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Consumables

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Learn more about consumables (starting at 0:48).
Consumable_PCY001_CrashCrew.png
Consumables are temporary bonuses that have strong effects with a limited number of uses. They are always consumed after each battle, so captains must be aware how they work and how they are obtained. Choosing the right consumables can be the difference between a good game or a great game. They could also be the difference between winning and losing.

There are a variety of consumables in World of Warships; some are only available to certain ship classes at certain tiers. Every consumable has a version that is free of charge and another that is available for purchase with either doubloons or credits. Premium versions of consumables with charges grant an additional one charge as well as decreasing the cooldown by 33%. Premium consumables cost 22,500Credits to mount. Players can also choose to automatically resupply these consumables after each battle.

The below information contains base values only. Commander skills and signal flags can change this information. For example, Jack of All Trades decreases reload times of all consumables by 5%. High Alert decreases the reload time for the Damage Control Party consumable by 10%. Superintendent adds one additional charge for each consumable. Finally, the November Foxtrot (-5% reload time on all consumables.) signal flag, earned via the High Caliber achievement, reduces reload time of all consumables by 5%.

Damage Control Party

The basic consumable found on all ships, it instantly repairs all module incapacitations, fires, and floods. Unlike most consumables which have limited uses, Damage Control Party typically has infinite uses and can be used as many times as the player wishes (provided they have something to repair). In addition, the ship is immune to incapacitations, fires, and floods that occur during the duration of the consumable. The cooldown varies per type of ship, and can be further reduced based on the skills her commander has and the signals that have been mounted. The duration also varies per ship: typically 5 seconds for destroyers and cruisers, while most battleships' last for 15 seconds.

It may be tempting to instantly fix any damage on a ship, but if under fire, waiting may be the wiser decision. In destroyers where modules get incapacitated very easily, waiting until something major (e.g. engine, rudder) breaks is a lot smarter than wasting Damage Control Party on a simple armament incapacitation. In battleships where the ship is easy to spot and hit and the Damage Control Party cooldown is long, repairing something minor like a single fire leaves the ship vulnerable for the next minute, during which time flooding caused by a torpedo hit or more fires caused by enemy shelling would be very deadly.

As of 0.8.0, aircraft carriers' Damage Control Party now activates automatically when deemed necessary by the game.

DAMAGE CONTROL
PARTY I
DAMAGE CONTROL
PARTY II
Consumable_PCY001_CrashCrew.png Consumable_PCY009_CrashCrewPremium.png
Cost: Free Cost: 22,500Credits
Ship Tier Nation(s) Duration (seconds) Cooldown (seconds) Charges Cooldown (seconds) Charges
Oktyabrskaya Revolutsiya V Wows_flag_SSSR.png 15 30 3 20 4
Warspite VI Wows_flag_UK.png 5 90 Infinite 60 Infinite
All Cruisers I Wows_flag_Japan.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_Germany.png Wows_flag_UK.png Wows_flag_France.png Wows_flag_Pan_Asia.png 5 40 Infinite N/A N/A
Aircraft Carrier IV, VI, VIII, X Wows_flag_Japan.png Wows_flag_USA.png Wows_flag_Germany.png 60 90 Infinite N/A N/A
All Battleships II - X Wows_flag_Japan.png 10 120 Infinite 80 Infinite
All Battleships III - X Wows_flag_USA.png 20 120 Infinite 80 Infinite
All Battleships III - X Wows_flag_SSSR.png Wows_flag_Germany.png Wows_flag_UK.png Wows_flag_France.png Wows_flag_Italy.png 15 120 Infinite 80 Infinite
All Cruisers II - X Wows_flag_Japan.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_Germany.png Wows_flag_UK.png Wows_flag_France.png Wows_flag_Pan_Asia.png Wows_flag_Italy.png Wows_flag_Commonwealth.PNG Wows_flag_Pan_America.png 5 90 Infinite 60 Infinite
All Destroyers II - X Wows_flag_Japan.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_Germany.png Wows_flag_UK.png Wows_flag_France.png Wows_flag_Pan_Asia.png Wows_flag_Commonwealth.PNG Wows_flag_Poland.png 5 60 Infinite 40 Infinite

Repair Party

Learn more about how Repair Party works.

This consumable repairs damage by restoring a ship's hit points. It is found on battleships of all tiers, as well as Tier IX and X cruisers (plus most British cruisers, high tier Russian destroyers, Tier VIII premium American destroyer Kidd, Tier VIII Japanese premium cruiser Atago, and Tier VI German premium cruiser Admiral Graf Spee). Health restored per second is a percentage of the ship's maximum health pool.

The use of this consumable is the most common way to earn the achievement Dreadnought. The other way to earn this achievement is to destroy five ships with a ship captained by the unique commander Isoroku Yamamoto.

Note that not all damage can be repaired. The following percentages of damage taken are eligible to be restored by Repair Party:

Hit Type Amount
Restorable
Exceptions
  • Hits to citadel
  • Overpenetrating hits to citadel
  • Torpedo damage to citadel areas
10%
  • 33% for all non-British cruisers except Admiral Graf Spee
  • 50% for British cruisers of Tier VIII or higher
  • Regular penetrating hits
  • Overpenetrating hits
  • Torpedo damage to non-citadel areas
50%
  • 60% for British battleships
100%
REPAIR PARTY I REPAIR PARTY II
Consumable_PCY002_RegenCrew.png Consumable_PCY010_RegenCrewPremium.png
Cost: Free Cost: 22,500Credits
Class or Ship Tier Nation(s) Healing Citadel Repair Duration Cooldown Charges Cooldown Charges
Admiral Graf Spee VI Wows_flag_Germany.png 0.5% of maximum hit points per second 10% 28 seconds 120 seconds 2 80 seconds 3
Warspite VI Wows_flag_UK.png 0.6% of maximum hit points per second 10% 28 seconds 120 seconds 3 80 seconds 4
Duca degli Abruzzi VII Wows_flag_Italy.png 0.5% of maximum hit points per second 10% 28 seconds 120 seconds 2 80 seconds 3
Nueve de Julio VII Wows_flag_Pan_America.png 2.0% of maximum hit points per second 33% 20 seconds 120 seconds 2 80 seconds 3
Nelson VII Wows_flag_UK.png 2.0% of maximum hit points per second 10% 20 seconds 120 seconds 2 80 seconds 3
Atago VIII Wows_flag_Japan.png 0.5% of maximum hit points per second 33% 28 seconds 120 seconds 2 80 seconds 3
Kidd VIII Wows_flag_USA.png 0.5% of maximum hit points per second N/A 28 seconds 120 seconds 2 80 seconds 3
Gascogne &
Massachusetts
VIII Wows_flag_France.png Wows_flag_USA.png 0.5% of maximum hit points per second 10% 28 seconds 60 seconds 3 40 seconds 4
Grozovoi X Wows_flag_USSR.png 0.5% of maximum hit points per second N/A 28 seconds 120 seconds 1 80 seconds 2
Salem X Wows_flag_USA.png 2.0% of maximum hit points per second 33% 20 seconds 120 seconds 2 80 seconds 3
Battleship II - VIII Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_Germany.png Wows_flag_Italy.png Wows_flag_France.png Wows_flag_SSSR.png 0.5% of maximum hit points per second 10% 28 seconds 120 seconds 3 80 seconds 4
Battleship III - IX Wows_flag_USA.png 0.66% of maximum hit points per second 10% 28 seconds 120 seconds 3 80 seconds 4
Battleship IX Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_France.png 0.5% of maximum hit points per second 10% 28 seconds 120 seconds 3 80 seconds 4
Battleship IX - X Wows_flag_UK.png 2.0% of maximum hit points per second 10% 20 seconds 180 seconds 2 120 seconds 3
Battleship X Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_USA.png Wows_flag_France.png 0.5% of maximum hit points per second 10% 28 seconds 120 seconds 3 80 seconds 4
Cruiser III - VII Wows_flag_UK.png 0.5% of maximum hit points per second 10% 28 seconds 120 seconds 2 80 seconds 3
Cruiser VIII - X Wows_flag_UK.png 2.0% of maximum hit points per second 50% 20 seconds 120 seconds 2 80 seconds 3
Cruiser IX - X Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_France.png 0.5% of maximum hit points per second 33% 28 seconds 120 seconds 2 80 seconds 3
Cruiser IX - X Wows_flag_Germany.png 0.5% of maximum hit points per second 33% 28 seconds 120 seconds 3 80 seconds 4
Destroyer IX - X Wows_flag_SSSR.png 0.5% of maximum hit points per second N/A 28 seconds 120 seconds 2 80 seconds 3

Catapult Fighter

When activated, the consumable deploys a group of two or three fighters (three or four with the Direction Center for Fighters skill) from the ship's catapult or by a strike squadron's summons.

Once launched, the fighter group will orbit around the ship or designated area at a radius of 3 km and automatically intercept nearby enemy planes. By itself it is fairly effective at shooting some down. However, shipboard AA defenses, particularly when bolstered by Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.), and a fighter group can wreak havoc. When not engaged, the fighter group may detect concealed enemy ships that come within its visual range. See the Aircraft article for more information.

The Fighter consumable is available on Tier IV and higher Japanese cruisers, Tier V-VIII British cruisers, Tier V and higher American cruisers, Tier VI and higher German cruisers, all battleships Tier VII and higher, all aircraft carriers, and all strike aircraft Tier VI and higher. Note that some ships require a hull upgrade before this consumable becomes available. Ships with catapult-launched aircraft often must choose between equipping either a Catapult Fighter or a Spotting Aircraft (While active, a spotter plane circles the ship providing enhanced main battery firing range.). Note that Surveillance Radar (While active, detects all enemy ships within the specified radius, regardless of obstacles (such as smoke screens or islands).) is an option on some cruisers.

Surface Ships

CATAPULT FIGHTER I CATAPULT FIGHTER II
Consumable_PCY004_Fighter.png Consumable_PCY012_FighterPremium.png
Cost: Free Cost: 22,500Credits
Class or Ship Tier Nation(s) Duration Cooldown Charges Cooldown Charges
Katori III Wows_flag_Japan.png 360 seconds 180 seconds 1 120 seconds 2
De Grasse VI Wows_flag_France.png 360 seconds 180 seconds 3 120 seconds 4
Musashi IX Wows_flag_Japan.png 180 seconds 90 seconds 5 60 seconds 6
Battleship VII Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_Germany.png Wows_flag_USA.png 90 seconds 180 seconds 3 120 seconds 4
Battleship VIII Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_Germany.png Wows_flag_USA.png Wows_flag_France.png 90 seconds 180 seconds 4 120 seconds 5
Battleship IX Wows_flag_UK.png Wows_flag_USA.png 90 seconds 180 seconds 3 120 seconds 4
Battleship IX Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_France.png 90 seconds 180 seconds 5 120 seconds 6
Battleship X Wows_flag_USA.png 90 seconds 180 seconds 6 120 seconds 7
Battleship X Wows_flag_Japan.png Wows_flag_Germany.png 90 seconds 180 seconds 7 120 seconds 8
Cruiser IV Wows_flag_Japan.png 360 seconds 180 seconds 1 120 seconds 2
Cruiser IV Wows_flag_France.png 360 seconds 180 seconds 2 120 seconds 3
Cruiser V Wows_flag_USA.png Wows_flag_France.png 360 seconds 180 seconds 2 120 seconds 3
Cruiser V Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_Germany.png 360 seconds 180 seconds 3 120 seconds 4
Cruiser VI Wows_flag_Germany.png 360 seconds 180 seconds 2 120 seconds 3
Cruiser VI Wows_flag_Japan.png Wows_flag_UK.png Содружество_Наций_флаг_ВМС_с_тенью.png 360 seconds 180 seconds 3 120 seconds 4
Cruiser VI Wows_flag_USA.png 360 seconds 180 seconds 4 120 seconds 5
Cruiser VII Wows_flag_Japan.png Wows_flag_France.pngWows_flag_UK.png Wows_flag_Germany.png 360 seconds 180 seconds 3 120 seconds 4
Cruiser VII Wows_flag_USA.png 360 seconds 180 seconds 4 120 seconds 5
Cruiser VIII Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_Germany.png Wows_flag_France.png 360 seconds 180 seconds 3 120 seconds 4
Cruiser VIII Wows_flag_USA.png 360 seconds 180 seconds 4 120 seconds 5
Cruiser IX Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_France.png 360 seconds 180 seconds 3 120 seconds 4
Cruiser IX Wows_flag_USA.png 360 seconds 180 seconds 4 120 seconds 5
Cruiser X Wows_flag_Japan.png 360 seconds 180 seconds 2 120 seconds 3
Cruiser X Wows_flag_Germany.png 360 seconds 180 seconds 3 120 seconds 4
Cruiser X Wows_flag_USA.png 360 seconds 180 seconds 4 120 seconds 5

Carriers or Strike Aircraft

FIGHTER
Consumable_PCY004_Fighter.png
Cost: Free
Carrier or Aircraft Tier Nation(s) Duration Cooldown Charges
Carrier IV Wows_flag_Japan.png Wows_flag_USA.png 600 seconds 40 seconds 4
Carrier VI Wows_flag_Japan.png Wows_flag_USA.png 600 seconds 40 seconds 4
Carrier VIII Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_USA.png 600 seconds 40 seconds 4
Carrier X Wows_flag_Japan.png Wows_flag_USA.png 600 seconds 40 seconds 4
Attack Aircraft VI Wows_flag_Japan.png Wows_flag_USA.png 60 seconds 10 seconds 3
Attack Aircraft VIII Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_USA.png 60 seconds 10 seconds 3
Attack Aircraft X Wows_flag_Japan.png Wows_flag_USA.png 60 seconds 10 seconds 3
Torpedo Bombers VI Wows_flag_Japan.png Wows_flag_USA.png 60 seconds 10 seconds 3
Torpedo Bombers VIII Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_USA.png 60 seconds 10 seconds 3
Torpedo Bombers X Wows_flag_Japan.png Wows_flag_USA.png 60 seconds 10 seconds 3
Dive Bombers VI Wows_flag_Japan.png Wows_flag_USA.png 60 seconds 10 seconds 3
Dive Bombers VIII Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_USA.png 60 seconds 10 seconds 3
Dive Bombers X Wows_flag_Japan.png Wows_flag_USA.png 60 seconds 10 seconds 3

Spotting Aircraft

Similar to the Catapult Fighter (While active, a group of fighter planes circles the ship providing protection from enemy aircraft by engaging incoming fighters and bombers.) consumable, the Spotting Aircraft consumable launches a plane from the ship's catapult. However, instead of attacking enemy aircraft, the unarmed Spotting Aircraft increases the range of the ship's main battery by 20% and gives an "aerial" perspective when scoping. Like the Catapult Fighter, it can spot ships if it happens to fly near them. While its duration is shorter and its cooldown longer than the fighter, it does have a larger orbital radius of about 4.25 km, increasing the chance to detect ships.

The aerial perspective may take some getting used to:

  • More vertical lead on the screen is required due to the angle; to make matters worse, many crosshairs are purely horizontal.
  • The auto-tracking feature (if used) tends to drift more than it does for the normal zoom.
  • The view covers a smaller area due to the angle, so careless zooming may end up with no ship on the screen.

On the other hand, the aerial perspective can be quite handy when shooting at ships behind islands, or at tracers coming out of smoke.

The Spotting Aircraft consumable is available on all Tier IX and X cruisers, Russian cruisers Tier VI and above, British cruisers from Tiers V-VIII, Japanese battleships Tier IV and higher, and American battleships Tier VI and higher. Ships with access to catapult-launched aircraft often must choose between equipping either a Catapult Fighter or a Spotting Aircraft.

SPOTTING AIRCRAFT I SPOTTING AIRCRAFT II
Consumable_PCY005_Spotter.png Consumable_PCY013_SpotterPremium.png
Cost: Free Cost: 22,500Credits
Class or Ship Tier Nation(s) Duration Cooldown Charges Cooldown Charges
Murmansk V Wows_flag_SSSR.png 100 seconds 360 seconds 3 240 seconds 4
Musashi IX Wows_flag_Japan.png 120 seconds 180 seconds 5 120 seconds 6
Battleship IV Wows_flag_Japan.png 100 seconds 360 seconds 2 240 seconds 3
Battleship V Wows_flag_Japan.png 100 seconds 360 seconds 3 240 seconds 4
Battleship VI Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_USA.png 100 seconds 360 seconds 3 240 seconds 4
Battleship VII Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_Germany.png Wows_flag_USA.png 100 seconds 360 seconds 3 240 seconds 4
Battleship VIII Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_Germany.png Wows_flag_USA.png Wows_flag_France.png 100 seconds 360 seconds 4 240 seconds 5
Battleship IX Wows_flag_UK.png Wows_flag_USA.png 100 seconds 360 seconds 3 240 seconds 4
Battleship IX Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_France.png 100 seconds 360 seconds 5 240 seconds 6
Battleship X Wows_flag_USA.png 100 seconds 360 seconds 6 240 seconds 7
Battleship X Wows_flag_Japan.png Wows_flag_Germany.png 100 seconds 360 seconds 7 240 seconds 8
Cruiser V Wows_flag_SSSR.png 100 seconds 360 seconds 3 240 seconds 4
Cruiser V Wows_flag_UK.png 100 seconds 360 seconds 3 240 seconds 4
Cruiser VI Wows_flag_SSSR.png Wows_flag_Italy.png 100 seconds 360 seconds 3 240 seconds 4
Cruiser VI Wows_flag_UK.png Wows_flag_Commonwealth.PNG 100 seconds 360 seconds 3 240 seconds 4
Cruiser VII Wows_flag_SSSR.png 100 seconds 360 seconds 3 240 seconds 4
Cruiser VII Wows_flag_UK.png 100 seconds 360 seconds 3 240 seconds 4
Cruiser VIII Wows_flag_SSSR.png 100 seconds 360 seconds 3 240 seconds 4
Cruiser VIII Wows_flag_UK.png 100 seconds 360 seconds 3 240 seconds 4
Cruiser IX Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_France.png 100 seconds 360 seconds 3 240 seconds 4
Cruiser X Wows_flag_Japan.png 100 seconds 360 seconds 2 240 seconds 3
Cruiser X Wows_flag_Germany.png 100 seconds 360 seconds 3 240 seconds 4
Cruiser X Wows_flag_USA.png 100 seconds 360 seconds 4 240 seconds 5

Smoke Generator

Found on all destroyers, British cruisers of Tier V and above, and a few premium cruisers such as Mikhail Kutuzov. It deploys vision-obscuring smoke, and reduces the enemy detection capabilities within the area of smoke. However, it also impairs your vision and it will be extremely difficult to escape if they are able to spot you within. Your teammates will be required to spot enemies for you, but staying in a smoke screen is generally safe.

When activated, the Smoke Screen consumable will generate "puffs" of smoke at regular intervals for the emission duration listed, as long as the ship generating it has moved far enough away from the center of the last "puff". These puffs are easily visible by enabling "Show Smoke Boundaries" in the bottom right corner of the Settings > Controls window. Enabling this option will show the boundaries of smoke clouds laid by both friends and enemies once you are at close range to the border of the cloud. British cruiser smoke "puffs" are larger in diameter than those laid by destroyers.

A smoke screen can be used in a variety of ways, from providing cover to your allies to blocking off line of sight through a choke point. As a destroyer — especially a Japanese destroyer — a smoke screen should be deployed if being fired upon. Ships moving faster than 12.5 knots will not be enveloped in their own smoke clouds; ships moving at very high speed will lay very large swaths of smoke behind them for teammates to use.

A tactic known as "invisi-firing" involving ships with guns to be able to fire without being detected and sometimes involving a smoke screen. Many mid-tier players employ this tactic and sit still in the smoke screen, landing shells on enemies without them retaliating. Most American and Russian destroyers can perform this easily due to their fast-firing guns and long range. It is not entirely foolproof, since enemies can still see shell arcs emerging from the smoke cloud and may be able to trace those shell arcs and shoot in your general location. In addition, someone must spot enemies outside of the smoke screen for you, or else you will have nothing to fire at. It is not recommended to attempt this unless you know the enemy will not target you. Even then, enemy ships may simply send torpedoes into the smoke and get an easy kill.

Ships concealed by smoke are not revealed when they fire their anti-aircraft or secondary battery guns.

Note: Japanese destroyers Shiratsuyu, Kagero, and Yūgumo can exchange this consumable for Torpedo Reload Booster (When used, torpedo reload time is significantly reduced.).

