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Akizuki

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 | High Alert = 1 | High Alert = 1
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 | Expert Marksman = 2 | Expert Marksman = 2
 | Torpedo Acceleration =  | Torpedo Acceleration =

Revision as of 05:03, 10 February 2017

Akizuki
Akizuki_wows_main.jpg
Destroyer | Japan | Tier VIII
Tech Tree Position
Shiratsuyu
Arrow_down.png
Akizuki_icon_small.png
Arrow_down.png
Kitakaze
stock
 top
General
Research price115000 exp
Purchase price9,000,000 Credits
Hit Points15,900 
Main Battery
100 mm/65 Type 98 on a Model A mount4 х 2 pcs.
Rate of Fire20 shots/min.
Reload Timesec.
Rotation Speed16 deg./sec.
180 Degree Turn Time11.25 sec.
Firing Range11.33 km.
Maximum Dispersion99 m.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,200 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity1000 m./s.
HE Shell Weight13 kg.
AP Shell100 mm AP Type98 
Maximum AP Shell Damage1,700 
Initial AP Shell Velocity1000 m./s.
AP Shell Weight13 kg.
Torpedo Tubes
610 mm Quad1 х 4 pcs.
Rate of Fire0.59 shots/min.
Reload Time101 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType90 mod. 1 
Maximum Damage17,233 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
100 mm/65 Type 98 on a Model A mount4 х 2 pcs.
. . . Average Damage per Second83.2 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a triple mount1 х 3 pcs.
. . . Average Damage per Second3.3 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a twin mount6 х 2 pcs.
. . . Average Damage per Second16.2 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius730 m.
Rudder Shift Time7.8 sec.
Concealment
Surface Detectability Range7.53 km.
Air Detectability Range3.56 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VIII
Ship_PJSD108_Akizuki.png
9,000,000

Akizuki — Japanese Tier VIII destroyer.

Akizuki-class destroyers were designed as air defense ships to escort swift carrier formations. Their main battery was represented by eight 100 mm/65 guns. A total of 13 destroyers of this class were ordered, and 12 were built. After entering service in June 1942, Akizuki participated in the Battle of the Eastern Solomons and the Guadalcanal Campaign, the Battle of the Philippine Sea, and the Battle of Leyte Gulf. The destroyer was sunk during the Battle of Cape Engaño.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
100 mm/65 Type 98 on a Model A mount2011.3991,20051,700 0570,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Akizuki (A)15,900132046/1/41 0610,000
Akizuki (B)20,4001320418/71 16,5001,400,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type90 mod. 10.61017.217,2336210 01,300,000
Type93 mod. 20.51127.220,9666710 20,0001,800,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 10 0370,000
Type8 mod. 20 8,000780,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 52,000 hp33 0600,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Tier VIII's Akizuki is a major departure from the rest of the Japanese destroyer line. She packs both more guns and fewer torpedoes than any of her cousins that surround her on the tech tree, giving her a very different playstyle than any ship before or after. She is a unique ship that requires a completely different approach to the typical ninja-like playstyle of other Japanese destroyers that attempt to overwhelm their enemies with torpedoes fired from stealth. She shares a number of similarities with high-tier Russian destroyers Udaloi and Khabarovsk; captains familiar with how those ships play will likely feel right at home in Akizuki.

Akizuki’s main battery is comprised of four (4) double 100mm turrets. Unlike most Japanese destroyer gun turrets, these turn quickly, roughly on par with those found in the middle tiers of the American destroyer line aboard Nicholas, Farragut, and Mahan. She can get all of her guns on target even while maneuvering, and their rate of fire rivals that of Tier X American destroyer Gearing (although Akizuki’s shells do far less damage than Gearing’s). Also notable is the initial velocity of those shells: 1000 meters per second. This gives Akizuki’s guns a relatively flat arc at close range; they are comfortable to fire and fairly easy to guide on to target. However, her shells lose velocity quickly, and beginning around 10 km they will have a very high ballistic arc similar to those of Atlanta. This is not necessarily a bad thing, as it enables her to fire over islands when needed. Her main battery is equally capable of chewing up battleship and cruiser superstructure with armor-piercing rounds or dueling enemy destroyers with high explosive ones.

While her guns are excellent, her torpedo armament is lacking. She mounts only a single quadruple launcher — compared to the double quadruple launchers of Kagero, Shiratsuyu, and Yūgumo — on a relatively long reload of 112 seconds. Akizuki shares Shiratsuyu’s access to the improved version of the Torpedo Reload Booster consumable without having to give up access to Smoke Generator, so she is capable of doing significant damage with her torpedo armament against unsuspecting captains by virtue of mounting the same Type 93 mod. 2 torpedoes that Kagero carries.

