ARP Haruna
Revision as of 05:16, 8 January 2017 | Revision as of 04:02, 10 March 2017 Added recommended upgrades, commander skills, consumables, and signals; added camouflage section | |||
Line 25: | Line 25: | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
''ARP Haruna'' comes fully upgraded, with the same upgrade slots found on ''[[Kongo]]'' and a captain with free Commander Skill points (the number of which depends on event and region). | ''ARP Haruna'' comes fully upgraded, with the same upgrade slots found on ''[[Kongo]]'' and a captain with free Commander Skill points (the number of which depends on event and region). | |||
+ | ||||
+ | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | ||||
+ | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | As this ship is basically a copy of the tech tree ARP ''Haruna'', the following recommended upgrades are the same: | |||
+ | *[[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]] (as ''Kongo''’s lack of armor means her guns are often incapacitated under heavy fire) | |||
+ | *[[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]] (as ''Kongo'' only has 8 main batteries and the player may feel the need to lessen the dispersion) or [[Ship:Upgrades#Secondary_Battery_Modification.C2.A02|Secondary Battery Modification 2]] (for a secondary-focused build) | |||
+ | *[[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]] (as with most battleships, it's the best choice, as it increases the overall survivability of this fast but fragile battlecruiser) | |||
+ | ||||
+ | However, as it is a copy, players can experiment with different upgrade combinations. | |||
+ | ||||
+ | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | As this ship is basically a copy of the tech tree ''Kongo'', the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds. | |||
+ | ||||
+ | {{Commander Skills | |||
+ | | Priority Target = 1 | |||
+ | | Preventative Maintenance = 2 | |||
+ | | Expert Loader = | |||
+ | | Aircraft Servicing Expert = | |||
+ | | Direction Center for Catapult Aircraft = 1 | |||
+ | | Dogfighting Expert = | |||
+ | | Incoming Fire Alert = 1 | |||
+ | | Evasive Maneuver = | |||
+ | ||||
+ | | High Alert = 2 | |||
+ | | Jack of All Trades = 2 | |||
+ | | Expert Marksman = 3 | |||
+ | | Torpedo Acceleration = | |||
+ | | Smoke Screen Expert = | |||
+ | | Expert Rear Gunner = | |||
+ | | Adrenaline Rush = 1 | |||
+ | | Last Stand = | |||
+ | ||||
+ | | Survivability Expert = | |||
+ | | Basics of Survivability = 2 | |||
+ | | Torpedo Armament Expertise = | |||
+ | | Emergency Takeoff = | |||
+ | | Basic Firing Training = 2 | |||
+ | | Superintendent = 3 | |||
+ | | Demolition Expert = | |||
+ | | Vigilance = 2 | |||
+ | ||||
+ | | Manual Fire Control for Secondary Armament = 1 | |||
+ | | Fire Prevention = 3 | |||
+ | | Inertia Fuse for HE Shells = 1 | |||
+ | | Air Supremacy = | |||
+ | | Advanced Firing Training = 2 | |||
+ | | Manual Fire Control for AA Armament = 1 | |||
+ | | Radio Position Finding = 1 | |||
+ | | Concealment Expert = | |||
+ | }} | |||
+ | ||||
+ | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | Just like the tech tree ''Kongo'', players have access to the following [[Ship:Consumables|consumables]] on ARP ''Haruna'': | |||
+ | *[[Ship:Consumables#Damage_Control_Party|Damage Control Party]] | |||
+ | *[[Ship:Consumables#Repair_Party|Repair Party]] | |||
+ | *[[Ship:Consumables#Spotting_Aircraft|Spotting Aircraft]] | |||
+ | Again, premium Damage Control Party II and Repair Party II are recommended to maximize survivability. | |||
+ | ||||
+ | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | As this is an ARP ship, ARP ''Haruna'' cannot mount any camouflages. | |||
+ | ||||
+ | |Signals=<!-- write text about best set of signals below --> | |||
+ | As this ship is basically a copy of the tech tree ''Kongo'', the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations. | |||
+ | ||||
+ | {{Signal Flags | |||
+ | | Hotel Yankee = 1 | |||
+ | | Juliet Charlie = | |||
+ | | November Foxtrot = 1 | |||
+ | | Zulu = 1 | |||
+ | | Juliet Yankee Bissotwo = 3 | |||
+ | | India Delta = 3 | |||
+ | ||||
+ | | India Yankee = 3 | |||
+ | | November Echo Setteseven = 2 | |||
+ | | Zulu Hotel = 2 | |||
+ | | India Bravo Terrathree = | |||
+ | | Sierra Mike = 2 | |||
+ | | Victor Lima = | |||
+ | ||||
+ | | Mike Yankee Soxisix = 2 | |||
+ | | Papa Papa = 1 | |||
+ | | India X-Ray = | |||
+ | | Equal Speed Charlie London = 2 | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | Dragon Flag = 2 | |||
+ | }} | |||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |
Revision as of 04:02, 10 March 2017
[[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]] [[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]] [[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]] |
File:icon small.png |
[[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]] [[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]] [[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]] |
Maximum SpeedExpression error: Unexpected * operator. knot |
[[Ship:|]] — N/A special premium Tier N/A.
A Battleship of the "Fleet of Fog". Modeled after the Imperial Japanese Navy's 3rd Kongo-class battleship, Haruna. First seen engaging I-401 in combat alongside Kirishima, she was defeated by the superior tactics of Gunzo Chihaya, commander of I-401. Her Mental Model "Haruna" always wears a large overcoat and has a keen interest in the human language, "collecting" word samples as she hears them. This warship has been specially designed for World of Warships, and is modeled after Haruna as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".
Modules
Compatible Upgrades
Slot 1 |
||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
||||||||||||||||||||||||||||
Slot 4 |
||||||||||||||||||||||||||||
Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Player Opinion
Performance
Pros:
- All the pros of the standard Kongo.
- Does not take up port slots.
- Visible to other players who have enabled the "Arpeggio" filter in their ship carousel.
- Comes with a number of free Commander Skill points (varies by region and event).
- Skills can be customized for her, as captain is specific to this ship.
- Special unique announcer (voiced by her voice actor from the Ars Nova series).
Cons:
- All the cons of the standard Kongo.
- Cannot mount functional camouflage.
- Captain cannot be transferred to other ships.
- Voice notifications are in Japanese.
- Does not come with the overwhelming firepower, blistering speed, diving ability, corrosive warheads, supergravity cannon, and impenetrable Klein field of Haruna in Ars Nova; in other words, a standard Kongo.
Research
Optimal Configuration
Upgrades
As this ship is basically a copy of the tech tree ARP Haruna, the following recommended upgrades are the same:
- Main Armaments Modification 1 (as Kongo’s lack of armor means her guns are often incapacitated under heavy fire)
- Aiming Systems Modification 1 (as Kongo only has 8 main batteries and the player may feel the need to lessen the dispersion) or Secondary Battery Modification 2 (for a secondary-focused build)
- Damage Control System Modification 1 (as with most battleships, it's the best choice, as it increases the overall survivability of this fast but fragile battlecruiser)
However, as it is a copy, players can experiment with different upgrade combinations.
Commander Skills
As this ship is basically a copy of the tech tree Kongo, the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★ |
|
|
|
|
★ |
|
2 |
★★ |
★★ |
★★★ |
|
|
|
★ |
|
3 |
★★ |
|
|
|
★★ |
★★★ |
|
★★ |
4 |
★ |
★★★ |
★ |
|
★★ |
|
★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Just like the tech tree Kongo, players have access to the following consumables on ARP Haruna:
Again, premium Damage Control Party II and Repair Party II are recommended to maximize survivability.
Camouflage
As this is an ARP ship, ARP Haruna cannot mount any camouflages.
Signals
As this ship is basically a copy of the tech tree Kongo, the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
|
★★★ |
★★★ |
★ |
|
|
|
★★ |
★★ |
★★ |
★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Destroyers | |
Cruisers | |
Battleships | |
Aircraft Carriers |
Japan | |
U.K. | |
France | |
U.S.S.R. | |
U.S.A. | |
Germany | |
Pan-Asia | |
Spain | |
Europe | |
Netherlands | |
Italy | |
Commonwealth | |
Pan-America |