Benson
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[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range. | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range. | |||
? | Players who wish to spend doubloons can equip ''Benson'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. | + | Players who wish to spend doubloons can equip ''Benson'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |
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|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |
Revision as of 00:17, 1 November 2016
IDS_PAGM088_5IN38_MK40_MOD335 х 1 pcs. |
Rate of Fire17.96 shots/min. |
Reload Time3.34 sec. |
Rotation Speed34 deg./sec. |
180 Degree Turn Time5.29 sec. |
Firing Range10.54 km. |
Maximum Dispersion101 m. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight24.5 kg. |
AP Shell127 mm AP/SC Mk38 |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight25 kg. |
533 mm Mk152 х 5 pcs. |
Rate of Fire0.55 shots/min. |
Reload Time109 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMk15 mod. 0 |
Maximum Damage11,600 |
Torpedo Speed55 knot |
Torpedo Range9.15 km. |
127 mm/38 Mk.12 on a Mk.30 mod.0 mount2 х 1 pcs. |
. . . Average Damage per Second21.4 |
. . . Firing Range5.01 km. |
IDS_PAGM088_5IN38_MK40_MOD332 х 1 pcs. |
. . . Average Damage per Second6.4 |
. . . Firing Range5.01 km. |
IDS_PAGM135_5IN38_MK30_MOD11 х 1 pcs. |
. . . Average Damage per Second10.7 |
. . . Firing Range5.01 km. |
12.7 mm Browning on a single mount6 х 1 pcs. |
. . . Average Damage per Second22.8 |
. . . Firing Range1.2 km. |
127 mm/38 Mk.12 on a Mk.30 mod.0 mount2 х 1 pcs. |
. . . Average Damage per Second21.4 |
. . . Firing Range5.01 km. |
IDS_PAGM137_5IN38_MK30_MOD12 х 1 pcs. |
. . . Average Damage per Second21.4 |
. . . Firing Range5.01 km. |
IDS_PAGM135_5IN38_MK30_MOD11 х 1 pcs. |
. . . Average Damage per Second10.7 |
. . . Firing Range5.01 km. |
Maximum Speed38 knot |
Turning Circle Radius570 m. |
Rudder Shift Time4 sec. |
Surface Detectability Range7.16 km. |
Air Detectability Range2.88 km. |
Benson — American Tier VIII destroyer.
The new destroyers were planned as an improved Sims class with an échelon arrangement of the propulsion unit. Based on the experience with previous classes, it was decided to rearrange all torpedo tubes along the centerline, reduce their number to two, and replace the quadruple-tube torpedo launchers with quintuple-tube launchers. During World War II, USS Benson escorted convoys in the Atlantic and Mediterranean, and she supported landings in Sicily and Italy. Later, she accompanied aircraft carriers in the Pacific. Over the course of the war, she was awarded four battle stars.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Tier VIII's Benson is where the American destroyer line finally comes together with the complete package that makes them the most flexible destroyers in the game. The key to this transformation is access to Upgrade Slot 6 and Concealment Systems Modification 1, allowing Benson and subsequent American destroyers to have concealment values that rival that of those found in the Japanese destroyer line. When their newfound stealth is combined with a potent torpedo armament and fast-firing main battery guns, Benson, Fletcher, and Gearing become true jack-of-all-trades ships with an incredibly high ceiling in the hands of a skilled captain.
For Benson, it all starts with her main battery. When built for maximum stealth, her detection radius of 5.8 km combined with 18 rounds per minute from each of the five guns in her main battery make her a terror to enemy destroyers. She can work in close, then cut opposing destroyers down very quickly with her high rate of fire. Fully configured for stealthiness, Benson is capable of firing shells at targets from beyond her own detection range — even without the Advanced Firing Training commander's skill — though landing shells against anything other than battleships at such ranges is exceedingly difficult.
Beyond her main battery, Benson is the first American destroyer whose stock torpedo armament range exceeds her detection radius. She has a very long reload time for her torpedo tubes, but the torpedoes themselves are harder to detect than their Japanese counterparts and give her targets far less reaction time to dodge out of the way.
Even a ship as good as Benson has drawbacks. Her anti-aircraft suite might generously be called "mediocre", though captains who wish to sacrifice one of her main battery guns can equip Hull (C) and have access to Defensive AA Fire to help drive off enemy planes. As a destroyer she has no real armor to speak of, and most shells that hit her will disable at least one module of some kind. Her shell arcs become challenging to use past the 7-8 km range, and require excessive lead in order to land hits.
Despite the negatives, though, Benson is one of the best-balanced destroyers in World of Warships, capable of providing a valuable contribution to any team she finds herself on in the hands of a skilled captain.Pros:
- Excellent main battery; stellar rate of fire and fast turret traverse speed.
- Two centerline-mounted quintuple-tube torpedo launchers give her a solid torpedo armament.
- Capable of delivering torpedoes from beyond her detection range.
- First American destroyer capable of lowering her detection range below 6.0 km by combining Concealment Expert and Concealment System Modification 1.
- Can equip the Defensive AA Fire consumable when Hull (C) is mounted.
- Good speed, responsive rudder, and excellent handling; Benson has the tightest turning circle of all Tier VIII destroyers.
Cons:
- Weak armor; stealth and maneuverability are her best defenses.
- Anti-aircraft suite is mainly for show and will rarely shoot anything down (even with Defensive AA Fire active).
- Very long torpedo reload time.
- High shell arcs make it hard to hit fast moving ships, especially if they are maneuvering to avoid incoming fire.
- Hull (C) reduces main battery size to four guns when equipped.
Research
Like Mahan, Hull (B) is the best place to invest early experience gains. After that, captains are encouraged to research the upgraded Torpedo module for better reload times and more damage. Benson is one of the first American destroyers that can be played as a torpedo-centric destroyer if desired. Pick up the Fire Control System upgrade to her main battery range last.
Hull (C) is an optional upgrade for captains who wish to maximize their defenses against enemy aircraft by gaining access to the Defensive AA Fire consumable. It is probably best skipped entirely or acquired after unlocking Fletcher.Optimal Configuration
Upgrades
As usual, Main Armaments Modification 1 is the best choice for Upgrade Slot 1. Upgrade Slot 2 is most commonly filled with Aiming Systems Modification 1, but captains who have equipped Hull (C) may wish to use AA Guns Modification 2 in order to increase the radius of Defensive AA Fire. Upgrade Slot 4 and Upgrade Slot 5 are best filled with Propulsion Modifications 1 and 2, respectively. Benson’s best defense is to keep moving, so keeping her engine going is critical to survival. Upgrade Slot 6 should be filled with Concealment System Modification 1 regardless of other commander skills or upgrades.
Commander Skills
Benson isn't quite as flexible as her Tier IX cousin Fletcher, but she's close.
Lacking access to Upgrade Slot 3, the best she can do to increase her torpedo reload time is for her commander to sink points into Torpedo Armament Expert at Tier 2. The trouble with this, however, is that Last Stand is virtually a must-have skill for gunboat destroyers that will find themselves under enemy fire, a description that fits Benson to a "T". Technically this is captain's choice, but — as with all other American destroyers — Last Stand is highly recommended.
Beyond that, Basic Firing Training at Tier 1 and Survivability Expert at Tier 4 are very strong skills for Benson commanders. Concealment Expert at Tier 5 is a must-have. Tier 3 is a more personal choice: Vigilance is recommended over Superintendent if premium consumables are equipped; Superintendent is recommended before Vigilance otherwise.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
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★★ |
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2 |
★★ |
★★ |
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★★★ |
3 |
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★★★ |
★★ |
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★★★ |
★★★ |
★★ |
★★★ |
4 |
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★ |
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★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
A gunboat destroyer such as Benson is inevitably going to come under heavy fire; the abbreviated cooldown on Repair Party II will eventually pay for itself. Shelling out the doubloons or credits here is highly recommended. Paying for Smoke Generator II is captain's choice, but there are times that the shortened cooldown on smoke is the difference between sneaking away and going to the bottom.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Benson with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.Gallery
Historical Info
Historical Gallery