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Revision as of 03:27, 19 February 2019
AA Mod 1
Latest revision as of 20:48, 16 May 2019
Correct recommend captain skills and signal flags
 
Line 50:Line 50:
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Expert Marksman, Demolition Expert, and Inertia Fuse for HE Shells. Concealment Expert is also recommended to reduce the ship's detection range. Basic Firing Training and Advanced Firing Training can be taken to improve the ship's anti-aircraft abilities. +Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Demolition Expert, and Inertia Fuse for HE Shells. Concealment Expert is also recommended to reduce the ship's detection range. Basic Firing Training and Manual Fire Control for AA Armament can be taken to improve the ship's anti-aircraft abilities.
  
 {{Commander Skills {{Commander Skills
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 | High Alert = 2 | High Alert = 2
?| Jack of All Trades = 1+| Jack of All Trades = 2
?| Expert Marksman = 2+| Expert Marksman = 1
 | Torpedo Acceleration =  | Torpedo Acceleration =
 | Smoke Screen Expert =  | Smoke Screen Expert =
 | Expert Rear Gunner =  | Expert Rear Gunner =
 | Adrenaline Rush = 2 | Adrenaline Rush = 2
?| Last Stand = 1+| Last Stand =
  
 | Basics of Survivability = 1 | Basics of Survivability = 1
Line 76:Line 76:
 | Emergency Takeoff =  | Emergency Takeoff =
 | Basic Firing Training = 2 | Basic Firing Training = 2
?| Superintendent = 2+| Superintendent = 1
 | Demolition Expert = 3 | Demolition Expert = 3
 | Vigilance = 1 | Vigilance = 1
Line 84:Line 84:
 | Inertia Fuse for HE Shells = 3 | Inertia Fuse for HE Shells = 3
 | Air Supremacy =  | Air Supremacy =
?| Advanced Firing Training = 2+| Advanced Firing Training = 1
?| Manual Fire Control for AA Armament = 1+| Manual Fire Control for AA Armament = 2
 | Radio Position Finding = 1 | Radio Position Finding = 1
 | Concealment Expert = 3 | Concealment Expert = 3
Line 109:Line 109:
 | November Echo Setteseven = 2 | November Echo Setteseven = 2
 | Mike Yankee Soxisix =  | Mike Yankee Soxisix =
?| India X-Ray = 1+| India X-Ray = 2
 | Juliet Whiskey Unaone =  | Juliet Whiskey Unaone =
 | Victor Lima = 2 | Victor Lima = 2
Line 125:Line 125:
 | Equal Speed Charlie London = 2 | Equal Speed Charlie London = 2
 | Zulu Hotel = 2 | Zulu Hotel = 2
?| Papa Papa = +| Papa Papa = 2
  
 | Wyvern = 1 | Wyvern = 1
 | Red Dragon = 2 | Red Dragon = 2
 | Dragon Flag = 2 | Dragon Flag = 2
?| Ouroboros = 1+| Ouroboros = 2
?| Hydra = 1+| Hydra = 2
 +| Basilisk = 1
 + 
 +| Leviathan = 2
 +| Scylla = 2
 }} }}
  

Latest revision as of 20:48, 16 May 2019

Dallas
Dallas_wows_main.jpg
Cruiser | U.S.A. | Tier VI
Tech Tree Position
Omaha
Arrow_down.png
Dallas_icon_small.png
Arrow_down.png
Helena
stock
 top
General
Research price38500 exp
Purchase price3,100,000 Credits
Hit Points24,000 
Main Battery
152 mm/47 Mk16 Twin2 х 2 / 2 х 3 pcs.
Rate of Fire7.06 shots/min.
Reload Time8.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range13 km.
Maximum Dispersion131 m.
HE Shell152 mm HE/HC Mk34 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity812 m./s.
HE Shell Weight47.6 kg.
AP Shell152 mm AP Mk35 
Maximum AP Shell Damage3,200 
Initial AP Shell Velocity762 m./s.
AP Shell Weight59 kg.
Secondary Armament #1
127 mm/38 Mk29 mod. 02 х 2 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
127 mm/38 Mk242 х 1 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
12.7 mm Browning M2 mod. 114 х 1 pcs.
. . . Average Damage per Second50.4 
. . . Firing Range1.2 km.
28 mm/75 Mk2 mod. 26 х 4 pcs.
. . . Average Damage per Second13.8 
. . . Firing Range2.4 km.
127 mm/38 Mk29 mod. 02 х 2 pcs.
. . . Average Damage per Second30.2 
. . . Firing Range5.01 km.
127 mm/38 Mk242 х 1 pcs.
. . . Average Damage per Second16 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius650 m.
Rudder Shift Time11.1 sec.
Concealment
Surface Detectability Range11.88 km.
Air Detectability Range6.44 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VI
Ship_PASC206_Dallas.png
3,100,000

Dallas — American Tier VI cruiser.

A version of a small light cruiser design, the development of which preceded the creation of Helena-class cruisers. She had the features characteristic of most subsequent ships of this U.S. Navy type: moderate speed, the absence of torpedo armament, and the availability of dual-purpose guns complementing the 152 mm main battery mounted in the turrets.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/47 Mk167.122.51312,200123,200 0220,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Dallas (A)24,0006892/22/26/14/2/20 0370,000
Dallas (B)28,3006892/22/26/14/2/20 9,300770,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk6 mod. 1013 0200,000
Mk6 mod. 21014.3 6,000450,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 80,000 hp32.5 0210,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion

Performance

As the first modern light cruiser design in the American tech tree, Dallas differs significantly from her predecessor, Omaha. While she retains the light armor, Dallas mounts a more efficient turret layout, and numerous consumables.

For her main armament, Dallas boasts an impressive set of ten 152mm guns in four turrets. These guns have a quick rate of fire, decent shell damage, and a high fire chance. When combined with the Inertia Fuse for HE Shells commander skill, Dallas has no trouble effectively damaging larger, more armored targets. The ship's armor piercing shells are also very effective against broadside targets, or other lightly armored ships. Like other light cruisers, Dallas' shells have a longer travel time than some captains may be accustomed to. This is due to the higher shell arcs. While this may require captains to adjust their aim to account for the shell travel time, this allows allows Dallas to fire at enemy targets from behind island cover.

Similar to other light cruisers, Dallas is lightly armored with an exposed citadel. The ship will not last long under fire from enemy battleships or heavy cruisers. Instead of relying solely on armor for protection, captains should be mindful of their map position and concealment. When necessary, Dallas can make use of her wide firing angles to minimize her profile without losing firepower.

Like later ships in the American light cruiser line, Dallas is fitted with a wide selection of consumables. She can mount Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.), Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.) and Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) simultaneously. When combined with her powerful main battery, the ship's consumable set allows captains to make quick work of enemy aircraft, destroyers, and other smaller targets. With proper map positioning, Dallas can easily perform well as a versatile support cruiser.

Pros:

  • Dallas carries ten powerful 152mm guns in four turrets.
  • Wide firing angles allow captains to bring most of their firepower into use without exposing too much of the ship's side armor.
  • Can mount the Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.), Catapult Fighter (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.), and Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) consumables simultaneously.
  • Lower detection range than most other cruisers at her tier.

Cons:

  • Lightly armored with a citadel that sits above the waterline.
  • High shell arcs can make hitting distant targets difficult.
  • Short main battery firing range for a Tier VI cruiser.
  • HE shells may struggle to deal damage against higher tier battleships without the Inertia Fuse for HE Shells commander skill.
  • No torpedoes, unlike most Tier VI cruisers.

Research

Availability of researchable upgrades for Dallas is as follows:

  • Hull: Upgrade to Hull (B) for an increased hit point pool, large anti-aircraft battery, and faster rudder shift time.
  • Gun Fire Control System: Upgrade to Mk6 Mod 2 for an extra 10% range on the main battery.
Captains should first research Hull B before researching the upgraded Gun Fire Control System.

Optimal Configuration

Upgrades

The recommended upgrades for Dallas are as follows:

Captains looking to improve upon the ship's anti-aircraft abilities may find AA Guns Modification 1 (+2 to number of explosions produced by salvos from medium- and long-range AA defenses.) more useful in place of Aiming Systems Modification 1.

Commander Skills

Key skills for Dallas commanders include Priority Target, Demolition Expert, and Inertia Fuse for HE Shells. Concealment Expert is also recommended to reduce the ship's detection range. Basic Firing Training and Manual Fire Control for AA Armament can be taken to improve the ship's anti-aircraft abilities.

Consumables

Dallas can equip the following consumables:

Mounting premium versions of these consumables is recommended to decrease their cooldown timers.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Dallas with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Dallas captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike (+5% to the ship's maximum speed.) flags are highly recommended to increase the ship's top speed. Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) flags are recommended to improve the main battery's fire chance. November Foxtrot (-5% reload time on all consumables.) flags can also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.

Gallery

Historical Info



Ships of U.S.A.
Destroyers  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham • IX Black Doubloons • X Gearing • X Somers 
Cruisers  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
Battleships  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST • IX Iowa • IX Missouri • IX Georgia Doubloons • X Montana 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • X Midway
Cruisers
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • VIII Bayard • IX Saint-Louis • X Henri IV • X Colbert 
Japan  I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Yahagi • VI Aoba • VII Myōkō • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII Atago B Doubloons • VIII ARP Takao • IX Ibuki • IX Azuma • X Zaō • X Yoshino 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad • X Smolensk 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • IX Roon • X Hindenburg 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Exeter Doubloons • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI Huanghe Doubloons • VIII Irian Doubloons 
Italy  VI Duca d'Aosta Doubloons • VII Duca degli Abruzzi Doubloons 
Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio Doubloons 
Poland