Cleveland
Revision as of 21:28, 10 October 2017 Personal editorial not required. Feel free to disagree on the merits of the ship and note cons and disadvantages, but blanket statements like "worst T6 cruiser" are subjective and will be removed. | Revision as of 11:10, 6 December 2017 Fixed text on cons, line item 5: "Turret traverse up" to "Turret traverse on" | |||
Line 24: | Line 24: | |||
*High shell arcs past ~11 km make landing hits on fast ships difficult. | *High shell arcs past ~11 km make landing hits on fast ships difficult. | |||
*Fairly easy to catch on fire. | *Fairly easy to catch on fire. | |||
? | *Turret traverse | + | *Turret traverse on upgraded turrets is irritatingly slow. | |
*AA guns easily knocked out. | *AA guns easily knocked out. | |||
*Some of her value to the team is lost in a game without enemy aircraft carriers. | *Some of her value to the team is lost in a game without enemy aircraft carriers. |
Revision as of 11:10, 6 December 2017
152 mm/47 Mk.16 in a turret4 х 3 pcs. |
Rate of Fire9.23 shots/min. |
Reload Time6.5 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range14.2 km. |
Maximum Dispersion140 m. |
HE Shell152 mm HE Mk39 |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity812 m./s. |
HE Shell Weight47.6 kg. |
AP Shell152 mm AP Mk35 |
Maximum AP Shell Damage3,200 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight59 kg. |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
. . . Average Damage per Second90.6 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount23 х 1 pcs. |
. . . Average Damage per Second82.8 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.1 mount10 х 2 pcs. |
. . . Average Damage per Second113 |
. . . Firing Range3.51 km. |
Maximum Speed32.5 knot |
Turning Circle Radius660 m. |
Rudder Shift Time9.4 sec. |
Surface Detectability Range11.52 km. |
Air Detectability Range7.16 km. |
Cleveland — American Tier VIII cruiser.
The most numerous class of cruisers in the world. Owing to rather large dimensions for her type, she boasted excellent armor and had a very powerful AA armament. Reasonable arrangement of the propulsion and elaborate design of the bottom improved the ship's survivability. Her well-balanced performance characteristics placed her among the most powerful light cruisers in the world.
USS Little Rock is the last surviving example of the class, preserved as a military museum ship in Buffalo, New York.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Cleveland is a very solid Tier VI cruiser due to its medium rate of fire, excellent anti-aircraft armament, good maneuverability and speed, and reliable armor compared to other cruisers of the same tier. While Cleveland may have abominably slow shells past 11km out to max range, it has a medium rate of fire that allows it quickly put down enemy cruisers and destroyers within its reach.
Additionally, the slow AP shells at long range can still reliably penetrate the citadels of other lightly armored cruisers when they are broadside, such as Aoba and Nürnberg. Furthermore, due to its high shell arc, it can easily shoot from behind islands safely as well as shoot at enemy ships hiding behind islands, rendering the enemy's cover useless. But because of its shell arc and long flight time, it is highly recommended to zoom out when firing at speedy and nimble ships. It is also highly recommended to not fire at destroyers more than 12km away even when fully zoomed out, again due to the shell flight time. In summary, while Cleveland has horrendously slow shells, it is overall a great Tier VI cruiser.Pros:
- Armor can reliably withstand calibers 155mm and below when broadside.
- Excellent AA suite.
- Fast rate of fire after upgraded.
- Good shell arcs for shooting over islands.
- Decent fire chance which can be upgraded to be comparable to that of Japanese cruisers (~15%).
- Decent maneuverability.
- Level 4 commander skill Inertia Fuse for HE Shells greatly improves the viability of her HE shells against enemy capital ships.
Cons:
- Large profile (high detection).
- Stock guns have a slow reload time (for 152mm barrels).
- High shell arcs past ~11 km make landing hits on fast ships difficult.
- Fairly easy to catch on fire.
- Turret traverse on upgraded turrets is irritatingly slow.
- AA guns easily knocked out.
- Some of her value to the team is lost in a game without enemy aircraft carriers.
Research
Optimal Configuration
AA DEFENSE: You would like to mount Auxiliary Armament Mod. 1 and AA Guns Mod. 2. These will increase the survivability of your guns and their overall effectiveness to the point of taking down whole squads with Defensive Fire and the target designation. Mount November Echo Setteseven signal.
MAIN GUNS BOOST: Take Main Armament Mod. 1 and Main Battery Mod. 2. The chances of your turrets surviving large-caliber AP hits will increase, together with the turn time, and the reload time will be reduced. Mount India X-Ray and Victor Lima signals.
CLOSE RANGE BRAWLER: You have many Secondary guns, so this is a good possibility. Mount Auxiliary Armament Mod. 1 and Secondary Guns Mod. 2. Mike Yankee Soxisix signal will increase the overall effectiveness. No DD should get close now.
For the other slots, you may take Damage Control System Mod. 1 and Steering Gears Mod. 2
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★ |
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★★ |
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2 |
★★ |
★★ |
★★★ |
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★★★ |
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3 |
★ |
★ |
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★★★ |
★★★ |
★★★ |
★★ |
4 |
|
★ |
★★★ |
|
★★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Cleveland with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★★★ |
★★★ |
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★★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
- okieboat.com
- Wikipedia
- Volume I: U.S. Navy, U.S. Marine Corps and U.S. Coast Guard Aircraft Lost ...
- USS Cleveland CL-55 Reunion Association
- The Best Light Cruisers of World War II
- Navysite