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Revision as of 02:13, 21 November 2014
source code formatting, one grammar error
Revision as of 07:07, 21 November 2014
Reworked intro to be more friendly and in layman's language; various grammar errors; some factual errors; add some new content
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 {{panel title|icon=[[image:crewIconUSA.png|100px|left|link=|]]|content= {{panel title|icon=[[image:crewIconUSA.png|100px|left|link=|]]|content=
?No vehicle in World of Tanks can operate without a complete virtual crew. The crew operates the vehicle under the direction of the player. The size of a complete crew is dependant upon the requirements of a specific vehicle. In-game crews range from a minimum of 2 to a maximum of 6 crew members. Individual crew members fill one of five designated roles, or [[Crew#Major_Qualification|'''''Major Qualifications''''']] within the vehicle. These roles are Commander, Gunner, Driver, Radio Operator, and Loader. +No vehicle in World of Tanks can operate without a complete virtual crew. The crew operates the vehicle under the direction of the player. The size of a complete crew varies, depending on the vehicle in question - In-game crews presently range from a minimum of 2 to a maximum of 6 crew members. Crew members fill one of five designated roles, also known as their [[Crew#Major_Qualification|'''''Major Qualification''''']] within a vehicle. The 5 roles are ''Commander'', ''Gunner'', ''Driver'', ''Radio Operator'', and ''Loader''. All tanks must have these roles covered; in some cases, an individual crew member covers more than one role, in which case they would have [[Crew#Multiple Major Qualifications|'''''Multiple Major Qualifications''''']].
  
?Like vehicles accumulate experience, individual crew members accumulate ''training'' in each battle they participate in. Similar to the Service Record for a player or a vehicle, each crew member has a [[Crew#Personal_File|'''''Personal File''''']], which records his own battle statistics, medals, and training level and the levels of any Skills and Perks he has acquired. An individual crew member can be trained with experience earned in battle, or with training purchased for credits or gold, until his [[Crew#Training_Level|'''''Training Level''''']] in his Major Qualification reaches 100%. Thereafter, additional battle experience is applied towards increasing the levels of certain selected [[Crew#Skills|'''''Skills''''']] or [[Crew#Perks|'''''Perks''''']] chosen by the player. The level of Skills and Perks can only be increased through battle experience and cannot be purchased with credits or gold.+Just as vehicles accumulate experience for every battle, so do crew members. Similar to the Service Record for a player or vehicle, each crew member has a [[Crew#Personal_File|'''''Personal File''''']], which records his own battle statistics, medals, and primary (Major Qualification) [[Crew#Training_Level|Training Level]], as well as the levels of any [[Crew#Skills|Skills]] and/or [[Crew#Perks|Perks]] he has acquired. Crew members can receive a headstart on their primary Training Level by receiving training purchased with credits or gold. Note that this kind of training only affects a crew member's Training Level in his Major Qualification, and as such, cannot be used to give a headstart or boost to Skills/Perks training.
  
?The degree of [[Crew#Proficiency|'''''Proficiency''''']] that each crew member achieves through training directly affects and improves the performance of their vehicle in battle. If a crew member is wounded or killed in battle, the vehicle's performance will suffer, particularly in the area effected by his expertise. An injured or killed Driver reduces the ability of the vehicle to maneuver. If all the crew members are knocked out, the vehicle will become inoperable.+The degree of [[Crew#Proficiency|'''''Proficiency''''']] that each crew member achieves through training directly affects and improves the performance of their vehicle in battle. If a crew member is wounded or killed in battle (both have identical effects), the vehicle's performance will suffer, specifically in the area affected by his role. Secondary skills/perks that give a slight bonus to certain aspects of the vehicle's performance will also be disabled, and thus there can also be slight loss in performance to areas of the tank that are outside of the knocked-out crew member's specific Major Qualification.
 + 
 +A knocked out Driver, for example, would reduce the acceleration, speed, and maneuverability of your vehicle.
 + 
 +If all the crew members are knocked out, the vehicle will become inoperable.
  
 __TOC__ __TOC__
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 ===Proficiency=== ===Proficiency===
?For each crew member, the combined total of his experience, [[Crew#Training_Level|'''''Training Level''''']] in his Major Qualification, and the levels of each and every [[Crew#Skills|'''''Skill''''']] or [[Crew#Perks|'''''Perk''''']] he has acquired, all combine to constitute his overall '''"Proficiency"'''. +For each crew member, his [[Crew#Training_Level|'''''Training Level''''']] in his Major Qualification, and the levels of each and every [[Crew#Skills|'''''Skill''''']] or [[Crew#Perks|'''''Perk''''']] he has acquired, all combine to constitute his overall '''"Proficiency"'''.
  