Her handling takes some getting used to — she is far slower to respond to helm commands than Japanese destroyer captains will be accustomed to — and her slow top speed is a notable handicap. Still, her anti-aircraft suite beats out every other Japanese destroyer in the game, and she has the customarily low detection radius typical of her brethren. Akizuki requires some adaptation in play, but she's more than capable of dishing out copious amounts of punishment in the hands of a captain who has taken the time to decipher how to play her well.

When facing American and Soviet destroyers her tier or higher, captains are advised to use armor-piercing rounds as Akizuki’s 100mm HE shells lack sufficient penetration to deal consistent damage.


Pros:

  • Quick-turning, fast-firing main battery guns.
  • Armor-piercing rounds are punishing against broadside ships thanks to her rate of fire.
  • Above-average anti-aircraft suite for a Japanese destroyer due to her dual-purpose main battery guns.
  • Can equip the improved version of the Torpedo Reload Booster consumable that reduces torpedo reload time to 5 seconds, and doesn't have to give up Smoke Generator to do so.

Cons:

  • Slow to accelerate and low top speed for a destroyer.
  • Handles more like a cruiser than a destroyer; large turning circle and slow rudder shift make Akizuki feel sluggish.
  • High explosive shells have very low damage and fire chance.
  • Only one torpedo launcher (on a long reload) means she is almost totally reliant on her guns for damage.
  • Her 100mm shells are hard pressed to damage certain targets; hits for zero damage against cruisers and battleships are not uncommon.

Research

Hull (B) is a huge boost to Akizuki’s survivability, and should be researched first. After that, the Fire Control System upgrade to boost her range is probably the best bet, leaving the Torpedo module for last.

Optimal Configuration

Upgrades

Akizuki’s gunboat playstyle means that her upgrade modules will look very similar to that of similarly-tiered cruisers and Russian destroyers. Main Armaments Modification 1 in Upgrade Slot 1 and Aiming Systems Modification 1 in Upgrade Slot 2 are the best options. A case can be made for AA Guns Modification 2 in that second slot, but lacking access to the Defensive AA Fire consumable, it isn't recommended. Propulsion Modification 1 is the top choice in Upgrade Slot 4. Either Steering Gears Modification 2 or Propulsion Modification 2 should be slotted into Upgrade Slot 5. Like all Tier VIII+ destroyers, Concealment System Module 1 is a must-have in Upgrade Slot 6.

Commander Skills

Captains have some obvious choices to make with their Akizuki commander, and some that will be much tougher.

Tier 1's Basic Firing Training is the obvious choice, as it improves the rate of fire of her main battery guns. Similarly, Tier 2's Last Stand is the obvious front-runner given how likely she is to find herself under fire by enemy cruisers and destroyers. While a case can be made for the various other Tier 2 skills, they are all highly situational and best suited as a place to invest points after the first 15 have been spent. At Tier 3, Superintendent is probably the strongest choice, though Vigilance and High Alert are also solid picks. As a destroyer, Concealment Expert at Tier 5 is clearly the best option; when rigged for full concealment, she can fire her main battery without being detected starting around 9.0 km.

Tier 4 is where Akizuki captains must make tough decisions. The low fire chance on her shells makes Demolition Expert attractive for captains who intend to focus her in as a fire-breather; Advanced Firing Training increases her main battery range past 12 km, giving her a very comfortable window — almost 4.0 km — from which she can fire her main battery without being detected; Survivability Expert increases her health pool by more than 15%, making her that much more difficult to remove from play; and Manual Fire Control for AA Armament gives her more punch against enemy aircraft than any other Japanese destroyer in the game. Advanced Firing Training likely offers the most utility, but all of these choices are worth considering and none of them are bad.

Consumables

A gunboat destroyer like Akizuki is inevitably going to come under heavy fire; the abbreviated cooldown on Damage Control Party II will eventually pay for itself. Shelling out the doubloons or credits here is highly recommended. Her low speed also makes the shortened cooldown on Engine Boost II highly attractive. Paying for Smoke Generator II is captain's choice, but there are times that the shortened cooldown on smoke is the difference between sneaking away and going to the bottom.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Akizuki with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Victor Lima and India X-Ray signal flags will help boost Akizuki’s meager fire chance, especially when combined with Demolition Expert. Juliet Charlie should also go along with those flags in order to prevent detonations. Sierra Mike will help make up some of her deficiency in top speed.

Gallery

Historical Info

Historical Gallery


Ships of Japan
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Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons