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Revision as of 08:32, 2 April 2017Revision as of 17:09, 2 April 2017
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 ===Elite Commander Experience=== ===Elite Commander Experience===
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 +Elite Commander Experience is awarded by using captains which have attained 19 skill points. When a player uses such a captain, all commander experience gained during the battle is automatically added to the Elite Commander Experience pool. The amount of available experience so accumulated is visible in the lower left corner of the skill page, just above the ship carousel, when any commander is selected.
 +
 +Elite Commander Experience may be used in place of commander experience gained during battle to retrain any commander transferred to a new ship. It may also be used to grant additional skill points to any commander which has less than 19 skill points. This is accomplished by left-clicking the "+" symbol beneath the commander's portrait. This will present the player with an information box which will allow him or her to choose how many points are to be assigned to that commander. If insufficient Elite Commander Experience is available to provide an additional skill point to a given commander, Free Experience will be used for the remaining balance.
  
 ==Premium Time== ==Premium Time==

Revision as of 17:09, 2 April 2017

Overview

Credits

Credits is the primary form of currency in World of Warships. Credits can be used to buy unlocked tech tree ships, premium consumables, modules, upgrades, and commander retraining.

Players earn credits through battles, campaigns, containers, premium shop bundles, or special missions. Base credit income in battles is dependent on performance and may be modified by credit modifiers such as the Zulu signal flag and Ocean Soul camouflage. Premium time will increase base credit income by 50%. Factors such as damage, spotting damage, capture and defense points, plane kills will positively affect credit income in a battle. Certain premium ships have a higher base credit income rate, like the Missouri, that makes the ship easy to earn credits in.

Credits can also be obtained by converting doubloons to credits at a rate of 1 doubloon to 1500 credits.

Doubloons

Experience

Experience is another primary currency in World of Warships. It is mainly used in unlocking new ship modules and new ships, allowing the player to progress in the game.

Players earn experience in the same way as they do credits through battles and special missions. However, experience cannot be earned through containers, campaigns, or shop bundles.

Upon fully researching all of a ship's modules and unlocking all succeeding tier ships, the excess experience can be converted to Free Experience (which is unlocked upon reaching account level 5). And as premium ships do not need any modules or succeeding ships to unlock, players can use these ships as a way of collecting Free Experience indirectly (they must first play the ships to obtain the experience, then buy doubloons with money, and finally convert the excess experience to Free Experience using the doubloons).

Free Experience (XP)

When a player reaches account level 5, he/she unlocks Free Experience. Free Experience can be used to unlock any ship or module, regardless of what ship it was earned with. All XP earned in battle earns the player an additional 5% as Free Experience. This rate can be increased by mounting certain camouflages or the Papa Papa flag. Free Experience can also be obtained by converting Standard Experience earned on Elite ships (ships that have every module and following ship researched) at the rate of 1 Doubloon per 25 Free XP converted. Wargaming occasionally offers sales that increase this rate. Free XP can also be used to train captains if the player has used up all of their Elite Commander Experience.

Elite Commander Experience

Elite Commander Experience is awarded by using captains which have attained 19 skill points. When a player uses such a captain, all commander experience gained during the battle is automatically added to the Elite Commander Experience pool. The amount of available experience so accumulated is visible in the lower left corner of the skill page, just above the ship carousel, when any commander is selected.

Elite Commander Experience may be used in place of commander experience gained during battle to retrain any commander transferred to a new ship. It may also be used to grant additional skill points to any commander which has less than 19 skill points. This is accomplished by left-clicking the "+" symbol beneath the commander's portrait. This will present the player with an information box which will allow him or her to choose how many points are to be assigned to that commander. If insufficient Elite Commander Experience is available to provide an additional skill point to a given commander, Free Experience will be used for the remaining balance.

Premium Time

Earning Credits and Experience

Modifiers

Spending Credits and Experience

Credits and Experience are both spent on a wide variety of goods and services in nearly every facet of the game. Credits are spent to purchase new ships in the tech tree, purchase researched modules, premium consumables and upgrades in the Modules section.Type 1, Type 2, and Type 5 Camouflages can be purchased with credits in the Exterior section. Finally, credits are spent on a ship's service and resupply after the ship has returned from battle. Experience is spent on researching new ships in the Tech Tree and new ship modules in the Modules section or in the Tech Tree.