?The degree of Proficiency of each individual crew member is important because the factors contributing to it are all used in the game mechanics calculations. A crew member's Proficiency directly affects and improves the properties of certain modules installed on his vehicle, the respective handling and performance characteristics of those modules, and the vehicle's overall performance in battle. The Proficiency of the crew members also impacts the speed at which damaged modules are repaired and whether fires are extinguished before its too late. Proficiency also affects the effectiveness of camouflage hiding the vehicle from its enemies.+The degree of Proficiency of each individual crew member is important because the factors contributing to it are all used in the game mechanics calculations. A crew member's Proficiency directly affects and improves the properties of certain modules installed on his vehicle, the respective handling and performance characteristics of those modules, and the vehicle's overall performance in battle. The Proficiency of the crew members also impacts the speed at which damaged modules are repaired, and how much damage fires do and whether or not fires are extinguished before it's too late. Proficiency also affects the effectiveness of the vehicle's camouflage, serving to hide the vehicle from its enemies and avoid detection.
  
  
 [[image:CrewRoleCommander.png|60px|left|link=]]    '''Commander'''  [[image:CrewRoleCommander.png|60px|left|link=]]    '''Commander'''
?:::The Commander's principal job is to spot enemy vehicles. The Commander's degree of Proficiency directly affects his [[Battle_Mechanics#View_Range|''View Range'']]. The more Proficient the Commander the greater the distance at which an enemy can be [[Battle_Mechanics#Spotting_Range|''Spotted'']]. +:::The Commander's principal job is to spot enemy vehicles. The Commander's degree of Proficiency directly affects his [[Battle_Mechanics#View_Range|''View Range'']]. The more Proficient the Commander the greater the distance at which an enemy can be [[Battle_Mechanics#Spotting_Range|''Spotted'']]. The Commander also gives a small bonus to all other crew members in the vehicle; 10% of the Commander's Major Qualification.
  
  
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 |title= Crew Management |title= Crew Management
 |content= |content=
?The Barracks is where players can find all their crew members, whether the crewman is assigned to a tank in the Garage or resident in the Barracks itself. On the left side of the Garage view window players will see a list of the crew members that are assigned to the vehicle that is currently selected and displayed in the Garage. +The Barracks is where players can find all their crew members, whether the crewman is assigned to a tank in the Garage or is a resident in the Barracks itself. On the left side of the Garage view screen players will see a list of the crew members that are assigned to the vehicle that is currently selected and displayed in the Garage.
  
  
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 The Barracks view entry tab is located in the Garage view, top center-right. Players start with sixteen bunks in their Barracks, and can increase the number of bunks by additional increments of 16 bunks at a cost of 300 [[Gold_Economy|Gold]] by scrolling down and selecting the '''Enlarge Barracks''' button. Only crew members who are not assigned to a tank in the Garage actually take up a bunk in the Barracks. Those crew members who are currently assigned to vehicles in the Garage are listed in the Barracks window, but do not occupy a bunk in the Barracks. By using the toggles and drop-down menus on the left side of the Barracks window, a player can sort his crew members by their nationality, Vehicle Competence, Major Qualification, and location (whether assigned to a tank or not).  The Barracks view entry tab is located in the Garage view, top center-right. Players start with sixteen bunks in their Barracks, and can increase the number of bunks by additional increments of 16 bunks at a cost of 300 [[Gold_Economy|Gold]] by scrolling down and selecting the '''Enlarge Barracks''' button. Only crew members who are not assigned to a tank in the Garage actually take up a bunk in the Barracks. Those crew members who are currently assigned to vehicles in the Garage are listed in the Barracks window, but do not occupy a bunk in the Barracks. By using the toggles and drop-down menus on the left side of the Barracks window, a player can sort his crew members by their nationality, Vehicle Competence, Major Qualification, and location (whether assigned to a tank or not).
  
?In the Garage view, hovering the cursor over a crew member will provide information about that crewman. A left-click on a crew member will bring up a small pop-up menu which will allow replacement of the crew member with 1) a new Recruit or 2) with another crewman of same Major Qualification already resident in a bunk in the Barracks. A right-click on a crew member will bring up a small pop-up menu,which will allow players to 1) view the selected crew member's Personal File, 2) send him to the Barracks, 3) send the entire crew to the Barracks or 4) dismiss the selected crew member.+In the Garage view, hovering the cursor over a crew member will provide information about that crewman. A left-click on a crew member will bring up a small pop-up menu which will allow replacement of the crew member with 1) a new Recruit or 2) with another crewman of same Major Qualification already resident in a bunk in the Barracks. A right-click on a crew member will bring up a small pop-up menu, which will allow players to 1) view the selected crew member's Personal File, 2) send him to the Barracks, or 3) send the entire crew to the Barracks.
  
  
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 Players can review a crew member's Personal File by right clicking on the crew member's icon in either the Barracks view or the Garage view. On the left side of the window that opens is a list of the crew member's basic information, including: Players can review a crew member's Personal File by right clicking on the crew member's icon in either the Barracks view or the Garage view. On the left side of the window that opens is a list of the crew member's basic information, including:
 * The crew member's Avatar image, his Rank, and his Full Name. * The crew member's Avatar image, his Rank, and his Full Name.
?* The name of the Vehicle he is currently crewing if in Garage. (''Nothing if he is resident in a bunk in the Barracks.'')+* The name of the Vehicle he is currently crewing if in Garage. (''Nothing if he is a resident in a bunk in the Barracks.'')
 * His Major Qualification, meaning the role and job he is trained for. * His Major Qualification, meaning the role and job he is trained for.
 * His Training Level in his Major Qualification expressed as a percent. * His Training Level in his Major Qualification expressed as a percent.
?* Modifiers (''this feature is not yet used in game'').+* Modifiers to his Major Qualification Training Level.
?* His Vehicle Competence, the name of the vehicle in which he has a Major Qualification.+* His Vehicle Competence: The name of the vehicle in which he has a Major Qualification.
?* His assigned Skills and Perks, and whether each is trained to 100% or, if not the level so far achieved.+* His assigned Skills and Perks, and whether each is trained to 100% or, if not, the level so far achieved.
  
  
?On the right side of Personal File window are four additional tabs. Clicking on one of these four tabs will opens a sub-window on the right side of the Personal File screen which displays additional information about the crew member, including his:+On the right side of the Personal File window are four additional tabs. Clicking on one of these four tabs will opens a sub-window on the right side of the Personal File screen which displays additional information about the crew member, including his:
  
 * '''Service Record''': - displays information about the crew member's service record which includes the number of battles he has fought and awards he has received over the course of his career. Battles and awards stay with him, even if the crew member is retrained and transferred to another vehicle. This tab also shows the amount of experience and estimated battles needed to upgrade any Skills or Perks to 100%. * '''Service Record''': - displays information about the crew member's service record which includes the number of battles he has fought and awards he has received over the course of his career. Battles and awards stay with him, even if the crew member is retrained and transferred to another vehicle. This tab also shows the amount of experience and estimated battles needed to upgrade any Skills or Perks to 100%.
  
?* '''Training''': - displays information about either 1) increasing crew member's Training Level in his Major Qualification on his current vehicle or 2) retraining him for a different vehicle prior to a transfer to a different vehicle.''See also:'' [[#Training.2FRetraining|Retraining]].+* '''Training''': - displays information about either 1) increasing crew member's Training Level in his Major Qualification on his current vehicle or 2) retraining him for a different vehicle prior to a transfer to a different vehicle. ''See also:'' [[#Training.2FRetraining|Retraining]].
  
 * '''Skills''': - displays information about the Skills and Perks that are currently available for the selected crew member to learn. When a crewman is ready to start his training on a skill/perk, a button will appear which will allow the player to commence the crew member's training. ''See also:'' [[#Skills_and_Perks|Skills and Perks]]. * '''Skills''': - displays information about the Skills and Perks that are currently available for the selected crew member to learn. When a crewman is ready to start his training on a skill/perk, a button will appear which will allow the player to commence the crew member's training. ''See also:'' [[#Skills_and_Perks|Skills and Perks]].

Revision as of 07:07, 21 November 2014

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete virtual crew. The crew operates the vehicle under the direction of the player. The size of a complete crew varies, depending on the vehicle in question - In-game crews presently range from a minimum of 2 to a maximum of 6 crew members. Crew members fill one of five designated roles, also known as their Major Qualification within a vehicle. The 5 roles are Commander, Gunner, Driver, Radio Operator, and Loader. All tanks must have these roles covered; in some cases, an individual crew member covers more than one role, in which case they would have Multiple Major Qualifications.

Just as vehicles accumulate experience for every battle, so do crew members. Similar to the Service Record for a player or vehicle, each crew member has a Personal File, which records his own battle statistics, medals, and primary (Major Qualification) Training Level, as well as the levels of any Skills and/or Perks he has acquired. Crew members can receive a headstart on their primary Training Level by receiving training purchased with credits or gold. Note that this kind of training only affects a crew member's Training Level in his Major Qualification, and as such, cannot be used to give a headstart or boost to Skills/Perks training.

The degree of Proficiency that each crew member achieves through training directly affects and improves the performance of their vehicle in battle. If a crew member is wounded or killed in battle (both have identical effects), the vehicle's performance will suffer, specifically in the area affected by his role. Secondary skills/perks that give a slight bonus to certain aspects of the vehicle's performance will also be disabled, and thus there can also be slight loss in performance to areas of the tank that are outside of the knocked-out crew member's specific Major Qualification.

A knocked out Driver, for example, would reduce the acceleration, speed, and maneuverability of your vehicle.

If all the crew members are knocked out, the vehicle will become inoperable.