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Revision as of 09:48, 7 March 2014Revision as of 17:01, 7 March 2014
Line 2:Line 2:
  
 This is a sandbox! This is the place to try things out without the worry of ruining a real article. Any content here won't last very long and could be deleted at any time. Enjoy, have fun, and good luck. Oh, please leave this note here (or put it back when your finished). If in use try the [[Test|test page]]. This is a sandbox! This is the place to try things out without the worry of ruining a real article. Any content here won't last very long and could be deleted at any time. Enjoy, have fun, and good luck. Oh, please leave this note here (or put it back when your finished). If in use try the [[Test|test page]].
 +
 +{{#gw_vehicle_annotation: PzVI | 3d=1 }}
  
 :Entering this for the T-34 :Entering this for the T-34

Revision as of 17:01, 7 March 2014


This is a sandbox! This is the place to try things out without the worry of ruining a real article. Any content here won't last very long and could be deleted at any time. Enjoy, have fun, and good luck. Oh, please leave this note here (or put it back when your finished). If in use try the test page.


Entering this for the T-34

{{#gw_vehicle_params:t-34|data=price,health,weight,power,speedForward,traverseSpeed|title=General info}}
{{#gw_vehicle_params:t-34|data=crew|title=Экипаж}}
{{#gw_vehicle_params:t-34|data=armorHull,armorTurret|title=Armor}}
{{#gw_vehicle_params:t-34|data=damage,penetration,reloadTime,turretTraverse|title=Ammo}}
{{#gw_vehicle_params:t-34|data=viewRange}}
{{#gw_vehicle_params:wot:t-34|data=signalRange}}
{{#gw_vehicle_params:wot:t-34|data=«Pazik»|title=Nickname in game}}

Will display this





Entering this for the MT25

{{#gw_vehicle_modules: MT25}}

Will display all of this, and it's auto updated as well!
Engine

Engine

Level Engine Engine Power (h.p.) Chance of Fire on Impact Experience Weight (t) Cost,
--- --- 0 0 --- 0
Suspension

Suspension

Level Suspension Load Limit Traverse Speed (deg/s) Experience Weight (t) Cost,
--- 0 --- 0 --- 0
Radio

Radio

Level Radio Signal Range (m) Experience Weight (t) Cost,
--- --- 0 --- 0


WoWP example

This


{{#gw_vehicle_params:wowp:il-2-1|data=rate_of_climbing,speed_factor,controllability|title=All}}

shows this

All
32 m/sRate of Climb
990.8 Airspeed
65.3 Controllability

This coding


{{#gw_info_panel:title=Ил-2-1|image=1315308978_winter_01.jpg
|annotation=Good plane
|content=
{{#gw_vehicle_params:wowp:il-2-1|data=«Motorchik»|title=Name in the game}}
{{#gw_vehicle_params:wowp:il-2-1|data=rate_of_climbing,speed_factor,controllability,dps,hp,average_turn_time,stall_speed,roll_maneuverability,maneuverability,max_speed,mass,speed_at_the_ground,optimal_maneuver_speed,dive_speed,optimal_height,level,price|title=All}}
}}

displays ------------------------>

Ил-2-1

Good plane
Name in the game

«Motorchik»

All
32 m/sRate of Climb
990.8 Airspeed
65.3 Controllability
260.3 Damage
750 Survivability
18.4 sAverage Time to Turn 360 deg
90 km/hStall Speed
55 °/sRate of Roll
765.9 Maneuverability
400 km/hTop Speed at Best Altitude
4540 kgWeight
400 km/hTop Speed at Sea Level
247.5 km/hOptimum Airspeed
470 km/hMaximum Dive Speed
500 mOptimum Altitude
5 Tier
343000 Price


//Checking modules for planes, let's see what this does...


