Gneisenau
Revision as of 15:31, 8 September 2019 by
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Secondary Armament | Rudder Shift (s) | Purchase Price | |
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Stock | 50,900 | 22% | 3x2 | 7x2 105mm
4x1 150mm 4x2 150mm |
20.6 | |||
Hull B | 58,200 | 11x2 128mm | 14,7 | 1,800,000 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | |
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380mm L/52 SK C/34 | 3x2 | 26 | 36 | 4400 | 34 | 11600 |
Main Battery Firing Range | |
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Stock | km |
Launcher Arrangement | Reload Time (s) | 180° Turn Time (s) | Max Damage | Range | Speed | Detection | |
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533mm Drilling | 2x3 | 68s | 8.2s | 13700 | 6 | 60 | 1.3 |
Maximum Speed | |
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Stock | 28.8 kn |
Modifications
SLOT 0 |
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SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Damage Control Party
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
Repair Party
Partially restores the ship's HP by repairing light damage. |
Player Opinion
Pros:
- Point 1
- Point 2
- Point 3
Cons:
- Point 1
- Point 2
- Point 3
Performance
A good or a bad ship?
History
Some historical things.
Gallery
Legends Ship Map
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