Chung Mu
Revision as of 01:09, 3 December 2017 Changed protection level for "Ship:Chung Mu" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) | Revision as of 16:37, 4 December 2017 Overall polish. Added Historical gallery. Expanded Upgrades, Signals, and Commander Skill sections. | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | A former U.S. Navy ''[[Fletcher]]''-class destroyer, USS ''Erben'' | + | A former U.S. Navy ''[[Fletcher]]''-class destroyer, USS ''Erben'' (DD-631). The ship carried good armament and had enhanced AA capabilities. | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | Players familiar with ''[[Fletcher]]'' will be at home in ''Chung Mu'' as | + | Players familiar with Tier IX American destroyer ''[[Fletcher]]'' will be at home in ''Chung Mu'' as most characteristics of both ships are extremely similar. | |
? | Players will be tempted to exchange the | + | While ''Chung Mu'' retains the excellent close range firepower of ''[[Fletcher]]'', she has the Pan-Asian line signature weapon — deep water torpedoes — as well as access to {{Surveillance Radar}}. Consequently, ''Chung Mu'' is uniquely dangerous to both cruisers, battleships, and the occasional aircraft carrier. While ''Chung Mu'' is entirely capable of contesting capture points just like her American sister, her inability to damage destroyers with her torpedoes hampers her ability to control enemy destroyer access to those capture points. Rather, ''Chung Mu'' excels at cooperative flanking, where she can easily destroy distracted cruisers and battleships. | |
+ | Her most important upgrade from ''[[Hsienyang]]'' is gaining access to [[Ship:Upgrades#Tier_IX.2B_Equipment_.28Slot_6.29|Upgrade Slot 6]], allowing captains to customize their ''Chung Mu'' into builds that befit their preferred play style for the ship. | |||
+ | ||||
+ | Players will be tempted to exchange the {{Smoke Generator}} for {{Surveillance Radar}}, but the radar's modest range and duration makes it difficult to employ effectively in the absence of smoke. As such, the radar consumable is best used by experienced players or those working in a division, as the consumable requires the close cooperation of allies to take advantage of the targets thus spotted. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | '''Hull:''' | + | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | |
? | '''Gun Fire Control System:''' | + | * '''Hull:''' Upgrade to Hull (B) for a bump in AA, more health, and a faster rudder shift time. Research of this module unlocks progression to ''[[Yueyang]]''. | |
+ | * '''Torpedoes:''' ''{{#var:ship_name}}''’s upgraded torpedo module is one of the best investments out there, as it provides a moderate bump up damage but a 20% increase in speed. | |||
+ | * '''Gun Fire Control System:''' Upgrade to Mk9 mod. 2 for an extra 10% range on the main battery. | |||
+ | ||||
+ | Captains will want to prioritize Hull (B) first, as the extra range provided by the fire control module is far less important than the extra hit points and better rudder shift of the B hull. The improved torpedoes should come next; the increase to main battery range should be saved for last or skipped entirely. | |||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
+ | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
+ | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
+ | * '''Slot 2''': {{Propulsion Modification 1}}<nowiki>*</nowiki> | |||
+ | * '''Slot 3''': {{Aiming Systems Modification 1}} | |||
+ | * '''Slot 4''': {{Propulsion Modification 2}} | |||
+ | * '''Slot 5''': {{Concealment System Modification 1}} | |||
+ | * '''Slot 6''': See below. | |||
? | + | Upgrade recommendations for Slots 1, 3, 4, and 5 are fairly easy to make; captains who equip {{Surveillance Radar}} instead of {{Smoke Generator}} are encouraged to equip special upgrade {{Surveillance Radar Modification 1}} in '''Upgrade Slot 2'''. The upgrade chosen for '''Upgrade Slot 6''' — and the corresponding commander skills — will separate one ''{{#var:ship_name}}'' from another. | ||
? | + | |||
? | + | '''Torpedo Build:''' Captains wishing to focus their ''{{#var:ship_name}}'' as a torpedo boat will opt for {{Torpedo Tubes Modification 3}} in Upgrade Slot 6. This lowers her torpedo reload to only 90 seconds. If her commander invests in the Level 3 commander skill Torpedo Armament Expertise, the reload time drops to a scant 81 seconds. Given how hard her torpedoes hit and how fast they travel, this configuration of ''{{#var:ship_name}}'' can give even the vaunted Japanese destroyers a run for their money in the torpedo damage category. | ||
? | + | |||
? | + | '''Main Battery (Maximum Rate of Fire) Build:''' Another solid choice for ''{{#var:ship_name}}'' in Upgrade Slot 6 is {{Main Battery Modification 3}}. When coupled with Level 3 commander skill Basic Firing Training, her rate of fire increases significantly. In this configuration, the reload time on her main battery guns drops to 2.6 seconds (from a base of 3.3 seconds). | ||
? | + | |||
? | + | '''Main Battery (Maximum Range) Build:''' Some captains prefer to maximize the range of ''{{#var:ship_name}}''’s main battery guns utilizing {{Gun Fire Control System Modification 2}} in the final upgrade slot. While this pushes her main battery range out to 15.0 km, landing shells on all but the slowest, largest ships at such range is incredibly difficult. | ||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | The following captain skills are useful for ''Chung Mu''. Skills with a single star are objectively useful, but two and three star options are far superior. | + | The following captain skills are useful for ''Chung Mu''. Skills with a single star are objectively useful, but two and three star options are far superior. | |
+ | ||||
+ | Regardless of other choices, ''{{#var:ship_name}}'' commanders are strongly encouraged invest in either Priority Target or Preventative Maintenance at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4. Where points go after that depends on how captains wish to play the ship. | |||
+ | ||||
+ | A '''Torpedo Build''' ''{{#var:ship_name}}'' will want to invest in Torpedo Armament Expertise at Level 3, whereas a '''Main Battery Build''' ''{{#var:ship_name}}'' will want to pick up Basic Firing Training — and probably Demolition Expert — instead. Captains concerned about enemy aircraft could opt for Advanced Firing Training or Manual Fire Control for AA Armament. The latter is the better option, as ''{{#var:ship_name}}'' will run most of the time with her anti-aircraft guns disabled in order to avoid detection (making the additional AA range less valuable). | |||
+ | ||||
{{Commander Skills | {{Commander Skills | |||
| Priority Target = 2 | | Priority Target = 2 | |||
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | '' | + | ''{{#var:ship_name}}'' can equip the following consumables: | |
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
* '''Slot 2:''' {{Smoke Generator}} '''or''' {{Surveillance Radar}} | * '''Slot 2:''' {{Smoke Generator}} '''or''' {{Surveillance Radar}} | |||
* '''Slot 3:''' {{Engine Boost}} | * '''Slot 3:''' {{Engine Boost}} | |||
+ | ||||
+ | As far as premium consumables are concerned, {{Damage Control Party II}} is worth the credits (or doubloons) for the shortened cooldown on repairing broken modules. | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | |||
? | Players who wish to spend doubloons can equip '' | + | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |
? | <!-- | + | |Signals=<!-- write text about best set of signals below --> | |
? | + | Captains who have opted for a '''Torpedo Build''' ''{{#var:ship_name}}'' will want to equip a Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}) [[Ship:Flags#Signals|signal]] in order to maximize potential damage from torpedo hits. Throwing on a Sierra Mike ({{Sierra Mike|Size=18px}}) signal will further boost her excellent speed and allow her to move around the map more quickly as needed. November Foxtrot ({{November Foxtrot|Size=18px}}) and Juliet Charlie ({{Juliet Charlie|Size=18px}}) are also highly recommended, if available. '''Main Battery Build''' ''{{#var:ship_name}}'' captains should also consider Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) signals to maximize the fire chance of her main battery shells. | ||
