Arizona
Revision as of 18:36, 4 December 2017 Upgrades | Revision as of 11:32, 8 March 2018 | |||
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Repair Party}} | |||
+ | * '''Slot 3:''' {{Spotting Aircraft}} | |||
+ | ||||
+ | Mounting premium versions of these consumables is recommended to decrease their cool-down timers. | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
+ | ''Arizona'' captains should mount the standard flags to improve the ship's performance in battle. India Delta ({{India Delta|Size=18px}}), November Foxtrot ({{November Foxtrot|Size=18px}}), and India Yankee ({{India Yankee|Size=18px}}) are all recommended to improve the ship's survivability. | |||
+ | Captains may also find Sierra Mike ({{Sierra Mike|Size=18px}}) useful to increase the ship's top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle. | |||
+ | ||||
+ | {{Signal Flags | |||
+ | | November Echo Setteseven = 1 | |||
+ | | Mike Yankee Soxisix = 2 | |||
+ | | India X-Ray = | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | Victor Lima = | |||
+ | | Hotel Yankee = 1 | |||
+ | ||||
+ | | November Foxtrot = 2 | |||
+ | | Sierra Mike = 3 | |||
+ | | India Delta = 3 | |||
+ | | Juliet Yankee Bissotwo = 1 | |||
+ | | India Yankee = 3 | |||
+ | | Juliet Charlie = 1 | |||
+ | ||||
+ | | Zulu = 1 | |||
+ | | India Bravo Terrathree = 1 | |||
+ | | Equal Speed Charlie London = 2 | |||
+ | | Zulu Hotel = 2 | |||
+ | | Papa Papa = 1 | |||
+ | ||||
+ | | Wyvern = 1 | |||
+ | | Red Dragon = 2 | |||
+ | | Dragon Flag = 3 | |||
+ | | Ouroboros = 1 | |||
+ | | Hydra = 2 | |||
+ | }} | |||
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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:Two (2x1) 533mm submerged torpedo tubes | :Two (2x1) 533mm submerged torpedo tubes | |||
}}</div> | }}</div> | |||
+ | [[File:USS Arizona (BB-39)_-_1930s.jpg|none|frame|x380px|link=|''Arizona'' after her modernization during the 1930s.]] | |||
===History=== | ===History=== |
Revision as of 11:32, 8 March 2018
356 mm/45 Mk.8 in a turret4 х 3 pcs. |
Rate of Fire1.71 shots/min. |
Reload Time35 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range16 km. |
Maximum Dispersion220 m. |
HE Shell356 mm HE/HC Mk22 |
Maximum HE Shell Damage5,000 |
Chance of Fire on Target Caused by HE Shell30 % |
Initial HE Shell Velocity834 m./s. |
HE Shell Weight578.34 kg. |
AP Shell356 mm AP Mk16 |
Maximum AP Shell Damage10,300 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight680.4 kg. |
127 mm/51 Mk.7 on a Mk.13 mount10 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
HE Shell127 mm HE/HC Mk39 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity960 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
HE Shell127 mm HE/HC Mk36 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity657 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
. . . Average Damage per Second58.4 |
. . . Firing Range4.2 km. |
12.7 mm Browning on a single mount8 х 1 pcs. |
. . . Average Damage per Second30.4 |
. . . Firing Range1.2 km. |
28 mm Mk.1 on a Mk.2 mount4 х 4 pcs. |
. . . Average Damage per Second9.2 |
. . . Firing Range2.4 km. |
Maximum Speed21 knot |
Turning Circle Radius640 m. |
Rudder Shift Time14.6 sec. |
Surface Detectability Range13.97 km. |
Air Detectability Range8.9 km. |
Arizona — American special premium Tier VI battleship.
A U.S. Navy battleship with a conventional layout, with two turrets forward and two aft and her armor distributed according to the "all or nothing" concept. She was designed to engage enemy ships at long range. By the outbreak of World War II, the ship received more powerful torpedo protection, which slightly reduced her maneuverability.
USS Arizona was destroyed during the 7 December 1941 sneak attack on Pearl Harbor, Hawaii with heavy loss of life. Her remains can be seen today at the USS Arizona Memorial in Pearl Harbor.
Arizona first went on sale on 4 July 2016 on the NA servers, and on 9 July 2016 on the EU servers.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Arizona is a Tier VI American battleship. It is similar to other mid-tier US battleships in that it moves at 21 kts and has decent armor. However, it differs from her tech tree counterpart in that her guns have a higher sigma value, making her salvo patterns tighter, and has worse rudder shift and AA. Her guns are great for shooting cruisers and destroyers, but at only 45 calibers long, their penetration starts to become inadequate as battleships start mounting 16-inch guns (and become armored against them), meaning you may have to switch to HE at longer ranges to deal damage and set fires. Her slower rudder shift isn't really noticeable, but combined with the lack of AA, makes her vulnerable to enemy carriers; it's a good idea to seek out anti-aircraft cruiser escorts if there are carriers in the battle, as well as paying careful attention to where enemy planes are at all times.
LittleWhiteMouse's Premium Ship Review: Arizona from the NA forums
Pros:
- HP Pool second only to Mutsu's for its tier.
- Good dispersion, able to reliably hit ships at range.
- Considerably better armor than New Mexico.
- Decent range.
Cons:
- Worse AA and slower shells, reload and rudder shift than New Mexico.
- Typically low USN battleship mobility.
- Guns lack penetration power vs higher tier battleships.
- Short range secondaries only reach 5km with Advanced Firing Training.
Research
Optimal Configuration
Upgrades
Slot 1 is most commonly filled with Main Armaments Modification 1 , though Auxiliary Armaments Modification 1 is a popular pick for captains who go for a full AA build with other upgrades and commander skills.
Slot 2 has one choice for battleships - Damage Control System Modification 1 . This will reduce chances of fire and flood.
Slot 3 offers several options. AA Guns Modification 2 () will boost maximum AA range, while Secondary Battery Modification 1 () will boost the range and accuracy of secondaries instead. Artillery Plotting Room Modification 1 will increase range and give secondaries a slight boost in range and accuracy, but may be a weaker choice than the other two.
Slot 4 Steering Gears Modification 2 is recommended and will reduce rudder shift time. Captains with fire problems could also consider Damage Control System Modification 2 , reducing the amount of time on fire and conserving hit points.
Commander Skills
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★★ |
★ |
|
|
|
★ |
|
2 |
★★★ |
★★ |
★★★ |
|
|
|
★★★ |
|
3 |
★★★ |
★ |
|
|
★ |
★★★ |
★ |
★★ |
4 |
★ |
★★★ |
|
|
★ |
|
★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Arizona can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft
Mounting premium versions of these consumables is recommended to decrease their cool-down timers.
Camouflage
As a premium ship, Arizona comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
Arizona captains should mount the standard flags to improve the ship's performance in battle. India Delta (), November Foxtrot (), and India Yankee () are all recommended to improve the ship's survivability. Captains may also find Sierra Mike () useful to increase the ship's top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★ |
★★★ |
★ |
|
|
|
★★ |
★ |
★★★ |
★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Arizona nails a Japanese Aoba-class cruiser with accurate gunfire.
Arizona punishes an enemy Nagato with a close range broadside.
Historical Info
Historical Gallery
References
Reviews:
https://youtu.be/vPKZlV9y5xI // Some gameplay by Tedster_