SMOKE GENERATOR I SMOKE GENERATOR II
Consumable_PCY006_SmokeGenerator.png Consumable_PCY014_SmokeGeneratorPremium.png
Cost: Free Cost: 22,500Credits
Class or Ship Tier Nation(s) Emission Time Duration Time Cooldown Charges Cooldown Charges
Iwaki Alpha IV Wows_flag_Japan.png 15 seconds 80 seconds 240 seconds 2 160 seconds 3
Anshan VI Wows_flag_Pan_Asia.png 20 seconds 81 seconds 240 seconds 2 160 seconds 3
Flint VII Wows_flag_USA.png 30 seconds 121 seconds 240 seconds 2 160 seconds 3
Haida VII Wows_flag_Commonwealth.PNG 90 seconds 10 seconds 120 seconds 2 80 seconds 3
Loyang VIII Wows_flag_Pan_Asia.png 30 seconds 124 seconds 240 seconds 2 160 seconds 3
Mikhail Kutuzov VIII Wows_flag_SSSR.png 20 seconds 89 seconds 240 seconds 1 160 seconds 2
Cruiser V Wows_flag_UK.png 15 seconds 96 seconds 240 seconds 2 160 seconds 3
Cruiser VI Wows_flag_UK.png 15 seconds 99 seconds 240 seconds 2 160 seconds 3
Cruiser VI Wows_flag_Pan_Asia.png Wows_flag_Commonwealth.PNG 90 seconds 10 seconds 240 seconds 2 160 seconds 3
Cruiser VII Wows_flag_UK.png 15 seconds 103 seconds 240 seconds 2 160 seconds 3
Cruiser VIII Wows_flag_UK.png 15 seconds 106 seconds 240 seconds 2 160 seconds 3
Cruiser IX Wows_flag_UK.png 15 seconds 110 seconds 240 seconds 2 160 seconds 3
Cruiser X Wows_flag_UK.png 15 seconds 113 seconds 240 seconds 2 160 seconds 3
Destroyer III Wows_flag_Commonwealth.PNG 30 seconds 109 seconds 240 seconds 2 160 seconds 3
Destroyer All tiers Wows_flag_Pan_Asia.png 30 seconds 70 seconds 150 seconds 4 100 seconds 5
Destroyer II Wows_flag_USA.png 30 seconds 106 seconds 240 seconds 2 160 seconds 3
Destroyer III Wows_flag_USA.png 30 seconds 109 seconds 240 seconds 2 160 seconds 3
Destroyer IV Wows_flag_USA.png 30 seconds 112 seconds 240 seconds 2 160 seconds 3
Destroyer V Wows_flag_USA.png 30 seconds 115 seconds 240 seconds 2 160 seconds 3
Destroyer VI Wows_flag_USA.png 30 seconds 118 seconds 240 seconds 2 160 seconds 3
Destroyer VII Wows_flag_USA.png 30 seconds 121 seconds 240 seconds 2 160 seconds 3
Destroyer VIII Wows_flag_USA.png 30 seconds 124 seconds 240 seconds 2 160 seconds 3
Destroyer IX Wows_flag_USA.png 30 seconds 127 seconds 240 seconds 2 160 seconds 3
Destroyer X Wows_flag_USA.png 30 seconds 130 seconds 240 seconds 2 160 seconds 3
Destroyer II Wows_flag_Germany.png 20 seconds 45 seconds 240 seconds 2 160 seconds 3
Destroyer III Wows_flag_Germany.png 20 seconds 49 seconds 240 seconds 2 160 seconds 3
Destroyer IV Wows_flag_Germany.png 20 seconds 53 seconds 240 seconds 2 160 seconds 3
Destroyer V Wows_flag_Germany.png 20 seconds 57 seconds 240 seconds 2 160 seconds 3
Destroyer VI Wows_flag_Germany.png 20 seconds 61 seconds 240 seconds 2 160 seconds 3
Destroyer VII Wows_flag_Germany.png 20 seconds 65 seconds 240 seconds 2 160 seconds 3
Destroyer VIII Wows_flag_Germany.png 20 seconds 69 seconds 240 seconds 2 160 seconds 3
Destroyer IX Wows_flag_Germany.png 20 seconds 73 seconds 240 seconds 2 160 seconds 3
Destroyer X Wows_flag_Germany.png 20 seconds 77 seconds 240 seconds 2 160 seconds 3
Destroyer II Wows_flag_Japan.png Wows_flag_SSSR.png 20 seconds 65 seconds 240 seconds 2 160 seconds 3
Destroyer III Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_SSSR.png 20 seconds 69 seconds 240 seconds 2 160 seconds 3
Destroyer IV Wows_flag_Japan.png Wows_flag_SSSR.png 20 seconds 73 seconds 240 seconds 2 160 seconds 3
Destroyer V Wows_flag_Japan.png Wows_flag_SSSR.png 20 seconds 77 seconds 240 seconds 2 160 seconds 3
Destroyer VI Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_France.png Wows_flag_SSSR.png 20 seconds 81 seconds 240 seconds 2 160 seconds 3
Destroyer VII Wows_flag_Japan.png Wows_flag_SSSR.png Wows_flag_Poland.png 20 seconds 85 seconds 240 seconds 2 160 seconds 3
Destroyer VIII Wows_flag_Japan.png Wows_flag_SSSR.png 20 seconds 89 seconds 240 seconds 2 160 seconds 3
Destroyer IX Wows_flag_Japan.png Wows_flag_SSSR.png 20 seconds 93 seconds 240 seconds 2 160 seconds 3
Destroyer X Wows_flag_Japan.png Wows_flag_SSSR.png 20 seconds 97 seconds 240 seconds 2 160 seconds 3

Engine Boost

This consumable enhances a ship's engine power and top speed. It is found on all but British destroyers, but it can often be swapped out for Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) on some late-hull American destroyers and high-tier Russian destroyers. It is also available to French cruisers from tier VI onwards and to French battleships from tier VIII onwards. French ships typically have an enhanced Engine Boost compared to the normal variation.

When activated, a boost that grants +8% will provide an 8% increase in top speed. This means a ship with 35 knot top speed will reach 37.8 knots. The use of this consumable also grants a significant engine power bonus, enabling the ship to accelerate and decelerate much faster, although the exact amount is not given. It can be used to improve maneuverability when attempting to dodge incoming shells and torpedoes. If captains are rushing to attack/defend an area, this consumable should be used as well.

A ship's engine smoke will visually appear much thicker during the duration of the consumable. However this effect is purely cosmetic. Engine Boost has no impact on a ship's concealment value.

Although British destroyers do not have this consumable, they have excellent initial engine power by default. This means that although their top speed is limited, their acceleration from stop is even faster than other destroyers with Engine Boost active.
*: This does not apply to premium British destroyers. They have normal initial engine power and Engine Boost consumable, similar to destroyers of other nations.

ENGINE BOOST I ENGINE BOOST II
Consumable_PCY007_SpeedBooster.png Consumable_PCY015_SpeedBoosterPremium.png
Cost: Free Cost: 22,500Credits
Ship Tier Nation(s) Duration (seconds) Speed Bonus Cooldown (seconds) Charges Cooldown (seconds) Charges
Campbeltown *
Gallant *
Cossack *
III, VI, VIII Wows_flag_UK.png 120 +8% 180 2 120 3
Aigle
Le Terrible
VI, VIII Wows_flag_France.png 120 +20% 180 2 120 3
Bourgogne X Wows_flag_France.png 180 +15% 120 2 90 3
Grozovoi X Wows_flag_SSSR.png 120 +8% 180 1 120 2
All Battleships VIII - X Wows_flag_France.png 180 +8% 180 2 120 3
All Cruisers VI - VII Wows_flag_France.png 180 +15% 180 2 120 3
All Cruisers VIII - X Wows_flag_France.png 180 +20% 180 2 120 3
All Destroyers II - X Wows_flag_Japan.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_Germany.png Wows_flag_Pan_Asia.png Wows_flag_Commonwealth.PNG Польша_флаг_ВМС_с_тенью.png 120 +8% 180 2 120 3

Engine Cooling

This consumable extends the engine boost time of aircraft. It is found on all strike aircraft and cannot be changed to a premium version for an extra charge and lowered cooldown.

When activated, the current squadron controlled by the player will have their boost meter refilled to full. This is especially useful on Attack Aircraft, as their boost meter is much smaller than either the Torpedo Bombers' or Dive Bombers' boost meters, thereby allowing the player to boost for a longer time than is allowed by the boost meter.

ENGINE BOOST I
Improved_Engine_Boost_light.png
Cost: Free
Class or Ship Tier Nation(s) Duration Cooldown Charges
Attack Aircraft IV Wows_flag_Japan.png Wows_flag_USA.png 5 seconds 80 seconds 3
Attack Aircraft VIII Wows_flag_Germany.png 5 seconds 80 seconds 3
Attack Aircraft VI - X Wows_flag_Japan.png Wows_flag_USA.png 5 seconds 80 seconds 2
Torpedo Bombers IV - X Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_USA.png 5 seconds 80 seconds 2
Dive Bombers IV - X Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_USA.png 5 seconds 80 seconds 2

Main Battery Reload Booster

Available to French cruisers from tier VI and up, premium battleships Jean Bart and Bourgogne, and premium destroyer Le Terrible. This consumable reduces the reload time on a ship's main battery for a short duration. The consumable allows players to temporarily gain a significant amount of firepower to fire one or more knockout salvos at the enemy in critical situations.

This consumable's effect runs continuously: if it is started or ended while a reload is in progress, the reload bonus will be applied for the length of time spent under the consumable's effect. In order to maximize the bonus, captains should fire just before activating the consumable, and it is not necessary to time the end of its duration so that it lines up with a reload.

For example, for tier VIII cruiser Charles Martel with 11 seconds reload:

  • if Main Battery Reload Booster is activated when the reload timer is 8 seconds, the reload timer immediately halves to 4 seconds.
  • if the player fires their guns when the consumable is active, the reload timer resets to 5.5 seconds instead of 11.
  • if the consumable deactivates when there is 3 seconds left on the reload timer, the timer immediately doubles to 6 seconds.


*: Premium French cruiser De Grasse does not have access to this consumable.

MAIN BATTERY RELOAD BOOSTER I MAIN BATTERY RELOAD BOOSTER II
Consumable_PCY021_ArtilleryBooster.png Consumable_PCY022_ArtilleryBoosterPremium.png
Cost: Free Cost: 22,500Credits
Ship Tier Nation(s) Reload Time Reduction Duration (seconds) Cooldown (seconds) Charges Cooldown (seconds) Charges
Jean Bart
Bourgogne
IX, X Wows_flag_France.png -50% 20 180 3 120 4
Le Terrible VIII Wows_flag_France.png -50% 15 150 3 100 4
All Cruisers * VI - X Wows_flag_France.png -50% 15 180 3 120 4

Torpedo Reload Booster

Available on select high-tier Japanese destroyers, this consumable instantly reduces a ship's torpedo reload time to either 5 or 8 seconds. This consumable is great for players who like the "ninja torpedo" strategy on Japanese destroyers: stay out of detection range and launch torpedoes. Captains can use the Torpedo Reload Booster immediately after firing all of their torpedoes, then fire a full salvo again in short order. This often surprises an enemy who feels safe after dodging the first salvo. Captains must choose between Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) and Torpedo Reload Booster (except on Akizuki). Tier VI premium Pan-Asian cruiser Huanghe can also equip this consumable instead of Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).).

TORPEDO RELOAD BOOSTER I TORPEDO RELOAD BOOSTER II
Consumable_PCY017_TorpedoReloader.png Consumable_PCY018_TorpedoReloaderPremium.png
Cost: Free Cost: 22,500Credits
Ship Tier Nation(s) Torpedo Reload Speed (seconds) Cooldown (seconds) Charges Cooldown (seconds) Charges
Huanghe VI Wows_flag_Pan_Asia.png 8 360 2 240 3
Monaghan VI Wows_flag_USA.png 30 360 2 240 3
Shiratsuyu
Akizuki
Kitakaze
Harugumo
VII - X Wows_flag_Japan.png 5 240 2 160 3
HSF Harekaze
Kagero
Yugumo
VIII - IX Wows_flag_Japan.png 8 360 2 240 3

Hydroacoustic Search

Available on all cruisers Tier IV and above as well as German battleships (from tier VIII), German destroyers (from tier VI), and British destroyers (from tier VI), this consumable increases detection capability of enemy torpedoes and ships. It will detect any ship within the detection range regardless of any obstacles such as smoke screens or islands. It will also detect torpedoes at roughly double to triple a typical torpedo's detection range. The torpedo detection bonus stacks with the Vigilance commander skill. This consumable can be very useful for hunting destroyers and detecting torpedoes early enough to properly evade them.

