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De Grasse

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 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 *'''Slot 1''': [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]] as ''De Grasse's'' anti-air capabilities are not very good and she relies mainly on her main batteries to deal damage. *'''Slot 1''': [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]] as ''De Grasse's'' anti-air capabilities are not very good and she relies mainly on her main batteries to deal damage.
?*'''Slot 2''': [[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]] because her anti-air capabilities are not very good and the decrease in dispersion will help a little bit more.+*'''Slot 2''': [[Ship:Upgrades#Steering_Gears_Modification.C2.A01|Steering Gears Modification 1]] as she is a French light cruiser with a very weak rudder (easily incapacitated).
?*'''Slot 4''': [[Ship:Upgrades#Steering_Gears_Modification.C2.A01|Steering Gears Modification 1]] as she is a French light cruiser with a very weak rudder (easily incapacitated).+*'''Slot 3''': [[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]] because her anti-air capabilities are not very good and the decrease in dispersion will help a little bit more.
?*'''Slot 5''': [[Ship:Upgrades#Steering_Gears_Modification.C2.A02|Steering Gears Modification 2]] to help with the already poor rudder shift time on the cruiser; she has the worst rudder shift out of all the Tier VI cruisers (with ''[[Budyonny]]'' second-worst).+*'''Slot 4''': [[Ship:Upgrades#Steering_Gears_Modification.C2.A02|Steering Gears Modification 2]] to help with the already poor rudder shift time on the cruiser; she has the worst rudder shift out of all the Tier VI cruisers (with ''[[Budyonny]]'' second-worst).
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->

Revision as of 03:27, 30 November 2017

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Tech Tree Position
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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
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<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

According to the draft design in 1938, the light cruiser De Grasse was developed from the La Galissonnière-class ships, and shared their main advantages: improved armor and good main battery guns. She had distinctive AA armament, increased speed, and slightly reinforced torpedo tubes.

' was first released for sale on 9 June 2017 for the EU server and 19 June 2017 for the NA server.

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

De Grasse is a Tier VI premium French cruiser that is a development of the La Galissonnière class. Both ships feature triple 152mm turrets in an AB-X configuration firing identical shells, though De Grasse has a higher rate of fire and slightly longer range. Given how quickly she puts shells downrange and the fire chance on her high explosive rounds, De Grasse is a superb fire-starter and a threat to burn down enemy capital ships at ranges that make her difficult to hit.

Torpedo-wise, De Grasse features triple launchers instead of the twin launchers found on La Galissonnière, and each mount has a longer reload time as a result. De Grasse’s torpedoes are excellent long range harassment and area denial weapons, good for throwing around islands and into caps hoping to hit unsuspecting enemies; however, with only 3 fish on each side, captains shouldn't rely on them to devastate enemy battleships at close range.

Both ships have unimpressive secondaries and weak AA. While De Grasse’s anti-aircraft armament is sufficient for self-defense, her long range AA power is badly lacking even with Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. active; she's not a ship that her teammates can rely on for anti-aircraft support. De Grasse is notably faster than La Galissonnière, but has a longer rudder shift time and a wider turning circle. She retains La Galissonnière’s access to the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable, while adding access to a Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. that La Galissonnière doesn't have.

Captains who are veterans of La Galissonnière will feel right at home playing De Grasse, and will find the slight improvements to her rate of fire and torpedoes to be welcome upgrades.

LittleWhiteMouse's Premium Ship Review: De Grasse from the NA forums


Pros:

  • Faster reload time than other French cruisers with 152mm guns.
  • Main battery turrets traverse quickly, taking only 15 seconds for a full turn.
  • Torpedoes have a range of 9.0 km with 60 knot speed.
  • Wide torpedo launching angles.
  • High top speed which can be increased further with the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable.

Cons:

  • While her reload time is faster than both Émile Bertin’s and La Galissonnière’s, it is still slow compared to other cruisers carrying 152mm guns.
  • Only three torpedoes per side.
  • The ship’s rudder can be incapacitated very easily.
  • Anti-aircraft suite is woefully inadequate.

Research

As a premium ship, De Grasse doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for ' are as follows:

Commander Skills

Consumables

De Grasse has all the same consumables as La Galissonnière but has a Catapult Fighter in a 4th slot as well. The following consumables are available on De Grasse:

She basically has the same consumables as Algérie and Charles Martel, but with the Catapult Fighter and Engine Boost consumables in switched positions.

It is highly recommended to mount premium Engine Boost II (While active, increases a ship's speed by a fixed percentage.) to maximize the usage of the ship's speed, and to mount premium Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) if the player finds the rudder is incapacitated frequently. Premium Defensive AA Fire II (While active, the damage per second of large caliber anti-aircraft guns is increased.) and Hydroacoustic Search II (Detects all enemy ships and torpedoes within the specified radius, disregarding obstacles such as smoke and terrain.) are optional, and the choice between the two is up to the player. Premium Catapult Fighter II (While active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft.) is not recommended.

Camouflage

As a premium ship, De Grasse comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

Like other French cruisers, De Grasse benefits significantly from signal flags that increase HE fire chance. Juliet Charlie (-100% to the risk of your ship's magazine detonating.) may be used to mitigate the increased risk of detonation gained when mounting India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) flags. November Foxtrot (-5% reload time on all consumables.) reduces the cool-down timer for consumables which is especially useful for the engine boost consumable. Sierra Mike (+5% to the ship's maximum speed.) is also highly recommended to increase the ship’s top speed. Special and Economic signal flags can be mounted to increase the experience and credit gain per battle.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


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