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Algérie

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?Hailing as the first heavy cruiser within the French line, the ''Algérie'' is one of the more beefy Tier VII cruisers that's available for research. Possessing superb range, ''Algérie'' is best played as a second line ship, providing heavy fusillade from behind friendly battleships as well as performing her traditional functions as a typical heavy cruiser when asked of her for if her heavy cruiser colleague ''Pensacola'' has the ability keep beading the enemy while turning in the so-called "turn and shoot" maneuver, this cruiser's ability can be said as a "fast moving fusillade" of sorts when she quickly sails to a sector and start shelling targets before transferring to another position or sector if needs me. Despite the fairly frail look the heavy cruiser has, she has AP shells that can impress even the gun oriented players who had been aboard her cruiser colleagues and good HE with an average fire chance that can start fires after shelling the target a few times and her armor is sturdy enough to take a fair amount of beating although taking punishment for longer periods is very ill-advised aboard her. As a cruiser that has the speed boost consumable with an increased speed factor, the ship can practically keep up with destroyers if necessary, get into position faster or even retreat quickly in order to not sink should things go adverse and to top it all off, she's also surprisingly nimble. It is also worth noting her torpedoes, which aren't exactly the greatest amongst her torpedo equipped peers, has enough range to surprise the most unwary player thinking they're still too far away from the ship's torpedo range and the angles of attack for the torpedo tubes give ''Algérie'' plenty of assets when attempting fora torpedo run if she gets close enough to dump them.+Hailing as the first heavy cruiser within the French line, the ''Algérie'' is one of the more beefy Tier VII cruisers that's available for research. Possessing superb range, ''Algérie'' is best played as a second line ship, providing heavy fusillade from behind friendly battleships as well as performing her traditional functions as a typical heavy cruiser when asked of her for if her heavy cruiser colleague ''Pensacola'' has the ability keep beading the enemy while turning in the so-called "turn and shoot" maneuver, this cruiser's ability can be said as a "fast moving fusillade" of sorts when she quickly sails to a sector and start shelling targets before transferring to another position or sector if it is needed. Despite the fairly frail look the heavy cruiser has, she has AP shells that can impress even the gun oriented players who had been aboard her cruiser colleagues and good HE with an average fire chance that can start fires after shelling the target a few times and her armor is sturdy enough to take a fair amount of beating although taking punishment for longer periods is very ill-advised aboard her. As a cruiser that has the speed boost consumable with an increased speed factor, the ship can practically keep up with destroyers if necessary, get into position faster or even retreat quickly in order to not sink should things go adverse and to top it all off, she's also surprisingly nimble. It is also worth noting her torpedoes, which aren't exactly the greatest amongst her torpedo equipped peers, has enough range to surprise the most unwary player thinking they're still too far away from the ship's torpedo range and the angles of attack for the torpedo tubes give ''Algérie'' plenty of assets when attempting fora torpedo run if she gets close enough to dump them.
  
 As proud as ''Algérie'' is to be the first heavy cruiser of her nation, she also has her drawbacks: the AA suite, while not particularly powerful or bustling, cannot perform effective screening duties and her armor isn't that durable compared to some of her colleagues and worst of all is her speed which, without the speed boost consumable, would leave things to be desired. As proud as ''Algérie'' is to be the first heavy cruiser of her nation, she also has her drawbacks: the AA suite, while not particularly powerful or bustling, cannot perform effective screening duties and her armor isn't that durable compared to some of her colleagues and worst of all is her speed which, without the speed boost consumable, would leave things to be desired.

Revision as of 16:03, 20 April 2017

Algérie
Algérie_wows_main.jpg
Cruiser | France | Tier VII
Tech Tree Position
La Galissonnière
Arrow_down.png
Algérie_icon_small.png
Arrow_down.png
Charles Martel
Cherbourg
stock
 top
General
Research price70000 exp
Purchase price5,600,000 Credits
Hit Points29,700 
Main Battery
203 mm/50 Mle 1924 on an Mle 1931 mount4 х 2 pcs.
Rate of Fireshots/min.
Reload Time12 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range16.31 km.
Maximum Dispersion145 m.
HE Shell203 mm HE OEA Mle 1927 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell15 %
Initial HE Shell Velocity850 m./s.
HE Shell Weight123.82 kg.
AP Shell203 mm AP OPf Mle 1936 
Maximum AP Shell Damage4,800 
Initial AP Shell Velocity820 m./s.
AP Shell Weight134 kg.
Secondary Armament #1
100 mm/45 Mle 1930 on an Mle 1931 mount6 х 2 pcs.
Firing Range6.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell100 mm HE OEA Mle 1928 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity780 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
550 mm tube lance-torpilles2 х 3 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 23DT 
Maximum Damage14,833 
Torpedo Speed60 knot
Torpedo Rangekm.
AA Defense
100 mm/45 Mle 1930 on an Mle 1931 mount6 х 2 pcs.
. . . Average Damage per Second40.8 
. . . Firing Range5.01 km.
13.2 mm Hotchkiss Mle 1929 on a CAQ Mle 1929 mount4 х 4 pcs.
. . . Average Damage per Second20 
. . . Firing Range1.2 km.
37 mm/50 CAIL Mle 1933 on a CAD Mle 1933 mount4 х 2 pcs.
. . . Average Damage per Second9.2 
. . . Firing Rangekm.
12.7 mm Browning on a single mount4 х 1 pcs.
. . . Average Damage per Second10 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed31 knot
Turning Circle Radius660 m.
Rudder Shift Time13.4 sec.
Concealment
Surface Detectability Range13.44 km.
Air Detectability Range6.44 km.
Battle Levels
12345678910
Wows_anno_flag_france.png
VII
Ship_PFSC107_Algerie.png
5,600,000

Algérie — French Tier VII cruiser.

After the construction of two series of Duquesne- and Suffren-class cruisers, built under the restrictions of the Washington Naval Treaty, the task given to designers was to develop a ship with enhanced armor that could withstand 155 mm shells at a distance of up to 15 km (horizontal) and 20 km (vertical). The cruiser differed from her predecessors by her shorter and wider flush-deck hull, and her propulsion was implemented according to a linear scheme. At the beginning of World War II, Algérie participated in patrol and escort missions, including escorting ships with gold.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 Mle 1924 on an Mle 1931 mount525.71452,800154,800 0440,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Algérie (A)29,7006110464/4/4/62 0610,000
Algérie (B)35,6006110466/62 17,8001,300,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
550 mm 23DT0.7907.214,833609 0400,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
PCA n° 7 Mle 10 0400,000
PCA n° 7 Mle 20 10,200820,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 84,000 hp31 0390,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Hailing as the first heavy cruiser within the French line, the Algérie is one of the more beefy Tier VII cruisers that's available for research. Possessing superb range, Algérie is best played as a second line ship, providing heavy fusillade from behind friendly battleships as well as performing her traditional functions as a typical heavy cruiser when asked of her for if her heavy cruiser colleague Pensacola has the ability keep beading the enemy while turning in the so-called "turn and shoot" maneuver, this cruiser's ability can be said as a "fast moving fusillade" of sorts when she quickly sails to a sector and start shelling targets before transferring to another position or sector if it is needed. Despite the fairly frail look the heavy cruiser has, she has AP shells that can impress even the gun oriented players who had been aboard her cruiser colleagues and good HE with an average fire chance that can start fires after shelling the target a few times and her armor is sturdy enough to take a fair amount of beating although taking punishment for longer periods is very ill-advised aboard her. As a cruiser that has the speed boost consumable with an increased speed factor, the ship can practically keep up with destroyers if necessary, get into position faster or even retreat quickly in order to not sink should things go adverse and to top it all off, she's also surprisingly nimble. It is also worth noting her torpedoes, which aren't exactly the greatest amongst her torpedo equipped peers, has enough range to surprise the most unwary player thinking they're still too far away from the ship's torpedo range and the angles of attack for the torpedo tubes give Algérie plenty of assets when attempting fora torpedo run if she gets close enough to dump them.

As proud as Algérie is to be the first heavy cruiser of her nation, she also has her drawbacks: the AA suite, while not particularly powerful or bustling, cannot perform effective screening duties and her armor isn't that durable compared to some of her colleagues and worst of all is her speed which, without the speed boost consumable, would leave things to be desired.

Move in and shell your targets effectively, that is the Algérie.

Pros:

  • Unrivaled range at her tier by GFCS alone
  • Very good shell ballistics
  • Long range torpedoes with excellent firing arcs
  • Torpedo speed and range is very similar to Myoko's torpedoes
  • Excellent overall maneuverability
  • Surprisingly durable despite appearance

Cons:

  • Mediocre firing arcs for both forward and aft batteries
  • questionable AA suite
  • Cannot take heavy punishment; she must keep moving
  • High, boxy citadel, especially forward
  • Slowest of the existing Tier VII cruisers

Research

Because Algérie is so reliant on range for protection, players will find the increased maneuverability provided by the "B" hull to be helpful in survival, especially when bottom tier. Additional range provided by the Gun Fire Control System module is the only other available option.

Optimal Configuration

Upgrades

Algérie has access to slots 1, 2, 4, and 5. The following are recommended.

Commander Skills

The following will serve well for most French cruisers, with special mention to Last Stand as a near-required universal skill for the line.

Consumables

Priority for selection of premium consumables should be as follows: Damage Control Party II, Engine Boost II, Catapult Fighter II, and last, either Defensive Fire II or Hydroacoustic Search II

Camouflage

Algérie has no special camouflage beyond her available Type 17 Camouflage at this time. It provides the following benefits: -5% to post-battle service, +4% to the dispersion of ships firing at the player, -3% to the concealment of the ship, and +50% XP earned in battle.

Signals

Zulu, Zulu Hotel, Papa Papa, Equal Speed Charlie London, and Dragon Flag are left entirely to the discretion of the player.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


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