Hipper
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+ | A heavy cruiser that was as good as most ships of this type in terms of speed and armament power. The ship boasted distinct advantages typical of the German Navy ships, i.e. an advanced gun fire control system and a high level of survivability. Those advantages were based on the ship's decent protection, rugged construction, and elaborate subdivision into compartments.<br><br><br>{{Model3DViewer|69e7b49bbf01402589d055f5c2d631c0}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> |
Revision as of 16:18, 13 March 2018
IDS_PGGM030_203MM_C344 х 2 pcs. |
Rate of Fire5.71 shots/min. |
Reload Time10.5 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range16.08 km. |
Maximum Dispersion143 m. |
HE Shell203 mm Spr.Gr. L/4.7 Kz. |
Maximum HE Shell Damage2,500 |
Chance of Fire on Target Caused by HE Shell13 % |
Initial HE Shell Velocity925 m./s. |
HE Shell Weight122 kg. |
AP Shell203 mm P.Spr.Gr. L/4.4 |
Maximum AP Shell Damage5,900 |
Initial AP Shell Velocity925 m./s. |
AP Shell Weight122 kg. |
105 mm/65 SK C/33 on a Dop. L. C/31 mount6 х 2 pcs. |
Firing Range7.6 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
533 mm Drilling4 х 3 pcs. |
Rate of Fire0.88 shots/min. |
Reload Time68 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7a T1 |
Maximum Damage13,700 |
Torpedo Speed64 knot |
Torpedo Range6 km. |
105 mm/65 SK C/33 on a Dop. L. C/31 mount6 х 2 pcs. |
. . . Average Damage per Second99.6 |
. . . Firing Range4.5 km. |
20 mm/65 C/38 on an L/30 single mount6 х 1 pcs. |
. . . Average Damage per Second18 |
. . . Firing Range2.01 km. |
20 mm/65 C/38 on a twin mount8 х 2 pcs. |
. . . Average Damage per Second33.6 |
. . . Firing Range2.01 km. |
40 mm/56 Flak 28 on a single mount6 х 1 pcs. |
. . . Average Damage per Second45 |
. . . Firing Range3.51 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount4 х 2 pcs. |
. . . Average Damage per Second10.4 |
. . . Firing Range3.51 km. |
Maximum Speed32 knot |
Turning Circle Radius740 m. |
Rudder Shift Time15 sec. |
Surface Detectability Range13.79 km. |
Air Detectability Range7.18 km. |
Admiral Hipper — German Tier VIII cruiser.
A heavy cruiser that was as good as most ships of this type in terms of speed and armament power. The ship boasted distinct advantages typical of the German Navy ships, i.e. an advanced gun fire control system and a high level of survivability. Those advantages were based on the ship's decent protection, rugged construction, and elaborate subdivision into compartments.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
G7a T1 | 0.9 | 68 | 7.2 | 13,700 | 64 | 6 | 0 | 260,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Tier VIII's Admiral Hipper is a very capable heavy cruiser. In historical terms, the Admiral Hipper class of cruisers were the most advanced designs ever commissioned by the Kriegsmarine. That legacy translates well into World of Warships: when fully upgraded, Admiral Hipper has a solid main battery, a fearsome anti-aircraft suite, best-in-class German Hydroacoustic Search , and banks of deadly torpedoes on both sides for ships that wander too close.
Like other German cruisers, Admiral Hipper’s primary strength is the superior range and favorable dispersion of her 8-inch (203 mm) guns. Her main battery is capable of dealing excellent armor piercing damage to enemy cruisers, but can also deal a surprising amount of damage to battleships exposing their flat broadside to her. The long range (nearly 5.6 km) of her Hydroacoustic Search consumable makes it very difficult to torpedo her from a distance and allows her to actively hunt down destroyers or other ships that might be stationary in a nearby cloud of smoke. Her AA guns are mediocre on her stock hull and Hull (B), but once Hull (C) is equipped Hipper’s AA is a true asset to herself and her team.
While Admiral Hipper has many strengths, she is not without faults. Her high explosive shells, while serviceable, will sometimes frustrate and disappoint, and the armor scheme of the ship is highly vulnerable to long-range fire. Her range is excellent by cruiser standards, but any battleship at the same tier or above will significantly outrange Hipper, which — combined with her high detectability (the worst among Tier VIII cruisers) — makes drawing attention early in a match nearly suicidal. With a top speed of 32 knots she's on the slower side for a cruiser, and while her main battery has outstanding range and shell performance, the reload is notably slower than her counterparts in other nations. Hipper captains must make every shot count, as cruisers like Mikhail Kutuzov or Edinburgh put shells downrange nearly twice as quickly.
Admiral Hipper is well-suited to the role of either a second-line long range support ship or part of a flanking group. She truly shines when engaging either other cruisers or a distracted target; if she finds herself dueling a battleship, a smart Hipper captain is advised to hold the range open, find some island cover or friendly smoke to duck behind, and re-engage under better circumstances. Hipper’s large health pool makes it a virtual certainty that she can survive late into games — providing her captain doesn't make any serious mistakes — and it is in the late game that she truly shines, able to flex her varied strengths and contribute to victory regardless of the situation she finds herself in.Pros:
- Largest health pool of all non-premium Tier VIII cruisers (sister ship Prinz Eugen has a few more hit points).
- Very impressive armor piercing shell damage.
- Excellent range, favorable dispersion, and high shell velocity from her main battery.
- Retains access to improved German version of Hydroacoustic Search consumable.