? | -- | + | ||
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{{Signal Flags | {{Signal Flags | |||
| November Echo Setteseven = 2 | | November Echo Setteseven = 2 | |||
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| Juliet Charlie = 3 | | Juliet Charlie = 3 | |||
? | | Zulu = | + | | Zulu = 1 | |
? | | India Bravo Terrathree = | + | | India Bravo Terrathree = 2 | |
? | | Equal Speed Charlie London = | + | | Equal Speed Charlie London = 3 | |
? | | Zulu Hotel = | + | | Zulu Hotel = 2 | |
? | | Papa Papa = | + | | Papa Papa = 1 | |
| Wyvern = | | Wyvern = | |||
? | | Red Dragon = | + | | Red Dragon = 2 | |
? | | Dragon Flag = | + | | Dragon Flag = 1 | |
| Ouroboros = | | Ouroboros = | |||
| Hydra = | | Hydra = | |||
}} | }} | |||
+ | ||||
+ | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
+ | ||||
+ | </gallery> | |||
+ | ||||
+ | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
+ | File:Erben launch.jpg|The launch of USS ''Erben'' (DD-631) at Bath Iron Works, Maine, 28 October 1942. | |||
+ | File:Erben - Sept 1945.jpg|''Erben'' underway in September 1945. | |||
+ | File:USS Erben (DD-631) underway the 1950s.jpg|''Erben'' underway in the 1950s. | |||
+ | File:DesRon17.jpg|Destroyer Squadron 17 (DesRon17), San Diego, California, March 1955. ''Erben'' is second from the left in the front row. | |||
+ | </gallery> | |||
+ | ||||
+ | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
+ | ||||
+ | |Ref= <!-- write below --> | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 16:37, 4 December 2017
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[[Ship:|]] — N/A special premium Tier N/A.
A former U.S. Navy Fletcher-class destroyer, USS Erben (DD-631). The ship carried good armament and had enhanced AA capabilities.
Modules
Compatible Upgrades
Slot 1 |
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---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
||||||||||||||||||||||||||||
Slot 4 |
||||||||||||||||||||||||||||
Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Player Opinion
Performance
Players familiar with Tier IX American destroyer Fletcher will be at home in Chung Mu as most characteristics of both ships are extremely similar.
While Chung Mu retains the excellent close range firepower of Fletcher, she has the Pan-Asian line signature weapon — deep water torpedoes — as well as access to Surveillance Radar . Consequently, Chung Mu is uniquely dangerous to both cruisers, battleships, and the occasional aircraft carrier. While Chung Mu is entirely capable of contesting capture points just like her American sister, her inability to damage destroyers with her torpedoes hampers her ability to control enemy destroyer access to those capture points. Rather, Chung Mu excels at cooperative flanking, where she can easily destroy distracted cruisers and battleships. Her most important upgrade from Hsienyang is gaining access to Upgrade Slot 6, allowing captains to customize their Chung Mu into builds that befit their preferred play style for the ship.
Players will be tempted to exchange the Smoke Generator for Surveillance Radar , but the radar's modest range and duration makes it difficult to employ effectively in the absence of smoke. As such, the radar consumable is best used by experienced players or those working in a division, as the consumable requires the close cooperation of allies to take advantage of the targets thus spotted.Pros:
- Excellent close range main battery firepower.
- Good AA capabilities.
- Good maneuver profile, especially when in top configuration.
- Good concealment values.
- Powerful torpedoes with excellent detection values.
- Access to radar consumable.
- Smoke screen can be made to operate nearly continuously with proper captain skills, signal flags, and the premium smoke generator consumable.
Cons:
- Poor main battery muzzle velocity.
- Incapable of damaging destroyers with torpedoes.
- Radar is short-ranged and short-lived.
Research
Availability of researchable upgrades for ' is as follows:
- Hull: Upgrade to Hull (B) for a bump in AA, more health, and a faster rudder shift time. Research of this module unlocks progression to Yueyang.
- Torpedoes: '’s upgraded torpedo module is one of the best investments out there, as it provides a moderate bump up damage but a 20% increase in speed.
- Gun Fire Control System: Upgrade to Mk9 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for ' are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Propulsion Modification 1 *
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1 ()
- Slot 5: Concealment System Modification 1
- Slot 6: See below.
Upgrade recommendations for Slots 1, 3, 4, and 5 are fairly easy to make; captains who equip Surveillance Radar instead of Smoke Generator are encouraged to equip special upgrade Surveillance Radar Modification 1 in Upgrade Slot 2. The upgrade chosen for Upgrade Slot 6 — and the corresponding commander skills — will separate one ' from another.
Torpedo Build: Captains wishing to focus their ' as a torpedo boat will opt for Torpedo Tubes Modification 2 ()
in Upgrade Slot 6. This lowers her torpedo reload to only 90 seconds. If her commander invests in the Level 3 commander skill Torpedo Armament Expertise, the reload time drops to a scant 81 seconds. Given how hard her torpedoes hit and how fast they travel, this configuration of ' can give even the vaunted Japanese destroyers a run for their money in the torpedo damage category.
Main Battery (Maximum Rate of Fire) Build: Another solid choice for ' in Upgrade Slot 6 is Main Battery Modification 3 . When coupled with Level 3 commander skill Basic Firing Training, her rate of fire increases significantly. In this configuration, the reload time on her main battery guns drops to 2.6 seconds (from a base of 3.3 seconds).
Main Battery (Maximum Range) Build: Some captains prefer to maximize the range of '’s main battery guns utilizing Gun Fire Control System Modification 2 in the final upgrade slot. While this pushes her main battery range out to 15.0 km, landing shells on all but the slowest, largest ships at such range is incredibly difficult.
Commander Skills
The following captain skills are useful for Chung Mu. Skills with a single star are objectively useful, but two and three star options are far superior.
Regardless of other choices, ' commanders are strongly encouraged invest in either Priority Target or Preventative Maintenance at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4. Where points go after that depends on how captains wish to play the ship.
A Torpedo Build ' will want to invest in Torpedo Armament Expertise at Level 3, whereas a Main Battery Build ' will want to pick up Basic Firing Training — and probably Demolition Expert — instead. Captains concerned about enemy aircraft could opt for Advanced Firing Training or Manual Fire Control for AA Armament. The latter is the better option, as ' will run most of the time with her anti-aircraft guns disabled in order to avoid detection (making the additional AA range less valuable).
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★★ |
★ |
|
|
|
★★ |
|
2 |
★ |
★★ |
★ |
★ |
★★ |
|
★★★ |
★★★ |
3 |
★ |
★★★ |
★★★ |
|
★★ |
★★★ |
★★ |
★★ |
4 |
|
|
★ |
|
★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
' can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator or Surveillance Radar
- Slot 3: Engine Boost
As far as premium consumables are concerned, Damage Control Party II () is worth the credits (or doubloons) for the shortened cooldown on repairing broken modules.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip ' with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Captains who have opted for a Torpedo Build ' will want to equip a Juliet Whiskey Unaone () signal in order to maximize potential damage from torpedo hits. Throwing on a Sierra Mike () signal will further boost her excellent speed and allow her to move around the map more quickly as needed. November Foxtrot () and Juliet Charlie () are also highly recommended, if available. Main Battery Build ' captains should also consider Victor Lima () and India X-Ray () signals to maximize the fire chance of her main battery shells.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★★ |
|
★ |
★ |
★★ |
★★ |
★★★ |
|
★★ |
★★★ |
★★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Gallery
Destroyers | |
Cruisers | |
Battleships | |
Aircraft Carriers |
Japan | |
U.K. | |
France | |
U.S.S.R. | |
U.S.A. | |
Germany | |
Pan-Asia | |
Spain | |
Europe | |
Netherlands | |
Italy | |
Commonwealth | |
Pan-America |