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Crew (WoWP)

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Revision as of 15:12, 16 July 2014Revision as of 01:08, 20 July 2014
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 ==== Rear Gunner ==== ==== Rear Gunner ====
 The rear gunner is the second crew type you will hear about. It will appear in advanced planes. They are responsible for getting whoever is on your tail... off your tail. They will shoot at enemies that come within their range. However, they have a shallow range, much less than of your plane as a whole, and they have less accuracy, so do not rely too much upon your rear gunner. But in some certain situations, they can save your life. Note that planes on your tail, while getting shot at by the rear gunner, will often injure the rear gunner too by firing. The rear gunner is the second crew type you will hear about. It will appear in advanced planes. They are responsible for getting whoever is on your tail... off your tail. They will shoot at enemies that come within their range. However, they have a shallow range, much less than of your plane as a whole, and they have less accuracy, so do not rely too much upon your rear gunner. But in some certain situations, they can save your life. Note that planes on your tail, while getting shot at by the rear gunner, will often injure the rear gunner too by firing.
 +<gallery>
 +File:Rear_Gunner_Seat.png|The pilot's seat is the one in the top left corner. The one in the center is where the rear gunner sits, facing backwards, of course.
 +File:Rear_Gunner_Action.jpg|Here you see the rear gunner in action.
 +</gallery>
  
 == Skills == == Skills ==

Revision as of 01:08, 20 July 2014

Crew are an essential part to World of Warplanes: You can not fly a plane without crew. And seeing that automated planes have not yet been added, and most likely won't be, crew are needed for all planes. This page is dedicated to getting you familiar with your crew.

Crew Types

There are two crew that you will encounter in the game: The pilot and the rear gunner. Each type has its own set of skills that it can master, though it takes much time to master one skill, let alone two.

Pilot

The pilot is the most important of the crew. Your plane would be a pile of metal scrap if there were no pilot. Pilots drive the plane, shoot the guns, and do everything else related to the main functions of the plane. You will be seeing a pilot from your first plane onwards.

Rear Gunner

The rear gunner is the second crew type you will hear about. It will appear in advanced planes. They are responsible for getting whoever is on your tail... off your tail. They will shoot at enemies that come within their range. However, they have a shallow range, much less than of your plane as a whole, and they have less accuracy, so do not rely too much upon your rear gunner. But in some certain situations, they can save your life. Note that planes on your tail, while getting shot at by the rear gunner, will often injure the rear gunner too by firing.

Skills

There are multiple skills that a pilot and rear gunner can learn. There are some skills that both can master, and in fact must before learning another, and some skills unique to the pilot or the rear gunner.

General Skills

Here are skills that can be learned by both pilot and rear gunner. These can only be learned after the crew gains 100% proficiency, which increases from experience earned in battles.

  • Stamina - Improves the crew member's health and resistance to injury.
  • Increased View Range - Extends the range at which enemy aircraft can be detected by this crew member.
  • Fire Fighting - Enhances firefighting abilities even without a fire extinguisher

Pilot Skills

Here are skills that only a pilot may learn. These can only be learned after the crew becomes 100% skilled at one other skill.

  • Engine Guru - Improves aircraft acceleration when flying straight or boosting.
  • Bombardier - Improves accuracy when launching rockets or dropping bombs.
  • Crack Shot - Improves accuracy of machine guns and auto cannons.
  • Veteran - Improves controllability and maneuverability of damaged aircraft.

Rear Gunner Skills

Here are some skills that only a rear gunner may learn.

  • Long Reach - Increases the range for rear gunner's fire at enemy aircraft.
  • Tutor - Increases experience per battle for all crew members, including the rear gunner.
  • Sharpshooter - Improves accuracy for rear gunner's fire at enemy aircraft.

Injury

Crew members can be injured from shots, which decreases their abilities for that match, such as an injure rear gunner loses accuracy. Crew can be healed in-battle by a first aid dressing package. All crew are automatically healed upon return of the aircraft to the garage. Injured or knocked out crew will gain less experience than if they are unharmed.