Dallas
Revision as of 08:48, 27 June 2018 | Revision as of 11:57, 27 June 2018 Priority and Demo should be 3s | |||
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{{Commander Skills | {{Commander Skills | |||
? | | Priority Target = | + | | Priority Target = 3 | |
| Preventative Maintenance = 1 | | Preventative Maintenance = 1 | |||
| Expert Loader = 2 | | Expert Loader = 2 | |||
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| Basic Firing Training = 2 | | Basic Firing Training = 2 | |||
| Superintendent = 2 | | Superintendent = 2 | |||
? | | Demolition Expert = | + | | Demolition Expert = 3 | |
| Vigilance = 1 | | Vigilance = 1 | |||
Revision as of 11:57, 27 June 2018
152 mm/47 Mk.16 in a turret2 х 2 / 2 х 3 pcs. |
Rate of Fire7.06 shots/min. |
Reload Time8.5 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range13 km. |
Maximum Dispersion131 m. |
HE Shell152 mm HE/HC Mk34 |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity812 m./s. |
HE Shell Weight47.6 kg. |
AP Shell152 mm AP Mk35 |
Maximum AP Shell Damage3,200 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight59 kg. |
127 mm/38 Mk.12 on a Mk.29 mount2 х 2 pcs. |
Firing Range4.96 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.24 mount2 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.29 mount2 х 2 pcs. |
. . . Average Damage per Second30.2 |
. . . Firing Range5.01 km. |
127 mm/38 Mk.12 on a Mk.24 mount2 х 1 pcs. |
. . . Average Damage per Second16 |
. . . Firing Range5.01 km. |
12.7 mm Browning on a single mount14 х 1 pcs. |
. . . Average Damage per Second50.4 |
. . . Firing Range1.2 km. |
28 mm Mk.1 on a Mk.2 mount6 х 4 pcs. |
. . . Average Damage per Second13.8 |
. . . Firing Range2.4 km. |
Maximum Speed32.5 knot |
Turning Circle Radius650 m. |
Rudder Shift Time11.1 sec. |
Surface Detectability Range11.52 km. |
Air Detectability Range6.44 km. |
Dallas — American Tier VI cruiser.
A version of a small light cruiser design, the development of which preceded the creation of Helena-class cruisers. She had the features characteristic of most subsequent ships of this U.S. Navy type: moderate speed, the absence of torpedo armament, and the availability of dual-purpose guns complementing the 152 mm main battery mounted in the turrets.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
As the first modern light cruiser design in the American tech tree, Dallas differs significantly from her predecessor, Omaha. While she retains the light armor, Dallas mounts a more efficient turret layout, and numerous consumables.
For her main armament, Dallas boasts an impressive set of ten 152mm guns in four turrets. These guns have a quick rate of fire, decent shell damage, and a high fire chance. When combined with the Inertia Fuse for HE Shells commander skill, Dallas has no trouble effectively damaging larger, more armored targets. The ship's armor piercing shells are also very effective against broadside targets, or other lightly armored ships. Like other light cruisers, Dallas' shells have a longer travel time than some captains may be accustomed to. This is due to the higher shell arcs. While this may require captains to adjust their aim to account for the shell travel time, this allows allows Dallas to fire at enemy targets from behind island cover.
Similar to other light cruisers, Dallas is lightly armored with an exposed citadel. The ship will not last long under fire from enemy battleships or heavy cruisers. Instead of relying solely on armor for protection, captains should be mindful of their map position and concealment. When necessary, Dallas can make use of her wide firing angles to minimize her profile without losing firepower.
Like later ships in the American light cruiser line, Dallas is fitted with a wide selection of consumables. She can mount Defensive AA Fire , Catapult Fighter and Hydroacoustic Search simultaneously. When combined with her powerful main battery, the ship's consumable set allows captains to make quick work of enemy aircraft, destroyers, and other smaller targets. With proper map positioning, Dallas can easily perform well as a versatile support cruiser.Pros:
- Dallas carries ten powerful 152mm guns in four turrets.
- Wide firing angles allow captains to bring most of their firepower into use without exposing too much of the ship's side armor.
- Can mount the Defensive AA Fire , Catapult Fighter , and Hydroacoustic Search consumables simultaneously.
- Lower detection range than most other cruisers at her tier.
Cons:
- Lightly armored with a citadel that sits above the waterline.
- High shell arcs can make hitting distant targets difficult.
- Short main battery firing range for a Tier VI cruiser.
- HE shells may struggle to deal damage against higher tier battleships without the Inertia Fuse for HE Shells commander skill.
Research
Availability of researchable upgrades for Dallas is as follows:
- Hull: Upgrade to Hull (B) for an increased hit point pool, large anti-aircraft battery, and faster rudder shift time.
- Gun Fire Control System: Upgrade to Mk6 Mod 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Dallas are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 2
Captains looking to improve upon the ship's anti-aircraft abilities may find AA Guns Modification 2 () more useful in place of Aiming Systems Modification 1.
Commander Skills
Key skills for Dallas commanders include Priority Target, Expert Marksman, Demolition Expert, and Inertia Fuse for HE Shells. Concealment Expert is also recommended to reduce the ship's detection range. Basic Firing Training and Advanced Firing Training can be taken to improve the ship's anti-aircraft abilities.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★★ |
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2 |
★★ |
★ |
★★ |
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★★ |
★ |
3 |
★ |
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★★ |
★★ |
★★★ |
★ |
4 |
|
★ |
★★★ |
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★★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Dallas can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire
- Slot 3: Catapult Fighter
- Slot 4: Hydroacoustic Search
Mounting premium versions of these consumables is recommended to decrease their cooldown timers.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Dallas with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Dallas captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike () flags are highly recommended to increase the ship's top speed. Victor Lima () and India X-Ray () flags are recommended to improve the main battery's fire chance. November Foxtrot () flags can also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★★ |
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★★ |
★ |
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★★ |
★★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery