Ashitaka
Revision as of 16:28, 30 November 2017 | Revision as of 19:36, 30 November 2017 added commander skills section | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | + | As a Japanese Battleship, ''{{#var:ship_name}}'' features high detection ranges that make concealment builds not very effective. Thus, damage mitigation builds are recommended. Fire Prevention is extremely useful for reducing incoming fire damage, as well as other survival skills like High Alert, Vigilance, and Basics of Survivability. ''{{#var:ship_name}}'' does not have strong AA, so captain skills for this are less useful. | ||
{{Commander Skills | {{Commander Skills | |||
? | | Priority Target = | + | | Priority Target = 2 | |
? | | Preventative Maintenance = | + | | Preventative Maintenance = 1 | |
? | | Expert Loader = | + | | Expert Loader = 2 | |
| Aircraft Servicing Expert = | | Aircraft Servicing Expert = | |||
| Direction Center for Catapult Aircraft = | | Direction Center for Catapult Aircraft = | |||
| Dogfighting Expert = | | Dogfighting Expert = | |||
? | | Incoming Fire Alert = | + | | Incoming Fire Alert = 1 | |
| Evasive Maneuver = | | Evasive Maneuver = | |||
? | | High Alert = | + | | High Alert = 2 | |
? | | Jack of All Trades = | + | | Jack of All Trades = 2 | |
? | | Expert Marksman = | + | | Expert Marksman = 3 | |
| Torpedo Acceleration = | | Torpedo Acceleration = | |||
| Smoke Screen Expert = | | Smoke Screen Expert = | |||
| Expert Rear Gunner = | | Expert Rear Gunner = | |||
? | | Adrenaline Rush = | + | | Adrenaline Rush = 2 | |
? | | Last Stand = | + | | Last Stand = 1 | |
? | | Basics of Survivability = | + | | Basics of Survivability = 2 | |
? | | Survivability Expert = | + | | Survivability Expert = 1 | |
| Torpedo Armament Expertise = | | Torpedo Armament Expertise = | |||
| Emergency Takeoff = | | Emergency Takeoff = | |||
? | | Basic Firing Training = | + | | Basic Firing Training = 1 | |
? | | Superintendent = | + | | Superintendent = 2 | |
? | | Demolition Expert = | + | | Demolition Expert = 1 | |
? | | Vigilance = | + | | Vigilance = 2 | |
? | | Manual Fire Control for Secondary Armament = | + | | Manual Fire Control for Secondary Armament = 1 | |
? | | Fire Prevention = | + | | Fire Prevention = 3 | |
| Inertia Fuse for HE Shells = | | Inertia Fuse for HE Shells = | |||
| Air Supremacy = | | Air Supremacy = | |||
? | | Advanced Firing Training = | + | | Advanced Firing Training = 1 | |
| Manual Fire Control for AA Armament = | | Manual Fire Control for AA Armament = | |||
| Radio Position Finding = | | Radio Position Finding = | |||
? | | Concealment Expert = | + | | Concealment Expert = 2 | |
? | }} | + | }} | |
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> |
Revision as of 19:36, 30 November 2017
410 mm/45 3rd Year Type in a twin turret5 х 2 pcs. |
Rate of Fire1.94 shots/min. |
Reload Time31 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range19.88 km. |
Maximum Dispersion227 m. |
HE Shell410 mm HE Type0 |
Maximum HE Shell Damage6,500 |
Chance of Fire on Target Caused by HE Shell30 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight938.5 kg. |
AP Shell410 mm AP/APC Type91 |
Maximum AP Shell Damage12,600 |
Initial AP Shell Velocity806 m./s. |
AP Shell Weight1020 kg. |
140 mm/50 3rd Year Type on a casemate mount16 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
HE Shell140 mm HE Type0 |
Maximum HE Shell Damage2,400 |
Initial HE Shell Velocity850 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
120 mm/45 10th Year Type on a Model C mount4 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell120 mm HE Type0 |
Maximum HE Shell Damage2,000 |
Initial HE Shell Velocity825 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
120 mm/45 10th Year Type on a Model C mount4 х 1 pcs. |
. . . Average Damage per Second10 |
. . . Firing Range4.5 km. |
25 mm/60 Type 96 on a triple mount9 х 3 pcs. |
. . . Average Damage per Second29.7 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a twin mount4 х 2 pcs. |
. . . Average Damage per Second10.8 |
. . . Firing Range2.49 km. |
Maximum Speed30 knot |
Turning Circle Radius870 m. |
Rudder Shift Time14.9 sec. |
Surface Detectability Range16.76 km. |
Air Detectability Range10.97 km. |
Ashitaka — Japanese premium Tier VII battleship.
Ashitaka would have been the fourth battlecruiser of the Amagi-class. She was laid down in 1921 but was never completed; instead, she was cancelled and broken up for scrap in 1924. When launched, Ashitaka would have boasted a very high speed and carried ten 410 mm guns.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Pros:
- Like her sister-ship Amagi, Ashitaka boasts an impressive main battery armament of ten 410mm guns.
- Long main battery range for her tier at 19.9km.
- Main guns are accurate and usually have little trouble hitting distant targets.
- Can outrun most other Tier VII battleships with her 30 knot speed.
- The ship’s main armor belt extends to cover most of the stern, allowing her to tank more effectively when angled away.
Cons:
- Main battery shells may sometimes struggle to deal effective damage against similarly tiered battleships.
- Lacks the large torpedo bulge found on Amagi.
- Main armor belt is thinner than most other Tier VII battleships.
- Lacks a catapult to launch fighter or spotter aircraft.
- The ship’s anti-aircraft armament is light, leaving her vulnerable to attacks from enemy aircraft carriers.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Ashitaka are as follows:
- Slot 1: Auxiliary Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Damage Control System Modification 2
Upgrade Slot 3 allows for specialization in certain roles. Aiming Systems Modification 1 is a generally viable choice which benefits the main and secondary armaments. Players may also choose to equip Secondary Battery Modification 1 () to significantly improve the range and dispersion of the ship's secondary guns. This upgrade is useful for players who wish to maximize damage output in close-range engagements.
Commander Skills
As a Japanese Battleship, Ashitaka features high detection ranges that make concealment builds not very effective. Thus, damage mitigation builds are recommended. Fire Prevention is extremely useful for reducing incoming fire damage, as well as other survival skills like High Alert, Vigilance, and Basics of Survivability. Ashitaka does not have strong AA, so captain skills for this are less useful.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★ |
★★ |
|
|
|
★ |
|
2 |
★★ |
★★ |
★★★ |
|
|
|
★★ |
★ |
3 |
★★ |
★ |
|
|
★ |
★★ |
★ |
★★ |
4 |
★ |
★★★ |
|
|
★ |
|
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Ashitaka can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
Camouflage
As a premium ship, Ashitaka comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.Gallery
Historical Info
Historical Gallery