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Damage Control Party Data

Damage Control Party Data

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Revision as of 16:25, 4 January 2018Revision as of 17:36, 2 March 2018
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?The basic consumable found on all ships. It instantly repairs any module incapacitations, [[Ship:Fire|fires]], and [[Ship:Flooding|floods]]. Unlike most consumables which have limited uses, Damage Control Party has infinite uses and can be used as many times as the player wishes (provided they have something to repair). In addition, the ship is immune to incapacitations, fires, and floods that occur during the duration of the consumable. The cooldown varies per type of ship and the skills your commander has and the upgrades that have been mounted. The duration also varies per ship, with destroyers having about 5 seconds while battleships can have up to 20 seconds.+The basic consumable found on all ships, it instantly repairs all [[Ship:module]] incapacitations, [[Ship:Fire|fires]], and [[Ship:Flooding|floods]]. Unlike most consumables which have limited uses, Damage Control Party has infinite uses and can be used as many times as the player wishes (provided they have something to repair). In addition, the ship is immune to incapacitations, fires, and floods that occur during the duration of the consumable. The cooldown varies per type of ship, and can be further reduced based on the skills her commander has and the [[Ship:Flags#Signals|signals]] that have been mounted. The duration also varies per ship: typically 5 seconds for destroyers, while most battleships' last for 15 seconds (some as high as 20 seconds).
  
?It may be tempting to instantly fix any damage on your ship, but sometimes if you are under intense fire, waiting may be the wiser decision. Particularly in destroyers where modules get incapacitated very easily, waiting until something major breaks is a lot smarter than wasting your repair on a simple armament incapacitation. It may very well save your life, since losing a gun or torpedo launcher is a lot less important than losing your rudder or engine. In carriers it may be a little bit different. If your deck gets set on fire, it may be wise to repair it in order to land and/or launch aircraft. Knowing the right time to use the Damage Control Party consumable is a key skill to learn in World of Warships.+It may be tempting to instantly fix any damage on a ship, but if under intense fire, waiting may be the wiser decision. Particularly in destroyers where modules get incapacitated very easily, waiting until something major breaks is a lot smarter than wasting Damage Control Party on a simple armament incapacitation. It may very well save the ship, since losing a gun or torpedo launcher is a lot less important than losing the rudder or engine. In carriers it may be a little bit different. If a carrier's flight deck catches fire, it may be wise to repair it in order to land and/or launch aircraft. Knowing the right time to use the Damage Control Party consumable is a key skill to learn in World of Warships.
  
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Revision as of 17:36, 2 March 2018

The basic consumable found on all ships, it instantly repairs all Ship:module incapacitations, fires, and floods. Unlike most consumables which have limited uses, Damage Control Party has infinite uses and can be used as many times as the player wishes (provided they have something to repair). In addition, the ship is immune to incapacitations, fires, and floods that occur during the duration of the consumable. The cooldown varies per type of ship, and can be further reduced based on the skills her commander has and the signals that have been mounted. The duration also varies per ship: typically 5 seconds for destroyers, while most battleships' last for 15 seconds (some as high as 20 seconds).

It may be tempting to instantly fix any damage on a ship, but if under intense fire, waiting may be the wiser decision. Particularly in destroyers where modules get incapacitated very easily, waiting until something major breaks is a lot smarter than wasting Damage Control Party on a simple armament incapacitation. It may very well save the ship, since losing a gun or torpedo launcher is a lot less important than losing the rudder or engine. In carriers it may be a little bit different. If a carrier's flight deck catches fire, it may be wise to repair it in order to land and/or launch aircraft. Knowing the right time to use the Damage Control Party consumable is a key skill to learn in World of Warships.

DAMAGE CONTROL
PARTY I
DAMAGE CONTROL
PARTY II
Consumable_PCY001_CrashCrew.png Consumable_PCY009_CrashCrewPremium.png
Cost: Free Cost: 15Doubloons OR 22,500Credits
Class or Ship Nation(s) Duration Cooldown Charges Cooldown Charges
Oktyabrskaya Revolutsiya Wows_flag_SSSR.png 15 seconds 30 seconds 3 20 seconds 4
Warspite Wows_flag_UK.png 5 seconds 90 seconds Infinite 60 seconds Infinite
All Tier I ships Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_France.png Wows_flag_Germany.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_Pan_Asia.png 5 seconds 40 seconds Infinite n/a n/a
Aircraft Carrier Wows_flag_Japan.png Wows_flag_USA.png 30 seconds 90 seconds Infinite 60 seconds Infinite
Battleship Wows_flag_Japan.png 10 seconds 120 seconds Infinite 80 seconds Infinite
Battleship Wows_flag_UK.png Wows_flag_France.png Wows_flag_Germany.png Wows_flag_Italy.png Wows_flag_SSSR.png 15 seconds 120 seconds Infinite 80 seconds Infinite
Battleship Wows_flag_USA.png 20 seconds 120 seconds Infinite 80 seconds Infinite
Cruiser Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_Commonwealth.PNG Wows_flag_France.png Wows_flag_Germany.png Wows_flag_Italy.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_Pan_Asia.png 5 seconds 90 seconds Infinite 60 seconds Infinite
Destroyer Wows_flag_Japan.png Wows_flag_UK.png Wows_flag_Commonwealth.PNG Wows_flag_France.png Wows_flag_Germany.png Wows_flag_USA.png Wows_flag_SSSR.png Wows_flag_Pan_Asia.png Wows_flag_Poland.png 5 seconds 60 seconds Infinite 40 seconds Infinite