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Revision as of 15:16, 12 November 2014
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Revision as of 02:13, 21 November 2014
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 {{panel title|icon=[[image:crewIconUSA.png|100px|left|link=|]]|content= {{panel title|icon=[[image:crewIconUSA.png|100px|left|link=|]]|content=
?No vehicle in World of Tanks can operate without a complete virtual crew. The crew operates the vehicle under the direction of the player. The size of a complete crew is dependant upon the requirements of a specific vehicle. In-game crews ranges from a minimum of 2 to a maximum of 6 crew members. Individual crew members fill one of five designated roles, or [[Crew#Major_Qualification|'''<i>Major Qualifications</i>''']] within the vehicle. These roles are Commander, Gunner, Driver, Radio Operator, and Loader. +No vehicle in World of Tanks can operate without a complete virtual crew. The crew operates the vehicle under the direction of the player. The size of a complete crew is dependant upon the requirements of a specific vehicle. In-game crews range from a minimum of 2 to a maximum of 6 crew members. Individual crew members fill one of five designated roles, or [[Crew#Major_Qualification|'''''Major Qualifications''''']] within the vehicle. These roles are Commander, Gunner, Driver, Radio Operator, and Loader.
  
?Like vehicles accumulate experience, individual crew members accumulate ''training'' in each battle they participate in. Similar to the Service Record for a player or a vehicle, each crew member has a [[Crew#Personal_File|'''<i>Personal File</i>''']], which records his own battle statistics, medals, and training level and the levels of any Skills and Perks he has acquired. An individual crew member can be trained with experience earned in battle, or with training purchased for credits or gold, until his [[Crew#Training_Level|'''<i>Training Level</i>''']] in his Major Qualification reaches 100%. Thereafter, additional battle experience is applied towards increasing the levels of certain selected [[Crew#Skills|'''<i>Skills</i>''']] or [[Crew#Perks|'''<i>Perks</i>''']] chosen by the player. The level of Skills and Perks can only be increased through battle experience and cannot be purchased with credits or gold.+Like vehicles accumulate experience, individual crew members accumulate ''training'' in each battle they participate in. Similar to the Service Record for a player or a vehicle, each crew member has a [[Crew#Personal_File|'''''Personal File''''']], which records his own battle statistics, medals, and training level and the levels of any Skills and Perks he has acquired. An individual crew member can be trained with experience earned in battle, or with training purchased for credits or gold, until his [[Crew#Training_Level|'''''Training Level''''']] in his Major Qualification reaches 100%. Thereafter, additional battle experience is applied towards increasing the levels of certain selected [[Crew#Skills|'''''Skills''''']] or [[Crew#Perks|'''''Perks''''']] chosen by the player. The level of Skills and Perks can only be increased through battle experience and cannot be purchased with credits or gold.
  
?The degree of [[Crew#Proficiency|'''<i>Proficiency</i>''']] that each crew member achieves through training directly affects and improves the performance of their vehicle in battle. If a crew member is wounded or killed in battle, the vehicle's performance will suffer, particularly in the area effected by his expertise. An injured or killed Driver reduces the ability of the vehicle to maneuver. If all the crew members are knocked out, the vehicle will become inoperable.+The degree of [[Crew#Proficiency|'''''Proficiency''''']] that each crew member achieves through training directly affects and improves the performance of their vehicle in battle. If a crew member is wounded or killed in battle, the vehicle's performance will suffer, particularly in the area effected by his expertise. An injured or killed Driver reduces the ability of the vehicle to maneuver. If all the crew members are knocked out, the vehicle will become inoperable.
  
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 ===Proficiency=== ===Proficiency===
?For each crew member, the combined total of his experience, [[Crew#Training_Level|'''<i>Training Level</i>''']] in his Major Qualification, and the levels of each and every [[Crew#Skills|'''<i>Skill</i>''']] or [[Crew#Perks|'''<i>Perk</i>''']] he has acquired, all combine to constitute his overall '''"Proficiency"'''. +For each crew member, the combined total of his experience, [[Crew#Training_Level|'''''Training Level''''']] in his Major Qualification, and the levels of each and every [[Crew#Skills|'''''Skill''''']] or [[Crew#Perks|'''''Perk''''']] he has acquired, all combine to constitute his overall '''"Proficiency"'''.
  
 The degree of Proficiency of each individual crew member is important because the factors contributing to it are all used in the game mechanics calculations. A crew member's Proficiency directly affects and improves the properties of certain modules installed on his vehicle, the respective handling and performance characteristics of those modules, and the vehicle's overall performance in battle. The Proficiency of the crew members also impacts the speed at which damaged modules are repaired and whether fires are extinguished before its too late. Proficiency also affects the effectiveness of camouflage hiding the vehicle from its enemies. The degree of Proficiency of each individual crew member is important because the factors contributing to it are all used in the game mechanics calculations. A crew member's Proficiency directly affects and improves the properties of certain modules installed on his vehicle, the respective handling and performance characteristics of those modules, and the vehicle's overall performance in battle. The Proficiency of the crew members also impacts the speed at which damaged modules are repaired and whether fires are extinguished before its too late. Proficiency also affects the effectiveness of camouflage hiding the vehicle from its enemies.
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 {{panel content toc|title=<div id="Skills and Perks">Skills and Perks</div>|content= {{panel content toc|title=<div id="Skills and Perks">Skills and Perks</div>|content=
?'''Skills''' and '''Perks''' are additional [[Crew#Proficiency|<i>Proficiencies</i>]] that a crew member can learn beyond those of his Major Qualification. Skills and Perks only become available for selection after a crew member's [[Crew#Training_Level|''Training Level'']] in his [[Crew#Major_Qualifications|''Major Qualification'']] reaches 100%. At such time a small plus icon [[image:New_skill_small.png|link=]] will appear beneath the crewman's name, on the crew panel when his vehicle is selected in the Garage, to indicate that he is now ready to start training of a new Skill or Perk. Click on the icon to see which Skills and Perks are available to him. Consider the pros and cons of the available Skill and Perk choices for the vehicle and your play style. Tables describing in detail the Proficiency enhancement of each available Skill and Perk are set out below. In considering your choice, remember that there is a an important difference between a Skill and a Perk:+'''Skills''' and '''Perks''' are additional [[Crew#Proficiency|''Proficiencies'']] that a crew member can learn beyond those of his Major Qualification. Skills and Perks only become available for selection after a crew member's [[Crew#Training_Level|''Training Level'']] in his [[Crew#Major_Qualifications|''Major Qualification'']] reaches 100%. At such time a small plus icon [[image:New_skill_small.png|link=]] will appear beneath the crewman's name, on the crew panel when his vehicle is selected in the Garage, to indicate that he is now ready to start training of a new Skill or Perk. Click on the icon to see which Skills and Perks are available to him. Consider the pros and cons of the available Skill and Perk choices for the vehicle and your play style. Tables describing in detail the Proficiency enhancement of each available Skill and Perk are set out below. In considering your choice, remember that there is a an important difference between a Skill and a Perk:
  
?* '''Skills''' become partially effective immediately upon their selection. A Skill contributes to the [[Crew#Proficiency|<i>Proficiency</i>]] of the crew member in proportion to the percentage amount of [[Crew#Training_Level|''Training Level'']] that the crewman has accumulated. A Skill trained to 45% Training Level will impart 45% of its effectiveness to the performance Proficiency of its crew member in battle mechanics calculations. +* '''Skills''' become partially effective immediately upon their selection. A Skill contributes to the [[Crew#Proficiency|''Proficiency'']] of the crew member in proportion to the percentage amount of [[Crew#Training_Level|''Training Level'']] that the crewman has accumulated. A Skill trained to 45% Training Level will impart 45% of its effectiveness to the performance Proficiency of its crew member in battle mechanics calculations.
  
?* '''Perks''' do not become partially effective at all. Instead, a Perk "switches on" at full 100% effectiveness, but only at such time as the [[Crew#Training_Level|''Training Level'']] for the Perk reaches 100%. Thereafter, the Perk imparts 100% of its effectiveness to the performance [[Crew#Proficiency|<i>Proficiency</i>]] of the crew member in battle mechanics calculations.<br />+* '''Perks''' do not become partially effective at all. Instead, a Perk "switches on" at full 100% effectiveness, but only at such time as the [[Crew#Training_Level|''Training Level'']] for the Perk reaches 100%. Thereafter, the Perk imparts 100% of its effectiveness to the performance [[Crew#Proficiency|''Proficiency'']] of the crew member in battle mechanics calculations.<br />
  
 After selecting a Skill or a Perk, a new icon representing it will replace the plus icon in the crew panel, and the percentage of Training Level achieved towards its completion will appear next to it. Skills are displayed as lighted icons on the crew panel. A Perk that has not yet reached a Training Level of 100% and become active is displayed as a shaded or greyed-out icon. After selecting a Skill or a Perk, a new icon representing it will replace the plus icon in the crew panel, and the percentage of Training Level achieved towards its completion will appear next to it. Skills are displayed as lighted icons on the crew panel. A Perk that has not yet reached a Training Level of 100% and become active is displayed as a shaded or greyed-out icon.

Revision as of 02:13, 21 November 2014

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete virtual crew. The crew operates the vehicle under the direction of the player. The size of a complete crew is dependant upon the requirements of a specific vehicle. In-game crews range from a minimum of 2 to a maximum of 6 crew members. Individual crew members fill one of five designated roles, or Major Qualifications within the vehicle. These roles are Commander, Gunner, Driver, Radio Operator, and Loader.

Like vehicles accumulate experience, individual crew members accumulate training in each battle they participate in. Similar to the Service Record for a player or a vehicle, each crew member has a Personal File, which records his own battle statistics, medals, and training level and the levels of any Skills and Perks he has acquired. An individual crew member can be trained with experience earned in battle, or with training purchased for credits or gold, until his Training Level in his Major Qualification reaches 100%. Thereafter, additional battle experience is applied towards increasing the levels of certain selected Skills or Perks chosen by the player. The level of Skills and Perks can only be increased through battle experience and cannot be purchased with credits or gold.

The degree of Proficiency that each crew member achieves through training directly affects and improves the performance of their vehicle in battle. If a crew member is wounded or killed in battle, the vehicle's performance will suffer, particularly in the area effected by his expertise. An injured or killed Driver reduces the ability of the vehicle to maneuver. If all the crew members are knocked out, the vehicle will become inoperable.