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Émile Bertin

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Revision as of 12:31, 8 May 2017
General editing and clean-up of page.
Revision as of 23:23, 16 May 2017
Added in-game screenshots.
Line 122:Line 122:
 File:EmileBertinCharge.png|''Émile Bertin'' charges into a group of three enemy warships. File:EmileBertinCharge.png|''Émile Bertin'' charges into a group of three enemy warships.
 File:EmileBertinIsland.png|With very little health left, ''Émile Bertin'' sneaks around an island to engage an enemy cruiser. File:EmileBertinIsland.png|With very little health left, ''Émile Bertin'' sneaks around an island to engage an enemy cruiser.
 +File:EmileStart.png
 +File:EBDeadDD.png
 +File:EBDeadDD2.png
 +File:EBTorps.png
 +File:EBAA.png
 +File:EBTorps2.png
 </gallery> </gallery>
  

Revision as of 23:23, 16 May 2017

N/A | N/A | Tier
Tech Tree Position
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stock
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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
Maneuverability
Maximum SpeedExpression error: Unexpected * operator. knot
Concealment
Battle Levels
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<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

IDS__descr

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

Émile Bertin is the Tier V French light cruiser. Similar to most other light cruisers, she is equipped with 152mm guns. Her armor however is extremely thin, having only 13mm to protect her vital areas. Because of this light armor, the ship will sustain massive damage from enemy battleships and heavy cruisers. Rather than relying on armor for protection, Émile Bertin uses speed and range to avoid shells. With a top speed of 39 knots, a range of nearly 15km, and good turning characteristics, Émile Bertin can easily dodge incoming fire from enemy warships. Additionally, the main battery guns have a very sluggish reload time, further limiting the ship’s abilities in close quarters engagements. However, Émile Bertin’s armor piercing shells work great against enemy cruisers and other broadside targets.

Émile Bertin is also equipped with a triple torpedo launcher per side. The firing angles of these launchers almost rival those of Katori’s, meaning that the ship does not need to turn much to be able to fire. The torpedoes are also quite fast and long-ranged for their tier, making them useful against enemy warships who get too close, or for area denial.

Pros:

  • AB-X turret layout allows two-thirds of its firepower to be deployed even when bow-on.
  • The fastest Tier V cruiser with a top speed of 39 knots.
  • Quick rudder shift time and a decent turning radius allow her to easily dodge incoming fire.
  • The main turrets traverse quickly meaning that her guns will remain on target even during hard turns.
  • Excellent torpedoes with 60 knots speed and 9 km range, with generous firing angles.

Cons:

  • The ship is virtually unarmored. Her main belt reaches a maximum thickness of only 13mm.
  • Reload time remains mediocre at 12 seconds.
  • Only one torpedo launcher on each side; half as many as the preceding ship in the line, Duguay-Trouin.
  • Anti-aircraft capabilities of the ship are very limited.

Research

Émile Bertin has only two purchasable modules: the hull and gun fire control system. Researching the second hull is recommended before researching the gun fire control system as it will grant the ship additional hit points as well an upgraded anti-aircraft armament. The gun fire control system offers an increase in range from 13.6km to 14.9km.

Optimal Configuration

Upgrades

Émile Bertin has access to three upgrade slots.

Commander Skills

For tier 1 skills, there are several options worth training a commander with. Skills such as Priority Target and Incoming Fire Alert may help notifying a player when they are in danger of taking damage from incoming shells. Preventative Maintenance may also be useful for lowering the risk of modules becoming incapacitated.

For tier 2 skills, Expert Marksman has limited usefulness due to Émile Bertin’s already quick turret traverse time. Instead, Adrenaline Rush is recommended to help reduce the reload speed of the main turrets when the ship takes damage. Jack of All Trades may also be useful to reduce the reload time of consumables.

For tier 3 skills, Demo Expert is recommended to increase the fire chance of the main armament guns. Superintendent may be of use in granting the player an additional consumable of every type. Lastly, Torpedo Armament Expertise is recommended to reduce the amount of time between torpedo salvoes.

For tier 4 skills, Concealment Expert and Inertia Fuse for HE Shells are recommended. Concealment Expert provides a bonus to the detection range of the ship. Inertia Fuse for HE Shells will boost the penetration of the ship's HE shells at a cost of fire chance. This will allow the HE shells to damage some areas of Tier VII battleships that they would normally not be able to do. Advanced Firing Training may also be of use to increase range of the ship's anti-aircraft guns.

Consumables

Émile Bertin has access to the following consumables:

Mounting the premium version of the Damage Control Party consumable is recommended to reduce the time between each repair.

Camouflage

Émile Bertin does not have access to a premium camouflage purchasable with doubloons. Instead, it is recommended to mount Type 1, 2, or 5 camouflage for increased survivability. Other economic camouflage such as the Ocean Soul camouflage may also be used to speed up the process of obtaining the next ship.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


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