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?__TOC__+{{Video|EJSDtPHZ1qk|width=375|Learn more about the different types of aircraft in World of Warships.}}{{AnnoWiki|content=
?When driving an aircraft carrier, you will most likely (with a few exceptions) have fighter aircraft at your disposal. Fighters are represented by an in-game icon consisting of stacked bullets. +[[File:Aircraft_modules_2.png|left]]'''Aircraft''' in World of Warships come in several variants; some launched from aircraft carriers, some launched from catapults aboard more traditional surface combatants. Planes launched from carriers are always under the control of the player; those launched from surface combatants are more automated and a player cannot issue specific commands to them once launched. Each type of plane has a unique role in the overall scope of aerial combat as it plays out in battle.}}
 + 
 +__TOC____NOEDITSECTION__
 + 
 += Basics =
 + 
 +== Controls ==
 + 
 +== Icons ==
 + 
 +== Minimap View versus Main UI View ==
 + 
 += Carrier-Launched Aircraft =
 + 
 +== Fighters ==
 +[[File:Fighter_Squadron.png|frameless|left|link=]]When driving an aircraft carrier, you will most likely (with a few exceptions) have fighter aircraft at your disposal. Fighters are represented by
 +an in-game icon consisting of stacked bullets.
   
 {| class="wikitable"  {| class="wikitable"
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 While being attacked by fighters, an enemy bomber squadron's accuracy is significantly affected. Depending on whether it is a dive bomber or torpedo bomber squadron, the dispersion indicators for the affected squadrons will be roughly twice as large, meaning it will be much harder for the enemy squadron to accurately place ordnance. This accuracy effect only lasts while the enemy squadron is under active attack. It does not apply until a fighter squadron has reached and engaged an enemy squadron, and the effect will end if you disengage the attack. It can be an effective tactic to target bomber squadrons which have not yet dropped their ordnance in order to mitigate the potential damage to ships in your fleet, as opposed to bombers which have already attacked and are returning to their host carrier. Note that strafing runs do not decrease accuracy, only direct engagements do. While being attacked by fighters, an enemy bomber squadron's accuracy is significantly affected. Depending on whether it is a dive bomber or torpedo bomber squadron, the dispersion indicators for the affected squadrons will be roughly twice as large, meaning it will be much harder for the enemy squadron to accurately place ordnance. This accuracy effect only lasts while the enemy squadron is under active attack. It does not apply until a fighter squadron has reached and engaged an enemy squadron, and the effect will end if you disengage the attack. It can be an effective tactic to target bomber squadrons which have not yet dropped their ordnance in order to mitigate the potential damage to ships in your fleet, as opposed to bombers which have already attacked and are returning to their host carrier. Note that strafing runs do not decrease accuracy, only direct engagements do.
  
?== Guarding Squadrons ==+=== Guarding Squadrons ===
  
 Fighters can be set to guard friendly squadrons by selecting a fighter squadron, and then Left-click on a friendly squad you wish to guard. Fighters will automatically fly with the guarded squadron for as long as they are assigned to guard it. If the guarded squadron is attacked, the fighters will automatically engage the squadron attacking the guarded friendly squadron. If the guarded squadron is destroyed, the fighters will discontinue the attack on the enemy squadron that had been attacking the guarded squadron and will await further orders. You can assign your fighters to guard any allied aircraft squadron, even if they belong to another player on your team. You can even guard other fighter squadrons if you wish, though it's not usually beneficial to do so. Fighters can be set to guard friendly squadrons by selecting a fighter squadron, and then Left-click on a friendly squad you wish to guard. Fighters will automatically fly with the guarded squadron for as long as they are assigned to guard it. If the guarded squadron is attacked, the fighters will automatically engage the squadron attacking the guarded friendly squadron. If the guarded squadron is destroyed, the fighters will discontinue the attack on the enemy squadron that had been attacking the guarded squadron and will await further orders. You can assign your fighters to guard any allied aircraft squadron, even if they belong to another player on your team. You can even guard other fighter squadrons if you wish, though it's not usually beneficial to do so.
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 [[File:Guarded squadron.jpg|frameless|Guarded Bombers]] [[File:Guarded squadron.jpg|frameless|Guarded Bombers]]
  
?== Strafing ==+=== Strafing ===
  
 Fighters have a special ability called strafing. It is a form of manually targeted attack which expends a significant portion of the fighter squadrons ammunition in a concentrated area. If successfully applied to areas where enemy aircraft squadrons are located, it can quickly reduce enemy squadron strength. However, if it misses it can be easily punishable by an enemy strafing run or making you lose significant distance on a chased squadron. Fighters have a special ability called strafing. It is a form of manually targeted attack which expends a significant portion of the fighter squadrons ammunition in a concentrated area. If successfully applied to areas where enemy aircraft squadrons are located, it can quickly reduce enemy squadron strength. However, if it misses it can be easily punishable by an enemy strafing run or making you lose significant distance on a chased squadron.
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 [https://youtu.be/NxdkOtxbWsg?list=PLpIStK0V3nVFRCw6WrJgHcOqtkXojB6YN Strafing Tutorial] [https://youtu.be/NxdkOtxbWsg?list=PLpIStK0V3nVFRCw6WrJgHcOqtkXojB6YN Strafing Tutorial]
  
?__TOC__+== Bombers ==
?All aircraft carriers in World of Warships have at least some planes equipped to attack enemy surface ships (sometimes referred to as "strike planes"), whether they be dive bombers or torpedo bombers or a mix of the two. Strike planes perform similarly to fighters except that they cannot attack enemy planes and their payload is a one-time-use, meaning that once their bombs or torpedoes are launched, they must resupply in order to attack again. Strike planes are almost universally slower than fighters while carrying their strike ordnance, but they gain a speed boost once their payload has dropped. +All aircraft carriers in World of Warships have at least some planes equipped to attack enemy surface ships (sometimes referred to as "strike planes"), whether they be dive bombers or torpedo bombers or a mix of the two. Strike planes perform similarly to fighters except that they cannot attack enemy planes and their payload is a one-time-use, meaning that once their bombs or torpedoes are launched, they must return to their carrier in order to re-arm and attack again. Strike planes are almost universally slower than fighters while carrying their strike ordnance, but they gain a speed boost once their payload has been dropped.
  
?== Torpedo Bombers ==+=== Torpedo Bombers ===
?[[File:99 plane torpedo own selected.png|frameless|left|link=]]Torpedo bombers are the preferred strike weapons of aircraft carriers, as they provide consistent damage against almost any enemy ship in a given match. There are two methods for attacking with torpedo bombers:+[[File:Torpedo_Squadron.png|frameless|left|link=]]Torpedo bombers are the preferred strike weapons of aircraft carriers, as they provide consistent damage against almost any enemy ship in a given match. There are two methods for attacking with torpedo bombers:
  
  
?=== Auto-Drop ===+{{Video|OzJZ-76l4NI|width=375|Learn more about manual torpedo drops.}}
 +==== Auto-Drop ====
 Clicking an enemy target with the '''Left Mouse Button''' will order the torpedo bomber to perform an "auto-drop". In this method of attack, the game calculates where to drop the torpedoes for an optimum attack against the enemy target; however, this presumes that the target does not change course and speed. Attentive players will usually note the approach of enemy torpedo bombers and maneuver to avoid the incoming attack, throwing off the automatic aim. Additionally, "auto-drop" drops the torpedoes into the water rather far away from the target, making dodging easier since the torpedoes are spotted almost soon as they go into the water. Very few aircraft carrier captains rely on auto-dropping, since most players can figure out how to react within the long window that the torpedoes give them to dodge. '''This is the only attack method available to torpedo bombers launched by Tier IV and Tier V aircraft carriers.''' Clicking an enemy target with the '''Left Mouse Button''' will order the torpedo bomber to perform an "auto-drop". In this method of attack, the game calculates where to drop the torpedoes for an optimum attack against the enemy target; however, this presumes that the target does not change course and speed. Attentive players will usually note the approach of enemy torpedo bombers and maneuver to avoid the incoming attack, throwing off the automatic aim. Additionally, "auto-drop" drops the torpedoes into the water rather far away from the target, making dodging easier since the torpedoes are spotted almost soon as they go into the water. Very few aircraft carrier captains rely on auto-dropping, since most players can figure out how to react within the long window that the torpedoes give them to dodge. '''This is the only attack method available to torpedo bombers launched by Tier IV and Tier V aircraft carriers.'''
  
?=== Manual Drop ===+==== Manual Drop (Alternative Attack Mode) ====
?By holding down '''Alt''', captains can perform a "manual drop" which allows them to command the torpedo squadron to drop the torpedoes in a specific area. Unlike the auto-drop, manual drops require that they be aimed by the player, and dropping too close to a target can cause the torpedoes to fail to arm prior to striking home. Aerial torpedoes take between 3 and 3.5 seconds to arm and be able to detonate on their target, and compensating for that delay is what makes manual dropping difficult for new carrier captains: too close and the torpedoes won't do damage at all, too far away and the target will have a longer window to dodge the torpedoes. Finding the perfect distance to allow aerial torpedoes to arm shortly before hitting requires practice to master, '''but is only available to torpedo bombers on Tier VI aircraft carriers and higher'''.+By holding down '''Alt''' and then clicking the '''Left Mouse Button''', captains can perform a "manual drop" which allows them to command the torpedo squadron to drop the torpedoes in a specific area. Unlike the auto-drop, manual drops require that they be aimed by the player, and dropping too close to a target can cause the torpedoes to fail to arm prior to striking home. Aerial torpedoes take between 3 and 3.5 seconds to arm and be able to detonate on their target, and compensating for that delay is what makes manual dropping difficult for new carrier captains: too close and the torpedoes won't do damage at all, too far away and the target will have a longer window to dodge the torpedoes. Finding the perfect distance to allow aerial torpedoes to arm shortly before hitting requires practice to master, '''but is only available to torpedo bombers on Tier VI aircraft carriers and higher'''.
  
? +==== Types of Aerial Torpedoes ====
?=== Types of Aerial Torpedoes ===+
 There are two types of aerial torpedoes available in World of Warships. There are two types of aerial torpedoes available in World of Warships.
  
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 {{Ship:Aerial Torpedo Data}} {{Ship:Aerial Torpedo Data}}
  
? +==== Torpedo Drop Patterns ====
?=== Torpedo Drop Patterns ===+
 The drop patterns of aerial torpedoes vary by nation and are sometimes unique to individual carriers. A table with images showing the available torpedo drop patterns is below.  The drop patterns of aerial torpedoes vary by nation and are sometimes unique to individual carriers. A table with images showing the available torpedo drop patterns is below.
  
 {{Ship:Aerial Torpedo Drop Patterns}} {{Ship:Aerial Torpedo Drop Patterns}}
  
 +=== Dive Bombers ===
 +[[File:HE Bomb Squadron.png|frameless|left|link=]]Dive bombers are the second type of strike plane, and they are a bit faster than torpedo bombers. Their service time (at least usually) is less than torpedo bombers, and they are a bit faster. There are usually more dive bombers on a carrier than torpedo bombers. On the Japanese side, dive bombers seem like a secondary weapon with their relatively small damage compared to torpedo planes (4,500 vs. 8,567). However, American dive bombers cause massive damage starting from Tier VI onwards. They use a 500-pound bomb — versus the Japanese 100 kg (220 pounds) — that deals about 3,000 max damage more. Starting from ''[[Lexington]]'' at Tier VIII, that number is even higher, at 10,800 with the 1,000-pound bomb. The large American bombs will be deal heavy damage to any ship they hit, provided they hit. That is the trade-off: American planes suffer from increased dispersion while the Japanese have tighter dispersion with less damage. Note that ''[[Enterprise]]'' and ''[[Graf Zeppelin]]'' are unique in that they have access to armor piercing bombs capable of doing tremendous damage to enemy battleships.
  
?<div class="thumb tright">{{Ship:Aerial Bomb Data}}</div>+Dive bombers are similar to torpedo bombers in almost every way. They can be auto-dropped, which is recommended most of the time since leading dive-bomber squads can be a serious waste of time. Alternatively, they can be manual-dropped and have tighter dispersion. Unlike torpedo bombers, dive bomber hits are based on random chance within the target area. Even if you are almost dead-on in your aim, you can sometimes miss. '''Tier IV and Tier V aircraft carriers can only auto-drop dive bombers.'''
 + 
 +==== Auto-Drop ====
 + 
 +==== Manual Drop (Alternative Attack Mode) ====
 + 
 +==== Types of Bombs ====
 +There are two types of bombs available in World of Warships.
 + 
 +{| class="wikitable" style="text-align:center; margin-left: auto; margin-right: auto; border: none; width:815px"
 +|-
 +! style="vertical-align:middle; width: 150px" | Icon
 +! style="vertical-align:middle; width: 465px" | Description
 +! style="vertical-align:middle; width: 200px" | Nation
 +|-
 +| style="vertical-align:middle" | [[File:HE Bomb Squadron.png]]
 +| style="vertical-align:middle" | '''High Explosive Bombers''' drop bombs packed with large amounts of high explosive, with the primary intent of inflicting high amounts of module damage and set fires. These bombs are capable of inflicting damage against any class of enemy ship: destroyer, cruiser, battleship, or aircraft carrier.
 +| style="vertical-align:middle" | [[File:Wows_flag_Japan.png|50 px|frameless|link=Ship:Ships_of_Japan]] [[File:Wows_flag_USA.png|50 px|frameless|link=Ship:Ships_of_U.S.A.]] [[File:Wows flag Germany.png|50 px|frameless|link=Ship:Ships_of_Germany]]
 +|- style="background: #ffd6c1;"
 +| style="vertical-align:middle" | [[File:AP Bomb Squadron.png]]
 +| style="vertical-align:middle" | '''Armor-Piercing Bombers''' drop bombs that are fused specifically to penetrate the extra layers of deck armor found on battleships, as well as some cruisers and aircraft carriers. While these bombs are capable of inflicting damage against any class of ship, the larger and heavier the ship, the more damage they will inflict (i.e. they do significantly less damage against destroyers than they do against battleships).
 +| style="vertical-align:middle" | [[File:Wows_flag_USA.png|50 px|frameless|link=Ship:Ships_of_U.S.A.]] [[File:Wows flag Germany.png|50 px|frameless|link=Ship:Ships_of_Germany]]
 +|}
 + 
 +{{Ship:Aerial Bomb Data}}
 + 
 +==== Bomb Drop Circles ====
 + 
 += Catapult-Launched Aircraft =
 + 
 +== Catapult Fighter ==
 +[[File:Consumable_PCY004_Fighter.png|frameless|left|link=]]
  
?== Dive Bombers == 
?Dive bombers are the second type of strike plane, and they are a bit faster than torpedo bombers. Their service time (at least usually) is less than torpedo bombers, and they are a bit faster. There are usually more dive bombers on a carrier than torpedo bombers. On the Japanese side, dive bombers seem like a secondary weapon with their relatively small damage compared to torpedo planes (4500 vs. 8567). However, American dive bombers cause massive damage starting from Tier VI onwards. They use a 500-pound bomb — versus the Japanese 100 kg (250 pounds) — that deals about 3,000 max damage more. Starting from ''[[Lexington]]'' at Tier VIII, that number is even higher, at 10,800 with the 1,000-pound bomb. The large American bombs will be deal heavy damage to any ship they hit, provided they hit. That is the trade-off: American planes suffer from increased dispersion while the Japanese have tighter dispersion with less damage. Note that ''[[Enterprise]]'' and ''[[Graf Zeppelin]]'' are unique in that they have access to armor piercing bombs capable of doing tremendous damage to enemy battleships.  
  
?Dive bombers are similar to torpedo bombers in almost every way. They can be auto-dropped, which is recommended most of the time since leading dive-bomber squads can be a serious waste of time. Alternatively, they can be manual-dropped and have tighter dispersion. Unlike torpedo bombers, dive bomber hits are based on random chance within the target area. Even if you are almost dead-on in your aim, you can sometimes miss. '''Tier IV and Tier V aircraft carriers can only auto-drop dive bombers.''' 
  
 +== Spotting Aircraft ==
 +[[File:Consumable_PCY005_Spotter.png|frameless|left|link=]]
  
  
 [[Category:World of Warships]] [[Category:World of Warships]]

Revision as of 22:09, 5 March 2018

Learn more about the different types of aircraft in World of Warships.
Aircraft_modules_2.png
Aircraft in World of Warships come in several variants; some launched from aircraft carriers, some launched from catapults aboard more traditional surface combatants. Planes launched from carriers are always under the control of the player; those launched from surface combatants are more automated and a player cannot issue specific commands to them once launched. Each type of plane has a unique role in the overall scope of aerial combat as it plays out in battle.

Basics

Controls

Icons

Minimap View versus Main UI View

Carrier-Launched Aircraft

Fighters

Fighter_Squadron.png
When driving an aircraft carrier, you will most likely (with a few exceptions) have fighter aircraft at your disposal. Fighters are represented by

an in-game icon consisting of stacked bullets.

US Fighter Squadron Japanese Fighter Squadron
US_Fighter_icon.jpg Japanese_fighter_squadron.jpg

The bullets will be either solid or outlined, where the solid bullets represent remaining ammunition for that fighter squad. After a fighter squad has spent all of its ammunition, it must return to the carrier to re-arm.

The number of fighters in a squadron may vary by nationality. US carriers use 6-aircraft squadrons (exception: Premium Carrier "Saipan" which uses fighter squadrons of 3 planes but got up to 3 squadrons active), while Japanese carriers use 4-aircraft squadrons. The number of fighters in a squadron are represented by a set of bars across the top of the squad icon (green for friendly, red for hostile). Solid colour bars (green or red) indicate fighters, whereas shaded transparent bars represent missing fighters which have either been shot down or where there were not enough aircraft reserves on the carrier to form a complete squadron. The Air Supremacy commander skill will increase the fighters per squadron by 1, making 7 (4 for "Saipan") for the US and 5 for the Japanese.

Incomplete US Fighter Squadron

To engage a fighter squadron, first select the squadron to use for attack by pressing the assigned squadron number. You can select multiple squadrons by holding down CTRL while you select the squadrons. Once the squadron(s) are selected, left-click on the enemy aircraft squadron you wish to attack to plot an intercept course directly to the target and have the fighters automatically engage once in range. You may also optionally plot a series of waypoints with the selected squadrons before clicking on the target enemy squadron. This may be useful to avoid enemy ship-based Anti-Aircraft fire, or perhaps to avoid other enemy aircraft squadrons you do not wish to engage.

Any enemy aircraft you shoot down will be recorded, and a ribbon will be displayed for each downed plane. However, if you lose planes you will not be notified unless the entire squadron has been shot down, at least verbally.

4 Aircraft Shot Down

Fighters vs. Fighters

If you attack enemy fighters, all affected squadrons (one or more of your squadrons plus the targeted enemy squadron(s)) will stay in the same location once engaged. This can be used to your advantage if you are engaged within the Anti-Air screen of a nearby friendly ship, or conversely detrimental if you're engaged over enemy ships. Your squadron will continue the attack until the enemy squadron under attack is destroyed or it disengages from the fight. You can disengage from a fight by giving your squadron(s) a new waypoint or a different target. Note that the enemy fighter squadron will still be attacking your squadron if you disengage, even if you choose to engage a different target, until otherwise directed by the enemy fighter squadron's captain. This can be troubling if your planes have run out of ammo, leaving them about as defenseless as bombers.

Fighters vs. Bombers

If you attack enemy bombers, all the affected squadrons will first intercept the target squadron and then cause the squadron under attack to slow down slightly. Bombers cannot target fighters, but they can defend themselves if they have the capability, so it is possible to take losses when fighting enemy bombers. The enemy bombers will continue on their course, or adjust course if directed by their captain, and your fighter squadrons will automatically follow and continue the engagement until the enemy squadron is destroyed, the fighters' ammunition is depleted, or the fighters are given new orders.

While being attacked by fighters, an enemy bomber squadron's accuracy is significantly affected. Depending on whether it is a dive bomber or torpedo bomber squadron, the dispersion indicators for the affected squadrons will be roughly twice as large, meaning it will be much harder for the enemy squadron to accurately place ordnance. This accuracy effect only lasts while the enemy squadron is under active attack. It does not apply until a fighter squadron has reached and engaged an enemy squadron, and the effect will end if you disengage the attack. It can be an effective tactic to target bomber squadrons which have not yet dropped their ordnance in order to mitigate the potential damage to ships in your fleet, as opposed to bombers which have already attacked and are returning to their host carrier. Note that strafing runs do not decrease accuracy, only direct engagements do.

Guarding Squadrons

Fighters can be set to guard friendly squadrons by selecting a fighter squadron, and then Left-click on a friendly squad you wish to guard. Fighters will automatically fly with the guarded squadron for as long as they are assigned to guard it. If the guarded squadron is attacked, the fighters will automatically engage the squadron attacking the guarded friendly squadron. If the guarded squadron is destroyed, the fighters will discontinue the attack on the enemy squadron that had been attacking the guarded squadron and will await further orders. You can assign your fighters to guard any allied aircraft squadron, even if they belong to another player on your team. You can even guard other fighter squadrons if you wish, though it's not usually beneficial to do so.

You can assign other strike planes to follow a squad, but they will not attack the leading squad's target. Instead, you have to manually assign targets.

Guarded Bombers

Strafing

Fighters have a special ability called strafing. It is a form of manually targeted attack which expends a significant portion of the fighter squadrons ammunition in a concentrated area. If successfully applied to areas where enemy aircraft squadrons are located, it can quickly reduce enemy squadron strength. However, if it misses it can be easily punishable by an enemy strafing run or making you lose significant distance on a chased squadron.

Strafe Aiming

The strafing ability is applied by holding down the ALT key for a selected squadron(s) and moving the aiming locator to a desired position. Once you have selected a position for a strafing run (as indicated by the green band), you can order the strafing run by left-clicking at the desired location. As with all manually aimed aircraft abilities, you are free to give the squadron different orders until the squadron enters the engagement area of the selected ability identified by the dashed grey circular outline around the strafing zone. Once in the engagement zone, the strafing area will change colour from green to yellow indicating that the squadron is committed to performing the strafing attack. New orders can be given to the squadron while it is performing the strafing run, but the affected squadron will not respond to any commands until the strafing run is complete.

Strafing Attack

To use this ability successfully you may need to predict where enemy aircraft will be located by the time your fighter squadrons enter the strafing engagement zone. If the enemy aircraft leave the strafing zone before your fighters begin their strafing run, the enemy aircraft won't be affected by the strafe and your fighters will have wasted their ammunition. Enemy strike planes can gain a significant lead if you poorly place your strafing runs, and enemy fighters can potentially line up a counter-strafe that will probably be devastating on your planes. Please note that the strafing run does not decrease the accuracy of enemy strike planes, and sometimes attacking directly is more beneficial to your teammates. It is important to correctly determine where you start your strafing run. If you begin the strafing run too soon, you might miss the target completely. If the strafing run is started too far away, the enemy squadron will have ample time to leave the engagement area.

Only aircraft carriers Tier VI and above can engage in strafing runs.

Strafing Tutorial

Bombers

All aircraft carriers in World of Warships have at least some planes equipped to attack enemy surface ships (sometimes referred to as "strike planes"), whether they be dive bombers or torpedo bombers or a mix of the two. Strike planes perform similarly to fighters except that they cannot attack enemy planes and their payload is a one-time-use, meaning that once their bombs or torpedoes are launched, they must return to their carrier in order to re-arm and attack again. Strike planes are almost universally slower than fighters while carrying their strike ordnance, but they gain a speed boost once their payload has been dropped.

Torpedo Bombers

Torpedo_Squadron.png
Torpedo bombers are the preferred strike weapons of aircraft carriers, as they provide consistent damage against almost any enemy ship in a given match. There are two methods for attacking with torpedo bombers:


Learn more about manual torpedo drops.

Auto-Drop

Clicking an enemy target with the Left Mouse Button will order the torpedo bomber to perform an "auto-drop". In this method of attack, the game calculates where to drop the torpedoes for an optimum attack against the enemy target; however, this presumes that the target does not change course and speed. Attentive players will usually note the approach of enemy torpedo bombers and maneuver to avoid the incoming attack, throwing off the automatic aim. Additionally, "auto-drop" drops the torpedoes into the water rather far away from the target, making dodging easier since the torpedoes are spotted almost soon as they go into the water. Very few aircraft carrier captains rely on auto-dropping, since most players can figure out how to react within the long window that the torpedoes give them to dodge. This is the only attack method available to torpedo bombers launched by Tier IV and Tier V aircraft carriers.

Manual Drop (Alternative Attack Mode)

By holding down Alt and then clicking the Left Mouse Button, captains can perform a "manual drop" which allows them to command the torpedo squadron to drop the torpedoes in a specific area. Unlike the auto-drop, manual drops require that they be aimed by the player, and dropping too close to a target can cause the torpedoes to fail to arm prior to striking home. Aerial torpedoes take between 3 and 3.5 seconds to arm and be able to detonate on their target, and compensating for that delay is what makes manual dropping difficult for new carrier captains: too close and the torpedoes won't do damage at all, too far away and the target will have a longer window to dodge the torpedoes. Finding the perfect distance to allow aerial torpedoes to arm shortly before hitting requires practice to master, but is only available to torpedo bombers on Tier VI aircraft carriers and higher.

Types of Aerial Torpedoes

There are two types of aerial torpedoes available in World of Warships.

Icon Description Nation
Torpedo_Squadron.png Regular Torpedo Bombers drop torpedoes with a fairly shallow running depth. These torpedoes are capable of inflicting damage against any class of enemy ship: destroyer, cruiser, battleship, or aircraft carrier. Wows_flag_Japan.png Wows_flag_USA.png
DW_Torpedo_Squadron.png Deep Water Torpedo Bombers drop torpedoes with a much deeper running depth. These torpedoes are only capable of inflicting damage against enemy battleships and aircraft carriers. Wows_flag_Germany.png
Aerial Torpedo Data
Nation Torpedo Type Range Speed Damage Arming Distance Detection Range Flood Chance Deployed Aboard
Wows_flag_USA.png Torpedo Mk.7D 3.0 km 35 knots 3,500 282 m 1.1 km 33% Icon_default_aircarrier.png IV Langley
Wows_flag_USA.png Torpedo Mk.7 3.0 km 35 knots 5,567 313 m 1.1 km 45% Icon_default_aircarrier.png VI Ranger (stock)
Wows_flag_USA.png Torpedo Mk.7 3.0 km 35 knots 5,567 344 m 1.1 km 45% Icon_default_aircarrier.png VI Ranger
Wows_flag_USA.png Torpedo Mk.7 mod. 1 3.0 km 43 knots 3,767 577 m 1.4 km 37% Icon_default_aircarrier.png VI Independence
Wows_flag_USA.png Torpedo Mk.7 3.0 km 35 knots 4,667 344 m 1.1 km 40% Icon_default_aircarrier.png VIII Hornet
Wows_flag_USA.png Torpedo Mk.13-2 3.5 km 35 knots 6,467 376 m 1.5 km 52% Icon_default_aircarrier.png VIII Lexington (stock), Icon_default_aircarrier_premium.png VIII Enterprise
Wows_flag_USA.png Torpedo Mk.13-2 3.5 km 35 knots 6,467 423 m 1.6 km 52% Icon_default_aircarrier.png VIII Lexington
Wows_flag_USA.png Torpedo Mk.13-2 Mod 1 3.5 km 43 knots 5,067 577 m 1.9 km 42% Icon_default_aircarrier.png VIII Yorktown, (stock) Icon_default_aircarrier.png VIII Essex (stock)
Wows_flag_USA.png Torpedo Mk.13-2 Mod 1 3.5 km 43 knots 3,633 577 m 1.9 km 29% Icon_default_aircarrier.png VIII Yorktown
Wows_flag_USA.png Wows_flag_Pan_Asia.png Torpedo Mk.13-2 3.5 km 35 knots 6,467 470 m 1.6 km 52% Icon_default_aircarrier_premium.png VIII Saipan (B), Icon_default_aircarrier_premium.png VIII Sanzang
Wows_flag_USA.png Torpedo Mk.7 mod. 1 4.0 km 35 knots 5,067 470 m 1.1 km 42% Icon_default_aircarrier.png X Midway (stock)
Wows_flag_USA.png Torpedo Mk.7 mod.1 4.0 km 35 knots 5,067 517 m 1.1 km 42% Icon_default_aircarrier.png X Midway
Wows_flag_USA.png Torpedo Mk.13-2 Mod 2 3.5 km 43 knots 6,433 577 m 1.9 km 53% Icon_default_aircarrier.png X Essex
Wows_flag_USA.png Torpedo Mk.7D 4.0 km 35 knots 4,233 517 m 1.1 km 33% Icon_default_aircarrier_premium.png X Franklin D. Roosevelt
Wows_flag_USA.png Torpedo Mk.25 4.0 km 35 knots 6,133 470 m 1.6 km 51% Icon_default_aircarrier.png XI United States
Wows_flag_Japan.png Type 91 mod. 0 3.0 km 40 knots 5,800 322 m 1.3 km 32% Icon_default_aircarrier.png IV Hosho
Wows_flag_Japan.png Type 91 mod. 1 3.0 km 50 knots 5,400 447 m 1.3 km 30% Icon_default_aircarrier.png VI Ryujo
Wows_flag_Japan.png Type 91 mod. 1 5.0 km 50 knots 5,400 806 m 1.3 km 30% Icon_default_aircarrier_premium.png VIII Kaga (B)
Wows_flag_Japan.png Type 91 mod. 3 5.0 km 50 knots 7,233 537 m 1.3 km 40% Icon_default_aircarrier.png VIII Shokaku
Wows_flag_Japan.png Type 99 No. 80 Mk. 5 6.0 km 50 knots 9,333 671 m 1.6 km 40% Icon_default_cruiser_premium.png IX Chikuma II
Wows_flag_Japan.png Type 91 mod. 7 6.0 km 50 knots 9,333 671 m 1.6 km 40% Icon_default_aircarrier.png X Hakuryu, Icon_default_aircarrier.png X Taihō,
Icon_default_aircarrier.png XI Sekiryu
Wows_flag_Japan.png Type 91 mod. 8 6.0 km 50 knots 7,500 671 m 1.6 km 41% Icon_default_aircarrier.png XI Sekiryu (Tactical torpedo bombers)
Wows_flag_Japan.png Type 5 2.2 km 35 knots 2,767 376 m 1.4 km 17% Icon_default_battleship_premium.png VI Ise
Wows_flag_Japan.png Type 5 2.2 km 35 knots 2,767 423 m 1.4 km 17% Icon_default_cruiser_premium.png VIII Tone
Wows_flag_SSSR.png TAN-12B 6.0 km 41 knots 3,333 661 m 1.3 km 28% Icon_default_aircarrier.png IV Komsomolets
Wows_flag_SSSR.png TAN-12 6.0 km 41 knots 3,833 661 m 1.3 km 33% Icon_default_aircarrier.png VI Serov, Icon_default_aircarrier.png VIII Pobeda (stock)
Wows_flag_SSSR.png 45-36AN-V 6.0 km 41 knots 4,667 826 m 1.3 km 40% Icon_default_aircarrier_premium.png VIII Chkalov (B)
Wows_flag_SSSR.png 45-36AN-A 6.0 km 41 knots 4,533 716 m 1.3 km 39% Icon_default_aircarrier.png VIII Pobeda,
Icon_default_aircarrier.png X Admiral Nakhimov (stock)
Wows_flag_SSSR.png 45-36AN-B 6.0 km 41 knots 5,200 826 m 1.3 km 45% Icon_default_aircarrier.png X Admiral Nakhimov
Wows_flag_Germany.png F5c 2.0 km 50 knots 3,000 403 m 1.3 km 25% Icon_default_aircarrier.png IV Rhein
Wows_flag_Germany.png F5 2.0 km 50 knots 3,600 403 m 1.3 km 31% Icon_default_aircarrier.png VI Weser (stock)
Wows_flag_Germany.png F5d 2.5 km 52 knots 4,067 489 m 1.3 km 34% Icon_default_aircarrier.png VI Weser, Icon_default_aircarrier.png VIII Parseval
Wows_flag_Germany.png LT F5a 6.0 km 32 knots 4,200 387 m 1.1 km 23% Icon_default_aircarrier_premium.png VI Loewenhardt
Wows_flag_Germany.png LT F5b 6.0 km 35 knots 5,333 470 m 1.3 km 29% Icon_default_aircarrier_premium.png VIII Graf Zeppelin (B)
Wows_flag_Germany.png BT 1000 3.0 km 55 knots 4,533 591 m 1.4 km 39% Icon_default_aircarrier.png X Richthofen
Wows_flag_Germany.png F5f 6.0 km 35 knots 4,767 470 m 1.3 km 27% Icon_default_aircarrier_premium.png X Max Immelmann
Wows_flag_UK.png Mark VIII 2.4 km 35 knots 5,200 282 m 1.1 km 45% Icon_default_aircarrier.png IV Hermes
Wows_flag_UK.png Mark VIII 2.4 km 35 knots 5,200 329 m 1.1 km 45% Icon_default_aircarrier.png VI Furious (stock)
Wows_flag_UK.png Mark XII 2.4 km 35 knots 5,933 376 m 1.2 km 51% Icon_default_aircarrier.png VI Furious
Wows_flag_UK.png Mark VIII 2.4 km 35 knots 5,200 329 m 1.1 km 45% Icon_default_aircarrier_premium.png VI Ark Royal
Wows_flag_UK.png Mark XII 2.4 km 35 knots 5,933 407 m 1.2 km 51% Icon_default_aircarrier.png VIII Implacable (stock)
Wows_flag_UK.png Mark XV 2.4 km 35 knots 5,933 438 m 1.3 km 63% Icon_default_aircarrier.png VIII Implacable
Wows_flag_UK.png Mark XII 2.4 km 35 knots 5,200 329 m 1.1 km 45% Icon_default_aircarrier_premium.png VIII Colossus
Wows_flag_UK.png Mark XVII 2.4 km 35 knots 5,933 470 m 1.3 km 51% Icon_default_aircarrier.png X Audacious (stock)
Wows_flag_UK.png Mark XIX 2.4 km 35 knots 6,533 470 m 1.3 km 56% Icon_default_aircarrier_premium.png X Malta
Wows_flag_UK.png Mark XVII 2.4 km 35 knots 5,933 493 m 1.3 km 51% Icon_default_aircarrier.png X Audacious, Icon_default_aircarrier.png XI Eagle
Wows_flag_UK.png Mark XVIII 2.4 km 40 knots 7,800 564 m 1.3 km 66% Icon_default_aircarrier.png XI Eagle
Wows_flag_Italy.png 450 mm F200 3.5 km 30 knots 7,133 403 m 1.3 km 61% Icon_default_aircarrier_premium.png VIII Aquila


Torpedo Drop Patterns

The drop patterns of aerial torpedoes vary by nation and are sometimes unique to individual carriers. A table with images showing the available torpedo drop patterns is below.

This page refers to the pre-0.8.0 torpedo squadrons. It is obsolete.

Aerial Torpedo Drop Patterns
Image Nation Ships Notes
IJN_Torp_Drop.jpg Wows_flag_Japan.png Hosho, Zuiho, Ryujo, Hiryu, Shokaku, Taiho, Hakuryu The Japanese manual drop is special, since it converges on the end-point of the spread. This allows for potential pincer-torpedo attacks, and landing one is also something hard to master. Most captains focus on giving minimal reaction time to enemy targets; however, some will attempt a long-ranged "snipe" with torpedoes that can potentially be deadly. Such long-ranged snipes work best on disabled ships, such enemies with their engine or rudder incapacitated, who are ramming into an allied ship, or that have run aground.
Kaga_Torp_Drop.jpg Wows_flag_Japan.png Kaga Kaga’s torpedo drop is unique in two ways. One, it is made up of two lines of torpedoes: a wide "forward" line, and a narrow "trailing" one. Secondly, she boasts the fastest-moving aerial torpedoes in the game, making avoiding damage from a good drop exceedingly difficult.
USN_Torp_Drop.jpg Wows_flag_USA.png Langley, Bogue, Independence, Ranger, Lexington, Essex, Midway The American manual drop is almost the antithesis of the Japanese one: wider, with narrower gaps between the torpedoes that make it more difficult for ships to dodge all of them. It also does not narrow as the Japanese spread does, with all six fish traveling in a straight line — parallel to those on either side — after being dropped.
Enterprise_Torp_Drop.jpg Wows_flag_USA.png Enterprise Enterprise’s torpedo drop pattern resembles a "W", and is challenging to use on anything besides large capital ships that will have difficulty dodging all of her torpedoes. In order to hit smaller and more maneuverable targets such as destroyers, captains will have to master the art of manually dropping each squadron on opposite sides of the enemy ship.
GrafZeppelin_Torp_Drop.jpg Wows_flag_Germany.png Graf Zeppelin The torpedo drop patter of Graf Zeppelin is uniquely suited to punishing ships that aren't maneuvering against her torpedo bombers. With three torpedoes lined up in the center, one right after the other, a practiced captain can easily put down a drop to ensure that a battleship eats at least those three fish and probably one of the flankers as well.

Dive Bombers

HE_Bomb_Squadron.png
Dive bombers are the second type of strike plane, and they are a bit faster than torpedo bombers. Their service time (at least usually) is less than torpedo bombers, and they are a bit faster. There are usually more dive bombers on a carrier than torpedo bombers. On the Japanese side, dive bombers seem like a secondary weapon with their relatively small damage compared to torpedo planes (4,500 vs. 8,567). However, American dive bombers cause massive damage starting from Tier VI onwards. They use a 500-pound bomb — versus the Japanese 100 kg (220 pounds) — that deals about 3,000 max damage more. Starting from Lexington at Tier VIII, that number is even higher, at 10,800 with the 1,000-pound bomb. The large American bombs will be deal heavy damage to any ship they hit, provided they hit. That is the trade-off: American planes suffer from increased dispersion while the Japanese have tighter dispersion with less damage. Note that Enterprise and Graf Zeppelin are unique in that they have access to armor piercing bombs capable of doing tremendous damage to enemy battleships.

Dive bombers are similar to torpedo bombers in almost every way. They can be auto-dropped, which is recommended most of the time since leading dive-bomber squads can be a serious waste of time. Alternatively, they can be manual-dropped and have tighter dispersion. Unlike torpedo bombers, dive bomber hits are based on random chance within the target area. Even if you are almost dead-on in your aim, you can sometimes miss. Tier IV and Tier V aircraft carriers can only auto-drop dive bombers.

Auto-Drop

Manual Drop (Alternative Attack Mode)

Types of Bombs

There are two types of bombs available in World of Warships.

Icon Description Nation
HE_Bomb_Squadron.png High Explosive Bombers drop bombs packed with large amounts of high explosive, with the primary intent of inflicting high amounts of module damage and set fires. These bombs are capable of inflicting damage against any class of enemy ship: destroyer, cruiser, battleship, or aircraft carrier. Wows_flag_Japan.png Wows_flag_USA.png Wows_flag_Germany.png
AP_Bomb_Squadron.png Armor-Piercing Bombers drop bombs that are fused specifically to penetrate the extra layers of deck armor found on battleships, as well as some cruisers and aircraft carriers. While these bombs are capable of inflicting damage against any class of ship, the larger and heavier the ship, the more damage they will inflict (i.e. they do significantly less damage against destroyers than they do against battleships). Wows_flag_USA.png Wows_flag_Germany.png


Aerial Bomb Types
Icon Description
HE_Bomb_Squadron.png High Explosive Bombs are packed with impact-fused high explosive, with the primary intent of inflicting high amounts of module damage and setting fires.
AP_Bomb_Squadron.png Armor-Piercing Bombs have armor-piercing caps and are fused to penetrate the extra layers of horizontal armor found on battleships, as well as some cruisers and aircraft carriers. They tend to over-penetrate when used against light ships.
HE_Skip_Bomb_Squadron.png Skip Bombs are also filled with impact-fused high explosive, but are dropped at water-level height. These bombs can either be released several skips away, far from the reach of most anti-aircraft artillery, or directly on top of their targets.
Bombs Equipped
Nation Bomb Type Damage Armor Penetrated Fire Chance Deployed Aboard
Wows_flag_USA.png AN-M64 7,300 42mm 41% Icon_default_aircarrier.png IV Langley, Icon_default_aircarrier_premium.png VIII Hornet
Wows_flag_USA.png AN-M64 7,300 53mm 46% Icon_default_battleship.png VIII Nebraska, Icon_default_battleship.png IX Delaware, Icon_default_battleship.png X Louisiana
Wows_flag_USA.png AN-M65 9,200 53mm 52% Icon_default_aircarrier.png VI Ranger, Icon_default_aircarrier.png VIII Lexington
Wows_flag_USA.png AN-M62 5,600 42mm 32% Icon_default_aircarrier.png VI Independence, Icon_default_aircarrier.png VIII Yorktown
Wows_flag_USA.png AN-M62 4,900 244mm N/A Icon_default_aircarrier_premium.png VIII Enterprise
Wows_flag_USA.png AN-M60 3,600 328mm N/A Icon_default_aircarrier_premium.png VIII Hornet
Wows_flag_USA.png Wows_flag_Pan_Asia.png AN-M66 11,200 67mm 64% Icon_default_aircarrier_premium.png VIII Saipan (B), Icon_default_aircarrier_premium.png VIII Sanzang,
Icon_default_aircarrier.png X Midway, Icon_default_aircarrier_premium.png X Franklin D. Roosevelt,
Icon_default_aircarrier.png XI United States
Wows_flag_USA.png AN-M633 5,400 42mm 31% Icon_default_aircarrier.png X Essex
Wows_flag_USA.png AN-M56A1 16,000 85mm 91% Icon_default_aircarrier.png XI United States
Wows_flag_Japan.png Type 99 No. 25 mod. 2 2,500 174mm N/A Icon_default_aircarrier.png IV Hosho
Wows_flag_Japan.png Type 99 No. 25 mod. 1 4,600 174mm N/A Icon_default_aircarrier.png VI Ryujo (stock)
Wows_flag_Japan.png Type 3 No. 25 Mk. 4 5,100 228mm N/A Icon_default_aircarrier.png VI Ryujo, Icon_default_aircarrier.png VIII Shokaku (stock)
Wows_flag_Japan.png Type 2 No. 50 Mk. 1 6,200 283mm N/A Icon_default_aircarrier.png VIII Shokaku
Wows_flag_Japan.png Type 90 No. 50 Mk. 2 8,800 55mm 50% Icon_default_aircarrier.png VIII Kaga (B)
Wows_flag_Japan.png Type 99 No. 80 Mk. 5 6,800 351mm N/A Icon_default_aircarrier.png X Hakuryu, Icon_default_aircarrier.png X Taihō,
Icon_default_aircarrier.png XI Sekiryu
Wows_flag_SSSR.png FAB-100 6,100 32mm 35% Icon_default_aircarrier.png IV Komsomolets, Icon_default_aircarrier.png VI Serov
Wows_flag_SSSR.png FAB-250 6,100 32mm 35% Icon_default_aircarrier.png VIII Pobeda (stock)
Wows_flag_SSSR.png FAB-500 8,700 55mm 49% Icon_default_aircarrier.png VIII Pobeda, Icon_default_aircarrier.png X Admiral Nakhimov
Wows_flag_SSSR.png FAB-500B 7,500 55mm 43% Icon_default_aircarrier_premium.png VIII Chkalov
Wows_flag_Germany.png PC 500a 4,000 149mm N/A Icon_default_aircarrier.png IV Rhein
Wows_flag_Germany.png SC 1000 12,200 69mm 69% Icon_default_aircarrier_premium.png VI Loewenhardt
Wows_flag_Germany.png PC 500c 7,000 227mm N/A Icon_default_aircarrier.png VI Weser, Icon_default_aircarrier.png VIII Parseval (stock)
Wows_flag_Germany.png PD 500 5,800 344mm N/A Icon_default_aircarrier_premium.png VIII Graf Zeppelin (B)
Wows_flag_Germany.png PC 500 7,800 256mm N/A Icon_default_aircarrier.png VIII Parseval, Icon_default_aircarrier.png X Richthofen (stock)
Wows_flag_Germany.png PC 1000 8,800 331mm N/A Icon_default_aircarrier.png X Richthofen
Wows_flag_Germany.png SC 1000 11,100 69mm 63% Icon_default_aircarrier_premium.png X Max Immelmann
Wows_flag_UK.png 40 lb. G.P. Bomb 2,300 18mm 8.7% Icon_default_aircarrier.png IV Hermes
Wows_flag_UK.png 40 lb. G.P. Bomb 2,300 19mm 9% Icon_default_aircarrier_premium.png VI Ark Royal
Wows_flag_UK.png 250 lb. G.P. Bomb 4,700 33mm 27% Icon_default_aircarrier.png VI Furious, Icon_default_aircarrier_premium.png VIII Indomitable
Wows_flag_UK.png 250 lb G.P. Bomb Mk.I 5,600 33mm 32% Icon_default_aircarrier.png VIII Implacable
Wows_flag_UK.png 250 lb G.P. Bomb Mk.I 4,700 33mm 27% Icon_default_aircarrier_premium.png VIII Colossus
Wows_flag_UK.png 500 lb. G.P. Bomb 6,400 41mm 36% Icon_default_aircarrier.png X Audacious, Icon_default_aircarrier.png XI Eagle
Wows_flag_UK.png 500 lb. G.P. Bomb 4,300 109mm N/A Icon_default_aircarrier_premium.png X Malta
Wows_flag_UK.png 500 lb G.P. Bomb Mk.I 6,400 52mm 36% Icon_default_aircarrier.png XI Eagle
Wows_flag_France.png 150-kg G.P. Mle 1930 3,600 219mm N/A Icon_default_aircarrier_premium.png VI Béarn
Wows_flag_France.png 500-kg G.P. Mle 1930 6,100 32mm 35% Icon_default_aircarrier_premium.png VI Béarn


Bomb Drop Circles

Catapult-Launched Aircraft

Catapult Fighter

Consumable_PCY004_Fighter.png


Spotting Aircraft

Consumable_PCY005_Spotter.png