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Charles Martel

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Revision as of 22:09, 9 April 2017
Created historical section and added images.
Revision as of 10:33, 19 April 2017
Added pros and cons, consumables, and camouflage sections; added recommended upgrades, commander skills, and signals
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 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
? +*Decent Tier VIII cruiser health pool
 +*Decently armoured
 +*Good main battery reload time
 +*Decent shells and shell velocity
 +*Very good turret traverse for 203mm guns
 +*Decent torpedoes for her tier
 +*Decent anti-air capabilities
 +*Good turning radius and ship speed (when combined with Sierra Mike signal and Engine Boost consumable)
 +*Good concealment
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
? +*Poor HE shell damage capabilities
 +*Poor rudder shift and weak rudder (prone to incapacitation)
 +*High and somewhat exposed citadel
 +*Poor main battery angles for firing all guns
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
 +Quickly research to the (B) Hull for a much-needed and better health pool. Then research the second Fire Control System module (as the reload is already decent) and finally the upgraded main batteries.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
? +As a Tier VIII MN cruiser with access to five upgrade slots, the following upgrades are recommended for ''Charles Martel'':
?<!--[[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]]+====Slot 1====
?[[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]]+*[[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]] (if the player focuses solely on the main batteries) '''or'''
?[[Ship:Upgrades#Tier_IX.2B_Equipment_.28Slot_3.29|Upgrade Slot 3]]+*[[Ship:Upgrades#Auxiliary_Armaments_Modification.C2.A01|Auxiliary Armaments Modification 1]] (if the player is on an anti-air build)
?[[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 4]]+====Slot 2====
?[[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_5.29|Upgrade Slot 5]]+*[[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]] (if the player focuses solely on the main batteries and to increase their accuracy) '''or'''
?[[Ship:Upgrades#Tier_VIII.2B_Equipment_.28Slot_6.29|Upgrade Slot 6]]-->+*[[Ship:Upgrades#AA_Guns_Modification.C2.A02|AA Guns Modification 2]] (if the player is on an anti-air build and to boost their anti-air range)
? +====Slot 4====
 +*[[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]] (if the player '''doesn't''' find their rudder easily incapacitated and or has the left Tier II Versatility ([[Ship:Commander#Last_Stand|Last Stand]]) skill) '''or'''
 +*[[Ship:Upgrades#Steering_Gears_Modification.C2.A01|Steering Gears Modification 1]] (if the player '''does''' find their rudder easily incapacitated) '''or'''
 +*Engine Boost Modification 1 (to capitalize on the cruiser's very good Engine Boost consumable)
 +====Slot 5====
 +*[[Ship:Upgrades#Steering_Gears_Modification.C2.A02|Steering Gears Modification 2]] (to help with the already poor rudder shift time on the cruiser)
 +====Slot 6====
 +*[[Ship:Upgrades#Concealment_System_Modification.C2.A01|Concealment System Modification 1]] (for players looking to go concealment build) '''or'''
 +*[[Ship:Upgrades#Steering_Gears_Modification.C2.A03|Steering Gears Modification 3]] (for players that don't care for concealment build and need more "wiggling")
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
 {{Commander Skills {{Commander Skills
?| Priority Target = +| Priority Target = 3
?| Preventative Maintenance = +| Preventative Maintenance = 2
?| Expert Loader = +| Expert Loader = 1
 | Aircraft Servicing Expert =  | Aircraft Servicing Expert =
?| Direction Center for Catapult Aircraft = +| Direction Center for Catapult Aircraft = 1
 | Dogfighting Expert =  | Dogfighting Expert =
?| Incoming Fire Alert = +| Incoming Fire Alert = 2
 | Evasive Maneuver =  | Evasive Maneuver =
  
?| High Alert = +| High Alert = 1
?| Jack of All Trades = +| Jack of All Trades = 2
?| Expert Marksman = +| Expert Marksman = 2
?| Torpedo Acceleration = +| Torpedo Acceleration = 1
 | Smoke Screen Expert =  | Smoke Screen Expert =
 | Expert Rear Gunner =  | Expert Rear Gunner =
?| Adrenaline Rush = +| Adrenaline Rush = 3
?| Last Stand = +| Last Stand = 2
  
?| Basics of Survivability = +| Basics of Survivability = 1
?| Survivability Expert = +| Survivability Expert = 1
?| Torpedo Armament Expertise = +| Torpedo Armament Expertise = 1
 | Emergency Takeoff =  | Emergency Takeoff =
?| Basic Firing Training = +| Basic Firing Training = 2
?| Superintendent = +| Superintendent = 3
?| Demolition Expert = +| Demolition Expert = 3
?| Vigilance = +| Vigilance = 2
  