- Fastest main battery traverse rate of all Tier VIII cruisers (even those with smaller guns).
- Angling works well despite relatively low main armor belt value; turtleback armor scheme makes her more resilient to non-battleship AP at medium and close ranges.
- Hull (C) has an excellent anti-aircraft suite.
- Powerful torpedo armament; if Admiral Hipper is allowed to deploy her torpedoes, they can be devastating.
Cons:
- Only eight (8) rifles in her main battery limits her damage output.
- Slowest Tier VIII cruiser (32 knots).
- Heavy torpedo armament is only suitable for close-range engagements and ambushes.
- Vulnerable citadel via long-range plunging fire (due to lack of deck armor).
- High explosive shell damage and fire chance are below average (even after the Hull (B) upgrade).
- Large detection radius makes Concealment Expert and Concealment System Modification 1 must-haves.
- Exceptionally vulnerable to long-range plunging fire.
Research
Availability of researchable upgrades for Admiral Hipper is as follows:
- Hull: Upgrade to Hull (B) for a minor increase in her anti-aircraft suite, better high explosive shells, a large bump in her health pool, and a 35% improvement in her rudder shift speed. Upgrade to Hull (C) for a significant improvement in her AA armament. Research of Hull (C) unlocks progression to Roon.
- Gun Fire Control System: Upgrade to FKS Typ 8 Mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Admiral Hipper are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1 *
- Slot 3: AA Guns Modification 2 ()*
- Slot 4: Steering Gears Modification 2
- Slot 5: Concealment System Modification 1 *
Virtually all builds of Admiral Hipper find themselves mounting Main Armaments Modification 1 in Slot 1 and Steering Gears Modification 2 in Slot 4. After that, captains have some critical choices to make. Concealment System Modification 1 is the most popular pick for Slot 5 in order to help curtail her large detection radius; combined with a captain with the Level 4 skill Concealment Expert, her detectability range drops under 11.0 km. Conversely, Steering Gears Modification 2 () is a strong option in the same slot for captains who prefer quicker rudder response. Captains with access to either Hydroacoustic Search Modification 1 or Defensive AA Fire Modification 1 are encouraged to plug those in Slot 2 depending on which consumable they opt to equip. The upgrade in Slot 3 is largely dependent on how captains intend to invest commander skill points on Admiral Hipper and the role they want her to fulfill in a given game.
Generalist Build: The easy choice for Slot 3 is Aiming Systems Modification 1 , which improves her shell dispersion and provides a minor buff to her secondary battery. This is the recommended pick for captains who don't wish to specialize the ship in anti-aircraft defenses.
Anti-Aircraft Build: Admiral Hipper’s already outstanding AA suite can be made even more potent by equipping AA Guns Modification 2 in Slot 3, and maximized by assigning a captain with Advanced Firing Training. This pair of upgrades pushes the firing radius of her 105mm dual-purpose guns out to 6.5 km, providing excellent anti-aircraft protection for herself and teammates when utilizing Defensive AA Fire . This does mean sacrificing the exceptional German Hydroacoustic Search , however, and is a setup that is largely wasted in games without an aircraft carrier present.
Commander Skills
Admiral Hipper prefers to hold opponents at arms' length. Brawling is not recommended unless the situation is heavily favorable, and the skills of her commander should be tailored to such a strategy. At this end of the German cruiser line the ships begin to play — and handle — more like small battleships, and players will frequently find their commander skill choices echoing those popularly found on battleships: Priority Target at Level 1 and Adrenaline Rush at Level 2. Concealment Expert is also highly recommended at Level 4, as is Advanced Firing Training for captains pursuing an Anti-Aircraft Build. Level 4 also offers Manual Control for AA Armament to captains wishing to go all-in on their Anti-Aircraft Build; this is a very strong skill for high-tier German cruisers and battleships due to the AA potency of their dual-purpose 105mm guns.
Level 3 is where captains are offered some customization in their build. Captains preferring the Anti-Aircraft Build will want to opt for Basic Firing Training. Those pursuing the Generalist Build are better off opting for Demolition Expert; Vigilance is also a decent choice.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★ |
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|
|
★★ |
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2 |
★★ |
★★ |
★★ |
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|
|
★★★ |
★ |
3 |
★ |
★ |
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|
★★ |
★ |
★★ |
★★ |
4 |
|
★ |
|
|
★★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Admiral Hipper can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Catapult Fighter
Given her visibility and need to preserve her hit points for the late game, captains are encouraged to invest in Damage Control Party II (). The choice between Defensive AA Fire and Hydroacoustic Search depends largely on how her commander's skill points are invested. Captains who have heavily invested into the Anti-Aircraft Build may wish to go all-in with Defensive AA Fire II (), or shore up their vulnerability to enemy torpedo strikes with Hydroacoustic Search II (). Conversely, captains who opted for the more Generalist Build approach can likewise go either way depending on who their division-mates are.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Admiral Hipper with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Admiral Hipper captains that are focused on progressing up the line will want to tailor her equipped signals to maximizing her experience gains. As such, Red Dragon (🚫), Equal Speed Charlie London (🚫), and Hydra (🚫) all earn hefty recommendations. Sierra Mike () will help improve her average speed, while Anti-Aircraft Build captains will want to throw on November Echo Setteseven () as well. India X-Ray () and Victor Lima () are also recommended to increase the fire chance of her high explosive shells against angled cruisers and battleships.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★★ |
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★★ |
★★ |
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★★ |
★★★ |
★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery