Baltimore
Revision as of 15:51, 9 August 2017 Edited the Research page to better reflect the current game situation | Revision as of 19:35, 28 September 2017 Grammar, style, and caps cleanup, with a few additions. | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | Amusingly called the "Baltimoist", "BaltiMOAR" and "tier 9 CIWS", the Baltimore is the first shift | + | Amusingly called the "Baltimoist", "BaltiMOAR" and "tier 9 CIWS", the ''Baltimore'' is the first shift to the 'modern' heavy cruiser within the United States Navy. Essentially the ''Cleveland's'' bigger, meaner brother, ''Baltimore'' is a good all rounder cruiser with decent concealment, good set of guns and ergonomics. While a bit weak in her stock configuration, once you fully kit the heavy cruiser, she can be a force to be reckoned with. While she does not have the broadside weight of her Japanese counterpart ''Ibuki'' or the unique A-XY layout and load time of her German counterpart ''Roon'' or even the stocky guns of her Russian counterpart ''Dmitri Donskoi'', she does have her merits understood into one single quote: "you can throw predicaments against a Baltimore but you can never throw off her adaptability". Her guns do very reasonable damage versus her load time, which can be lessened at the cost of turret traverse speed, and can take rougher handling than her thinner-skinned peers. Most of all, while she lacks her colleagues' torpedoes, she makes up for it with her borderline absurd AA suite which is enough for aircraft screening duties whenever ships that do not possess a good AA suite are not present in the lineup. | |
? | While not on the level of Des Moines in anti-surface capability, the Baltimore proves herself with her heavy AP shells which | + | While not on the level of ''Des Moines'' in anti-surface capability, the ''Baltimore'' proves herself with her heavy AP shells which can deal damage even against bigger targets like a battleship as well as deal severe damage to her peers. Similarly, her HE is decent enough to cause problems to the receiving end, although it requires shelling the target more often in order to achieve good results. ''Baltimore'' also has the radar scanner consumable, which greatly increases her lethality against destroyers as well as help ward off torpedo attack. When in combat, remember the quote above as the ''Baltimore'' neither has an edge nor a deficit in the hands of a skilled player. | |
? | It is something to note, however, that Baltimore can choose between two guns at her disposal: the stock guns which have better shell speed at the cost of typical cruiser reload time of 15 seconds at her tier or the upgraded guns which load faster and fires the same AP shell Des Moines uses at the cost of reduced shell speed. | + | It is something to note, however, that ''Baltimore'' can choose between two guns at her disposal: the stock guns which have better shell speed at the cost of typical cruiser reload time of 15 seconds at her tier, or the upgraded guns which load faster and fires the same powerful AP shell ''Des Moines'' uses with an astounding 10 second load time at the cost of reduced shell speed. | |
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Very powerful AA suite if kitted as an AA cruiser | |
? | * | + | * Can mount the plotting room equipment should the top 15.8km range not suffice | |
? | * | + | * Surprisingly powerful AP shells | |
? | * | + | * Effective jack of all trades | |
* Very friendly ergonomics | * Very friendly ergonomics | |||
? | * | + | * Same concealment rating as her colleague ''Ibuki'' | |
* Decent HE shells | * Decent HE shells | |||
? | * | + | * Reasonable load time | |
? | * Can choose between guns that are oriented to accurately | + | * Can choose between guns that are oriented to accurately track fast ships or guns that deal heavier damage at the cost of shell speed | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Jack of all trades means master of none: all cruisers at tier do something better than ''Baltimore'' | |
? | * | + | * Shell arc and velocity on top guns leave much to be desired | |
+ | * Turret traverse is slightly slow | |||
* AP shells will '''ONLY''' be devastating if the cruiser gets close enough | * AP shells will '''ONLY''' be devastating if the cruiser gets close enough | |||
? | * | + | * Durability is questionable | |
? | * | + | * Stock grind will be a sizable bump in the road | |
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
Revision as of 19:35, 28 September 2017
203 mm/55 Mk.15 in a turret3 х 3 pcs. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range14.39 km. |
Maximum Dispersion132 m. |
HE Shell203 mm HE/HC Mk25 |
Maximum HE Shell Damage2,800 |
Chance of Fire on Target Caused by HE Shell14 % |
Initial HE Shell Velocity823 m./s. |
HE Shell Weight118 kg. |
AP Shell203 mm AP Mk21 |
Maximum AP Shell Damage5,000 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight152 kg. |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
. . . Average Damage per Second90.6 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount23 х 1 pcs. |
. . . Average Damage per Second82.8 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.1 mount12 х 2 pcs. |
. . . Average Damage per Second135.6 |
. . . Firing Range3.51 km. |
Maximum Speed32.5 knot |
Turning Circle Radius730 m. |
Rudder Shift Time10.2 sec. |
Surface Detectability Range12.22 km. |
Air Detectability Range7.26 km. |
Baltimore — American Tier VIII cruiser.
With the beginning of World War II, restrictions on building heavy cruisers were lifted. A new ship was based on USS Wichita, but it was decided to go for a more substantial change in the design, strengthening the anti-aircraft armament. USS Baltimore took part in fire support and covering missions in support of such operations as the Kwajalein invasion, the raid on Truk, the Eniwetok seizure, and the Mariana and Palau Islands attacks. She fought in the Battle of the Philippine Sea and participated in the invasion of Okinawa and Iwo Jima.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Amusingly called the "Baltimoist", "BaltiMOAR" and "tier 9 CIWS", the Baltimore is the first shift to the 'modern' heavy cruiser within the United States Navy. Essentially the Cleveland's bigger, meaner brother, Baltimore is a good all rounder cruiser with decent concealment, good set of guns and ergonomics. While a bit weak in her stock configuration, once you fully kit the heavy cruiser, she can be a force to be reckoned with. While she does not have the broadside weight of her Japanese counterpart Ibuki or the unique A-XY layout and load time of her German counterpart Roon or even the stocky guns of her Russian counterpart Dmitri Donskoi, she does have her merits understood into one single quote: "you can throw predicaments against a Baltimore but you can never throw off her adaptability". Her guns do very reasonable damage versus her load time, which can be lessened at the cost of turret traverse speed, and can take rougher handling than her thinner-skinned peers. Most of all, while she lacks her colleagues' torpedoes, she makes up for it with her borderline absurd AA suite which is enough for aircraft screening duties whenever ships that do not possess a good AA suite are not present in the lineup.
While not on the level of Des Moines in anti-surface capability, the Baltimore proves herself with her heavy AP shells which can deal damage even against bigger targets like a battleship as well as deal severe damage to her peers. Similarly, her HE is decent enough to cause problems to the receiving end, although it requires shelling the target more often in order to achieve good results. Baltimore also has the radar scanner consumable, which greatly increases her lethality against destroyers as well as help ward off torpedo attack. When in combat, remember the quote above as the Baltimore neither has an edge nor a deficit in the hands of a skilled player.
It is something to note, however, that Baltimore can choose between two guns at her disposal: the stock guns which have better shell speed at the cost of typical cruiser reload time of 15 seconds at her tier, or the upgraded guns which load faster and fires the same powerful AP shell Des Moines uses with an astounding 10 second load time at the cost of reduced shell speed.Pros:
- Very powerful AA suite if kitted as an AA cruiser
- Can mount the plotting room equipment should the top 15.8km range not suffice
- Surprisingly powerful AP shells
- Effective jack of all trades
- Very friendly ergonomics
- Same concealment rating as her colleague Ibuki
- Decent HE shells
- Reasonable load time
- Can choose between guns that are oriented to accurately track fast ships or guns that deal heavier damage at the cost of shell speed
Cons:
- Jack of all trades means master of none: all cruisers at tier do something better than Baltimore
- Shell arc and velocity on top guns leave much to be desired
- Turret traverse is slightly slow
- AP shells will ONLY be devastating if the cruiser gets close enough
- Durability is questionable
- Stock grind will be a sizable bump in the road
Research
What you should research depends on how you want to play.
- If you liked the style of New Orleans at Tier 8, then you should research the Gun Fire Control System first, saving the new guns for last. Keep in mind, however, that this will not train you to use the guns on Des Moines well
- If you want to unlock the full DPM and AP penetration potential of this ship, it is highly recommended to rush the upgraded guns. This will not only train you in how to use the Des Moines' guns later in the tree, it also turns what was an uptiered New Orleans into a DPM monster.
Optimal Configuration
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
|
|
|
★★ |
|
2 |
★ |
★★ |
★★★ |
|
|
|
★★ |
|
3 |
★ |
★ |
|
|
★★ |
★★★ |
★★★ |
★★ |
4 |
|
★ |
|
|
★★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Gallery
Historical Info
Historical Gallery