 | Manual Fire Control for Secondary Armament =  | Manual Fire Control for Secondary Armament =
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 | Inertia Fuse for HE Shells =  | Inertia Fuse for HE Shells =
 | Air Supremacy =  | Air Supremacy =
?| Advanced Firing Training = +| Advanced Firing Training = 2
?| Manual Fire Control for AA Armament = +| Manual Fire Control for AA Armament = 1
?| Radio Position Finding = +| Radio Position Finding = 2
?| Concealment Expert = +| Concealment Expert = 3
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
 +As a Tier VIII MN cruiser, players have access to the following consumables:
 +*[[Ship:Consumables#Damage_Control_Party|Damage Control Party]]
 +*[[Ship:Consumables#Defensive_AA_Fire|Defensive Fire]] '''or''' [[Ship:Consumables#Hydroacoustic_Search|Hydroacoustic Search]]
 +*[[Ship:Consumables#Catapult_Fighter|Catapult Fighter]]
 +*[[Ship:Consumables#Engine_Boost|Engine Boost]]
 +
 +Premium Damage Control Party is recommended in case the rudder is incapacitated and or the player does not use the left Tier II Versatility (Last Stand) skill. Premium Engine Boost is left at the player's discretion, as the ship already has a long Engine Boost duration and has the same cooldown as Damage Control Party. Defensive Fire is recommended for players with an anti-air build and Hydroacoustic Search for those looking to counter and or hunt enemy destroyers.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
 +[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
 +
 +Players who wish to spend doubloons can equip ''Charles Martel'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 +As with other MN cruisers on recommended signal flags, Victor Lima, India X-Ray and Juliet Charlie are the most recommended for extra fire damage. Victor Lima & India X-Ray increase the fire chance while also increasing chances of you getting flooding and being detonated, thus Juliet Charlie is used to counter the debuff effect. Sierra Mike can also be handy for getting around to places, as this increases ''Charles Martel's'' speed to a good 34.1 kts (which can then be increased further by the Engine Boost's factor of +20%). Equal Speed Charlie London, Dragon Flag, and Zulu Hotel can assist the player with increased XP gain per battle and faster commander (re)training.
  
 {{Signal Flags {{Signal Flags
?| Hotel Yankee = +| Hotel Yankee = 1
?| Juliet Charlie = +| Juliet Charlie = 3
?| November Foxtrot = +| November Foxtrot = 2
?| Zulu = +| Zulu = 2
 | Juliet Yankee Bissotwo =  | Juliet Yankee Bissotwo =
 | India Delta =  | India Delta =
  
 | India Yankee =  | India Yankee =
?| November Echo Setteseven = +| November Echo Setteseven = 2
?| Zulu Hotel = +| Zulu Hotel = 2
?| India Bravo Terrathree = +| India Bravo Terrathree = 2
?| Sierra Mike = +| Sierra Mike = 3
?| Victor Lima = +| Victor Lima = 3
  
 | Mike Yankee Soxisix =  | Mike Yankee Soxisix =
?| Papa Papa = +| Papa Papa = 1
?| India X-Ray = +| India X-Ray = 3
?| Equal Speed Charlie London = +| Equal Speed Charlie London = 2
 | Juliet Whiskey Unaone =  | Juliet Whiskey Unaone =
?| Dragon Flag = +| Dragon Flag = 2
 }} }}
  
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
? +*[https://books.google.com/books?id=frXgAwAAQBAJ&lpg=PA162&ots=hkN_61FItW&dq=c5%20a3%20french%20cruiser&pg=PA162#v=onepage&q&f=false French Cruisers: 1922-1956] (By John Jordan, Jean Moulin)
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 10:33, 19 April 2017

N/A | N/A | Tier
Tech Tree Position
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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
Maneuverability
Maximum SpeedExpression error: Unexpected * operator. knot
Concealment
Battle Levels
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<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

IDS__descr

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion


Pros:

  • Decent Tier VIII cruiser health pool
  • Decently armoured
  • Good main battery reload time
  • Decent shells and shell velocity
  • Very good turret traverse for 203mm guns
  • Decent torpedoes for her tier
  • Decent anti-air capabilities
  • Good turning radius and ship speed (when combined with Sierra Mike signal and Engine Boost consumable)
  • Good concealment

Cons:

  • Poor HE shell damage capabilities
  • Poor rudder shift and weak rudder (prone to incapacitation)
  • High and somewhat exposed citadel
  • Poor main battery angles for firing all guns

Research

Quickly research to the (B) Hull for a much-needed and better health pool. Then research the second Fire Control System module (as the reload is already decent) and finally the upgraded main batteries.

Optimal Configuration

Upgrades

As a Tier VIII MN cruiser with access to five upgrade slots, the following upgrades are recommended for Charles Martel:

Slot 1

Slot 2

Slot 4

Slot 5

Slot 6

Commander Skills

Consumables

As a Tier VIII MN cruiser, players have access to the following consumables:

Premium Damage Control Party is recommended in case the rudder is incapacitated and or the player does not use the left Tier II Versatility (Last Stand) skill. Premium Engine Boost is left at the player's discretion, as the ship already has a long Engine Boost duration and has the same cooldown as Damage Control Party. Defensive Fire is recommended for players with an anti-air build and Hydroacoustic Search for those looking to counter and or hunt enemy destroyers.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Charles Martel with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns.

Signals

As with other MN cruisers on recommended signal flags, Victor Lima, India X-Ray and Juliet Charlie are the most recommended for extra fire damage. Victor Lima & India X-Ray increase the fire chance while also increasing chances of you getting flooding and being detonated, thus Juliet Charlie is used to counter the debuff effect. Sierra Mike can also be handy for getting around to places, as this increases Charles Martel's speed to a good 34.1 kts (which can then be increased further by the Engine Boost's factor of +20%). Equal Speed Charlie London, Dragon Flag, and Zulu Hotel can assist the player with increased XP gain per battle and faster commander (re)training.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

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