during a battle (With a few exceptions; see each nations premium food consumable, the various octane gasoline and oil consumables, and the passive effects of the Large Repair kit, Large First Aid kit and Automatic Fire Extinguisher), and are used to provide a bonus during the battle. Various types of consumables are used to repair tank modules, increase tank performance, and heal crew members.
  
?Consumables come in two forms: Regular Consumables and Premium Consumables. You can carry up to three different consumables in a single tank. While you cannot carry two identical consumable items, you can carry a regular consumable and its premium counterpart, e.g., the small repair kit and large repair kit. By default, consumables are activated by pressing keys '4,' '5,' or '6,' depending on the consumable desired (unless the hot keys have been remapped). As of [[Changelog085|version 8.5]] you can also purchase Premium Consumables with their same gold value in credits (e.g., 50 gold = 20,000 credits)+With the release of the [[Changelog: World of Tanks (PC) Patch 0.9.18|9.18 update]], the premium and standard versions of the Repair kit, First Aid kit and Fire Extinguisher are reusable; when activated, the consumable will be unavailable for a 90 second cool down with a timer underneath the consumable informing you how long the cool down will last. You will also only pay for the consumable once if you use the consumable more than one time throughout the battle; therefore you can use the consumable as many times as you like and only pay the standard price once.
  
 +Consumables come in two forms: Regular Consumables and Premium Consumables. You can carry up to three different consumables in a single tank. While you cannot carry two identical consumable items, you can carry a regular consumable and its premium counterpart, e.g., the small repair kit and large repair kit. By default, consumables are activated by pressing keys '4,' '5,' or '6,' depending on the consumable desired (unless the hot keys have been remapped). As of [[Changelog: World of Tanks (PC) Patch 0.8.5|version 8.5]] you can also purchase Premium Consumables with their same gold value in credits (e.g., 50 gold = 20,000 credits)
  
?<table width=75% align="center" cellspacing="0" border="1" bordercolor="#FFCC00" cellpadding="6">+ 
?<th bgcolor="E0E0E0" colspan="4">+<table style="width:100%; align:center; cellspacing:0; border: solid black 1px; border-collapse: collapse; cellpadding:6;">
 +<th style="background-color:#E0E0E0; border: solid black 1px" colspan="4">
 :<font size="+1"><div id="Regular Consumables"></div>Regular Consumables</font> :<font size="+1"><div id="Regular Consumables"></div>Regular Consumables</font>
 :Purchased with Credits</th> :Purchased with Credits</th>
  <tr>  <tr>
? <td width="60" align="center"><div id="Small Repair Kit"></div>[[image:SmallRepairkitIcon.png|left|link=]]</td>+ <td style="width:60px; align:center; border: solid black 1px; padding: 6px;"><div id="Small Repair Kit"></div>[[image:SmallRepairkitIcon.png|left|link=]]</td>
? <td width="200" align="center"><b>Small Repair Kit</b></td>+ <td style="width:125px; align:center; border: solid black 1px; padding: 6px;"><b>Small Repair Kit</b></td>
? <td width="150" align="center"><b>3,000 credits </b></td>+ <td style="width:100px; align:center; border: solid black 1px; padding: 6px;"><b>3,000 credits </b></td>
? <td width="75%"><div align="justify">Repairs <b>one</b> chosen damaged <b>module</b> until the end of the match when activated by the respective button. The repaired module can still be damaged again after the repair. Both tracks can be repaired at the same time. </div></td>+ <td style="border: solid black 1px; padding: 6px;"><div align="justify">Repairs <b>one</b> chosen damaged <b>module</b> until the end of the match when activated by the respective button. The repaired module can still be damaged again after the repair. Both tracks can be repaired at the same time. </div></td>
  </tr>  </tr>
  <tr>  <tr>
? <td width="60" align="center"><div id="Small First Aid Kit"></div>[[image:SmallMedkitIcon.png|left|link=]]</td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><div id="Small First Aid Kit"></div>[[image:SmallMedkitIcon.png|left|link=]]</td>
? <td width="200" align="center"><b>Small First Aid Kit</b></td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><b>Small First Aid Kit</b></td>
? <td width="150" align="center"><b>3,000 credits </b></td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><b>3,000 credits </b></td>
? <td width="75%"><div align="justify">Heals <b>one</b> chosen injured <b>crew member</b> until the end of battle when activated by the respective button. The healed crew members can still be re-injured or perish.+ <td style="align:center; border: solid black 1px; padding: 6px;"><div align="justify">Heals <b>one</b> chosen injured <b>[[Crew|crew member]]</b> until the end of battle when activated by the respective button. The healed crew members can still be re-injured or perish.
  </div></td>  </div></td>
  </tr>  </tr>
  <tr>  <tr>
? <td width="60" align="center"><div id="Manual Fire Extinguishers"></div>[[image:HandExtinguishersIcon.png|left|link=]] </td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><div id="Manual Fire Extinguishers"></div>[[image:HandExtinguishersIcon.png|left|link=]] </td>
? <td width="200" align="center"><b>Manual Fire Extinguishers</b></td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><b>Manual Fire Extinguishers</b></td>
? <td width="150" align="center"><b>3,000 credits </b></td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><b>3,000 credits </b></td>
? <td width="75%"><div align="justify">If the tank catches <b>fire</b> this consumable extinguishes it when activated by the respective button. Regardless of reaction time the tank will suffer at least one "tick" of fire damage.</div></td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><div align="justify">If the tank catches <b>fire</b> this consumable extinguishes it when activated by the respective button. Regardless of reaction time the tank will suffer at least one "tick" of fire damage.</div></td>
  </tr>  </tr>
  <tr>  <tr>
? <td width="60" align="center"><div id="100-octane Gasoline"></div>[[image:Gasoline100Icon.png|left|link=]]</td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><div id="100-octane Gasoline"></div>[[image:Gasoline100Icon.png|left|link=]]</td>
? <td width="200" align="center"><b>100-octane Gasoline</b></td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><b>100-octane Gasoline</b></td>
? <td width="150" align="center"><b>5,000 credits</b></td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><b>5,000 credits</b></td>
? <td width="75%"><div align="justify">+ <td style="align:center; border: solid black 1px; padding: 6px;"><div align="justify">
  <p>Increases <b>engine power</b> (and therefore, vehicle acceleration) and turret traverse speed by 5% for a single match. There is no activation for this consumable. This effect occurs and the item is consumed if it is equipped. </p>  <p>Increases <b>engine power</b> (and therefore, vehicle acceleration) and turret traverse speed by 5% for a single match. There is no activation for this consumable. This effect occurs and the item is consumed if it is equipped. </p>
  <p>Only available for <strong>American</strong>, <strong>British</strong>, <strong>German</strong>, and <strong>French</strong> vehicles when equipped with <b>gasoline engines</b>.</p>  <p>Only available for <strong>American</strong>, <strong>British</strong>, <strong>German</strong>, and <strong>French</strong> vehicles when equipped with <b>gasoline engines</b>.</p>
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  </tr>  </tr>
  <tr>  <tr>
? <td width="60" align="center"><div id="Lend-Lease Oil"></div>[[image:LendLeaseGasolineIcon.png|left|link=]]</td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><div id="Lend-Lease Oil"></div>[[image:LendLeaseGasolineIcon.png|left|link=]]<br><br>[[image:QualityOilIcon.png|left|link=]]</td>
? <td width="200" align="center"><p><b>Lend-Lease Oil</b></p></td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><p><b>Lend-Lease Oil</b><br><br><br><br><b>Quality Oil</b></p></td>
? <td width="150" rowspan="2" align="center"><b>5,000 credits</b></td>+ <td style="align:center; border: solid black 1px; padding: 6px; rowspan:2;"><b>5,000 credits</b></td>
? <td width="75%" rowspan="2"><div align="justify">+ <td style="align:center; border: solid black 1px; padding: 6px; rowspan:2;"><div align="justify">
  <p>Increases <b>engine power</b> (and therefore, vehicle acceleration) by 5% for a single match. There is no activation for this consumable. This effect occurs and the item is consumed if it is equipped. </p>  <p>Increases <b>engine power</b> (and therefore, vehicle acceleration) by 5% for a single match. There is no activation for this consumable. This effect occurs and the item is consumed if it is equipped. </p>
  <p><b>Lend-Lease Oil</b> is available only for <strong>Soviet</strong> vehicles regardless of engine type.</p>  <p><b>Lend-Lease Oil</b> is available only for <strong>Soviet</strong> vehicles regardless of engine type.</p>
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  <p><b>Quality Oil</b> is available only for <b>Chinese</b> vehicles regardless of engine type.</p>  <p><b>Quality Oil</b> is available only for <b>Chinese</b> vehicles regardless of engine type.</p>
  </div></td>  </div></td>
? </tr> 
? <tr> 
? <td width="60" align="center"><div id="Quality Oil"></div>[[image:QualityOilIcon.png|left|link=]]</td> 
? <td width="200" align="center"><b>Quality Oil</b></td> 
  </tr>  </tr>
  <tr>  <tr>
? <td width="60" align="center"><div id="Removed Speed Governor"></div>[[image:RemovedRpmLimiterIcon.png|left|link=]] </td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><div id="Removed Speed Governor"></div>[[image:RemovedRpmLimiterIcon.png|left|link=]] </td>
? <td width="200" align="center"><b>Removed Speed Governor</b></td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><b>Removed Speed Governor</b></td>
? <td width="150" align="center"><b>3,000 credits </b></td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><b>3,000 credits </b></td>
? <td width="75%"><div align="justify">This consumable is never actually "consumed" (in other words, it is permanent). The hot key for this consumable turns it on and off. + <td style="align:center; border: solid black 1px; padding: 6px;"><div align="justify">This consumable is never actually "consumed" (in other words, it is permanent). The hot key for this consumable turns it on and off.
  
