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Equipment

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EquipmentIcon.png

Equipment improves the effectiveness of the tank in combat. Unlike consumables, equipment is a one-time cost addition, with each having its own advantage; however, they come at a high cost. Equipment availability and costs vary by tank tier, class and nation.


Equipment can only be used on the tank it is installed on. If you want to use it on another tank you need to demount it first. This option is available when clicking the installed equipment in the garage screen. Demounting removes the item from your tank and sends it to your Depot, making it available for use on another vehicle. Most equipment though require a small amount of gold to demount, as is explained below.

Purchasing from your vehicle's equipment panel is the best way to ensure compatibility. Only use the store to purchase equipment for vehicles you don't own yet and only if you have a firm understanding of the equipment system.

With respect to demounting equipment, two types of equipment need to be distinguished:

  • Removable Equipment that can be demounted at no cost for re-use, including immediate re-use on the very next tank you play (assuming the vehicle it is demounted from is out of combat).
  • Complex Equipment that is permanently installed on your tank. This is indicated in game by a gold nut on the equipment icon. Complex equipment can be removed from a tank or disposed of in one of three ways:
  • Pay 10 gold to demount the equipment and return it to the depot (from where it can later be mounted on another tank)
  • Destroy the equipment, which frees the equipment slot, but no compensation is given for the lost equipment.
  • Sell the tank with the equipment mounted, which will return to you half the current purchase price of the equipment in credits.
  • Improved Equipment that is permanently installed on your tank. This is indicated in game by a gold nut in the upper right corner, and two purple chevrons in the upper left corner on the equipment icon. Improved equipment can be removed from a tank or disposed of in one of three ways:
  • Pay 200 bonds to demount the equipment and return it to the depot (from where it can later be mounted on another tank)
  • Destroy the equipment, which frees the equipment slot, but no compensation is given for the lost equipment.
  • Sell the tank with the equipment mounted, which will return to you half the current purchase price of the equipment in credits.

Regarding removable equipment as a general rule, most players keep at least two binoculars and camo nets for new tanks, with many keeping two toolboxes or a third camo net and binoculars as well. That way, even on new tanks when they lack the credits to equip them fully, they can enter battle with as much of toolbox, camo net and binoculars as they can carry. For tanks at low tiers that won't be in play long because they'll be sold as the next tank is unlocked, these three may be all you ever need.

Standard equipment

Firepower

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Improved Ventilation


Effect: +5% to all crew skills.
Effect with bonus slot: +6% to all crew skills.

Price: Class 3: 50.000Silver_icon.png, Class 2: 200.000Silver_icon.png, Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100/150/200 kg
Note: Gains a bonus from any type of Equipment Category. Not available for vehicles with an open deck, Bat.-Châtillon 155 55, or Bat.-Châtillon 155 58.

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Gun Rammer


Effect: -10% to loading time.
Effect with bonus slot: -11,5% to loading time.

Price: Class 2: 300.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 200/400 kg
Note: Not available as Class 3 for Tier IV or below. Not available for tanks with an autoloader (except for the Type 5 Chi-Ri).

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Enhanced Gun Laying Drive


Effect: +10% to aiming speed
Effect with bonus slot: +11,5% to aiming speed.

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100 kg
Note: Not available for tanks with an autoloader (except for the Type 5 Chi-Ri).


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Vertical Stabilizer


Effect: -20% to dispersion during vehicle movement and traverse

Price: Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100/200 kg
Note: Fits on all tier 8-10 medium and heavy tanks and all Tier 6-10 light tanks. Does not fit on tank destroyers or SPGs. Available on select other vehicles as Class 2, including T29, M4A3E8.

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Improved Aiming


Effect: -5% to the aiming circle size
Effect with bonus slot: -7% to the aiming circle size

Price: Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100 kg
Note: Not available as Class 3.

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Improved Rotation Mechanism


Effect: +10% to turret traverse speed or gun traverse speed for vehicle with stacionary cabins
+10% to vehicle traverse speed
-10% to dispersion during vehicle movement and traverse, as well as during turret rotation
Effect with bonus slot: +12,5% to turret traverse speed or gun traverse speed for vehicle with stacionary cabins
+12,5% to vehicle traverse speed
-12,5% to dispersion during vehicle movement and traverse, as well as during turret rotation

Price: Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100 kg
Note: Not available as Class 3.

Survivability

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Improved Ventilation


Effect: +5% to all crew skills.
Effect with bonus slot: +6% to all crew skills.

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100/150/200 kg
Note: Gains a bonus from any type of Equipment Category. Not available for vehicles with an open deck, Bat.-Châtillon 155 55, or Bat.-Châtillon 155 58.

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Spall Liner


Effect: +50% to HE-shell and ramming damage
+50% to protection of the crew from injuries
-10% to stun duration
-20% to additional stun duration

Effect with bonus slot: +60% to HE-shell and ramming damage
+60% to protection of the crew from injuries
-15% to stun duration
-25% to additional stun duration

Price: Light: 50.000Silver_icon.png Medium: 200.000Silver_icon.png Heavy: 500.000Silver_icon.png Superheavy: 750.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 250/500/1000/1500 kg
Note: Not available for Tier 4 or below.

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Improved Hardening


Effect: +8% to vehicle hit points
+50% to suspension durability (Currently Bugged)
+15% to suspension repair speed
+10% to suspension load capacity
-50% to hull damage caused by suspension damage during impact
Effect with bonus slot: +10% to vehicle hit points
+65% to suspension durability (Currently Bugged)
+20% to suspension repair speed
+10% to suspension load capacity
-65% to hull damage caused by suspension damage during impact

Price: Class 3: 40.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 200 kg

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Modified Configuration


Effect: +25% to repair speed
+100% to ammo rack, fuel tank, and engine durability
-50% to the loading speed penalty and loss of engine power upon the damaging of modules
-50% to the chance of engine fire
Effect with bonus slot: +35% to repair speed
+150% to ammo rack, fuel tank, and engine durability
-65% to the loading speed penalty and loss of engine power upon the damaging of modules
-65% to the chance of engine fire

Price: Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 50 kg
Note: Prevents one fuel tank fire, ammo rack explosion, and engine destruction in a battle upon the destruction of these modules.
Not available as Class 3.

Mobility

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Improved Ventilation


Effect: +5% to all crew skills.
Effect with bonus slot: +6% to all crew skills.

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100/150/200 kg
Note: Gains a bonus from any type of Equipment Category. Not available for vehicles with an open deck, Bat.-Châtillon 155 55, or Bat.-Châtillon 155 58.

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Additional Grousers


Effect: +15% to vehicle traverse speed
+10% to maintaining speed when moving across any terrain type
Effect with bonus slot: +20% to vehicle traverse speed
+15% to maintaining speed when moving across any terrain type

Price: Class 3: 50,000Silver_icon.png Class 2: 250,000Silver_icon.png Class 1: 500,000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 200 kg

caption

Improved Rotation Mechanism


Effect: +10% to turret traverse speed or gun traverse speed in a vehicle for vehicle with stationary cabins
+10% to vehicle traverse speed
-10% to dispersion during vehicle movement and traverse, as well as during turret rotation
Effect with bonus slot: +12.5% to turret traverse speed or gun traverse speed in a vehicle for vehicle with stationary cabins
+12.5% to vehicle traverse speed
-12.5% to dispersion during vehicle movement and traverse, as well as during turret rotation

Price: Class 2: 200,000Silver_icon.png Class 1: 600,000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100 kg
Note: Also gains a bonus as the Firepower Equipment Category. Not available as Class 3, for vehicles from tier 4 or below.

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Turbocharger


Effect: +7.5% to engine power
+4 km/h to top forward speed
+2 km/h to vehicle's top reverse speed
Effect with bonus slot: +8% to engine power
+5 km/h to top forward speed
+3 km/h to top reverse speed

Price: Class 3: 50,000Silver_icon.png Class 2: 200,000Silver_icon.png Class 1: 600,000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100 kg

Scouting

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Improved Ventilation


Effect: +5% to all crew skills.
Effect with bonus slot: +6% to all crew skills.

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100/150/200 kg
Note: Not available for vehicles with an open deck, Bat.-Châtillon 155 55 and Bat.-Châtillon 155 58.

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Binocular Telescope


Effect: +25% to view range of a stationary vehicle
Effect with bonus slot: +27,5% to view range of a stationary vehicle

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit

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Camouflage Net


Effect: HT+SPG +5% increases the concealment of a stacionary vehicle
LT+MT +10% increases the concealment of a stacionary vehicle
TD +15% increases the concealment of a stacionary vehicle
Effect with bonus slot: HT+SPG +7,5% increases the concealment of a stacionary vehicle
LT+MT +12,5% increases the concealment of a stacionary vehicle
TD +17,5% increases the concealment of a stacionary vehicle

Price: Class 3: 50.000Silver_icon.png Class 2: 100.000Silver_icon.png
Cost to remove: 10 gold - kit

caption

Low Noise Exhaust System


Effect: HT+SPG +3% increases the concealment of a stacionary or moving vehicle
LT+MT +6% increases the concealment of a stacionary or moving vehicle
TD +5% increases the concealment of a stacionary or moving vehicle
Effect with bonus slot: HT+SPG +4% increases the concealment of a stacionary or moving vehicle
LT+MT +8% increases the concealment of a stacionary or moving vehicle
TD +6% increases the concealment of a stacionary or moving vehicle

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit

caption

Coated Optics


Effect: +10% to view range (up to 445 m)
Effect with bonus slot: +11,5% to view range (up to 445 m)

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit

caption

Improved Radio Set


Effect: +1,5 s to the duration an enemy vehicle is visible to you
-1,5 s to the duration your vehicle is visible to the enemy
Effect with bonus slot: +2 s to the duration an enemy vehicle is visible to you
-2 s to the duration your vehicle is visible to the enemy

Price: 600.000Silver_icon.png
Cost to remove: 10 gold - kit

caption

Commander´s Vision System


Effect: -15% to concrealment of enemy vehicles behind foliage
-10% to concealment of moving enemy vehicles
Effect with bonus slot: -20% to concrealment of enemy vehicles behind foliage
-12,5% to concealment of moving enemy vehicles

Price: 600.000Silver_icon.png
Cost to remove: 10 gold - kit

Bounty equipment

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Bounty Ventilation


Effect before upgrading: +5% to all crew skills.
Effect after upgrading: +7.5% to all crew skills.
Weight : 100 kg
Limitation : Installation is not possible on the tank with an open deck, as well as if the vehicle is already equipped with "Improved ventilation".

caption

Bounty Optics


Effect before upgrading: +10% to view range (up to 445 m).
Effect after upgrading: +12.5% to view range (up to 445 m).
Limitation : Installation is not possible if "Coated Optics" is already installed on the tank.

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Bounty Gun Laying Drive


Effect before upgrading: +10% to aiming speed.
Effect after upgrading: +12.5% to aiming speed.
Weight : 100 kg
Limitation : Installation is not possible if the tank is already installed "Enhanced Gun Laying Drive".

