Canarias
203 mm/50 BL Model 1924 Mk.D in a turret4 х 2 pcs. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range16.15 km. |
Maximum Dispersion144 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell203 mm AP 256 lb Mk I |
Maximum AP Shell Damage3,800 |
Initial AP Shell Velocity814 m./s. |
AP Shell Weight85 kg. |
120 mm/45 Mk.F on a shielded mount8 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire17.14 shots/min. |
Reload Time3.5 sec. |
HE Shell120 mm granada rompedora HE |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity808 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
120 mm/45 Mk.F on a shielded mount8 х 1 pcs. |
. . . Average Damage per Second53.6 |
. . . Firing Range4.5 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount6 х 2 pcs. |
. . . Average Damage per Second12 |
. . . Firing Range3.51 km. |
20 mm/65 C/38 on an L/30 single mount2 х 1 pcs. |
. . . Average Damage per Second6 |
. . . Firing Range2.01 km. |
Maximum Speed33 knot |
Turning Circle Radius740 m. |
Rudder Shift Time9.6 sec. |
Surface Detectability Range11.16 km. |
Air Detectability Range6.48 km. |
Canarias — Spanish premium Tier VI cruiser.
After signing the Washington Naval Treaty, which specified the maximum characteristics of cruisers, the leading naval powers started building heavy cruisers. Spain, too, strived to keep its fleet effective and modern. In 1928, two cruisers of a new class were laid down. They were named Canarias and Baleares after large Spanish archipelagos. Canarias was the most powerful ship involved in the Spanish Civil War. She took part in the Battle of Cape Spartel, hunted for Republican cargo ships, and attacked coastal fortifications. After the war, Canarias remained the flagship of the Spanish Navy for 40 years.
Canarias was first available during the Gibraltar Pillars event during Update 0.11.1. on 16th Feb 2022.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
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Canarias | 35,100 | 13 | 51 | 4 | 8 | 2/6/8 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
With the large, iconic, and frankly tacky Spanish flags along her hull, Canarias is the first Spanish ship to enter the game and is perhaps one of the most unique Heavy Cruisers at her tier. To begin, compared to her older counterparts Canarias only has access to Armor Piercing ammunition on her eight 203mm guns, unlike other cruisers which have access to both High Explosive and Armor Piercing ammunition, or in the case of the Italian Trento, Semi-Armor Piercing shells. She compensates for this by having improved characteristics on these shells, with an improved fuse timer and auto bounce angles reminiscent of Royal Navy Light Cruisers, which allows her to deal consistent damage against thinly armored targets such as Destroyers and score consistent citadel hits on cruisers with exposed citadel plating, though her guns are easily defeated by ships with spaced armor belts.
The uniqueness doesn't stop there. Canarias is also equipped with a French Engine Boost Consumable, which grants a 15 percent speed increase for a duration of 180 seconds, or up to 234 seconds with the appropriate module slotted. This, along with the Sierra Mike Signal Flag, gives Canarias the ability to push her top speed from 33 knots to 39.4 knots, which is the highest top speed of any of the Tier VI Cruisers and also grants her a unique level of flexibility in being able to reposition quickly to deal with threats.
Speaking of threats, however, this is where the shortcomings begin. Canarias, unfortunately, doesn't get any improved armor plating similar to Pensacola, or even a heal similar to Devonshire, who she more or less shares an armor scheme with, which renders her somewhat fragile against Battleship-caliber weaponry, though she does have a nice big slug of health at 35,100 hitpoints. In addition, while she does come armed with 8-inch ( 203mm ) guns, her AP alpha is actually very low, at just 3800 versus 4400-4600 for most cruisers at this tier, and while the improved fuse and angles mean that you will land consistent damaging salvoes, they won't really hurt that much against anything larger than a Cruiser, even with her fairly quick 12 seconds reload time and fairly good 16.15km maximum range.
From an overall perspective, while Canarias does bring something fresh and unique to the table as far as Tier VI Cruiser gameplay goes, as well as being another unique historical premium ship, as far as her capacity goes her game impact and damage dealing ability is largely limited to dealing with Destroyers and Light Cruisers. She lacks High Explosive Shells to set consistent fires and her chip damage versus battleships stacks up slowly against the more armored targets you will see at Tier VI or even higher tiers. So while a good ship, she's not exactly spectacular, but definitely makes up for it by being quite fresh and unique.Pros:
- Good HP pool of 35,100 Hitpoints.
- Royal-Navy Style Armor Piercing Shells.
- Quick-ish Reload for a Tier VI Heavy Cruiser.
- Decent to good range.
- High speed with Engine Boost
- Good concealment of 10km with Concealment Expert
Cons:
- No HE Shells
- AP, while improved, does lower damage compared to 8-inch armed counterparts
- Fairly mediocre armor scheme and plating
- Poor AA Defenses
Research
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1 or Steering Gears Modification 1
Commander Skills
Consumables
Canarias equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search
- Slot 3: Engine Boost
Camouflage
As a premium ship, Canarias comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.11.
Testing Changes
- DevBlog 243:
- Preliminary characteristics.
- DevBlog 257:
- The ship will lose approximately 15% less speed while turning.
- Interval between salvos in the alternate firing mode increased from 1 to 1.2 s.
- Main battery reload time in the alternate firing mode increased from 40 to 45 s.
- DevBlog 264:
- Alternate Burst Fire mode removed.
- Main battery firing range increased from 14.5 to 16.5 km.
- Added Engine Boost consumable that increases maximum speed by 15%.
- Main battery reload time decreased from 15 to 10 s.
- Changed AP shell parameters:
- Maximum damage increased from 3,800 to 4,500.
- Armor penetration doubled.
- DevBlog 269:
- Main battery reload time increased from 10 to 10.5 s.
- Main battery firing range decreased from 16.5 to 16.1 km.
- AP shell maximum damage decreased from 4,500 to 4,250.
- DevBlog 275:
- Main battery reload time increased from 10.5 to 12 s.
- AP shell maximum damage decreased from 4,250 to 3,800.
- Base detectability range by sea increased from 10.8 to 11.5 km. Other detectability ranges increased accordingly.
- Update 0.11.1:
- First available for 70 Mediterranean Tokens during the Gibraltar Pillars event.
- Update 0.11.5:
- The name of the main battery caliber shell was changed from 203 mm AP 256 lb to 203 mm AP 256 lb Mk I
Destroyers | X Álvaro de Bazán |
Cruisers | I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI Canarias • VII Asturias • VIII Cataluña • VIII Numancia • IX Andalucía • X Castilla |
Battleships | IX Victoria |
Aircraft Carriers |