Chester
127 mm/50 Mk.6 on a single mount4 х 1 pcs. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
Rotation Speed15 deg./sec. |
180 Degree Turn Time12 sec. |
Firing Range9.24 km. |
Maximum Dispersion96 m. |
HE Shell127 mm HE Mk15 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell4 % |
Initial HE Shell Velocity914 m./s. |
HE Shell Weight22.7 kg. |
AP Shell127 mm AP |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity914 m./s. |
AP Shell Weight22.7 kg. |
76.2 mm/50 Mk.5 on a single mount4 х 1 pcs. |
Firing Range3.2 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell76 mm HE |
Maximum HE Shell Damage1,100 |
Initial HE Shell Velocity823 m./s. |
Chance of Fire on Target Caused by HE Shell4 % |
Maximum Speed24 knot |
Turning Circle Radius460 m. |
Rudder Shift Time5.1 sec. |
Surface Detectability Range8.21 km. |
Air Detectability Range3.98 km. |
Chester — American Tier II cruiser.
A light cruiser with reasonably good speeds for her time, but suffering from rather poor armament and armor. The ship could act as a scout and a destroyer flotilla leader. The cruisers of this class were the first ships in the U.S. Navy to feature turbine propulsion. They remained the only turbine cruisers in the U.S. Navy for a long time.
Modules
Compatible Upgrades
Slot 1 |
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Player Opinion
Performance
At first, the Chester may seem like a downgrade from the Erie, as the gun range goes down by over a kilometer, the turning speed decreases, and the detection range goes up. This ship requires some getting used to. The first few battles sees a player getting used to the ship's speed and turning capabilities, and the ship's gun range (Which, as stock, is actually less than the detection range, meaning by the time Chester can engage an opponent, it's already been spotted).
The Chester actually has less cannons at hand than the Erie, since despite having 4 cannons, only 3 can be brought to bear upon an enemy at most. The upgraded fire control system is a welcome relief, bringing Chester's gun range to nearly a kilometer above her detection range, which can come in handy in engagements with slow, lumbering battleships, where she can use her better agility to escape before coming under serious fire. The Chester is surprisingly agile for her size. The hull upgrade will increase her firepower by more than 30%, as she gets an additional cannon on each side of the ship. The gun upgrade gives a wonderful boost to her damage output, as the HE shells do a potential 300 more damage per shell, while the AP shells soar a whopping 900 potential damage increase per shell(Remember, however, that AP can be harder to use, so players inexperienced with using the shell type may prefer to stick to HE.)
If the Chester top tier, she can afford to be more aggressive against smaller Tier I ships. However, Tier II and III ships can still heavily damage her. Players should always stay on alert for destroyers, who relish the thought of sending a sudden spread of torpedoes into her side. Players should constantly be on the look out for destroyers, and if one appears, should take evasive maneuvers.
If Chester is bottom tier, players should be much more cautious. Chester doesn't have the guns to punch a hole through anything but destroyer armor, and players should be vary of devastating battleship fire. Remember that she is a big target, and that she will fall if under concentrated fire. In these cases, never stop moving. Chester is faster than Tier III battleships and some other cruisers, and stands a good chance of outrunning them. Supporting the big capital ships is a viable strategy, as it will draw fire away from her, though make sure to not stray into the lines of fire of enemies (or allies).
As players make the jump to the next USN cruiser, the St. Louis, they should be prepared for more battleship-styled play, as the firepower of the St. Louis is vastly improved, but she is also very slow and not very maneuverable.Pros:
- When full upgraded the Chester has great firepower.
- 24.4 knots speed with a quick rudder shift makes the Chester maneuver fast for its size.
- Works well in Division play.
Cons:
- Large size makes the Chester susceptible to torpedo attacks.
- Short gun range compared to the other Tier II cruisers.
- Does not stand up well to battleships alone.
- Weak armor despite its armored look.
Research
This is a suggested research path:
- Mk2 FCS mod. 2
- Chester (B) Hull
- 152 mm/50 Mk6 main batteries
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1 keeps the guns active and firing.
Commander Skills
Because Chester has the option of the 127mm main batteries, players that enjoy and wish to continue playing this ship have the option of selecting the following skills that can greatly benefit this ship: Basic Firing Training, Advanced Firing Training, and Inertia Fuse for HE Shells.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
|
Χ |
Χ |
Χ |
★★ |
Χ |
2 |
★★ |
|
★★ |
Χ |
Χ |
Χ |
★★★ |
★★ |
3 |
★ |
|
Χ |
Χ |
★★★ |
|
★★★ |
★★ |
4 |
|
★ |
★★★ |
Χ |
★★★ |
Χ |
★★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
As a Tier II cruiser, Chester has access to only Damage Control Party .
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
As a Tier II ship, it is highly recommended to save signals for use in the later tiers. But should the player have a surplus and enjoy playing this ship, they should utilize the following recommended signals.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
|
★★ |
★ |
★★ |
★★ |
|
|
|
★★★ |
★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery