Dallas
Revision as of 18:42, 25 June 2018 Protected "Ship:Dallas" ([Move=Allow only administrators] (indefinite)) | Revision as of 20:48, 16 May 2019 Correct recommend captain skills and signal flags | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | A version of a small light cruiser design, the development of which preceded the creation of ''[[Helena]]''-class cruisers. She had the features characteristic of most subsequent ships of this U.S. Navy type: moderate speed, the absence of torpedo armament, and the availability of dual-purpose guns complementing the 152 mm main battery mounted in the turrets. | + | A version of a small light cruiser design, the development of which preceded the creation of ''[[Helena]]''-class cruisers. She had the features characteristic of most subsequent ships of this U.S. Navy type: moderate speed, the absence of torpedo armament, and the availability of dual-purpose guns complementing the 152 mm main battery mounted in the turrets.<br><br>{{Model3DViewer|6ae00417e0cb4c60923cb8896c4bd609}} | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | As the first modern light cruiser design in the American tech tree, Dallas differs significantly from her predecessor, ''[[Omaha]]''. While she retains the light armor, ''Dallas'' mounts a more efficient turret layout, and numerous consumables. | ||
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? | + | For her main armament, ''Dallas'' boasts an impressive set of ten 152mm guns in four turrets. These guns have a quick rate of fire, decent shell damage, and a high fire chance. When combined with the Inertia Fuse for HE Shells commander skill, ''Dallas'' has no trouble effectively damaging larger, more armored targets. The ship's armor piercing shells are also very effective against broadside targets, or other lightly armored ships. Like other light cruisers, ''Dallas''' shells have a longer travel time than some captains may be accustomed to. This is due to the higher shell arcs. While this may require captains to adjust their aim to account for the shell travel time, this allows allows ''Dallas'' to fire at enemy targets from behind island cover. | ||
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? | + | Similar to other light cruisers, ''Dallas'' is lightly armored with an exposed citadel. The ship will not last long under fire from enemy battleships or heavy cruisers. Instead of relying solely on armor for protection, captains should be mindful of their map position and concealment. When necessary, ''Dallas'' can make use of her wide firing angles to minimize her profile without losing firepower. | ||
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+ | Like later ships in the American light cruiser line, ''Dallas'' is fitted with a wide selection of consumables. She can mount {{Defensive AA Fire}}, {{Catapult Fighter}} and {{Hydroacoustic Search}} simultaneously. When combined with her powerful main battery, the ship's consumable set allows captains to make quick work of enemy aircraft, destroyers, and other smaller targets. With proper map positioning, ''Dallas'' can easily perform well as a versatile support cruiser. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * ''Dallas'' carries ten powerful 152mm guns in four turrets. | |
? | * | + | * Wide firing angles allow captains to bring most of their firepower into use without exposing too much of the ship's side armor. | |
? | * | + | * Can mount the {{Defensive AA Fire}}, {{Catapult Fighter}}, and {{Hydroacoustic Search}} consumables simultaneously. | |
? | * | + | * Lower detection range than most other cruisers at her tier. | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Lightly armored with a citadel that sits above the waterline. | |
? | * | + | * High shell arcs can make hitting distant targets difficult. | |
? | * | + | * Short main battery firing range for a Tier VI cruiser. | |
? | * | + | * HE shells may struggle to deal damage against higher tier battleships without the Inertia Fuse for HE Shells commander skill. | |
+ | * No torpedoes, unlike most Tier VI cruisers. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | ||
? | + | * '''Hull:''' Upgrade to Hull (B) for an increased hit point pool, large anti-aircraft battery, and faster rudder shift time. | ||
? | * '''Hull:''' Upgrade to Hull (B) for | + | * '''Gun Fire Control System:''' Upgrade to Mk6 Mod 2 for an extra 10% range on the main battery. | |
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? | * '''Gun Fire Control System:''' Upgrade to | + | ||
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? | + | Captains should first research Hull B before researching the upgraded Gun Fire Control System. | ||
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|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
? | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | ||
? | * '''Slot 1''': | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
? | * '''Slot 2''': | + | * '''Slot 2''': {{Damage Control System Modification 1}} | |
? | * '''Slot 3''': | + | * '''Slot 3''': {{Aiming Systems Modification 1}} | |
? | * '''Slot 4''': | + | * '''Slot 4''': {{Steering Gears Modification 2}} | |
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? | + | Captains looking to improve upon the ship's anti-aircraft abilities may find {{AA Guns Modification 1}} more useful in place of Aiming Systems Modification 1. | ||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | + | Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Demolition Expert, and Inertia Fuse for HE Shells. Concealment Expert is also recommended to reduce the ship's detection range. Basic Firing Training and Manual Fire Control for AA Armament can be taken to improve the ship's anti-aircraft abilities. | ||
{{Commander Skills | {{Commander Skills | |||
? | | Priority Target = | + | | Priority Target = 3 | |
? | | Preventative Maintenance = | + | | Preventative Maintenance = 1 | |
? | | Expert Loader = | + | | Expert Loader = 2 | |
| Aircraft Servicing Expert = | | Aircraft Servicing Expert = | |||
| Direction Center for Catapult Aircraft = | | Direction Center for Catapult Aircraft = | |||
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| Evasive Maneuver = | | Evasive Maneuver = | |||
? | | High Alert = | + | | High Alert = 2 | |
? | | Jack of All Trades = | + | | Jack of All Trades = 2 | |
? | | Expert Marksman = | + | | Expert Marksman = 1 | |
| Torpedo Acceleration = | | Torpedo Acceleration = | |||
| Smoke Screen Expert = | | Smoke Screen Expert = | |||
| Expert Rear Gunner = | | Expert Rear Gunner = | |||
? | | Adrenaline Rush = | + | | Adrenaline Rush = 2 | |
? | | Last Stand = | + | | Last Stand = | |
? | | Basics of Survivability = | + | | Basics of Survivability = 1 | |
| Survivability Expert = | | Survivability Expert = | |||
| Torpedo Armament Expertise = | | Torpedo Armament Expertise = | |||
| Emergency Takeoff = | | Emergency Takeoff = | |||
? | | Basic Firing Training = | + | | Basic Firing Training = 2 | |
? | | Superintendent = | + | | Superintendent = 1 | |
? | | Demolition Expert = | + | | Demolition Expert = 3 | |
? | | Vigilance = | + | | Vigilance = 1 | |
| Manual Fire Control for Secondary Armament = | | Manual Fire Control for Secondary Armament = | |||
? | | Fire Prevention = | + | | Fire Prevention = 1 | |
? | | Inertia Fuse for HE Shells = | + | | Inertia Fuse for HE Shells = 3 | |
| Air Supremacy = | | Air Supremacy = | |||
? | | Advanced Firing Training = | + | | Advanced Firing Training = 1 | |
? | | Manual Fire Control for AA Armament = | + | | Manual Fire Control for AA Armament = 2 | |
? | | Radio Position Finding = | + | | Radio Position Finding = 1 | |
? | | Concealment Expert = | + | | Concealment Expert = 3 | |
? | }} | + | }} | |
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
? | * | + | * '''Slot 2:''' {{Defensive AA Fire}} | |
? | + | * '''Slot 3:''' {{Catapult Fighter}} | ||
? | + | * '''Slot 4:''' {{Hydroacoustic Search}} | ||
? | * | + | Mounting premium versions of these consumables is recommended to decrease their cooldown timers. | |
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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? | + | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range. | ||
? | Types 1 or 5 are recommended at a minimum to reduce detectibility range | + | ||
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? | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type | + | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | ''Dallas'' captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike ({{Sierra Mike|Size=18px}}) flags are highly recommended to increase the ship's top speed. Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) flags are recommended to improve the main battery's fire chance. November Foxtrot ({{November Foxtrot|Size=18px}}) flags can also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle. | ||
? | + | {{Signal Flags | ||
? | | November Echo Setteseven = | + | | November Echo Setteseven = 2 | |
| Mike Yankee Soxisix = | | Mike Yankee Soxisix = | |||
? | | India X-Ray = | + | | India X-Ray = 2 | |
| Juliet Whiskey Unaone = | | Juliet Whiskey Unaone = | |||
? | | Victor Lima = | + | | Victor Lima = 2 | |
| Hotel Yankee = | | Hotel Yankee = | |||
? | | November Foxtrot = | + | | November Foxtrot = 2 | |
? | | Sierra Mike = | + | | Sierra Mike = 3 | |
| India Delta = | | India Delta = | |||
| Juliet Yankee Bissotwo = | | Juliet Yankee Bissotwo = | |||
? | | India Yankee = | + | | India Yankee = 2 | |
? | | Juliet Charlie = | + | | Juliet Charlie = 1 | |
+ | ||||
+ | | Zulu = 1 | |||
+ | | India Bravo Terrathree = 1 | |||
+ | | Equal Speed Charlie London = 2 | |||
+ | | Zulu Hotel = 2 | |||
+ | | Papa Papa = 2 | |||
? | | | + | | Wyvern = 1 | |
? | | | + | | Red Dragon = 2 | |
? | | | + | | Dragon Flag = 2 | |
? | | | + | | Ouroboros = 2 | |
? | | | + | | Hydra = 2 | |
+ | | Basilisk = 1 | |||
? | | | + | | Leviathan = 2 | |
? | | | + | | Scylla = 2 | |
? | + | }} | ||
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? | }} | + | ||
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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====Service==== | ====Service==== | |||
+ | ===Historical Inaccuracies=== | |||
+ | * Designed in 1934, ''Dallas'' is depicted with fantasy WW2 refits. | |||
+ | * Loosely based on scheme 4C. 4C was designed with four twin main battery turrets and six 5" (127mm)/25 caliber anti-aircraft guns. In World of Warships, she has a mixed triple-twin main battery layout and 5"/38 caliber gun turrets. | |||
+ | * It is unlikely that the US Navy would have given this design the name ''Dallas'' as it conflicts with a ''[[Clemson]]''-class destroyer (DD-199) which also carried the same name and was in active service from 1920 to July 1945. It was renamed ''Alexander Dallas'' in March 1945 as the name ''Dallas'' was being reserved for a planned ''[[Des Moines]]''-class cruiser. | |||
+ | * ''Dallas''’s permanent camouflage is an adapted version of Measure 32/1D. Based on the radar fit, gun mountings, and deck equipment, this design is possibly dated to a time range of late 1942 or mid 1943. It is unlikely that this ship, were it real, would be painted in dazzle camouflage while remaining in this configuration. A more correct camouflage for this ship would be overall Navy Blue Measure 21. | |||
+ | * The bridge structure seems to be built around a large armored conning tower, certainly a departure for a ship of this size. The forward main battery Mark 34 director sits right on top of the conning tower, which is most likely just an error on the part of the Wargaming designers as this director required one level of deck penetration. The aft Mark 34 has the same issue. | |||
+ | * Mark 33 directors for 5" gunfire control sit on pedestals above the bridge. Their Mark 4 radars basically require the Mark 34 directors below them to be fitted with the oblong Mark 3 Mod. 2 radar. The square Mod. 1 radar would be a better choice here but the strange director positioning prohibits it. Early design practice dictated the main battery directors should be placed higher than the secondary battery/DP directors - this was found to be a mistake, as having the AA directors above the main battery directors gave better sky arcs. This problem persisted all the way to the ''[[Cleveland]]'' class, where it was resolved with the introduction of the "square bridge" ''Cleveland''s which mounted their Mark 37 DP directors above their Mark 34s. As ''Dallas'' is clearly meant to portray some sort of pre-war design, the director positioning Wargaming has chosen is an error. | |||
+ | * The foremast has a small platform mounting an SA air search radar, and the mainmast (correctly) shows an SG surface search set. The SA air search radar was not fitted to combatant units larger than destroyers (and usually only to destroyer escorts); a cruiser of the ''Dallas''’ importance would at least receive SC or SC-2. The small foretop mast supports a truck light; this is also erroneous, as the SA and SC radar sets could mount a truck light behind the reflector to reduce the need for lighting masts above the radar set. | |||
+ | * The amidships catapult is mounted on the centerline, and there is no aircraft hangar. No USN cruiser after the ''[[Pensacola]]'' class shipped aircraft without twin catapults and a hangar of some sort (the ''Pensacola'' class had a large handling area amidships). While it's not impossible for this ship to have been commissioned without a hangar, its overall configuration suggests that it was designed long after the ''Pensacola'' class had shown the issues inherent with lack of hangar space for aircraft. Cruiser scout planes were considered very valuable (they are the 'eyes' of the ship in the pre-radar days), so hangar space was a consideration on all cruisers after the ''Pensacola'' class. The in-game model also shows an aircraft handling trolley below the catapult on the main deck, which hints at the presence of multiple aircraft (two would be the minimum for a ship of this size) - this arrangement would be extremely cramped in the available deck space, which is also shared with the ship's boats. | |||
? | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | + | <!--|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |
</gallery> | </gallery> |
Revision as of 20:48, 16 May 2019
152 mm/47 Mk.16 in a turret2 х 2 / 2 х 3 pcs. |
Rate of Fire7.06 shots/min. |
Reload Time8.5 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range13 km. |
Maximum Dispersion131 m. |
HE Shell152 mm HE/HC Mk34 |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity812 m./s. |
HE Shell Weight47.6 kg. |
AP Shell152 mm AP Mk35 |
Maximum AP Shell Damage3,200 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight59 kg. |
127 mm/38 Mk.12 on a Mk.29 mount2 х 2 pcs. |
Firing Range4.96 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.24 mount2 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.29 mount2 х 2 pcs. |
. . . Average Damage per Second30.2 |
. . . Firing Range5.01 km. |
127 mm/38 Mk.12 on a Mk.24 mount2 х 1 pcs. |
. . . Average Damage per Second16 |
. . . Firing Range5.01 km. |
12.7 mm Browning on a single mount14 х 1 pcs. |
. . . Average Damage per Second50.4 |
. . . Firing Range1.2 km. |
28 mm Mk.1 on a Mk.2 mount6 х 4 pcs. |
. . . Average Damage per Second13.8 |
. . . Firing Range2.4 km. |
Maximum Speed32.5 knot |
Turning Circle Radius650 m. |
Rudder Shift Time11.1 sec. |
Surface Detectability Range11.52 km. |
Air Detectability Range6.44 km. |
Dallas — American Tier VI cruiser.
