Duca degli Abruzzi
Revision as of 02:56, 2 May 2018 Added Design History | Revision as of 05:21, 2 May 2018 skills | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | + | Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Superintendent, Demolition Expert, Inertia Fuse for High Explosive, and Concealment Expert. Priority Target is a basic skill for all ships, giving vital information on the enemy's targeting. Superintendent is useful for an extra use of Repair Party. Demolition Expert and Inertia Fuse for High Explosive are extremely vital in order for the ''{{#var:ship_name}}'' to do any decent damage. Concealment Expert is a crucial skill for all ships, especially the ''{{#var:ship_name}}'', that enables the ship to better disengage from fights and to sneak around the battlefield undetected. | ||
{{Commander Skills | {{Commander Skills | |||
? | | Priority Target = | + | | Priority Target = 3 | |
? | | Preventative Maintenance = | + | | Preventative Maintenance = 2 | |
| Expert Loader = | | Expert Loader = | |||
| Aircraft Servicing Expert = | | Aircraft Servicing Expert = | |||
| Direction Center for Catapult Aircraft = | | Direction Center for Catapult Aircraft = | |||
| Dogfighting Expert = | | Dogfighting Expert = | |||
? | | Incoming Fire Alert = | + | | Incoming Fire Alert = 1 | |
| Evasive Maneuver = | | Evasive Maneuver = | |||
| High Alert = | | High Alert = | |||
? | | Jack of All Trades = | + | | Jack of All Trades = 1 | |
| Expert Marksman = | | Expert Marksman = | |||
| Torpedo Acceleration = | | Torpedo Acceleration = | |||
| Smoke Screen Expert = | | Smoke Screen Expert = | |||
| Expert Rear Gunner = | | Expert Rear Gunner = | |||
? | | Adrenaline Rush = | + | | Adrenaline Rush = 3 | |
? | | Last Stand = | + | | Last Stand = 2 | |
? | | Basics of Survivability = | + | | Basics of Survivability = 1 | |
? | | Survivability Expert = | + | | Survivability Expert = 1 | |
| Torpedo Armament Expertise = | | Torpedo Armament Expertise = | |||
| Emergency Takeoff = | | Emergency Takeoff = | |||
? | | Basic Firing Training = | + | | Basic Firing Training = 1 | |
? | | Superintendent = | + | | Superintendent = 3 | |
? | | Demolition Expert = | + | | Demolition Expert = 3 | |
| Vigilance = | | Vigilance = | |||
| Manual Fire Control for Secondary Armament = | | Manual Fire Control for Secondary Armament = | |||
| Fire Prevention = | | Fire Prevention = | |||
? | | Inertia Fuse for HE Shells = | + | | Inertia Fuse for HE Shells = 3 | |
| Air Supremacy = | | Air Supremacy = | |||
? | | Advanced Firing Training = | + | | Advanced Firing Training = 2 | |
| Manual Fire Control for AA Armament = | | Manual Fire Control for AA Armament = | |||
| Radio Position Finding = | | Radio Position Finding = | |||
? | | Concealment Expert = | + | | Concealment Expert = 3 | |
? | }} | + | }} | |
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> |
Revision as of 05:21, 2 May 2018
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[[Ship:|]] — N/A special premium Tier N/A.
The top and most powerful ship in a series of Italian Condottieri-class light cruisers. Unlike her predecessors, she boasted more powerful armament and significantly improved protection, but couldn't travel as fast.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Player Opinion
Performance
' is a fairly unique light cruiser at Tier VII, owing mainly to her assortment of consumables, including Repair Party . She shares many similarities with her Tier VI Italian cousin, Duca d'Aosta, mainly in terms of firepower and overall play style, so captains who are experienced in playing d'Aosta will have little problem playing '.
In terms of firepower, ' features ten 152 mm guns arranged in two sets of triple turrets and two sets of double turrets super-firing over the triples. On paper, this appears to be a large number of guns; however, in battle captains will quickly discover that her rear turrets have abysmal firing angles towards the front, requiring her to show significant amounts of side when attempting to get all guns on target. ' should be played as a "kiter", angling away from the enemy and moving parallel to them in order to maximize her angling and firepower. The guns themselves are alright in terms of AP and HE damage, but like d'Aosta, they suffer from a low fire chance; captains are encouraged to take the Inertia Fuse for HE Shells skill to improve her damage output, as relying on fire damage is not a viable strategy.
s maneuverability is fairly good; a top speed of 35 knots allows her to get to and away from the fight quite easily, while a quick rudder shift time of 8.9 seconds allows her to wiggle out of the way of incoming fire. A turning radius of 680 meters leads to a decent ability to dodge torpedoes.
Along with her maneuverability, s concealment is very good as well. Those two aspects of ' are a captains primary tools for staying alive in such a fragile ship. Use her concealment and speed to get to good positions, and then kite the enemy from an unexpected direction, using her rudder shift to dodge incoming shells. If she is drawing too much attention to herself, she can fall back on her concealment and speed to get away, all while dropping her slow 12 km torpedoes back at the advancing enemy.
Finally, ' has the ability to mount a multitude of consumables, including Repair Party. This allows her to function as a decent fleet support vessel, while the heal allows her to recover some of her fighting ability after engagements. It should be noted however that her heal will not make up for poor positioning and poor angling in combat.
Pros:
- Duca degli Abruzzi has the ability to mount the Repair Party consumable, allowing captains to recover some lost hit points during battle.
- The ship can mount Hydroacoustic Search and Defensive Fire simultaneously. Captains are also provided with the option to mount the Spotting Aircraft consumable in place of Defensive Fire.
- Her torpedoes have an impressive 12 km range, wide firing angles, and a short reload time.
- The ship’s high top speed of 35 knots helps her quickly escape unfavorable situations.
- Smaller surface detection range than most other cruisers at Tier VII.
Cons:
- HE performance without IFHE is underwhelming, and AP is largely ineffective at long range.
- Low fire chance means that setting fires will be a rare occurence. This will be lowered even further by IFHE.
- Her citadel sits high in the water, making her highly vulnerable to large caliber shells.
- Even when using the Defensive AA Fire consumable, her Anti-Aircraft Armament is underwhelming, especially when uptiered.
- ' will struggle to perform well without a commander of at least 10 points.
- Her torpedoes are somewhat slow at 51 knots.
Research
Optimal Configuration
Upgrades
The recommended upgrades for ' are as follows:
- Slot 1: Main Armaments Modification 1 This will keep the guns and torpedoes active and firing.
- Slot 2: Either Steering Gears Modification 1 or Propulsion Modification 1 to keep the rudder or engine up and running longer.
- Slot 3: Aiming Systems Modification 1 To increase the accuracy of the guns and the traverse speed of the torpedo tubes.
- Slot 4: Finally, Propulsion Modification 1 () for faster acceleration from stop to start.
Commander Skills
Key skills for ' commanders include Priority Target, Superintendent, Demolition Expert, Inertia Fuse for High Explosive, and Concealment Expert. Priority Target is a basic skill for all ships, giving vital information on the enemy's targeting. Superintendent is useful for an extra use of Repair Party. Demolition Expert and Inertia Fuse for High Explosive are extremely vital in order for the ' to do any decent damage. Concealment Expert is a crucial skill for all ships, especially the ', that enables the ship to better disengage from fights and to sneak around the battlefield undetected.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
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|
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★ |
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2 |
|
★ |
|
|
|
|
★★★ |
★★ |
3 |
★ |
★ |
|
|
★ |
★★★ |
★★★ |
|
4 |
|
|
★★★ |
|
★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
' can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search
- Slot 3: Defensive AA Fire or Spotting Aircraft
- Slot 4: Repair Party
Camouflage
As a premium ship, ' comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
' can technically make use of a significant number of the signals as she features torpedoes, secondary armament, and AA, but many of those signals provide little benefit. Players are much better off utilizing flags that boost consumable cooldown or her pitifully low fire chance. While ' is a premium ship, she is not much of a captain trainer as the Italian line does not feature a full tech tree yet.
Recommended Signal Flags | |||||
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Combat | |||||
★★ |
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★ |
★ |
★★★ |
★★ |
★ |
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★ |
★★ |
★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
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