?While activated, it adds 10% to <b>engine power</b> (and therefore, vehicle acceleration), but your tank's engine suffers <b>damage</b> when you are accelerating. That means your engine can break down during the battle. +While activated, it adds 10% to <b>engine power</b> (and therefore, vehicle acceleration), but your tank's engine suffers <b>damage</b> while activated. That means your engine can break down during the battle.
  
 You will have to pay for repairs for the amount of damage that was caused to your engine by using this consumable. The costs depend on your engine and the amount of damage it has suffered.  You will have to pay for repairs for the amount of damage that was caused to your engine by using this consumable. The costs depend on your engine and the amount of damage it has suffered.
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?<table align="center" width=75% cellspacing="0" border="1" bordercolor="#FFCC00" cellpadding="6">+<table style="align:center; width:100%; cellspacing:0; border: solid black 1px; border-collapse: collapse; cellpadding:6px;">
?<th bgcolor="E0E0E0" colspan="4">+<th style="background-color:#E0E0E0; align:center;" colspan="4">
 :<font size="+1"><div id="Premium Consumables"></div>Premium Consumables</font> :<font size="+1"><div id="Premium Consumables"></div>Premium Consumables</font>
?:Purchased with [[Gold_Economy|Gold]]</th>+:Purchased with [[Gold_Economy|Gold]] or Credits</th>
  <tr>  <tr>
? <td width="60" align="center"><div id="Large Repair Kit"></div>[[image:LargeRepairkitIcon.png|left|link=]]</td>+ <td style="width:60px; align:center; border: solid black 1px; padding: 6px;"><div id="Large Repair Kit"></div>[[image:LargeRepairkitIcon.png|left|link=]]</td>
? <td width="200" align="center"><b>Large Repair Kit</b></td>+ <td style="width:120px; align:center; border: solid black 1px; padding: 6px;"><b>Large Repair Kit</b></td>
? <td width="150" align="center"><b>50 [[Gold Economy|Gold]] or 20,000 Credits</b></td>+ <td style="width:100px; align:center; border: solid black 1px; padding: 6px;"><b>50 [[Gold Economy|Gold]] or 20,000 Credits</b></td>
? <td width="75%"><div align="justify">While equipped, passively adds 10% to crew's field-repair speed. When used, the kit repairs <b>all</b> currently damaged <b>modules</b> until the end of battle when activated by the respective button. Repaired modules can still be damaged again after the repair, and the passive effect is lost once the kit is consumed.</div></td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><div align="justify">While equipped, passively adds 10% to crew's field-repair speed. When used, the kit repairs <b>all</b> currently damaged <b>modules</b> until the end of battle when activated by the respective button. Repaired modules can still be damaged again after the repair, and the passive effect is lost during the cool down phase.</div></td>
  </tr>  </tr>
  <tr>  <tr>
? <td width="60" align="center"><div id="Large First Aid Kit"></div>[[image:LargeMedkitIcon.png|left|link=]]</td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><div id="Large First Aid Kit"></div>[[image:LargeMedkitIcon.png|left|link=]]</td>
? <td width="200" align="center"><b>Large First Aid Kit</b></td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><b>Large First Aid Kit</b></td>
? <td width="150" align="center"><b>50 [[Gold Economy|Gold]] or 20,000 Credits</b></td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><b>50 [[Gold Economy|Gold]] or 20,000 Credits</b></td>
? <td width="75%"><div align="justify">While equipped, provides 15% resistance to crew injury from penetrating hits. When used, heals <b>all</b> currently injured <b>crew members</b> until the end of battle when activated by the respective button. Healed crew members can still be re-injured or perish, and the passive effect is lost once the kit is consumed.</div></td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><div align="justify">While equipped, provides 15% passive resistance to crew injury from penetrating hits. When used, heals <b>all</b> currently injured <b>crew members</b> until the end of battle when activated by the respective button. Healed crew members can still be re-injured or perish, and the passive effect is lost during the cool down phase.</div></td>
  </tr>  </tr>
  <tr>  <tr>
? <td width="60" align="center"><div id="Automatic Fire Extinguishers"></div>[[image:AutoExtinguishersIcon.png|left|link=]]</td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><div id="Automatic Fire Extinguisher"></div>[[image:AutoExtinguishersIcon.png|left|link=]]</td>
? <td width="200" align="center"><b>Automatic Fire Extinguishers</b></td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><b>Automatic Fire Extinguisher</b></td>
? <td width="150" align="center"><b>50 [[Gold Economy|Gold]] or 20,000 Credits</b></td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><b>50 [[Gold Economy|Gold]] or 20,000 Credits</b></td>
? <td width="75%"><div align="justify">Activates <b>automatically</b> 0.5 seconds after the tank catches fire and reduces the <b>chance to catch fire</b> by 10%.+ <td style="align:center; border: solid black 1px; padding: 6px;"><div align="justify">Activates <b>automatically</b> 0.5 seconds after the tank catches fire and passively reduces the <b>chance to catch fire</b> by 10%.
  </div></td>  </div></td>
  </tr>  </tr>
  <tr>  <tr>
? <td width="60" align="center"><div id="105-octane Gasoline"></div>[[image:Gasoline105Icon.png|left|link=]]</td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><div id="105-octane Gasoline"></div>[[image:Gasoline105Icon.png|left|link=]]</td>
? <td width="200" align="center"><b>105-octane Gasoline</b></td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><b>105-octane Gasoline</b></td>
? <td width="150" align="center"><b>50 [[Gold Economy|Gold]] or 20,000 Credits</b></td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><b>50 [[Gold Economy|Gold]] or 20,000 Credits</b></td>
? <td width="75%"><div align="justify">Increases <b>engine power</b> (and therefore, vehicle acceleration) and turret traverse speed by 10% for a single match. There is no activation, this effect happens and the item is consumed if it is equipped.+ <td style="align:center; border: solid black 1px; padding: 6px;"><div align="justify">Increases <b>engine power</b> (and therefore, vehicle acceleration) and turret traverse speed by 10% for a single match. There is no activation, this effect happens and the item is consumed if it is equipped.
   
  <p>Only available for <strong>American</strong>, <strong>British</strong>, <strong>German</strong>, and <strong>French</strong> vehicles when equipped with <b>gasoline engines</b>.</p>  <p>Only available for <strong>American</strong>, <strong>British</strong>, <strong>German</strong>, and <strong>French</strong> vehicles when equipped with <b>gasoline engines</b>.</p>
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  </tr>  </tr>
  <tr>  <tr>
? <td width="60" align="center"><div id="Extra Combat Rations"></div>[[image:RussFoodIcon.png|link=]]</td>+ <td style="align:center; border: solid black 1px; padding: 6px; line-height:90%;"><div id="Extra Combat Rations"></div><br><br>[[image:RussFoodIcon.png|link=]]<br><br>[[image:CocacolaIcon.png|link=]]<br><br>[[image:ChocolateIcon.png|link=]]<br><br>[[image:PuddingIcon.png|link=]]<br><br>[[image:HotCoffeeIcon.png|link=]]<br><br>[[image:chines_porkIcon.png|link=]]<br><br>[[image:OnigiriIcon.png|link=]]<br><br>[[image:%D0%91%D1%83%D1%85%D1%82%D1%8B.png|link=]]<br><br>[[image:Кофе с выпечкой.png|link=]]</td>
? <td width="200" align="center"><b>Extra Combat Rations</b></td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><br><br><b>Extra Combat Rations</b><br><br><br><b>Case of Cola</b><br><br><br><b>Chocolate</b><br><br><br><b>Pudding and Tea</b><br><br><br><b>Strong Coffee</b><br><br><br><b>Improved Combat Rations</b><br><br><br><b>Onigiri</b><br><br><br><b>Buchty</b><br><br><br><b>Coffee with Cinnamon Buns</b></td>
? <td width="150" rowspan="6" align="center"><b>50 [[Gold Economy|Gold]] or 20,000 Credits</b></td>+ <td style="align:center; border: solid black 1px; padding: 6px;"><br><br><b>50 [[Gold Economy|Gold]] or 20,000 Credits</b></td>
? <td width="75%" rowspan="6"><div align="justify">Adds a '''flat''' 10% to the training level of all roles and <b>[[Crew#Skills|crew skills]]</b> for one entire match, so 75% would become 85%, etc. Perks are also affected, but only through diminishing returns. This bonus is still added to crews that have reached a 100% base training level (hence they would have a skill of 110%). There is no activation, the item is consumed automatically at the start of a battle and the effect is triggered.+ <td style="align:center; border: solid black 1px; padding: 6px;"><div align="justify">Adds a '''flat''' 10% to the training level of all roles and <b>[[Crew#Skills|crew skills]]</b> for one entire match, so 75% would become 85%, etc. Perks are also affected, but only through diminishing returns. This bonus is still added to crews that have reached a 100% base training level (hence they would have a skill of 110%). There is no activation, the item is consumed automatically at the start of a battle, triggering the effect.
   
   
?<b>Extra Combat Rations</b> are only available for <b>Soviet</b> vehicles. +<b>Extra Combat Rations</b> are only available for <b>[[Tank_nations_ussr|Soviet]]</b> vehicles.
   
?<b>Case of Cola</b> is only available for <b>American</b> vehicles.+<b>Case of Cola</b> is only available for <b>[[Tank_nations_usa|American]]</b> vehicles.
   
?<b>Chocolate</b> is only available for <b>German</b> vehicles.+<b>Chocolate</b> is only available for <b>[[Tank_nations_germany|German]]</b> vehicles.
  
?<b>Pudding and Tea</b> is only available for <b>British</b> vehicles.+<b>Pudding and Tea</b> is only available for <b>[[Tank_nations_uk|British]]</b> vehicles.
   