A version of a small light cruiser design, the development of which preceded the creation of Helena-class cruisers. She had the features characteristic of most subsequent ships of this U.S. Navy type: moderate speed, the absence of torpedo armament, and the availability of dual-purpose guns complementing the 152 mm main battery mounted in the turrets.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
As the first modern light cruiser design in the American tech tree, Dallas differs significantly from her predecessor, Omaha. While she retains the light armor, Dallas mounts a more efficient turret layout, and numerous consumables.
For her main armament, Dallas boasts an impressive set of ten 152mm guns in four turrets. These guns have a quick rate of fire, decent shell damage, and a high fire chance. When combined with the Inertia Fuse for HE Shells commander skill, Dallas has no trouble effectively damaging larger, more armored targets. The ship's armor piercing shells are also very effective against broadside targets, or other lightly armored ships. Like other light cruisers, Dallas' shells have a longer travel time than some captains may be accustomed to. This is due to the higher shell arcs. While this may require captains to adjust their aim to account for the shell travel time, this allows allows Dallas to fire at enemy targets from behind island cover.
Similar to other light cruisers, Dallas is lightly armored with an exposed citadel. The ship will not last long under fire from enemy battleships or heavy cruisers. Instead of relying solely on armor for protection, captains should be mindful of their map position and concealment. When necessary, Dallas can make use of her wide firing angles to minimize her profile without losing firepower.
Like later ships in the American light cruiser line, Dallas is fitted with a wide selection of consumables. She can mount Defensive AA Fire , Catapult Fighter and Hydroacoustic Search simultaneously. When combined with her powerful main battery, the ship's consumable set allows captains to make quick work of enemy aircraft, destroyers, and other smaller targets. With proper map positioning, Dallas can easily perform well as a versatile support cruiser.Pros:
- Dallas carries ten powerful 152mm guns in four turrets.
- Wide firing angles allow captains to bring most of their firepower into use without exposing too much of the ship's side armor.
- Can mount the Defensive AA Fire , Catapult Fighter , and Hydroacoustic Search consumables simultaneously.
- Lower detection range than most other cruisers at her tier.
Cons:
- Lightly armored with a citadel that sits above the waterline.
- High shell arcs can make hitting distant targets difficult.
- Short main battery firing range for a Tier VI cruiser.
- HE shells may struggle to deal damage against higher tier battleships without the Inertia Fuse for HE Shells commander skill.
- No torpedoes, unlike most Tier VI cruisers.
Research
Availability of researchable upgrades for Dallas is as follows:
- Hull: Upgrade to Hull (B) for an increased hit point pool, large anti-aircraft battery, and faster rudder shift time.
- Gun Fire Control System: Upgrade to Mk6 Mod 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Dallas are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 2
Captains looking to improve upon the ship's anti-aircraft abilities may find AA Guns Modification 1 more useful in place of Aiming Systems Modification 1.
Commander Skills
Key skills for Dallas commanders include Priority Target, Demolition Expert, and Inertia Fuse for HE Shells. Concealment Expert is also recommended to reduce the ship's detection range. Basic Firing Training and Manual Fire Control for AA Armament can be taken to improve the ship's anti-aircraft abilities.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★★ |
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2 |
★★ |
★★ |
★ |
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★★ |
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3 |
★ |
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★★ |
★ |
★★★ |
★ |
4 |
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★ |
★★★ |
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★ |
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★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Dallas can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire
- Slot 3: Catapult Fighter
- Slot 4: Hydroacoustic Search
Mounting premium versions of these consumables is recommended to decrease their cooldown timers.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Dallas with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Dallas captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike () flags are highly recommended to increase the ship's top speed. Victor Lima () and India X-Ray () flags are recommended to improve the main battery's fire chance. November Foxtrot () flags can also be mounted to decrease consumable cooldown time. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★★ |
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★★ |
★★ |
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★★ |
★★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info