Cleveland
Revision as of 17:43, 29 May 2018 Screenshots | Revision as of 17:43, 30 May 2018 correcting for new tier (consumables, upgrade slots) | |||
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* '''Slot 3''': {{Aiming Systems Modification 1}} - improved accuracy allows more hits on enemy destroyers | * '''Slot 3''': {{Aiming Systems Modification 1}} - improved accuracy allows more hits on enemy destroyers | |||
* '''Slot 4''': {{Steering Gears Modification 2}} allows for a faster rudder shift to better dodge incoming fire | * '''Slot 4''': {{Steering Gears Modification 2}} allows for a faster rudder shift to better dodge incoming fire | |||
+ | * '''Slot 5''': {{Concealment System Modification 1}} lowers detection radius | |||
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''{{#var:ship_name}}'' can equip the following consumables: | ''{{#var:ship_name}}'' can equip the following consumables: | |||
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
? | * '''Slot 2:''' {{ | + | * '''Slot 2:''' {{Hydroacoustic Search}} | |
? | * '''Slot | + | * '''Slot 3:''' {{Catapult Fighter}} or {{Spotting Aircraft}} or {{Surveillance Radar}} | |
+ | * '''Slot 4:''' {{Defensive AA Fire}} | |||
Revision as of 17:43, 30 May 2018
152 mm/47 Mk.16 in a turret4 х 3 pcs. |
Rate of Fire9.23 shots/min. |
Reload Time6.5 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range14.2 km. |
Maximum Dispersion140 m. |
HE Shell152 mm HE Mk39 |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity812 m./s. |
HE Shell Weight47.6 kg. |
AP Shell152 mm AP Mk35 |
Maximum AP Shell Damage3,200 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight59 kg. |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
Firing Range6.6 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
. . . Average Damage per Second90.6 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount23 х 1 pcs. |
. . . Average Damage per Second82.8 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.1 mount10 х 2 pcs. |
. . . Average Damage per Second113 |
. . . Firing Range3.51 km. |
Maximum Speed32.5 knot |
Turning Circle Radius660 m. |
Rudder Shift Time9.4 sec. |
Surface Detectability Range11.52 km. |
Air Detectability Range7.16 km. |
Cleveland — American Tier VIII cruiser.
The most numerous class of cruisers in the world. Owing to rather large dimensions for her type, she boasted excellent armor and had a very powerful AA armament. Reasonable arrangement of the propulsion and elaborate design of the bottom improved the ship's survivability. Her well-balanced performance characteristics placed her among the most powerful light cruisers in the world.
USS Little Rock is the last surviving example of the class, preserved as a military museum ship in Buffalo, New York.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Cleveland is a very solid Tier VI cruiser due to its medium rate of fire, excellent anti-aircraft armament, good maneuverability and speed, and reliable armor compared to other cruisers of the same tier. While Cleveland may have abominably slow shells past 11km out to max range, it has a medium rate of fire that allows it quickly put down enemy cruisers and destroyers within its reach.
Additionally, the slow AP shells at long range can still reliably penetrate the citadels of other lightly armored cruisers when they are broadside, such as Aoba and Nürnberg. Furthermore, due to its high shell arc, it can easily shoot from behind islands safely as well as shoot at enemy ships hiding behind islands, rendering the enemy's cover useless. But because of its shell arc and long flight time, it is highly recommended to zoom out when firing at speedy and nimble ships. It is also highly recommended to not fire at destroyers more than 12km away even when fully zoomed out, again due to the shell flight time. In summary, while Cleveland has horrendously slow shells, it is overall a great Tier VI cruiser.Pros:
- Decently armored - can withstand large caliber AP shells from the front
- Citadel is deceptively difficult to penetrate properly from the sides, and can be over-penetrated easily
- Decent main batteries - decent rate of fire, firing range, shell penetration, and fire chance for HE shells
- High shell arcs for lobbing over islands
- Powerful anti-aircraft suite - can easily shoot down enemy strike craft without Defensive AA Fire
- Decent maneuverability
Cons:
- Citadel is vulnerable to plunging fire
- Easily damaged by HE shells as it can deal damage with it (including being set on fire)
- Slow turret traverse - barely turns faster than Aoba’s 203mm main batteries
- Slow shell velocity and high arc - allows enemies time to maneuver and evade the shells
- Anti-aircraft armament very easily destroyed - can quickly be rendered useless against aerial attacks
- Poor concealment
- No torpedoes
Research
This is a suggested research path:
- Mk6 GFCS mod. 2
- Cleveland (B) Hull
- 152 mm/47 Mk16 main battery mod. 2
Optimal Configuration
Upgrades
- Slot 1: Main Armaments Modification 1 - keeps the guns active and firing
- Slot 2: Damage Control System Modification 1 - lessens fire damage taken
- Slot 3: Aiming Systems Modification 1 - improved accuracy allows more hits on enemy destroyers
- Slot 4: Steering Gears Modification 2 allows for a faster rudder shift to better dodge incoming fire
- Slot 5: Concealment System Modification 1 lowers detection radius
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★★ |
|
|
|
★ |
|
2 |
★★ |
★★ |
★★★ |
|
|
|
★★★ |
|
3 |
★★ |
★ |
|
|
★★ |
★★★ |
★★★ |
★★ |
4 |
|
★ |
★★★ |
|
★★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Cleveland can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search
- Slot 3: Catapult Fighter or Spotting Aircraft or Surveillance Radar
- Slot 4: Defensive AA Fire
Captain focusing Cleveland on AA build will equip Defensive AA Fire II () for the Slot 2, especially when in a division with a carrier. Although for solo playing, Hydroacoustic Search II () is more recommended if there is no carrier around.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Cleveland with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
|
★★ |
★ |
★★★ |
★★★ |
|
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★★★ |
★★ |
★★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
- okieboat.com
- Wikipedia
- Volume I: U.S. Navy, U.S. Marine Corps and U.S. Coast Guard Aircraft Lost ...
- USS Cleveland CL-55 Reunion Association
- The Best Light Cruisers of World War II
- Navysite