Difference between revisions of "Game Modes"
Revision as of 13:06, 20 June 2012 | Revision as of 15:48, 23 June 2012 https://forum.worldoftanks.ru/index.php?/topic/417852- | |||
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===Random Battles=== | ===Random Battles=== | |||
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? | <table><tr><td valign="top" colspan="2">In 0.7.4, the Random Battles battle type selection comprise three different game modes which are randomly chosen, Standard Battles ( | + | <table><tr><td valign="top" colspan="2">In 0.7.4, the Random Battles battle type selection comprise three different game modes which are randomly chosen, Standard Battles (60%), Assault (20%) and Encounter Battles (20%). </td></tr> | |
<tr><td valign="top" width="50"></td><td><h3>Standard Battle</h3> | <tr><td valign="top" width="50"></td><td><h3>Standard Battle</h3> | |||
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Revision as of 15:48, 23 June 2012
Currently, there are 4 battle types active and several more in development. You can choose different battle modes by opening the pull-down menu below the red "Battle!" button. Please note that "Special Battle" is not available until 15 minutes before specific events, such as the beginning of a Clan Battle.
Current Game Modes
Random Battles
In 0.7.4, the Random Battles battle type selection comprise three different game modes which are randomly chosen, Standard Battles (60%), Assault (20%) and Encounter Battles (20%). | |||||||
Standard Battle
Assault
Encounter Battle
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Team Training
In this mode, you can make your own room and select the map you wish to play. Then, decide if you want the game to be open to the public, or use the "invite" feature to play only with friends. After the player has responded and joined, drag their name to the appropriate team and start your Battle. Many players use this mode for experiments with various tank mechanics, learning new maps, strategic planning and movement, and the teaching of those new to the game in 1 vs 1 matches. You will not gain any experience points or credits in this mode and your vehicle repairs are free, but you will still need to pay for expended shells and equipment (consumables used). |
Tank Company Battle
In this battle version, players with a premium account can form their own team by inviting friends or allowing random players to join their company. Team rosters are built using a point system. After forming your team, it will be placed into the Tank Companies Matchmaker. This matchmaker is similar to the 'Random Battle' matchmaker, however, the algorithm used needs at least 4 teams formed to function properly. It is impossible for the matchmaker to create a battle without at least 4 tank companies being ready. Players in a tank company are able to communicate with their teammates using the game's voice chat feature. Each team in a Tank Companies Battle will receive credits and experience in accordance with damage dealt, etc. The winning team, however, will receive a percentage of the losing team's credits and experience, causing the losing team to gain less experience and credits than they would normally expect. Companies are available in 4 divisions. Junior, Medium , Champion and Absolute. The "total tier level" indicates the minimum and maximum sum of tiers of all the tanks in the company. Junior Tank CompanyTotal tier level : minimum 20 pts - maximum 40 pts Medium Tank CompanyTotal tier level : minimum 40 pts - maximum 60 pts Champion Tank CompanyTotal tier level : minimum 60 pts - maximum 90 pts Absolute Tank CompanyTotal tier level : minimum 90 pts - maximum 150 pts |
Clan Wars
Clan Wars is the browser-based, multiplayer, military and geopolitical component of World of Tanks. The Global Map is Clan Wars' theater of operations, divided into provinces currently limited to Europe, The Middle East, Northern and Western Africa. The gameplay of this mode is based on the strategic struggle between clans for ownership of provinces on the Global Map. In this game mode armored forces of different clans are represented by chips. The number of a clan’s chips is equal to the number of players in the clan that have played at least one battle in any vehicle of Tier V or higher. Such players provide one chip to the clan no matter how many vehicles of Tier V and up they have played. Every clan possesses one headquarters. Headquarters can be relocated from one province to another and is used to dispatch clan’s chips from reserve to Global Map. Commanders and Deputy Commanders manage chips distribution on Global Map. Other clan members can observe the location and movement of their clan’s forces and headquarters. Once a battle is placed, fifteen minutes before the battle starts, the normally grayed out special battles at the top of the screen will become active, from there you wait in a lobby that is similar to the company battle's lobby until the battle starts. Once the battle has ended, all Clan members are notified in the announcements section at the bottom right of the game whether they lost or have won the battle. For further details see the wiki's guide here and the official guide here. |
Upcoming Game Modes
Most info taken from this post of Overlords Blog, with updates from this post and most recently this post.
Historical Battle
This kind of entertainment, being a variation of company battles, is going to be available for organized teams (we do plan some simplifications for individual players of how to find the suitable company). Visually the mode will resemble Clan Wars "in miniature". Expected time of completion a single scenario (battle) is going to be up to 2 hours. Consequently, in terms of time "consumption" and player commitment, Historical battles are expected to take place somewhere in between Company battles (with 1h per day) and Clan Wars (with 3-6h per day). Currently we are polishing the concept of this game mode to prepare it for the production. The main feature of Historical battles is obviously historical setups of the vehicles, broken into periods. Playing a 1941 battle, there will be no Tigers and IS's available, in 1943 you won't see any T-54s and E-50s... Actually, there will be no T-54s and E-50s at all in this mode :). At first Historical battles are going to be limited by World War 2 time line, later on the period can be extended (eg include Korean War and the respective vehicles fought there).
- Status: in development.
Garage Battle
Teams of 5, with respawns from other tanks in your garage. Prior to battle you select up to 5 of your tanks, when you die in battle you respawn in the next tank on your list.
- Status: in development.
30 vs 30 battles
There is a special project within the team which goes under the internal name "boundless-land". Its goals are: 1) increase of map size and 2) introduction of 30 vs 30 battles. The issue is really complex affecting performance, both client and server sides, to a very high extent. And currently we are still researching the possibilities here, meaning the "enlarged" battles also belong to long-term plans.
- Status: under consideration.
VIP Escort
Only a few tanks from the team have the ability to capture enemy's base, the opposite team is to destroy invaders.
- Status: used to be in development, current status unclear.
Clan Wars Release
Clan Wars beta will last until a roaming feature allowing players from RU, EU and US servers to play against each other, competing for the same provinces on the global map.
- Status: in development