?<b>Strong Coffee</b> is only available for <b>French</b> vehicles.+<b>Strong Coffee</b> is only available for <b>[[Tank_nations_france|French]]</b> vehicles.
 + 
 +<b>Improved Combat Rations</b> are only available for <b>[[Tank_nations_china|Chinese]]</b> vehicles.
 + 
 +<b>Onigiri</b> is only available for <b>[[Tank_nations_japan|Japanese]]</b> vehicles.
 + 
 +<b>Buchty</b> are only available for <b>[[Tank_nations_czech|Czechoslovakian]]</b> vehicles.
 + 
 +<b>Coffee with Cinnamon Buns</b> are only available for <b>[[Sweden|Swedish]]</b> vehicles.
 + 
 +<b>Spaghetti and Meatballs</b> are only available for <b>[[Italy|Italian]]</b> vehicles.
 + 
 +<b>Bread with Smalec</b> is only available for <b>[[Poland|Polish]]</b> vehicles.
  
?<b>Improved Combat Rations</b> are only available for <b>Chinese</b> vehicles. 
  </div></td>  </div></td>
  </tr>  </tr>
? <tr>+ </table>
? <td width="60" align="center"><div id="Case of Cola"></div>[[image:CocacolaIcon.png|link=]]</td>+
? <td width="200" align="center"><b>Case of Cola </b></td>+
? </tr>+
? <tr>+
? <td width="60" align="center"><div id="Chocolate"></div>[[image:ChocolateIcon.png|link=]]</td>+
? <td width="200" align="center"><b>Chocolate</b></td>+
? </tr>+
? <tr>+
? <td width="60" align="center"><div id="Pudding and Tea"></div>[[image:PuddingIcon.png|link=]]</td>+
? <td width="200" align="center"><b>Pudding and Tea</b></td>+
? </tr>+
? <tr>+
? <td width="60" align="center"><div id="Strong Coffee"></div>[[image:HotCoffeeIcon.png|link=]]</td>+
? +
? <td width="200" align="center"><b>Strong Coffee</b></td>+
? </tr>+
? <tr>+
? <td width="60" align="center"><div id="Improved Combat Rations"></div>[[image:chines_porkIcon.png|link=]]</td>+
? +
? <td width="200" align="center"><b>Improved Combat Rations</b></td>+
? </tr>+
?</table>+
  
 }} }}
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 __NOTOC__ __NOTOC__
 {{Tutorial}} {{Tutorial}}
?[[ru:??????????]]+[[Category:World of Tanks]]
 +{{#gw_breadcrumbs:Tank}}

Revision as of 22:46, 21 October 2018

ConsumeablesIcon.png

Most consumables can be used multiple times during a battle (With a few exceptions; see each nations premium food consumable, the various octane gasoline and oil consumables, and the passive effects of the Large Repair kit, Large First Aid kit and Automatic Fire Extinguisher), and are used to provide a bonus during the battle. Various types of consumables are used to repair tank modules, increase tank performance, and heal crew members.

With the release of the 9.18 update, the premium and standard versions of the Repair kit, First Aid kit and Fire Extinguisher are reusable; when activated, the consumable will be unavailable for a 90 second cool down with a timer underneath the consumable informing you how long the cool down will last. You will also only pay for the consumable once if you use the consumable more than one time throughout the battle; therefore you can use the consumable as many times as you like and only pay the standard price once.

Consumables come in two forms: Regular Consumables and Premium Consumables. You can carry up to three different consumables in a single tank. While you cannot carry two identical consumable items, you can carry a regular consumable and its premium counterpart, e.g., the small repair kit and large repair kit. By default, consumables are activated by pressing keys '4,' '5,' or '6,' depending on the consumable desired (unless the hot keys have been remapped). As of version 8.5 you can also purchase Premium Consumables with their same gold value in credits (e.g., 50 gold = 20,000 credits)


Regular Consumables
Purchased with Credits
SmallRepairkitIcon.png
Small Repair Kit 3,000 credits
Repairs one chosen damaged module until the end of the match when activated by the respective button. The repaired module can still be damaged again after the repair. Both tracks can be repaired at the same time.
SmallMedkitIcon.png
Small First Aid Kit 3,000 credits
Heals one chosen injured crew member until the end of battle when activated by the respective button. The healed crew members can still be re-injured or perish.
HandExtinguishersIcon.png
Manual Fire Extinguishers 3,000 credits
If the tank catches fire this consumable extinguishes it when activated by the respective button. Regardless of reaction time the tank will suffer at least one "tick" of fire damage.
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100-octane Gasoline 5,000 credits

Increases engine power (and therefore, vehicle acceleration) and turret traverse speed by 5% for a single match. There is no activation for this consumable. This effect occurs and the item is consumed if it is equipped.

Only available for American, British, German, and French vehicles when equipped with gasoline engines.

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Lend-Lease Oil



Quality Oil

5,000 credits

Increases engine power (and therefore, vehicle acceleration) by 5% for a single match. There is no activation for this consumable. This effect occurs and the item is consumed if it is equipped.

Lend-Lease Oil is available only for Soviet vehicles regardless of engine type.

Effect stacks with Removed Speed Governor via multiplication (15.5% combined bonus).

Quality Oil is available only for Chinese vehicles regardless of engine type.

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Removed Speed Governor 3,000 credits
This consumable is never actually "consumed" (in other words, it is permanent). The hot key for this consumable turns it on and off.

While activated, it adds 10% to engine power (and therefore, vehicle acceleration), but your tank's engine suffers damage while activated. That means your engine can break down during the battle.

You will have to pay for repairs for the amount of damage that was caused to your engine by using this consumable. The costs depend on your engine and the amount of damage it has suffered.

Effect stacks with Lend-Lease Oil/Quality Oil via multiplication (15.5% combined bonus).

Available only for Soviet and Chinese vehicles.


Premium Consumables
Purchased with Gold or Credits
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Large Repair Kit 50 Gold or 20,000 Credits
While equipped, passively adds 10% to crew's field-repair speed. When used, the kit repairs all currently damaged modules until the end of battle when activated by the respective button. Repaired modules can still be damaged again after the repair, and the passive effect is lost during the cool down phase.
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Large First Aid Kit 50 Gold or 20,000 Credits
While equipped, provides 15% passive resistance to crew injury from penetrating hits. When used, heals all currently injured crew members until the end of battle when activated by the respective button. Healed crew members can still be re-injured or perish, and the passive effect is lost during the cool down phase.
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Automatic Fire Extinguisher 50 Gold or 20,000 Credits
Activates automatically 0.5 seconds after the tank catches fire and passively reduces the chance to catch fire by 10%.
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105-octane Gasoline 50 Gold or 20,000 Credits
Increases engine power (and therefore, vehicle acceleration) and turret traverse speed by 10% for a single match. There is no activation, this effect happens and the item is consumed if it is equipped.

Only available for American, British, German, and French vehicles when equipped with gasoline engines.



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Extra Combat Rations


Case of Cola


Chocolate


Pudding and Tea


Strong Coffee


Improved Combat Rations


Onigiri


Buchty


Coffee with Cinnamon Buns


50 Gold or 20,000 Credits
Adds a flat 10% to the training level of all roles and crew skills for one entire match, so 75% would become 85%, etc. Perks are also affected, but only through diminishing returns. This bonus is still added to crews that have reached a 100% base training level (hence they would have a skill of 110%). There is no activation, the item is consumed automatically at the start of a battle, triggering the effect.


Extra Combat Rations are only available for Soviet vehicles.

Case of Cola is only available for American vehicles.

Chocolate is only available for German vehicles.

Pudding and Tea is only available for British vehicles.

Strong Coffee is only available for French vehicles.

Improved Combat Rations are only available for Chinese vehicles.

Onigiri is only available for Japanese vehicles.

Buchty are only available for Czechoslovakian vehicles.

Coffee with Cinnamon Buns are only available for Swedish vehicles.

Spaghetti and Meatballs are only available for Italian vehicles.

Bread with Smalec is only available for Polish vehicles.