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Consumables

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Revision as of 14:26, 19 July 2017
Updated per 0.6.8 patch notes.
Revision as of 00:33, 31 July 2017
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Revision as of 00:33, 31 July 2017

Consumables are temporary bonuses that have strong effects with a limited number of uses. They are always consumed after each battle, so you must be aware how they work and how they are obtained. Choosing the right consumables can be the difference between a good game or a great game. They could also be the difference between winning and losing. The video at right contains a quick introduction; skip to 0:48 for the relevant section.

There are a variety of consumables in World of Warships; some are only available to certain ship classes at certain tiers. Every consumable has a version that is free of charge and another that is available for purchase with either doubloons or credits. Premium versions of consumables with charges grant an additional one charge as well as decreasing the cooldown by 33%. Premium consumables cost either 15 doubloons or 22,500 credits to mount. You can also choose to automatically resupply these consumables after each battle.

The below information contains base values only. Commander skills and signal flags can change this information. For example, Jack of All Trades decreases reload times of all consumables by 5%. High Alert decreases the reload time for the Damage Control Party consumable by 10%. Superintendent adds one additional charge for each consumable. Finally, the "November Foxtrot" signal flag, earned by the High Caliber award, reduces reload time of all consumables by 5%.

Damage Control Party

The basic consumable found on all ships. It instantly repairs any module incapacitations, fires, and floods. Unlike most consumables which have limited uses, Damage Control Party has infinite uses and can be used as many times as the player wishes (provided they have something to repair). In addition, the ship is immune to incapacitations, fires, and floods that occur during the duration of the consumable. The cooldown varies per type of ship and the skills your commander has and the upgrades that have been mounted. The duration also varies per ship, with destroyers having about 5 seconds while battleships can have up to 20 seconds.

It may be tempting to instantly fix any damage on your ship, but sometimes if you are under intense fire, waiting may be the wiser decision. Particularly in destroyers where modules get incapacitated very easily, waiting until something major breaks is a lot smarter than wasting your repair on a simple armament incapacitation. It may very well save your life, since losing a gun or torpedo launcher is a lot less important than losing your rudder or engine. In carriers it may be a little bit different. If your deck gets set on fire, it may be wise to repair it in order to land and/or launch aircraft. Knowing the right time to use the Damage Control Party consumable is a key skill to learn in World of Warships.

DAMAGE CONTROL
PARTY I
DAMAGE CONTROL
PARTY II
Consumable_PCY001_CrashCrew.png Consumable_PCY009_CrashCrewPremium.png
Cost: Free Cost: 15Gold_icon.png OR 22,500Silver_icon.png
Class or Ship Nation(s) Duration Charges Cooldown Cooldown
Warspite Великобритания_флаг_ВМС_с_тенью.png 5 seconds Infinite 90 seconds 60 seconds
Aircraft Carrier Wows_flag_Japan.png Wows_flag_USA.png 5 seconds Infinite 90 seconds 60 seconds
Battleship Wows_flag_Japan.png 10 seconds Infinite 120 seconds 80 seconds
Battleship Великобритания_флаг_ВМС_с_тенью.png Франция_флаг_ВМС_с_тенью.png Третий_рейх_флаг_ВМС_с_тенью.png СССР_флаг_ВМС_с_тенью.png 15 seconds Infinite 120 seconds 80 seconds
Battleship Wows_flag_USA.png 20 seconds Infinite 120 seconds 80 seconds
Cruiser Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Содружество_Наций_флаг_ВМС_с_тенью.png Франция_флаг_ВМС_с_тенью.png Третий_рейх_флаг_ВМС_с_тенью.png Королевство_Италия_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png 5 seconds Infinite 90 seconds 60 seconds
Destroyer Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png Wows_flag_Pan_Asia.png Польша_флаг_ВМС_с_тенью.png 5 seconds Infinite 60 seconds 40 seconds

Spotting Aircraft

Similar to the Catapult Fighter consumable, the Spotting Aircraft consumable launches a plane from the ship's catapult. However, it also increases your range by 20% and gives an "aerial" perspective when scoping. It is available on all Tier IX and X cruisers, Russian cruisers from Tier VI and higher, British cruisers from Tiers V-VIII, as well as all Japanese battleships from Tier IV and higher and US battleships from Tier VI and higher. Ships with access to catapult-launched aircraft must choose between equipping either a Catapult Fighter or a Spotting Aircraft.

The aerial perspective is not always advantageous, and adjusting to it may be a little troublesome. However, many players often do not feel threatened when outside your ship's normal firing range. Because of this, they often sail in straight lines at full speed. With time and experience, Spotting Aircraft can allow you to do significant damage before a battle even begins. Like the Catapult Fighter, it can potentially spot incoming torpedoes if it happens to fly over them. It may also detect concealed enemy ships out of your line of sight or regular detection range.

SPOTTING AIRCRAFT I SPOTTING AIRCRAFT II
Consumable_PCY005_Spotter.png Consumable_PCY013_SpotterPremium.png
Cost: Free Cost: 15Gold_icon.png OR 22,500Silver_icon.png
Class or Ship Tier Nation(s) Duration Cooldown Charges Cooldown Charges
Murmansk V СССР_флаг_ВМС_с_тенью.png 100 seconds 360 seconds 3 240 seconds 4
Battleship IV Wows_flag_Japan.png 100 seconds 360 seconds 2 240 seconds 3
Battleship V Wows_flag_Japan.png 100 seconds 360 seconds 3 240 seconds 4
Battleship VI Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Wows_flag_USA.png 100 seconds 360 seconds 3 240 seconds 4
Battleship VII Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png 100 seconds 360 seconds 3 240 seconds 4
Battleship VIII Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png 100 seconds 360 seconds 4 240 seconds 5
Battleship IX Wows_flag_USA.png 100 seconds 360 seconds 3 240 seconds 4
Battleship IX Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png 100 seconds 360 seconds 5 240 seconds 6
Battleship X Wows_flag_USA.png 100 seconds 360 seconds 6 240 seconds 7
Battleship X Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png 100 seconds 360 seconds 7 240 seconds 8
Cruiser V Великобритания_флаг_ВМС_с_тенью.png 180 seconds 360 seconds 3 240 seconds 4
Cruiser VI СССР_флаг_ВМС_с_тенью.png Королевство_Италия_флаг_ВМС_с_тенью.png 100 seconds 360 seconds 3 240 seconds 4
Cruiser VI Великобритания_флаг_ВМС_с_тенью.png Содружество_Наций_флаг_ВМС_с_тенью.png 180 seconds 360 seconds 3 240 seconds 4
Cruiser VII СССР_флаг_ВМС_с_тенью.png 100 seconds 360 seconds 3 240 seconds 4
Cruiser VII Великобритания_флаг_ВМС_с_тенью.png 180 seconds 360 seconds 3 240 seconds 4
Cruiser VIII СССР_флаг_ВМС_с_тенью.png 100 seconds 360 seconds 3 240 seconds 4
Cruiser VIII Великобритания_флаг_ВМС_с_тенью.png 180 seconds 360 seconds 3 240 seconds 4
Cruiser IX Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Франция_флаг_ВМС_с_тенью.png 100 seconds 360 seconds 3 240 seconds 4
Cruiser X Wows_flag_Japan.png 100 seconds 360 seconds 2 240 seconds 3
Cruiser X Третий_рейх_флаг_ВМС_с_тенью.png 100 seconds 360 seconds 3 240 seconds 4
Cruiser X Wows_flag_USA.png 100 seconds 360 seconds 4 240 seconds 5

Catapult Fighter

Launches a single fighter from the ship's catapult. It is available on Tier IV and higher Japanese cruisers, Tier V-VIII British cruisers, Tier V and higher American cruisers, and Tier VI and higher German cruisers. It is also available to all battleships Tier VII and higher. Note that some ships require a hull upgrade before this consumable becomes available. Ships with catapult-launched aircraft must choose between equipping either a Catapult Fighter or a Spotting Aircraft.

Once launched, a Catapult Fighter will orbit around the ship and intercept enemy planes. It is rather ineffective alone, and is often shot down by fighters or the rear gunners of bombers. However, combined with the Defensive AA Fire consumable it can wreak havoc on enemy planes. Most importantly, it slows down enemy planes, holding fighters in place and reducing torpedo and dive bomber accuracy. Since it has an orbital path, it can potentially spot incoming torpedoes if it happens to fly over them. It may also detect concealed enemy ships that come within its visual range.

Note: Catapult Fighter can be exchanged for either Spotting Aircraft or Radar Surveillance (on eligible ships).

CATAPULT FIGHTER I CATAPULT FIGHTER II
Consumable_PCY004_Fighter.png Consumable_PCY012_FighterPremium.png
Cost: Free Cost: 15Gold_icon.png OR 22,500Silver_icon.png
Class or Ship Tier Nation(s) Duration Cooldown Charges Cooldown Charges
Katori III Wows_flag_Japan.png 360 seconds 180 seconds 1 120 seconds 2
De Grasse VI Франция_флаг_ВМС_с_тенью.png 360 seconds 180 seconds 3 120 seconds 4
Battleship VII Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png 90 seconds 180 seconds 3 120 seconds 4
Battleship VIII Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png 90 seconds 180 seconds 4 120 seconds 5
Battleship IX Wows_flag_USA.png 90 seconds 180 seconds 3 120 seconds 4
Battleship IX Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png 90 seconds 180 seconds 5 120 seconds 6
Battleship X Wows_flag_USA.png 90 seconds 180 seconds 6 120 seconds 7
Battleship X Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png 90 seconds 180 seconds 7 120 seconds 8
Cruiser IV Wows_flag_Japan.png 360 seconds 180 seconds 1 120 seconds 2
Cruiser IV Франция_флаг_ВМС_с_тенью.png 360 seconds 180 seconds 2 120 seconds 3
Cruiser V Wows_flag_USA.png Франция_флаг_ВМС_с_тенью.png 360 seconds 180 seconds 2 120 seconds 3
Cruiser V Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Третий_рейх_флаг_ВМС_с_тенью.png 360 seconds 180 seconds 3 120 seconds 4
Cruiser VI Третий_рейх_флаг_ВМС_с_тенью.png 360 seconds 180 seconds 2 120 seconds 3
Cruiser VI Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Содружество_Наций_флаг_ВМС_с_тенью.png 360 seconds 180 seconds 3 120 seconds 4
Cruiser VI Wows_flag_USA.png 360 seconds 180 seconds 4 120 seconds 5
Cruiser VII Wows_flag_Japan.png Франция_флаг_ВМС_с_тенью.pngВеликобритания_флаг_ВМС_с_тенью.png Третий_рейх_флаг_ВМС_с_тенью.png 360 seconds 180 seconds 3 120 seconds 4
Cruiser VII Wows_flag_USA.png 360 seconds 180 seconds 4 120 seconds 5
Cruiser VIII Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Третий_рейх_флаг_ВМС_с_тенью.png Франция_флаг_ВМС_с_тенью.png 360 seconds 180 seconds 3 120 seconds 4
Cruiser VIII Wows_flag_USA.png 360 seconds 180 seconds 4 120 seconds 5
Cruiser IX Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Франция_флаг_ВМС_с_тенью.png 360 seconds 180 seconds 3 120 seconds 4
Cruiser IX Wows_flag_USA.png 360 seconds 180 seconds 4 120 seconds 5
Cruiser X Wows_flag_Japan.png 360 seconds 180 seconds 2 120 seconds 3
Cruiser X Третий_рейх_флаг_ВМС_с_тенью.png 360 seconds 180 seconds 3 120 seconds 4
Cruiser X Wows_flag_USA.png 360 seconds 180 seconds 4 120 seconds 5

Repair Party

This consumable repairs damage by restoring your ship's hit points. It is found on battleships of all tiers, as well as Tier IX and X cruisers (plus most British cruisers, high tier Russian destroyers, Tier VIII Japanese premium cruiser Atago, and Tier VI German premium cruiser Admiral Graf Spee). Health restored per second is a percentage of the ship's maximum health pool.

Note that not all damage can be 100% repaired. The Repair Party consumable restores:

  • Up to 10% of citadel damage for battleships.
  • Up to 30% of citadel damage for cruisers.
  • Up to 50% of damage from regular armor-piercing penetrations for all ship types (60% for British battleships).
  • 100% of all fire, flood, ramming, and over-penetration damage for all ship types.

The only way to earn the achievement Dreadnought is through the use of this consumable.

REPAIR PARTY I REPAIR PARTY II
Consumable_PCY002_RegenCrew.png Consumable_PCY010_RegenCrewPremium.png
Cost: Free Cost: 15Gold_icon.png OR 22,500Silver_icon.png
Class or Ship Tier Nation(s) Healing Duration Cooldown Charges Cooldown Charges
Admiral Graf Spee VI Третий_рейх_флаг_ВМС_с_тенью.png 0.5% of maximum hit points per second 28 seconds 120 seconds 2 80 seconds 3
Atago VIII Wows_flag_Japan.png 0.5% of maximum hit points per second 28 seconds 120 seconds 2 80 seconds 3
Warspite VI Великобритания_флаг_ВМС_с_тенью.png 0.6% of maximum hit points per second 28 seconds 120 seconds 3 80 seconds 4
Battleship III Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png 0.5% of maximum hit points per second 28 seconds 120 seconds 3 80 seconds 4
Battleship IV Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png 0.5% of maximum hit points per second 28 seconds 120 seconds 3 80 seconds 4
Battleship V Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png 0.5% of maximum hit points per second 28 seconds 120 seconds 3 80 seconds 4
Battleship VI Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png 0.5% of maximum hit points per second 28 seconds 120 seconds 3 80 seconds 4
Battleship VII Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Великобритания_флаг_ВМС_с_тенью.png 0.5% of maximum hit points per second 28 seconds 120 seconds 3 80 seconds 4
Battleship VII Wows_flag_USA.png 0.66% of maximum hit points per second 28 seconds 120 seconds 3 80 seconds 4
Battleship VIII Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png 0.5% of maximum hit points per second 28 seconds 120 seconds 3 80 seconds 4
Battleship IX Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png 0.5% of maximum hit points per second 28 seconds 120 seconds 3 80 seconds 4
Battleship X Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png 0.5% of maximum hit points per second 28 seconds 120 seconds 3 80 seconds 4
Cruiser III Великобритания_флаг_ВМС_с_тенью.png 0.5% of maximum hit points per second 28 seconds 120 seconds 2 80 seconds 3
Cruiser IV Великобритания_флаг_ВМС_с_тенью.png 0.5% of maximum hit points per second 28 seconds 120 seconds 2 80 seconds 3
Cruiser V Великобритания_флаг_ВМС_с_тенью.png 0.5% of maximum hit points per second 28 seconds 120 seconds 2 80 seconds 3
Cruiser VI Великобритания_флаг_ВМС_с_тенью.png 0.5% of maximum hit points per second 28 seconds 120 seconds 2 80 seconds 3
Cruiser VII Великобритания_флаг_ВМС_с_тенью.png 0.5% of maximum hit points per second 28 seconds 120 seconds 2 80 seconds 3
Cruiser VIII Великобритания_флаг_ВМС_с_тенью.png 2.0% of maximum hit points per second 20 seconds 120 seconds 2 80 seconds 3
Cruiser IX Великобритания_флаг_ВМС_с_тенью.png 2.0% of maximum hit points per second 20 seconds 120 seconds 2 80 seconds 3
Cruiser IX Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png Франция_флаг_ВМС_с_тенью.png 0.5% of maximum hit points per second 28 seconds 120 seconds 2 80 seconds 3
Cruiser X Великобритания_флаг_ВМС_с_тенью.png 2.0% of maximum hit points per second 20 seconds 120 seconds 2 80 seconds 3
Cruiser X Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png Франция_флаг_ВМС_с_тенью.png 0.5% of maximum hit points per second 28 seconds 120 seconds 2 80 seconds 3
Destroyer IX СССР_флаг_ВМС_с_тенью.png 0.5% of maximum hit points per second 28 seconds 120 seconds 2 80 seconds 3
Destroyer X СССР_флаг_ВМС_с_тенью.png 0.5% of maximum hit points per second 28 seconds 120 seconds 2 80 seconds 3

Smoke Generator

Found on all destroyers, British cruisers of Tier V and above, and a few premium cruisers such as Mikhail Kutuzov. It deploys vision-obscuring smoke, and reduces the enemy detection capabilities within the area of smoke. However, it also impairs your vision and it will be extremely difficult to escape if they are able to spot you within. Your teammates will be required to spot enemies for you, but staying in a smoke screen is generally safe.

When activated, the Smoke Screen consumable will generate "puffs" of smoke at regular intervals for the emission duration listed, as long as the ship generating it has moved far enough away from the center of the last "puff". These puffs are easily visible by enabling "Show Smoke Boundaries" in the bottom right corner of the Settings > Controls window. Enabling this option will show the boundaries of smoke clouds laid by both friends and enemies once you are at close range to the border of the cloud. British cruiser smoke "puffs" are larger in diameter than those laid by destroyers.

A smoke screen can be used in a variety of ways, from providing cover to your allies to blocking off line of sight through a choke point. As a destroyer — especially a Japanese destroyer — a smoke screen should be deployed if being fired upon. Ships moving faster than 12.5 knots will not be enveloped in their own smoke clouds; ships moving at very high speed will lay very large swaths of smoke behind them for teammates to use.

A tactic known as "invisi-firing" involving ships with guns to be able to fire without being detected and sometimes involving a smoke screen. Many mid-tier players employ this tactic and sit still in the smoke screen, landing shells on enemies without them retaliating. Most American and Russian destroyers can perform this easily due to their fast-firing guns and long range. It is not entirely foolproof, since enemies can still see shell arcs emerging from the smoke cloud and may be able to trace those shell arcs and shoot in your general location. In addition, someone must spot enemies outside of the smoke screen for you, or else you will have nothing to fire at. It is not recommended to attempt this unless you know the enemy will not target you. Even then, enemy ships may simply send torpedoes into the smoke and get an easy kill.

Ships concealed by smoke are not revealed when they fire their anti-aircraft guns.

Note: Japanese destroyers Kagero and Yūgumo can exchange this consumable for Torpedo Reload Booster.

SMOKE GENERATOR I SMOKE GENERATOR II
Consumable_PCY006_SmokeGenerator.png Consumable_PCY014_SmokeGeneratorPremium.png
Cost: Free Cost: 15Gold_icon.png OR 22,500Silver_icon.png
Class or Ship Tier Nation(s) Emission Time Duration Time Cooldown Charges Cooldown Charges
Iwaki Alpha IV Wows_flag_Japan.png 15 seconds 80 seconds 240 seconds 2 160 seconds 3
Mikhail Kutuzov VIII СССР_флаг_ВМС_с_тенью.png 20 seconds 89 seconds 240 seconds 1 160 seconds 2
Flint VII Wows_flag_USA.png 27 seconds 121 seconds 240 seconds 2 160 seconds 3
Cruiser V Великобритания_флаг_ВМС_с_тенью.png 7 seconds 96 seconds 240 seconds 2 160 seconds 3
Cruiser VI Великобритания_флаг_ВМС_с_тенью.png 7 seconds 99 seconds 240 seconds 2 160 seconds 3
Cruiser VI Содружество_Наций_флаг_ВМС_с_тенью.png 90 seconds 10 seconds 240 seconds 2 160 seconds 3
Cruiser VII Великобритания_флаг_ВМС_с_тенью.png 7 seconds 103 seconds 240 seconds 2 160 seconds 3
Cruiser VIII Великобритания_флаг_ВМС_с_тенью.png 7 seconds 106 seconds 240 seconds 2 160 seconds 3
Cruiser IX Великобритания_флаг_ВМС_с_тенью.png 7 seconds 110 seconds 240 seconds 2 160 seconds 3
Cruiser X Великобритания_флаг_ВМС_с_тенью.png 7 seconds 113 seconds 240 seconds 2 160 seconds 3
Destroyer II Wows_flag_USA.png 22 seconds 106 seconds 240 seconds 2 160 seconds 3
Destroyer III Wows_flag_USA.png 23 seconds 109 seconds 240 seconds 2 160 seconds 3
Destroyer IV Wows_flag_USA.png 24 seconds 112 seconds 240 seconds 2 160 seconds 3
Destroyer V Wows_flag_USA.png 25 seconds 115 seconds 240 seconds 2 160 seconds 3
Destroyer VI Wows_flag_USA.png 26 seconds 118 seconds 240 seconds 2 160 seconds 3
Destroyer VII Wows_flag_USA.png 27 seconds 121 seconds 240 seconds 2 160 seconds 3
Destroyer VIII Wows_flag_USA.png Wows_flag_Pan_Asia.png 28 seconds 124 seconds 240 seconds 2 160 seconds 3
Destroyer IX Wows_flag_USA.png 29 seconds 127 seconds 240 seconds 2 160 seconds 3
Destroyer X Wows_flag_USA.png 30 seconds 130 seconds 240 seconds 2 160 seconds 3
Destroyer II Третий_рейх_флаг_ВМС_с_тенью.png 20 seconds 45 seconds 240 seconds 2 160 seconds 3
Destroyer III Третий_рейх_флаг_ВМС_с_тенью.png 20 seconds 49 seconds 240 seconds 2 160 seconds 3
Destroyer IV Третий_рейх_флаг_ВМС_с_тенью.png 20 seconds 53 seconds 240 seconds 2 160 seconds 3
Destroyer V Третий_рейх_флаг_ВМС_с_тенью.png 20 seconds 57 seconds 240 seconds 2 160 seconds 3
Destroyer VI Третий_рейх_флаг_ВМС_с_тенью.png 20 seconds 61 seconds 240 seconds 2 160 seconds 3
Destroyer VII Третий_рейх_флаг_ВМС_с_тенью.png 20 seconds 65 seconds 240 seconds 2 160 seconds 3
Destroyer VIII Третий_рейх_флаг_ВМС_с_тенью.png 20 seconds 69 seconds 240 seconds 2 160 seconds 3
Destroyer IX Третий_рейх_флаг_ВМС_с_тенью.png 20 seconds 73 seconds 240 seconds 2 160 seconds 3
Destroyer X Третий_рейх_флаг_ВМС_с_тенью.png 20 seconds 77 seconds 240 seconds 2 160 seconds 3
Destroyer II Wows_flag_Japan.png СССР_флаг_ВМС_с_тенью.png 20 seconds 65 seconds 240 seconds 2 160 seconds 3
Destroyer III Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png СССР_флаг_ВМС_с_тенью.png 20 seconds 69 seconds 240 seconds 2 160 seconds 3
Destroyer IV Wows_flag_Japan.png СССР_флаг_ВМС_с_тенью.png 20 seconds 73 seconds 240 seconds 2 160 seconds 3
Destroyer V Wows_flag_Japan.png СССР_флаг_ВМС_с_тенью.png 20 seconds 77 seconds 240 seconds 2 160 seconds 3
Destroyer VI Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png СССР_флаг_ВМС_с_тенью.png Wows_flag_Pan_Asia.png 20 seconds 81 seconds 240 seconds 2 160 seconds 3
Destroyer VII Wows_flag_Japan.png СССР_флаг_ВМС_с_тенью.png Польша_флаг_ВМС_с_тенью.png 20 seconds 85 seconds 240 seconds 2 160 seconds 3
Destroyer VIII Wows_flag_Japan.png СССР_флаг_ВМС_с_тенью.png 20 seconds 89 seconds 240 seconds 2 160 seconds 3
Destroyer IX Wows_flag_Japan.png СССР_флаг_ВМС_с_тенью.png 20 seconds 93 seconds 240 seconds 2 160 seconds 3
Destroyer X Wows_flag_Japan.png СССР_флаг_ВМС_с_тенью.png 20 seconds 97 seconds 240 seconds 2 160 seconds 3

Engine Boost

As the name implies, this consumable enhances a ship's engine performance. It is found on all destroyers, but it can be swapped out for other consumables such as Defensive AA Fire on some late-hull versions of American destroyers and high-tier Russian destroyers. When activated, a boost that grants +8% means that a ship's engine will operate at 108%; or, in other words, it will provide an 8% increase in top speed. This means a ship with 35 knot top speed will reach 37.8 knots. It should be used when being fired upon, as it has a chance of fouling up an enemy's aim (by a small margin). If captains are rushing to attack/defend an area, this consumable should be used as well. Note that Engine Boost will not work if a ship's engine module is disabled (even if the commander has the Last Stand skill). A small cosmetic effect of thicker engine smoke will also appear during the duration of the consumable. Engine Boost has no impact on a ship's concealment value.

Starting at Tier VI, French cruisers have an enhanced version of Engine Boost that has a longer duration and a larger boost to top speed: 15% at Tiers VI and VII, and 20% at Tiers VIII, IX, and X.