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Bounty Protection Technology


Effect before upgrading: +25% to repair speed
+100% to ammo rack, fuel tank, and engine durability
−50% to the loading speed penalty and loss of engine power upon the damaging of modules
−50% to the chance of engine fire
Effect after upgrading: +40% to repair speed
+150% to ammo rack, fuel tank, and engine durability
−70% to the loading speed penalty and loss of engine power upon the damaging of modules
−70% to the chance of engine fire
Weight : 50 kg

caption

Bounty Rammer


Effect before upgrading: −10% to loading time.
Effect after upgrading: −12.5% to loading time.
Weight : 200 kg
Limitation : Installation is impossible on tanks with a magazine loading system, as well as if the "Rammer" is already installed on the tank.

caption

Bounty Stabilizer


Effect before upgrading: −20% to dispersion during movement and turret rotation.
Effect after upgrading: −25% to dispersion during movement and turret rotation.
Weight : 100 kg
Limitation : Installation is not possible if the tank is already equipped with "Vertical Stabilizer".

caption

Bounty Rotation Mechanism


Effect before upgrading: −10% to dispersion during vehicle movement and traverse, as well as during turret rotation
+10% to hull and turret traverse speed
Effect after upgrading: −15% to dispersion during vehicle movement and traverse, as well as during turret rotation
+15% to hull and turret traverse speed

Improved Equipment

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Ventilation system


Effect : 8.5% to crew qualification and all crew skills..
The cost : 5 000 Crystal_icon.png
Weight : 100 kg
Note : Venting System increases by 7.5% the crew qualification and crew skills. Not available on open-topped vehicles. This is compatible for every vehicle that can apply improved ventilation of any class, this cannot be combined with improved ventilation or applied on open-topped vehicles, but the effect can be increased further through the use of the Vent Purge directive, and using the food/drink for the respective nation of vehicle.
Limitation : All Tier II and higher vehicles with closed cabins. Unavailable for:
– the Bat.-Châtillon 155 55
– Bat.-Châtillon 155 58

caption

Stabilizing Equipment System


Effect : 27,5% reduction of the Accuracy Penalties.
The cost : 5 000 Crystal_icon.png
Weight : 100 kg
Note : Stabilizing Equipment System decreases a guns accuracy penalties, note it does not affect the accuracy rating of the gun. This is compatible with every vehicle that can apply a Vertical Stabilizer, this cannot be combined with a Vertical Stabilizer, but the effect can be increased further through the use of the Stabilizer Greasing directive.

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Innovative Loading System


Effect : 13.5% reduction in gun-loading time.
The cost : 5 000 Crystal_icon.png
Weight : 200 kg
Note : Innovative Loading System increases the loading speed and causes a 12.5% decrease to the manual hand-loading time. Rammers are highly recommended for every vehicle. This is compatible with every vehicle that can apply a rammer, this cannot be combined with a gun rammer or applied on auto-loading vehicles, but the effect can be increased further through the use of the orderly ammo rack directive.

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Wear-Resistant Gun Laying Drive


Effect : 13.5% reduction to aiming speed.
The cost : 5 000 Crystal_icon.png
Weight : 100 kg
Note : The Wear-Resistant Gun Laying Drive is especially useful on certain guns that have a very long aim time, reducing the aiming time by 12.5%. GLDs are highly recommended for Self-Propelled Guns. On vehicles that can mount vertical stabilizers, use a GLD in combination with a Vertical Stabilizer for maximum aim time reduction, but vertical stabilizers are generally considered more beneficial than GLDs when available. This is compatible with every vehicle that can apply a gun laying drive, this cannot be combined with a gun laying drive, but the effect can be increased further through the use of the Aim Tuning directive.

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Experimental Optics


Effect : +13.5% View Range.
The cost : 4 000 Crystal_icon.png
Weight : 0 kg
Note : The bonus is applied at all times, making this equipment better suited for aggressive and scouting players. Recommended for aggressive medium and light tanks, especially at high tiers. This cannot be combined with coated optics, but the effect can be increased further through the use of the Optical Calibration directive.

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Modified Configuration


Effect : +45% to repair speed
+150% to ammo rack, fuel tank, and engine durability
-65% to the loading speed penalty and loss of engine power upon the damaging of modules
-65% to the chance of engine fire
The cost : 3 000 Crystal_icon.png
Weight : 50 kg
Limitation : All Tier V and higher vehicles.