The detection ranges are usually very consistent among ships of the same tier, with the exception of German ships: they have a superior version of this consumable with greater range and/or duration compared to their competition.

As the player progresses to higher tiers, the detection ranges of this consumable typically increase accordingly. The exception here is British destroyers, which have uniform duration and ranges across all tiers.

This consumable can be exchanged for Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) on most cruisers. American light cruisers and Italian cruisers can mount both simultaneously; British cruisers can only mount Hydroacoustic Search.

*: As of 0.8.0, premium cruisers Yūbari, Kronshtadt, and Stalingrad are the only cruisers above tier III that cannot mount this consumable.
**: As of 0.8.0, Gallant is the only British destroyer that cannot mount this consumable.
***: Ernst Gaede only gets access to Hydroacoustic Search upon mounting B hull.

Unlike its sister ship Bismarck, premium battleship Tirpitz does not have access to this consumable.

HYDROACOUSTIC
SEARCH I
HYDROACOUSTIC
SEARCH II
Consumable_PCY008_SonarSearch.png Consumable_PCY016_SonarSearchPremium.png
Cost: Free Cost: 22,500Credits
Ship Tier Nation(s) Duration (seconds) Torpedo Detection Range (km) Ship Detection Range (km) Cooldown (seconds) Charges Cooldown (seconds) Charges
Duke of York VII Wows_flag_UK.png 100 3.00 4.00 180 1 120 2
Z-39 VII Wows_flag_Germany.png 100 3.50 5.00 180 2 120 3
Haida VII Wows_flag_Commonwealth.PNG 180 2.50 3.50 180 2 120 3
Loyang VIII Wows_flag_Pan_Asia.png 110 3.75 5.50 180 2 120 3
Bismarck VIII Wows_flag_Germany.png 100 3.50 5.00 180 2 120 3
Friedrich der Große
Großer Kurfürst
IX - X Wows_flag_Germany.png 120 4.00 6.00 180 2 120 3
All Cruisers * IV - VII Wows_flag_Japan.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_UK.png Wows_flag_France.png Wows_flag_Pan_Asia.png Wows_flag_Italy.png Wows_flag_Commonwealth.PNG Wows_flag_Pan_America.png 100 3.00 4.00 180 2 120 3
All Cruisers * VIII - X Wows_flag_Japan.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_UK.png Wows_flag_France.png Wows_flag_Pan_Asia.png 100 3.50 5.00 180 2 120 3
All Cruisers IV - VII Wows_flag_Germany.png 110 3.75 5.50 180 2 120 3
All Cruisers VIII - X Wows_flag_Germany.png 120 4.00 6.00 180 2 120 3
All Destroyers ** VI - X Wows_flag_UK.png 180 3.00 3.00 180 2 120 3
Ernst Gaede ***
Leberecht Maass
VI - VII Wows_flag_Germany.png 100 3.00 4.00 180 2 120 3
Z-23
Z-46
VIII - IX Wows_flag_Germany.png 100 3.50 5.00 180 2 120 3
Z-52 X Wows_flag_Germany.png 120 4.00 6.00 180 2 120 3

Defensive AA Fire

The most vital consumable against aircraft, Defensive AA Fire temporarily increases the damage of anti-aircraft guns. This means bombers are much more likely to be shot down before or after dropping their payload. This consumable is available on non-British cruisers from Tier VI and up, on upgraded hulls for American destroyers from Tier V and up, and on alternate Russian destroyer branch Tier VIII and up. Ships equipped with Defensive AA Fire should escort friendly ships when the threat of an air strike is present.

As of 0.8.0 update, aircraft carriers no longer have access to this consumable.

Most cruisers can exchange this consumable for Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).). Italian and American light cruisers have access to both Defensive AA Fire and Hydroacoustic Search simultaneously. American destroyers can exchange this consumable for Engine Boost (While active, increases a ship's speed by a fixed percentage.).

DEFENSIVE AA FIRE I DEFENSIVE AA FIRE II
Consumable_PCY003_AirDefenseDisp.png Consumable_PCY011_AirDefenseDispPremium.png
Cost: Free Cost: 22,500Credits
Ship Tier Nation(s) Duration (seconds) Effectiveness Cooldown (seconds) Charges Cooldown (seconds) Charges
Yubari IV Wows_flag_Japan.png 40 Damage of large caliber (25mm or greater) anti-aircraft guns x2 120 1 80 2
Atlanta
Flint
VII Wows_flag_USA.png 40 Damage of large caliber (25mm or greater) anti-aircraft guns x2 120 Infinite 80 Infinite
Loyang VIII Wows_flag_Pan_Asia.png 30 Damage of large caliber (25mm or greater) anti-aircraft guns x3 120 2 80 3
Hood VII Wows_flag_UK.png 40 Damage of 178mm AA Rockets(?) x2 120 3 80 4
Stalingrad X Wows_flag_SSSR.png 60 Damage of large caliber (25mm or greater) anti-aircraft guns x1.5 240 2 180 3
All Cruisers VI - X Wows_flag_USA.png 40 Damage of large caliber (25mm or greater) anti-aircraft guns x2 120 3 80 4
All Cruisers VI - X Wows_flag_Japan.png Wows_flag_Germany.png Wows_flag_France.png 40 Damage of large caliber (25mm or greater) anti-aircraft guns x2 120 2 80 3
All cruisers VI - IX Wows_flag_SSSR.png 40 Damage of large caliber (25mm or greater) anti-aircraft guns x2 120 2 80 3
Moskva X Wows_flag_SSSR.png 40 Damage of large caliber (25mm or greater) anti-aircraft guns x2 120 3 80 4
Duca d'Aosta
Duca degli Abruzzi
VI, VII Wows_flag_Italy.png 40 Damage of large caliber (25mm or greater) anti-aircraft guns x2 120 2 80 3
All Destroyers V - X Wows_flag_USA.png 30 Damage of large caliber (25mm or greater) anti-aircraft guns x3 120 2 80 3
Ognevoi
Udaloi
VIII - IX Wows_flag_SSSR.png 30 Damage of large caliber (25mm or greater) anti-aircraft guns x3 120 3 80 4
Grozovoi X Wows_flag_SSSR.png 30 Damage of large caliber (25mm or greater) anti-aircraft guns x3 120 3 80 4

Surveillance Radar

Available for British, American, and Russian cruisers, as well as Pan-Asian destroyers starting from Tier VIII and upwards. British and American cruisers have longer lasting duration, while Russian cruisers have longer detection range. Pan-Asian destroyer radar is of very short duration, but does extend past their typical detection radii.

This consumable is excellent for hunting down destroyers, as it instantly reveals all enemy ships within the radar's specified radius, regardless of any obstacles such as smoke screens or islands. Additionally, it can extend view range in cyclones. For example, the American Tier VIII cruiser Baltimore can see enemy ships at 10.00 km during a cyclone, giving her a 1.0 km advantage. Note that this will only work for radars with a range of more than 8.0 km (as cyclones hard cap visibility range at 8.0 km). While active during a cyclone, Surveillance Radar will extend a ship's visibility range out to match the ship's radar range for the duration of the radar consumable. This allows radar-equipped ships to potentially fire their main battery undetected for a time.

While this consumable can detect ships, be wary to not confuse it with Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).), which can detect both torpedoes as well as ships. Surveillance Radar will only detect enemy ships.

For some American cruisers, this consumable can be exchanged with Catapult Fighter (While active, a group of fighter planes circles the ship providing protection from enemy aircraft by engaging incoming fighters and bombers.) or Spotting Aircraft (While active, a spotter plane circles the ship providing enhanced main battery firing range.) or either.
For British cruisers at tier VIII and above, this consumable can be be exchanged with Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.), Catapult Fighter (While active, a group of fighter planes circles the ship providing protection from enemy aircraft by engaging incoming fighters and bombers.) or Spotting Aircraft (While active, a spotter plane circles the ship providing enhanced main battery firing range.).
For Pan Asian destroyers, this consumable can be exchanged with Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) at tier VIII and above.

Unlike other Pan Asian destroyers, premium destroyer Loyang does not have access to Surveillance Radar.

As of 0.8.0, Missouri is the only battleship in the game that has this consumable.

SURVEILLANCE
RADAR I
SURVEILLANCE
RADAR II
Consumable_PCY019_RlsSearch.png Consumable_PCY020_RlsSearchPremium.png
Cost: Free Cost: 22,500Credits
Ship Tier Nation(s) Duration (seconds) Detection Range (km) Cooldown (seconds) Charges Cooldown (seconds) Charges
Indianapolis VII Wows_flag_USA.png 25 10.00 180 2 120 3
Belfast VII Wows_flag_UK.png 25 8.50 180 2 120 3
Atlanta
Salem
VII, X Wows_flag_USA.png 25 8.50 180 2 120 3
Wichita VIII Wows_flag_USA.png 30 9.00 180 2 120 3
Missouri IX Wows_flag_USA.png 35 9.50 180 2 120 3
Alaska IX Wows_flag_USA.png 35 10.00 180 2 120 3
Black IX Wows_flag_USA.png 22 7.50 180 2 120 3
Hsienyang VIII Wows_flag_Pan_Asia.png 20 7.50 180 2 120 3
Chung Mu IX Wows_flag_Pan_Asia.png 22 7.50 180 2 120 3
Yueyang X Wows_flag_Pan_Asia.png 25 7.50 180 2 120 3
Cleveland IX Wows_flag_USA.png 30 9.00 180 2 120 3
Baltimore
Edinburgh
VIII Wows_flag_USA.png Wows_flag_UK.png 30 10.00 180 2 120 3
Neptune IX Wows_flag_UK.png 35 10.00 180 2 120 3
Minotaur X Wows_flag_UK.png 40 10.00 180 2 120 3
Buffalo IX Wows_flag_USA.png 35 10.00 180 2 120 3
Des Moines X Wows_flag_USA.png 40 10.00 180 2 120 3
Seattle IX Wows_flag_USA.png 35 9.00 180 2 120 3
Worcester X Wows_flag_USA.png 40 9.00 180 2 120 3
Chapayev VIII Wows_flag_SSSR.png 20 12.00 180 2 120 3
Dmitri Donskoi X Wows_flag_SSSR.png 25 12.00 180 2 120 3
Moskva X Wows_flag_SSSR.png 30 12.00 180 2 120 3

Aircraft Consumables

Notes

As of Update 0.8.0, aircraft can no longer spot enemy torpedoes and players controlling aircraft carriers (not including the strike aircraft) do not have to manually activate their consumables. https://worldofwarships.com/en/news/development/cv8-how-to-play/#aircraft-characteristics.