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Duke of York

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Revision as of 02:46, 14 December 2017
Added recommended commander skills
Revision as of 03:40, 14 December 2017
Added consumables section.
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 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' can equip the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* {{Repair Party}}+* '''Slot 2:''' {{Repair Party}}
?* {{Smoke Generator}}+* '''Slot 3:''' {{Hydroacoustic Search}}
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+Premium consumables, notably {{Damage Control Party II}}, and {{Repair Party II}}, are recommended.
?* {{Surveillance Radar}}+ 
?* {{Torpedo Reload Booster}}+ 
?* {{Engine Boost}}+ 
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}-->+
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->

Revision as of 03:40, 14 December 2017

N/A | N/A | Tier
Tech Tree Position
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stock
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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
Maneuverability
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Concealment
Battle Levels
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<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

A King George V-class battleship that carried 356 mm main guns, and could run at quite a high speed for a ship of her type. Numerous dual-purpose artillery served as a basis for the ship's AA defenses. A very successful gun fire control system provided for high accuracy of fire of the ship's main battery.

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

HMS Duke of York is the third Tier 7 premium British battleship in World of Warships', coming in alongside the previously released Hood and Nelson. Unlike the other two which are quite unique, Duke of York is literally the sister ship of the regular tech tree Tier 7 battleship, King George V. Many of Duke of York’s statistics are similar, if not identical, to that of her sister; as such, her play style is also very similar.

Duke of York is armed with ten 356 mm guns in a unique setup; two quad turrets, one for and one aft, and a single dual turret in a forward super firing position. This gives her unrivaled firepower to the front and rear of her ship in comparison to all other Tier 7 battleships. This good forward and backwards firepower comes at the cost of atrocious turret angles, requiring her to show almost complete flat broadside to fire all ten rifles at a target. Her guns themselves are nearly identical to that of her sister, with the exception of a longer reload. Like all British battleships, her guns have lackluster AP, but phenomenal HE shell characteristics, including the ¼ HE penetration rule, allowing her to do massive damage and light fires to all targets with HE.

Duke of York features an identical armor scheme to that of her sister; 25 mm plating around the entire ship, and a hefty main belt with a thickness of 356-381 mm. Her belt armor is very capable of bouncing large caliber shells when properly angled, while her 25 mm plating makes her extremely susceptible to HE shells from enemy cruisers, even without the use of IFHE. Like all battleships below Tier 8, she features a 25 mm bow, allowing her to be overmatched by gun sizes over 380 mm. Taking citadel penetrations through the bow is very common, so proper angling is a must.

Duke of York's biggest difference between her and King George V comes in the form of Anti-Aircraft firepower and consumables. Duke of York features a greatly enhanced AA suite; 65 and 32 DPS on her two long range batteries, 235 on her mid-range, and 189 on her short range (in comparison to KGV’s 65, 145, and 74 on her long, mid, and short range, respectively). With the proper AA skills, her AA can be very powerful. The raw DPS comes at the cost of a short AA range on all of her mounts, and the lack of the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable. Because she is a large and easy target, significant amounts of her AA will also be lost throughout the course of a battle as you take hits.

Overall, Duke of York is essentially a King George V that sacrifices main battery reload and additional Repair PartyWhile active, restores a percentage of the ship's health points each second. consumables for increased Anti-Aircraft firepower, Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. and premium bonuses.

Pros:


    Cons:

      Research

      As a premium ship, ' doesn't have any upgrades to research.

      Optimal Configuration


      Commander Skills

      Key skills for ' commanders include Priority Target for level 1, Expert Marksman for level 2, Superintendent at level 3, and Concealment Expert at level 4. Many other useful skills such as Jack of All Trades, Basic Firing Training, and Fire Prevention highlight the versatile selection of skills the ship can take strengthening its guns, anti-air capabilities, or survivability.

      Consumables

      ' can equip the following consumables:

      Premium consumables, notably Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.), and Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.), are recommended.

      Camouflage

      As a premium ship, ' comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

      Signals

      As a ship with a good AA battery, November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.)is the best option for the ship. After that signals helping the survivability of the ship, such as India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), India Yankee (-20% to fire duration.), or Juliet Yankee Bissotwo (-20% to flooding duration.) are always helpful. To increase her offensive capabilities, signals such as Sierra Mike (+5% to the ship's maximum speed.), and November Foxtrot (-5% reload time on all consumables.) will be useful. As she is a premium ship, XP/captain XP boosting flags such as Zulu Hotel (🚫), Equal Speed Charlie London (🚫), or the Dragon Flag (🚫) will see great gains with this ship. Juliet Charlie (-100% to the risk of your ship's magazine detonating.) is always handy to prevent a quick trip back to port.


      Note: Use of the Juliet Charlie signal makes detonation impossible.

      Gallery

      Historical Info

      Historical Gallery


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