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Charles Martel

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Revision as of 03:09, 30 November 2017Revision as of 20:24, 30 November 2017
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 As a Tier VIII MN cruiser with access to five upgrade slots, the following upgrades are recommended for ''Charles Martel'': As a Tier VIII MN cruiser with access to five upgrade slots, the following upgrades are recommended for ''Charles Martel'':
 ====Slot 1==== ====Slot 1====
?*[[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]] (if the player focuses solely on the main batteries) '''or'''+*{{Main Armaments Modification 1}} (if the player focuses solely on the main batteries) '''or'''
?*[[Ship:Upgrades#Auxiliary_Armaments_Modification.C2.A01|Auxiliary Armaments Modification 1]] (if the player is on an anti-air build)+*{{Auxiliary Armaments Modification 1}} (if the player is on an anti-air build)
 ====Slot 2==== ====Slot 2====
?*[[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]] (if the player '''doesn't''' find their rudder easily incapacitated and or has the left Tier II Versatility ([[Ship:Commander#Last_Stand|Last Stand]]) skill) '''or'''+*{{Damage Control System Modification 1}} (if the player '''doesn't''' find their rudder easily incapacitated and or has the left Tier II Versatility ([[Ship:Commander#Last_Stand|Last Stand]]) skill) '''or'''
?*[[Ship:Upgrades#Steering_Gears_Modification.C2.A01|Steering Gears Modification 1]] (if the player '''does''' find their rudder easily incapacitated) '''or'''+*{{Steering Gears Modification 1}} (if the player '''does''' find their rudder easily incapacitated) '''or'''
?*Engine Boost Modification 1 (to capitalize on the cruiser's very good Engine Boost consumable)+*{{Engine Boost Modification 1}} (to capitalize on the cruiser's very good Engine Boost consumable)
 ====Slot 3==== ====Slot 3====
?*[[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]] (if the player focuses solely on the main batteries and to increase their accuracy) '''or'''+*{{Aiming Systems Modification 1}} (if the player focuses solely on the main batteries and to increase their accuracy) '''or'''
?*[[Ship:Upgrades#AA_Guns_Modification.C2.A02|AA Guns Modification 2]] (if the player is on an anti-air build and to boost their anti-air range)+*{{AA Guns Modification 2}} (if the player is on an anti-air build and to boost their anti-air range)
 ====Slot 4==== ====Slot 4====
?*[[Ship:Upgrades#Steering_Gears_Modification.C2.A02|Steering Gears Modification 2]] (to help with the already poor rudder shift time on the cruiser)+*{{Steering Gears Modification 2}} (to help with the already poor rudder shift time on the cruiser)
 ====Slot 5==== ====Slot 5====
?*[[Ship:Upgrades#Concealment_System_Modification.C2.A01|Concealment System Modification 1]] (for players looking to go concealment build) '''or'''+*{{Concealment System Modification 1}} (for players looking to go concealment build) '''or'''
?*[[Ship:Upgrades#Steering_Gears_Modification.C2.A03|Steering Gears Modification 3]] (for players that don't care for concealment build and need more "wiggling")+*{{Steering Gears Modification 3}} (for players that don't care for concealment build and need more "wiggling")
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->

Revision as of 20:24, 30 November 2017

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Tech Tree Position
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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
Maneuverability
Maximum SpeedExpression error: Unexpected * operator. knot
Concealment
Battle Levels
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<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

IDS__descr

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

As a Tier VIII cruiser with quick-turning 203mm turrets, fast shells, and good speed, Charles Martel performs much like a quicker-firing and slightly speedier Mogami (due to her access to the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable) with greater main battery range. Captains familiar with her contemporary in the US cruiser line — New Orleans — will be familiar with her main battery arrangement, but should welcome the addition of torpedoes to their arsenal.

The anti-air and turning capabilities are roughly analogous to Mogami, but Martel is slightly superior in both respects. Her shell penetration and HE fire chance are slightly worse, but Martel makes up for it in faster main battery rate of fire. Overall, Charles Martel is a strong ship at Tier VIII that can simply be described as a better Mogami.

Pros:

  • Decent Tier VIII cruiser health pool.
  • Decently armored.
  • Good main battery reload time.
  • Decent shells and shell velocity.
  • Very good turret traverse for 203mm guns.
  • Decent torpedoes for her tier.
  • Good turning radius and ship speed when combined with Sierra Mike (+5% to the ship's maximum speed.) signal and Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable.
  • Good concealment.

Cons:

  • Poor HE shell damage capabilities.
  • Poor rudder shift and weak rudder (prone to incapacitation).
  • High and somewhat exposed citadel.
  • Poor main battery angles for firing all guns.
  • Anti-aircraft suite is sufficient for self-defense, but little else.

Research

Quickly research Hull (B) for a much-needed and better health pool. Then research the upgraded Fire Control System module (as the reload is already decent) and finally the upgraded main batteries.

Optimal Configuration

Upgrades

As a Tier VIII MN cruiser with access to five upgrade slots, the following upgrades are recommended for Charles Martel:

Slot 1

Slot 2

Slot 3

Slot 4

Slot 5

Commander Skills

Consumables

' can equip the following consumables:

Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) is recommended in case the rudder is incapacitated and or the player does not use the Level 2 commander skill Last Stand. Engine Boost II (While active, increases a ship's speed by a fixed percentage.) is left at the player's discretion, as the ship already has a long Engine BoostWhile active, increases a ship's speed by a fixed percentage. duration and has the same cooldown as Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.. Defensive AA Fire II (While active, the damage per second of large caliber anti-aircraft guns is increased.) is recommended for players with an anti-air build and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. for those looking to counter and or hunt enemy destroyers.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Charles Martel with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns.

Signals

As with other French cruisers, the most recommended signal flags are Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), and Juliet Charlie (-100% to the risk of your ship's magazine detonating.). Victor Lima & India X-Ray increase the fire chance while also increasing chances Martel getting flooding and being detonated, thus Juliet Charlie is used to counter the debuff effect. Sierra Mike (+5% to the ship's maximum speed.) can also be handy for getting around to places, as this increases Martel’s speed to a good 34.1 knots, which can then be increased another 20% by Engine BoostWhile active, increases a ship's speed by a fixed percentage.. Equal Speed Charlie London (🚫), Dragon Flag (🚫), and Zulu Hotel (🚫) can assist the player with increased experience gain per battle and faster commander (re)training.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

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