ENGINE BOOST I ENGINE BOOST II
Consumable_PCY007_SpeedBooster.png Consumable_PCY015_SpeedBoosterPremium.png
Cost: Free Cost: 15Gold_icon.png OR 22,500Silver_icon.png
Class or Ship Tier Nation(s) Duration Top Speed Cooldown Charges Cooldown Charges
Cruiser VI Wows_flag_France.png 180 seconds +15% 180 seconds 2 120 seconds 3
Cruiser VII Wows_flag_France.png 180 seconds +15% 180 seconds 2 120 seconds 3
Cruiser VIII Wows_flag_France.png 180 seconds +20% 180 seconds 2 120 seconds 3
Cruiser IX Wows_flag_France.png 180 seconds +20% 180 seconds 2 120 seconds 3
Cruiser X Wows_flag_France.png 180 seconds +20% 180 seconds 2 120 seconds 3
Destroyer II Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png 120 seconds +8% 180 seconds 2 120 seconds 3
Destroyer III Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Великобритания_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png 120 seconds +8% 180 seconds 2 120 seconds 3
Destroyer IV Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png 120 seconds +8% 180 seconds 2 120 seconds 3
Destroyer V Wows_flag_Japan.pngТретий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png 120 seconds +8% 180 seconds 2 120 seconds 3
Destroyer VI Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Великобритания_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png Wows_flag_Pan_Asia.png 120 seconds +8% 180 seconds 2 120 seconds 3
Destroyer VII Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png Польша_флаг_ВМС_с_тенью.png 120 seconds +8% 180 seconds 2 120 seconds 3
Destroyer VIII Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png Wows_flag_Pan_Asia.png 120 seconds +8% 180 seconds 2 120 seconds 3
Destroyer IX Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png 120 seconds +8% 180 seconds 2 120 seconds 3
Destroyer X Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png 120 seconds +8% 180 seconds 2 120 seconds 3

Torpedo Reload Booster

Available on select high-tier Japanese destroyers only, this consumable instantly reduces a ship's torpedo reload time to either 5 or 30 seconds. This consumable is great for players who like the "ninja torpedo" strategy on Japanese destroyers: stay out of detection range and launch torpedoes. Captains can use the Torpedo Reload Booster immediately after firing all of their torpedoes, then fire a full salvo again in short order. This often surprises an enemy who feels safe after dodging the first salvo. Captains must choose between Smoke Generator and Torpedo Reload Booster.

TORPEDO RELOAD BOOSTER I TORPEDO RELOAD BOOSTER II
Consumable_PCY017_TorpedoReloader.png Consumable_PCY018_TorpedoReloaderPremium.png
Cost: Free Cost: 15Gold_icon.png OR 22,500Silver_icon.png
Class or Ship Tier Nation(s) Torpedo Reload Speed Cooldown Charges Cooldown Charges
Shiratsuyu VII Wows_flag_Japan.png 5 seconds 240 seconds 2 160 seconds 3
Akizuki VIII Wows_flag_Japan.png 5 seconds 240 seconds 2 160 seconds 3
Kagero VIII Wows_flag_Japan.png 8 seconds 360 seconds 2 240 seconds 3
Yūgumo IX Wows_flag_Japan.png 8 seconds 360 seconds 2 240 seconds 3

Hydroacoustic Search

Available on all cruisers Tier IV and above as well as German battleships (from Tier VIII) and destroyers (from Tier VI), this consumable increases detection capability of enemy torpedoes and ships. It will detect any ship regardless of any obstacles such as smoke screens or islands from 3.48 km to 4.92 km depending on tier. It will also detect torpedoes from 2.52 km to 3.42 km, roughly double to triple a typical torpedo's detection range. German cruisers and Tier IX and X battleships have a superior version of Hydroacoustic Search with greater range. The torpedo detection bonus stacks with the Vigilance commander skill. This consumable can be very useful for hunting destroyers and detecting torpedoes early enough to properly evade them.

As of Patch 0.5.16, German destroyers of Tiers VI-X and Tier VIII premium destroyer Lo Yang are the only destroyers in the game that have access to Hydroacoustic Search.

Note: This consumable can be exchanged for Defensive AA Fire (on applicable cruisers only).

HYDROACOUSTIC
SEARCH I
HYDROACOUSTIC
SEARCH II
Consumable_PCY008_SonarSearch.png Consumable_PCY016_SonarSearchPremium.png
Cost: Free Cost: 15Gold_icon.png OR 22,500Silver_icon.png
Class or Ship Tier Nation(s) Duration Torpedo Detection Range Ship Detection Range Cooldown Charges Cooldown Charges
Lo Yang VIII Wows_flag_Pan_Asia.png 90 seconds 3.75km 5.43km 180 seconds 2 120 seconds 3
Battleship VIII Третий_рейх_флаг_ВМС_с_тенью.png 118 seconds 3.12km 4.44km 180 seconds 2 120 seconds 3
Battleship IX Третий_рейх_флаг_ВМС_с_тенью.png 120 seconds 3.93km 5.73km 180 seconds 2 120 seconds 3
Battleship X Третий_рейх_флаг_ВМС_с_тенью.png 122 seconds 4.02km 5.88km 180 seconds 2 120 seconds 3
Cruiser IV Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png Франция_флаг_ВМС_с_тенью.png 90 seconds 2.52km 3.48km 180 seconds 2 120 seconds 3
Cruiser V Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png Франция_флаг_ВМС_с_тенью.png 90 seconds 2.67km 3.72km 180 seconds 2 120 seconds 3
Cruiser VI Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Содружество_Наций_флаг_ВМС_с_тенью.png Wows_flag_USA.png Королевство_Италия_флаг_ВМС_с_тенью.png СССР_флаг_ВМС_с_тенью.png Франция_флаг_ВМС_с_тенью.png 92 seconds 2.82km 3.96km 180 seconds 2 120 seconds 3
Cruiser VII Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png Франция_флаг_ВМС_с_тенью.png 94 seconds 2.97km 4.20km 180 seconds 2 120 seconds 3
Cruiser VIII Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png Франция_флаг_ВМС_с_тенью.png 96 seconds 3.12km 4.44km 180 seconds 2 120 seconds 3
Cruiser IX Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png Франция_флаг_ВМС_с_тенью.png 98 seconds 3.27km 4.68km 180 seconds 2 120 seconds 3
Cruiser X Wows_flag_Japan.png Великобритания_флаг_ВМС_с_тенью.png Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png Франция_флаг_ВМС_с_тенью.png 100 seconds 3.42km 4.92km 180 seconds 2 120 seconds 3
Cruiser IV Третий_рейх_флаг_ВМС_с_тенью.png 110 seconds 3.48km 4.92km 180 seconds 2 120 seconds 3
Cruiser V Третий_рейх_флаг_ВМС_с_тенью.png 112 seconds 3.57km 5.13km 180 seconds 2 120 seconds 3
Cruiser VI Третий_рейх_флаг_ВМС_с_тенью.png 114 seconds 3.66km 5.28km 180 seconds 2 120 seconds 3
Cruiser VII Третий_рейх_флаг_ВМС_с_тенью.png 116 seconds 3.75km 5.43km 180 seconds 2 120 seconds 3
Cruiser VIII Третий_рейх_флаг_ВМС_с_тенью.png 118 seconds 3.84km 5.58km 180 seconds 2 120 seconds 3
Cruiser IX Третий_рейх_флаг_ВМС_с_тенью.png 120 seconds 3.93km 5.73km 180 seconds 2 120 seconds 3
Cruiser X Третий_рейх_флаг_ВМС_с_тенью.png 122 seconds 4.02km 5.88km 180 seconds 2 120 seconds 3
Destroyer VI Третий_рейх_флаг_ВМС_с_тенью.png 92 seconds 2.82km 3.96km 180 seconds 2 120 seconds 3
Destroyer VII Третий_рейх_флаг_ВМС_с_тенью.png 94 seconds 2.97km 4.20km 180 seconds 2 120 seconds 3
Destroyer VIII Третий_рейх_флаг_ВМС_с_тенью.png 96 seconds 3.12km 4.44km 180 seconds 2 120 seconds 3
Destroyer IX Третий_рейх_флаг_ВМС_с_тенью.png 98 seconds 3.27km 4.68km 180 seconds 2 120 seconds 3
Destroyer X Третий_рейх_флаг_ВМС_с_тенью.png 122 seconds 4.02km 5.88km 180 seconds 2 120 seconds 3

Defensive AA Fire

The most vital consumable against aircraft. It temporarily increases the damage of anti-aircraft guns as well as decreases the accuracy of enemy bombers. This means whatever target these bombers are attempting to hit will take significantly less damage. This consumable is available only on non-British cruisers from Tier VI and up and aircraft carriers from Tier VIII and up. Some late-hull American destroyers can also equip it in exchange for their Engine Boost consumable. Cruisers equipped with Defensive AA Fire should always be escorting friendly ships when the threat of an air strike is present.

For aircraft carriers, this consumable lasts much longer but has fewer uses and a much longer cooldown. It is essential to prevent early sniping by an enemy aircraft carrier. While active, the effectiveness of the carriers' AA guns are increased by a factor of 1.25 for American carriers, and 1.75 for Japanese carriers. Unlike cruisers, this consumable does not affect all the AA guns on an aircraft carrier - only the 40mm AA guns will receive the benefit, with the exception of Shokaku (her 25mm AA guns receive the benefit instead, since she is not equipped with 40mm AA guns).

Note: Cruisers (other than British cruisers) can exchange this consumable for Hydroacoustic Search.