{{#gw_vehicle_modules:wowp:il-2-1}}

Engine

Engine

Tier Engine Engine Power, hp / Thrust Type Weight, kg Price,
V AM-35A 1350 water-cooled 840 21500
VI AM-38 1665 water-cooled 870 42600
Airframe

Airframe

Tier Airframe Survivability Weight, kg Price,
V 800 3500 48000
V IL-2-1 800 3500 48000
Wing-mounted weapon

Wing-mounted weapon

Tier Machine gun Caliber Muzzle Velocity, m/s Damage Rate of Fire, rounds/min Weight, kg Price,
V 20 mm ShVAK (1941) (W) 20 1440 84 420 90 29100
VI 23 mm VYa-23 (W) 23 1440 110 390 90 34160
VI 37 mm Sh-37 (O) 37 800 120 45 180 42300
Wing-mounted weapon

Wing-mounted weapon

Tier Machine gun Caliber Muzzle Velocity, m/s Damage Rate of Fire, rounds/min Weight, kg Price,
IV 7.62 mm ShKAS (1941) (W) 7.62 960 34 1500 30 4945
Outboard weapon

Outboard weapon

Tier Bombs Damage Radius, m Damage Weight, kg Price,
III FAB-50 50 1200 50 300
IV 60 2100 100 700
Outboard weapon

Outboard weapon

Tier Rockets Damage Radius, m Damage Weight, kg Price,
V ROFS-82 35 650 6.8 400
VI RS-132 45 900 23 480


100% crew characteristics.

// // //testing IS











































































<value_unset_error>

nation | class | tier
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
0  Credits Cost
health Hit Points
0/0Expression error: Unexpected < operator./Expression error: Unrecognized word "unable". t Weight Limit
Crew
The indicated vehicles not found.
Mobility
engine Engine Power
/ km/h Speed Limit
traverse Traverse
Expression error: Unexpected < operator.Expression error: Unexpected < operator. hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
//Unable to match configuration for query: turret:sandbox::top|armorturretfront/Unable to match configuration for query: turret:sandbox::top|armorturretside/Unable to match configuration for query: turret:sandbox::top|armorturretback mm Turret Armor
Armament







{{#ifeq:Unable to match configuration for query: gun:sandbox::stock|shellkind2|ARMOR_PIERCING||



{{#ifeq:Unable to match configuration for query: gun:sandbox::stock|shellkind3|ARMOR_PIERCING||








{{#ifeq:Unable to match configuration for query: gun:sandbox::top|shellkind2|ARMOR_PIERCING||



{{#ifeq:Unable to match configuration for query: gun:sandbox::top|shellkind3|ARMOR_PIERCING||


Shells




















0/0/0




















0/0/0
Shell Cost
//Unable to match configuration for query: gun:sandbox::top|damage1/Unable to match configuration for query: gun:sandbox::top|damage2/Unable to match configuration for query: gun:sandbox::top|damage3 HP Damage
//Unable to match configuration for query: gun:sandbox::top|penetration1/Unable to match configuration for query: gun:sandbox::top|penetration2/Unable to match configuration for query: gun:sandbox::top|penetration3 mm Penetration



|


|}}

|


|}}















Expression error: Unrecognized word "unable". r/m 

Magazine-fed Gun

Burst Length: Unable to match configuration for query: gun:sandbox::stock|burstcount rounds
Magazine Size: Unable to match configuration for query: gun:sandbox::stock|clipcount roundExpression error: Unrecognized word "unable".
Cycle Time: Expression error: Unexpected < operator. s
Magazine Reload Times
Nominal: Unable to match configuration for query: gun:sandbox::stock|reloadtime s
50% Crew: Expression error: Unexpected < operator. s
75% Crew: Expression error: Unexpected < operator. s
100% Crew: Expression error: Unexpected < operator. s
With Vents: Expression error: Unexpected < operator. s
With Vents and BiA: Expression error: Unexpected < operator. s

Click here for more information.



|


|}}

|


|}}















Expression error: Unrecognized word "unable". r/m 

Magazine-fed Gun

Burst Length: Unable to match configuration for query: gun:sandbox::top|burstcount rounds
Magazine Size: Unable to match configuration for query: gun:sandbox::top|clipcount roundExpression error: Unrecognized word "unable".
Cycle Time: Expression error: Unexpected < operator. s
Magazine Reload Times
Nominal: Unable to match configuration for query: gun:sandbox::top|reloadtime s
50% Crew: Expression error: Unexpected < operator. s
75% Crew: Expression error: Unexpected < operator. s
100% Crew: Expression error: Unexpected < operator. s
With Vents: Expression error: Unexpected < operator. s
With Vents and BiA: Expression error: Unexpected < operator. s

Click here for more information.
Rate of Fire






|


|}}

|


|}}





























Expression error: Unrecognized word "unable".

Magazine-fed Gun

Using Shell Type 1 (Unable to match configuration for query: gun:sandbox::stock|damage1 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (Unable to match configuration for query: gun:sandbox::stock|damage2 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (Unable to match configuration for query: gun:sandbox::stock|damage3 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.






|


|}}

|


|}}





























Expression error: Unrecognized word "unable".

Magazine-fed Gun

Using Shell Type 1 (Unable to match configuration for query: gun:sandbox::top|damage1 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (Unable to match configuration for query: gun:sandbox::top|damage2 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (Unable to match configuration for query: gun:sandbox::top|damage3 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.
Damage Per Minute


|


|}}



Expression error: Unrecognized word "unable". m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew


|


|}}



Expression error: Unrecognized word "unable". m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew
Accuracy


|


|}}



Expression error: Unrecognized word "unable". s 

With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment


|


|}}



Expression error: Unrecognized word "unable". s 

With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment
Aim time
Unable to match configuration for query: turret:sandbox::stock|turrettraverseUnable to match configuration for query: turret:sandbox::top|turrettraverse deg/s Turret Traverse
0° Gun Arc
-°/+°-Unable to match configuration for query: gun:sandbox::top|depression°/+Unable to match configuration for query: gun:sandbox::top|elevation° Elevation Arc
Unable to match configuration for query: gun:sandbox::stock|maxammoUnable to match configuration for query: gun:sandbox::top|maxammo rounds Ammo Capacity
General
Expression error: Unrecognized word "unable".Expression error: Unrecognized word "unable". % Chance of Fire






Unable to match configuration for query: turret:sandbox::stock|viewrange m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment






Unable to match configuration for query: turret:sandbox::top|viewrange m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
View Range


|


|}}



Unable to match configuration for query: radio:sandbox::stock|distance m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment


|


|}}



Unable to match configuration for query: radio:sandbox::top|distance m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top



The <value_unset_error> is a [[|]] tier .

<value_unset_error>

It is the first of the Iosef Stalin class tanks available to the player. The IS represents both the IS-2 and the early model IS-1. The IS can be researched from the KV-1S or from the KV-13, which is sometimes is used as an easy grind bridge. The stock tank is the IS-1, equipped with the 85mm gun also available on the KV-1S. The IS is a continuation of the KV-1S and will thus feel very similar in terms of agility and speed. When equipped with a 122mm gun, it technically becomes an IS-2, which will feel much more potent when engaging other heavies. Like most Soviet heavy tanks, the IS fares much better engaging enemies at close range where the IS can hug cover and back off when it is reloading. Thus, the IS is better for maps such as Himmelsdorf where there are mostly close-quarters fighting and no big open areas. The frontal armor on the IS is decent enough to bounce a lot of shots from lower tiers and is surprisingly bouncy even towards other tier 7 tanks and higher tier tanks if you angle the tank properly. Play this tank smartly, hit your enemy, pull back to reload and hit your enemy again. You will find yourself doing massive amounts of damage to the enemy and if you play this tank properly, you can really help your team a lot.

The <value_unset_error> marks the end of its line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0 0 0

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0

Compatible Equipment

<value_unset_error> 

Compatible Consumables

<value_unset_error> 


Player Opinion

Pros and Cons

Pros:


  • The 122 mm D-25T gun packs a nice punch with a decent reload time (10.5 seconds with 100% crew, vents and rammer)-(15 seconds
  • Gun deals high module damage - can take out some ammo racks from full module health
  • Very mobile for a heavy tank, especially with the upgraded engine
  • Agile enough to act as a decent flanker in emergencies, can circle a T29
  • Small silhouette for a heavy tank


Cons:


  • Low hitpoints compared to other heavy tanks
  • Somewhat expensive 122mm shells
  • Very bad fighter in the open
  • Virtually useless at tier IX match - can't snipe or go hull-down, and penetration is lacking even when aiming at weakspots
  • Highly sloped part of upper glacis is a shot trap into the turret


Performance

In comparison with the KV-3, the design philosophy for the IS shifted somewhat away from heavy armor plating towards increased mobility. As a result, the IS is one of the more maneuverable heavy tanks. The stock 85mm gun is a joke and should be replaced as soon as possible. Against equal or higher tier enemies, most players play the IS as if it was a medium tank and supporting friendly heavy tanks that have heavier armor. While not quite fast enough to flank enemy tanks on a regular basis, this tank is terrific for "peek-a-boo" maneuvers from behind cover. On paper the stats for the second 122mm gun don't appear much better than the first 122mm, but the increased firing rate often makes the difference between dying and getting that last kill shot in on the enemy you're facing. Against higher tier heavy tanks and tank destroyers, the 122's impressive damage is often greatly reduced by the enemy's armor, if it penetrates at all. In these situations, switch to a target with weaker armor if possible. Many low tier tanks fear the IS due to its capability to One shot any low tier tank. Its has the highest "Fear Factor" among the tier 7 heavies.

For a more medium tank play-style (being somewhat of a heavy medium anyway) using the 100mm "1D10T" D10T gun might be preferential. It does do less alpha damage then the 122's, but it has a good rate of fire, better accuracy and a better aim time, making a great scout-killer gun that can also engage at longer range then the 122's. Be aware that the T-44 tier 8 medium uses a similar gun as its top gun, a tier higher. Also, the credit cost per round is only a quarter that of the 122's, making it more profitable to use, which in turn makes grinding more enjoyable. However, many more experienced players regard its use as a bad habit, as while it may be good for grinding out credits, it instills a play-style that is not suitable as preparation for later tanks, as ALL higher tanks use guns that have essentially the same style as the 122 mm's, if you don't like those guns, then heavy tanks probably aren't your thing, and you should grind out a medium line, but it is recommended for the grind towards the IS-3 for the more trigger-happy, as the far lower cost per round will allow you make credits much easier, but in a Tier IX game, you're essentially dead weight to your team with that thing, due to the anemic damage, and the fact that you can't use the peek-a-boom style, the epitome of IS game-play which is largely what survival in this tank is based off, the 100 is called the "1D10T" gun for a reason!

You must keep in mind, perpetually, that there is very bad matchmaking for this tank, with a lot of higher tier matches, so you need to know that there is no alternative play-style for higher tier battles on this tank, it's just, simply put, a point-blank brawler. There will be numerous bounces at tier IX, for any sort of semblance to what havoc it should technically be capable of wreaking, you need to fight at point-blank range, and make sure you aren't hit. Keep some APCR in the rack for such cases. The best possible tactic would probably, in most cases, to go around, dart from cover to cover, then, when they 're all fighting your more powerful team-mates, go around behind to sting them! As far as your armor is concerned at this level, it is butter, and it is of utmost necessity to stay out of harms way. The fact is, their top heavies will kill you in 2-3 shots, and their top tank destroyers chew through 2/3 of your health in 1 shot. At this tier, you are pretty much an EXP pinata. In short, like the KV-1S preceding it, its attributes that stand out for a heavy tank are its gun and its mobility, you should put them to good use in the higher tier matches to survive. Fortunately, its successors will remedy this issue with their pike hulls.

All in all, the IS is not a typical heavy tank, and should not be played as an assault tank like the KV-3. Instead, it is an opportunist brawler. As such, while its utility in tier IX matches is limited, it is a monster in tier VII matches and still a force to be reckoned with in tier VIII. Drive the IS to the heart of the battle, look for moments to strike with big damage and this tank will show why it is a contender for best Tier VII heavy tank.


Early Research

  • Unfortunately the only usable module that carries over from the KV-1S is the 122 mm D-2-5T gun, and it is not immediately usable, so you have to fight stock for a while (that is, unless you unlocked the 85 mm D5T-85BM via the medium line).
  • Your first step should be to research the 2nd turret in order to mount the 122 mm D-2-5T (the 1st 122mm). Alternatively you could research the 100 mm D10T.
  • Next the tracks are good for the increased traverse speed and because the engine costs so much more.
  • Go from there.
  • Note the V-2-54IS engine, the 12RT radio, and the 122 mm D-25T gun are also upgrades on the IS-3, the more you research here, the better later, as many modules will carry over.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive Toolbox 


Gallery

Historical Info

The IS ("Iosef Stalin"), with its 122mm gun, was an unpleasant surprise for the Germans. Produced from October, 1943, through June, 1945, with a total of 3,483 IS-2 and 107 IS-1.


Development and Preliminary Design

In the beginning of Operation Barbarossa, the KV was the Soviet's Heavy tank. German tanks of the time had difficulties engaging it, but after the Tiger appeared, the heavy KV proved inadequate. The tank was heavy, but poorly armed with the same gun as the much more mobile T-34 medium tank. Thus, a replacement was ordered. N.V. Tseits, recently released from a GULag, was appointed head designer of the new project.

The project first led to the KV-13 universal tank, which was supposed to have medium weight and heavy protection, with both turret and hull protected by cast armor. By sacrificing internal space, consumption of materials were minimized for a given armor protection, following instructions of the State Defense Committee's decree of 1942. The KV-13 was equipped with a 600hp engine, capable of reaching speeds up to 55 km/h, and used parts from both the T-34 and the KV. However, acceleration was poor and the tank suffered severe reliability problems. Despite improvements, the Soviet military lost interest in the project.

Despite this, the Experimental Tank Factory continued research and testing, led by N.F. Shamshuring after the death of Tseits. The design was now more based on the KV-1S. After the appearance of the German heavy Tiger tanks, the speed of development was increased and orders were placed for two Iosef Stalin (IS) prototypes, based on the design of the KV-13. One of the prototypes, the IS-1 (factory designation: Object No.233), was armed with a 76.2mm gun, the other, the IS-2 (factory designation: Object No.234) was armed with the 122mm U-11 howitzer. Both tanks had better armor protection, a higher speed and equal or better armament than the KV-1S. Problems with the engine and transmission were solved while factories prepared for the production of the new vehicles.

After the first data about the German Tiger tank became available, it turned out that the 85mm AA-gun 52-K model 1939 was the most effective against its armor. It could penetrate the 100mm frontal armor from 1000m. New 85mm guns based on the 52-K model were developed, the D-5T gun ultimately being the chosen gun for further development. The IS-1 was ordered into production, together with an order for the development of an IS with a 122mm gun, based on the 122mm Field Cannon A-19 Model 1931, which proved to be the most effective anti-tank gun in the battle of Kursk. During tests, the 122mm was able to throw a Panther several meters back with a penetrating shot in its side armor. Other tests were done with a 100mm gun, but this gun was not available in large numbers and ultimately scrapped.

The first IS-1s (85mm) were produced in October 1943, the first IS-2s (122mm) in December. Production of the IS-1 was quickly stopped in January 1944, in favor of the IS-2. Only 107 IS-1s would be produced.

In combat, the 122mm with regular sharp-nosed APHE ammunition, did not prove to be very effective against Tigers (penetration from 1200 meters) and the sloped Panthers (penetration from 600-700 meters). Soviet designers noticed that the blunt-nosed HE ammunition was much more effective against sloped armor. It caused cracking of the armor and could tear off the whole front armor plate at the seam weld. However, in 1944 the problems of the APHE round also disappeared as the German tanks decreased in armor quality due to lack of materials and the Soviet ammunition improved in quality. The IS-2 also improved in quality: from 1944 onwards, the front armor was tempered to a very high hardness, leading to better protection, but higher production costs.

Despite this, the armor protection of the IS-2 was still lower than expected: a Soviet 76.2 mm Gun ZiS-3 could penetrate it from all sides at a distance of 600-700 meters. Not all shots penetrated, but the impacts also caused armor splintering and fragmentation inside the turret. As a result, many many ISs were lost during the winter and spring of 1944. Further modifications meant the German 88mm guns could not penetrate its front armor at point-blank range from an angle of 30 degrees. The turret could not be further modified. The 122mm already caused major imbalances (as the turret was designed for the 85mm gun) and increased armor would result in even more problems. Some smaller improvements to the turret led to an AA-gun and an improved periscope.


Production

Soviet tank doctrine focused on only two tanks, the Medium T-34 tank and successors, and the Heavy IS-2 tank. In total 3,483 IS-2s and 107 IS-1s were produced. Afterwards, production shifted to its successors, the IS-3 and IS-4.


Combat Deployment

The IS-2 tank was designed as a breakthrough tank and proved very effective during the course of the war. The separate breakthrough regiments, previously equipped with KV tanks, could field the new tanks from February 1944 onwards, receiving the "Guards" status in the process. Each regiment of 375 men in total consisted of 21 tanks (4 companies of 5 tanks and a commander tank), a SMG infantry company (riding on the tank), an anti-aircraft battery, a sapper platoon, a medical platoon, and a signal platoon.

The tank crew was, due to formations of new regiments, partly inexperienced. Each tank had four crew members: two lieutenants (the tank commander and the driver) and two sergeants (the loader and the gunner). The big disadvantage of this setup was that the tank commander had a secondary task: operating the radio. This meant that he could not fully concentrate on the battlefield.

The new tanks first saw action on February 15, 1944, during the Korsun-Shevcheskovsk Operation. 5 IS-1 tanks were ordered to help the 109th tank brigade in the assault on Lisyanka village in Ukraine. When the Soviet tanks approached within 600-700 meters, the Germans opened fire and knocked out all Soviet tanks. However, the village was captured the next day.

The first IS versus Tiger battle occurred on the first of March 1944. 1 IS-1 was destroyed and two were crippled after the German Tigers opened fire at a distance of 1500 to 1800 meters. Two Tiger tanks were damaged. More IS-1s were damaged by artillery and field guns and as a result, the Soviet military demanded higher armor quality and the cancellation of the 85mm gun.

The IS-2 was more successful. The 72nd regiment took part in fighting near Obertin between April 20 and May 10 and destroyed 41 Tiger I and Ferdinand tanks (it should be noted, however, that all German tank destroyers were labeled Ferdinand by the Soviets, most likely the Ferdinands were Stug IIIs in reality). Only 8 IS-2s were lost in the battle.

The Tiger II and the IS-2 only met on a few occasions. Generally this encounters resulted in high losses on both sides. The first and most successful battle happened between a single IS-2 and 7 King Tigers. The IS-2 ambushed the Tiger IIs and destroyed three of them. The other four retreated.

However, the main task of the IS-2 was not tank versus tank combat. The tank was especially potent against soft targets with its 25 kg HE shells. The appearance of the IS-2 meant the Soviets were now able to break through enemy lines defended by bunkers and AT-guns. At the very end of the war, the IS-2 was successful as a breakthrough tank in the Battle of Berlin, as it was able to destroy buildings with a single shot. At that point in the war, the main enemy of the IS-2 was not the Panther or King Tiger, but infantry with Panzerschrecks or Panzerfausts. 70% of the IS-2s destroyed in that battle were destroyed with these kind of weapons.


IS-2 After The War

In May 1945, production of the IS-2 stopped in favor of the new IS-3. However, the IS-2 was used until the 1970s by the Soviet, Chinese, and North Korean army. The last time the IS-2 was used was during training in 1982, but the vehicle was only definitely scrapped in the 1990s.


Conclusion

During the later stages of the war, the IS series was a primary Soviet tank, mainly used to break through enemy lines. It was the first Soviet tank that was able to face a Tiger or King Tiger one on one. In that role, it did not only have tactical value, but also acted as the model for the turn of the war. Soviet morale received a boost after the employment of these tanks.

The IS-2 was on paper a Heavy tank, but it was more mobile and agile than its predecessor, the KV. Internal space was sacrificed for performance and cost saving.

The IS-2 was the main tank in the final battle on the Soviet front, the Battle of Berlin. It proved to be an excellent fighter in the streets of the German capital.

Model

Number Built

Armament in turret

3.7cm ammunition

M.G. ammunition

Armor (carbon steel)

Crew

Engine

Horsepower

Power to weight ratio

Maximum speed (km/h)

Fuel capacity

Range (km)

Transmission

Steering

Length (m)

Width (m)

Height (m)

Wheelbase (m)

Total Weight (metric tons)

Roadwheels per side

Pairing

Number of support points

Roadwheel diameter

Roadwheel width

Track Type

Track Width (mm)

Track Pitch (mm)

Track Links per side

Track length (m)

Track contact length (m)

Support length (m)

Ground Pressure (kg/cm2)

Ground Clearance (mm)

IS-110785mm D-5T592,52060-160mm4W-2-IS V-1260014.1 hp/t378001508-speedClutch brake8.563.072.73-4461-2-2-13--Steel65015987-90-4.3-0.78460
IS-23,483122mm D-25T282,52060-160mm4W-2-IS V-1260011.3 hp/t378001508-speedClutch brake8.833.072.73-4661-2-2-13--Steel65015987-90-4.3-0.8460


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T-34

nation | Medium Tank | tier
Battle Tier
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0  Credits Cost
health Hit Points
weight Weight Limit
Crew
The indicated vehicles not found.
Mobility
engine Engine Power
/ km/h Speed Limit
traverse Traverse
hp/weight Power/Wt Ratio
pivot Pivot
Armor
// mm Hull Armor
//// mm Turret Armor
Armament
Shells
Shell Cost
//// HP Damage
//// mm Penetration
Expression error: Missing operand for /.Expression error: Missing operand for /. Rate of Fire
DPM Damage Per Minute
accuracy Accuracy
aim Aim time
turretTraverse Turret Traverse
0° Gun Arc
-°/+°-°/+° Elevation Arc
ammo Ammo Capacity
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T-34

Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
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356,700  Credits Cost
400450 HP Hit Points
27.9/3029.39/31.3 t Weight Limit
Crew
Commander (Gunner)
Radio Operator
Driver
Loader
Mobility
480500 hp Engine Power
56 km/h Speed Limit
3740 deg/s Traverse
17.217.01 hp/t Power/Wt Ratio
NoNo Pivot
Armor
45/45/40 mm Hull Armor
45/45/4552/52/45 mm Turret Armor
Armament
Shells
Shell Cost
82.5-137.586.3-143.8 HP Damage
51-8582-136 mm Penetration
10100% crew: 10.43 rpm
+ Vents: 10.66 rpm
+ BiA : 10.9 rpm
+ Food: 11.37 rpm
10.53100% crew: 10.98 rpm
+ Vents: 11.23 rpm
+ BiA : 11.47 rpm
+ Food: 11.97 rpm
Rate of Fire
DPM Damage Per Minute
0.51100% crew: 0.49 m
+ Vents: 0.48 m
+ BiA : 0.47 m
+ Food: 0.45 m
0.41100% crew: 0.39 m
+ Vents: 0.38 m
+ BiA : 0.38 m
+ Food: 0.36 m
Accuracy
2.9100% crew: 2.78 s
+ Vents: 2.72 s
+ BiA : 2.66 s
+ Food: 2.55 s
2.9100% crew: 2.78 s
+ Vents: 2.72 s
+ BiA : 2.66 s
+ Food: 2.55 s
Aim time
40100% crew: 41.71 deg/s
+ Vents: 42.66 deg/s
+ BiA : 43.6 deg/s
+ Food: 45.49 deg/s
49100% crew: 51.1 deg/s
+ Vents: 52.26 deg/s
+ BiA : 53.41 deg/s
+ Food: 55.72 deg/s
deg/s
Turret Traverse
360° Gun Arc
-6°/+17°-8°/+26° Elevation Arc
7770 rounds Ammo Capacity
General
1515 % Chance of Fire
240100% crew: 240 m
+ Vents: 245.14 m
+ BiA : 250.29 m
+ Food: 260.57 m
350100% crew: 350 m
+ Vents: 357.5 m
+ BiA : 365 m
+ Food: 380 m
View Range
325100% crew: 338.93 m
+ Vents: 346.59 m
+ BiA : 354.25 m
+ Food: 369.57 m
525100% crew: 547.5 m
+ Vents: 559.88 m
+ BiA : 572.25 m
+ Food: 597 m
Signal Range
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