DEFENSIVE AA FIRE I DEFENSIVE AA FIRE II
Consumable_PCY003_AirDefenseDisp.png Consumable_PCY011_AirDefenseDispPremium.png
Cost: Free Cost: 15Gold_icon.png OR 22,500Silver_icon.png
Class or Ship Tier Nation(s) Duration Effectiveness Cooldown Charges Cooldown Charges
Yubari IV Wows_flag_Japan.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 1 120 seconds 2
Atlanta &
Flint
VII Wows_flag_USA.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds Infinite 120 seconds Infinite
Lo Yang VIII Wows_flag_Pan_Asia.png 30 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 2 120 seconds 3
Hood VII Великобритания_флаг_ВМС_с_тенью.png 60 seconds Damage per second of large caliber (178mm AA Rockets only) anti-aircraft guns multiplied by x25 180 seconds 3 120 seconds 4
Aircraft Carrier VIII Wows_flag_Japan.png 120 seconds Damage per second of 25mm anti-aircraft guns multiplied by x1.75 360 seconds 1 240 seconds 2
Aircraft Carrier IX Wows_flag_Japan.png 120 seconds Damage per second of 40mm anti-aircraft guns multiplied by x1.75 360 seconds 1 360 seconds 2
Aircraft Carrier X Wows_flag_Japan.png 120 seconds Damage per second of 40mm anti-aircraft guns multiplied by x1.75 360 seconds 1 240 seconds 2
Aircraft Carrier VIII Wows_flag_USA.png 120 seconds Damage per second of 40mm anti-aircraft guns multiplied by x1.05 360 seconds 1 240 seconds 2
Aircraft Carrier IX Wows_flag_USA.png 120 seconds Damage per second of 40mm anti-aircraft guns multiplied by x1.25 360 seconds 1 240 seconds 2
Aircraft Carrier X Wows_flag_USA.png 120 seconds Damage per second of 40mm anti-aircraft guns multiplied by x1.25 360 seconds 1 240 seconds 2
Cruiser VI Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png СССР_флаг_ВМС_с_тенью.png Королевство_Италия_флаг_ВМС_с_тенью.png Франция_флаг_ВМС_с_тенью.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 2 120 seconds 3
Cruiser VII Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png СССР_флаг_ВМС_с_тенью.png Франция_флаг_ВМС_с_тенью.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 2 120 seconds 3
Cruiser VIII Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png СССР_флаг_ВМС_с_тенью.png Франция_флаг_ВМС_с_тенью.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 2 120 seconds 3
Cruiser IX Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png СССР_флаг_ВМС_с_тенью.png Франция_флаг_ВМС_с_тенью.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 2 120 seconds 3
Cruiser X Wows_flag_Japan.png Третий_рейх_флаг_ВМС_с_тенью.png СССР_флаг_ВМС_с_тенью.png Франция_флаг_ВМС_с_тенью.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 2 120 seconds 3
Cruiser VI Wows_flag_USA.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 3 120 seconds 4
Cruiser VII Wows_flag_USA.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 3 120 seconds 4
Cruiser VIII Wows_flag_USA.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 3 120 seconds 4
Cruiser IX Wows_flag_USA.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 3 120 seconds 4
Cruiser X Wows_flag_USA.png 40 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 3 120 seconds 4
Destroyer V Wows_flag_USA.png 30 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 2 120 seconds 3
Destroyer VI Wows_flag_USA.png 30 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 2 120 seconds 3
Destroyer VII Wows_flag_USA.png 30 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 2 120 seconds 3
Destroyer VIII Wows_flag_USA.png 30 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 2 120 seconds 3
Destroyer IX Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png 30 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 2 120 seconds 3
Destroyer X Wows_flag_USA.png СССР_флаг_ВМС_с_тенью.png 30 seconds Damage per second of large caliber (25mm or greater) anti-aircraft guns multiplied by x3 180 seconds 2 120 seconds 3

Surveillance Radar

Available for British, American, and Russian cruisers starting from Tier VIII and upwards. British and American cruisers have longer lasting duration, while Russian cruisers have longer detection range.

This consumable is excellent for hunting down destroyers, as it instantly reveals all enemy ships within the radar's specified radius, regardless of any obstacles such as smoke screens or islands. Additionally, it can extend view range in cyclones. For example, the American Tier VIII cruiser New Orleans can see enemy ships at 9km during a cyclone, giving her a 1km advantage. While this consumable can detect ships, be wary to not confuse it with Hydroacoustic Search, which can detect both torpedoes as well as ships. Radar Surveillance will only detect enemy ships.

Note: For Tier VIII Russian cruiser Chapayev, Spotting Aircraft consumable is replaced with Surveillance Radar upon selecting Hull (B).

American Cruisers only: This consumable can be exchanged with Catapult Fighter or — at Tier X — Spotting Aircraft.

British Cruisers only: This consumable can be be exchanged with Smoke Generator at Tier IX and X, or Smoke Generator, Catapult Fighter, and Spotting Aircraft at Tier VIII.

As of Update 0.5.15.1, Missouri is the only Battleship in the game that can use this consumable.

SURVEILLANCE
RADAR I
SURVEILLANCE
RADAR II
Consumable_PCY019_RlsSearch.png Consumable_PCY020_RlsSearchPremium.png
Cost: Free Cost: 15Gold_icon.png OR 22,500Silver_icon.png
Class or Ship Tier Nation(s) Duration Detection Range Cooldown Charges Cooldown Charges
Atlanta VII Wows_flag_USA.png 25 seconds 8.49km 180 seconds 2 120 seconds 3
Indianapolis VII Wows_flag_USA.png 25 seconds 9.90km 180 seconds 2 120 seconds 3
Belfast VII Великобритания_флаг_ВМС_с_тенью.png 25 seconds 8.49km 180 seconds 2 120 seconds 3
Missouri IX Wows_flag_USA.png 35 seconds 9.45km 180 seconds 2 120 seconds 3
Black IX Wows_flag_USA.png 20 seconds 7.49km 180 seconds 2 120 seconds 3
Cruiser VIII Великобритания_флаг_ВМС_с_тенью.png Wows_flag_USA.png 30 seconds 9.00km 180 seconds 2 120 seconds 3
Cruiser IX Великобритания_флаг_ВМС_с_тенью.png Wows_flag_USA.png 35 seconds 9.45km 180 seconds 2 120 seconds 3
Cruiser X Великобритания_флаг_ВМС_с_тенью.png Wows_flag_USA.png 40 seconds 9.90km 180 seconds 2 120 seconds 3
Cruiser VIII СССР_флаг_ВМС_с_тенью.png 20 seconds 11.70km 180 seconds 2 120 seconds 3
Cruiser IX СССР_флаг_ВМС_с_тенью.png 20 seconds 11.70km 180 seconds 2 120 seconds 3
Cruiser X СССР_флаг_ВМС_с_тенью.png 25 seconds 11.70km 180 seconds 2 120 seconds 3