Economy
Revision as of 22:23, 15 January 2019 → Modifiers Some cleanup and linkies | Revision as of 22:48, 15 January 2019 | |||
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3) '''Commander Experience:''' | 3) '''Commander Experience:''' | |||
? | <center><big>'''CXP = E<sub>B</sub> · A<sub> | + | <center><big>'''CXP = E<sub>B</sub> · A<sub>t</sub> · (1 + Σ M<sub>XP</sub> + Σ M<sub>C</sub>) + Z'''</big></center> | |
Where: | Where: | |||
*CXP - Total [[#Commander XP|commander experience]] earned from battle | *CXP - Total [[#Commander XP|commander experience]] earned from battle | |||
? | *E<sub>B</sub> - | + | *E<sub>B</sub> - Base commander experience earned from battle | |
*A<sub>t</sub> - Account type: 1.0 for standard; 1.5 for Wargaming Premium; 1.65 for Warships Premium | *A<sub>t</sub> - Account type: 1.0 for standard; 1.5 for Wargaming Premium; 1.65 for Warships Premium | |||
*Σ M<sub>XP</sub> - The sum of the modifiers to ship experience, such as: | *Σ M<sub>XP</sub> - The sum of the modifiers to ship experience, such as: | |||
? | #The first victory of the day | + | #The first victory of the day bonus, when applicable (normally +50% (0.50)) | |
#Use of Signal Flags, e.g. Equal Speed Charlie London {{Equal Speed Charlie London|Size=18px}} +50% (0.50) | #Use of Signal Flags, e.g. Equal Speed Charlie London {{Equal Speed Charlie London|Size=18px}} +50% (0.50) | |||
#Use of Camouflage | #Use of Camouflage |
Revision as of 22:48, 15 January 2019
Contents
Credits
Credits is the primary currency in World of Warships. Credits can be used to buy unlocked tech tree ships, premium consumables, modules, upgrades, and commander retraining, as well as to pay for servicing and resupply after battle.
Players earn credits through battles, campaigns, containers, premium shop bundles, or special missions. Base credit income in battles is dependent on performance and may be modified by credit modifiers such as the "Zulu" signal flag🚫 and "Ocean Soul" camouflage . Premium time increases base credit income by 50%. Factors such as damage, spotting damage, capture and defense points, and plane kills positively affect credit income in a battle. All premium ships have a higher base credit income rate; some premium ships are better at this than others.
Credits also can be obtained by converting doubloons to credits. (see below)
Doubloons
Doubloons (Db) is World of Warships version of Gold from World of Tanks and World of Warplanes. It is premium currency and as such can have considerable impact on your gaming experience. Although progressing in the game without using Doubloons is possible, they speed progress in nearly every aspect of game play.
Getting
Doubloons can be obtained in several ways:
- Purchased directly from the Premium Shop, either alone or as part of a bundle. This is the most reliable way to gain them.
- 'Any amount of Doubloons' between 500 and 25,000 may be purchased with the price in USD being approximately (0.0067 * number of doubloons)^0.9.[1] The number of doubloons per dollar is between 168 and 250.
- Weekend Pass (500 plus 2 days Premium Account time).
- Doubloons are often bundled with Credits and Premium time at a considerable discount from the 'Any amount' price.
- Also check the "Specials" section of the Premium Shop for limited offerings.[2]
- Premium ship bundles often include doubloons.
- Achieving a specific rank during a season of Ranked Battles.
- Winning various contests. You can find notices of current contests on the NA server via the forums.
- Various in-game missions.
- Awarded in Super Containers (1000 or 2500 per container).
- Gifts from friends.
- Purchased directly from the Premium Shop, either alone or as part of a bundle. This is the most reliable way to gain them.
Using
Doubloons have a multitude of uses:
- Exchanging doubloons for credits. The standard conversion is 1 Doubloon => 1,500 Credits.[3] Click the Exchange Credits button under the Credit balance, upper right of the Port screen.
- Converting Experience to Free Experience. The standard conversion rate is 25 Elite experience + 1 => 25 Free Experience.[3] Elite experience from Elite ships or Elite Commanders can be converted. (see below for types of Experience)
- Purchasing some premium ships via the tech tree. Most premium ships can only be purchased for real money from the Premium Shop. When a ship is also available in the tech tree for doubloons, the price in Db is usually the same USD value as the cost of the ship in the Shop.
- Purchasing premium time from the in-game Player Menu. (See Premium Account below). Purchasing more days of premium time at once lowers the cost per day. (For instance, 30 days at 2500 costs ~$0.42/day, while 7 days at 1250 costs ~$0.96/day.)
- Promoting a newly recruited Commander to three (3) Commander skill points immediately (25).
- Instantly retraining a commander on a new ship -- 500 regardless of rank and amount of experience needed.
- Redistributing commander skills at 25 per assigned skill point.
- Demounting upgrades from a ship -- 25. Demounted equipment can be applied to a different ship. Alternatively, you can sell the equipment for 50% of the purchase cost (Credits); if sold, no demounting fee is paid.
- Purchasing port slots -- 300 per slot.
- Expanding the size of your commander reserve -- 100 for 4 slots.
- Purchasing special consumables:
- Economic signals can be purchased for doubloons if your inventory of them is exhausted. (Special signals (Wyvern, Red Dragon, Leviathan, etc) cannot be purchased with doubloons.)
- Some Promotional camouflage (notably Type 59) -- 30-125 for each single use.[4]
- Permanent camouflage with special bonuses for tech tree ships. The cost depends on the ship tier: 1,000 (V-VI), 2,000 (VII), 3,000 (VIII), 4,000 (IX) and 5,000 (X). The cost is paid once; the camo is then be re-supplied for free.
- Some Special camouflage such as skins from Space Battles and Halloween events.
- Creating a Clan -- By paying 2,500, a player can create his own clan. This is a one time fee, but some optional features may come with additional cost.
- Changing a Game Name -- Once each 14 days, a player can change his game name (username, nickname) for a fee of 2,500.
Usages | Example |
---|---|
Exchanging for credits (1 doubloon => 1,500 credits). |
|
Converting Experience (1 doubloon per 25 converted experience). |
|
Purchasing premium ships from the tech tree (availability and price varies). Note: Old image: Naval Academy cost is now 7,500. |
|
Purchasing premium time in-game. | |
Instantly retraining a commander (500 doubloons). |
|
Redistributing commander skills (25 doubloons per assigned point). |
|
Demounting upgrades (25 doubloons). |
|
Purchasing port slots (300 doubloons - the image shows a sale in progress). |
|
Expanding commander reserve (100 doubloons for 4 slots). |
|
Purchasing permanent camouflage (price varies by ship tier). | |
Purchasing some standard or promotional consumable camouflages (in this case, 50 doubloons for Type 6). | |
Promoting a new captain to three skill points (25 doubloons). |
Experience
Experience is another primary currency in World of Warships. Players earn experience in the same way as they do Credits through battles and special missions. Experience is measured by Experience Points (XP). There are several types of experience.
Ship Experience (XP)
Ship experience (usually just 'XP') is the main type of experience. It is used to research (unlock) new ship modules and the next tier ship(s) in the tech tree, allowing the player to progress. Research consumes any available XP before turning to other sources, such as Free experience, for a missing amount. Once researched, a module or ship can be bought for Credits, and if later sold, need not be researched again.
Ship experience cannot be earned through containers, campaigns, or shop bundles. Additional ship experience is occasionally awarded by a mission to the ship completing that mission.
On the post-battle Personal Score page, (modified) ship XP is displayed next to the silver star, and on the Credits and XP page as Total: in the appropriate column.
Elite XP
Upon researching all of a ship's modules and unlocking all succeeding tier ships, the ship gains Elite status. Any excess XP, and all future XP earned on that ship, is called Elite XP. This type of XP can no longer be used to research new modules or ships, but can be converted to Free Experience for a Doubloons fee (a feature available upon reaching Account Level 5).
As premium ships do not have any modules or succeeding ships to research, they automatically have Elite status and so earn Elite XP. Players can use these ships to collect Free Experience indirectly (by playing the ship to obtain the Elite XP, then buying Doubloons, and finally converting the Elite XP to Free XP using the Doubloons).
Elite XP is earned and displayed in-game exactly as regular ship XP. In addition, clicking the 'Convert XP' button below the Free XP quantity in the upper right corner of the Port screen displays the Elite XP balance on all Elite ships, and the total available for conversion.
Base XP
Base XP (sometimes BXP) is the experience earned directly from a ship's performance in battle. It forms the basis of ship experience (XP). Base XP is modified by various bonuses such as daily first win, camouflage, signals, a premium account, etc. to yield the modified ship XP used to research modules and ships, and Elite XP. It is also the basis of earned Free experience and Commander experience. See below for how these derived values are calculated.
Base XP appears on the post-battle Team Score screen and is used to rank team performance. It also appears on the Credits and XP screen in the left-hand (non-premium) column as XP/Received/Earned where its use in calculating derived XP values is broken out.
Missions may require the accumulation of Base XP as the mission objective.
Free Experience
A player who reaches Account Level 5 unlocks Free Experience (often Free XP or FXP). The Free Experience pool, like Credits, is shared among all ships and therefore can be spent to unlock any ship or module. Free XP can also be used to train captains if the player has used up all of his Elite Commander Experience (see below). The current balance of the Free XP pool is displayed on the main Port page, in the upper right-hand corner next to the gold star.
Free XP is earned in battle at the base rate of 5% of the total (modified) ship experience. Bonuses can be applied to FXP, typically by mounting signals and camouflage, potentially bringing the FXP earned to an amount comparable to total ship XP.
Free XP also can be obtained by converting Elite XP at the rate of 1 Doubloon per 25 Free XP converted.[3]
The Free XP earned in a battle is displayed next to the gold star on the post-battle Personal Score page and in the appropriate column of the Credits and XP page. By hovering the mouse over the total value on the latter page, the components of the value can be seen.
Note that Free XP does not count towards mission objectives or daily containers, unless specifically stated otherwise.
Commander Experience
A ship's commander, representing the crew, also earns experience from ship battles. This Commander Experience (CXP) is used to acquire skills that benefit the ship in battle. Up to 19 skill points can be acquired. Refer to the Commander article for how Commander XP is earned and used, and to 3) below for how it is calculated.
Note that the commander of a tech tree ship can be moved to a premium ship of the same nation without re-training, and will acquire CXP there, often with an additional bonus. The use of premium ships to train commanders is a common practice.
Elite Commander XP
Elite Commander XP (ECXP) is experience earned by captains who have attained 19 skill points. When a player uses such a captain, all commander experience gained during a battle is automatically added to the Elite Commander XP pool. The amount of ECXP accumulated is visible in the lower left corner of the Commander skill page, just above the ship carousel, when any commander is selected.
Elite Commander XP may be used in addition to any commander experience gained during battles to grant additional skill points to a commander who has fewer than 19 skill points. This is accomplished by left-clicking the "+" symbol beneath the commander's portrait. This will present the player with an information box that will allow him to choose how many points are to be assigned to that commander. If insufficient Elite Commander Experience is available to provide an additional skill point to a given commander, Free Experience will be used for the remaining balance. A skill point can only be gained if there is sufficient total experience available (Commander XP + Elite Commander XP + Free XP, in that order); there is no option to partially fill the experience bar.
Elite Commander XP can also be used to retrain a commander transferred to a new ship. This is often coupled with the 200,000 partial retraining option.
Elite Commander XP can be converted to Free XP by spending doubloons, though this is rarely advantageous.
Premium Account
A Premium Account allows quicker progress by increasing the amount of credits and ship experience earned per battle. As a premium account has a limited duration, it is often called 'Premium time'. Activation of premium time also grants the user access to the premium port (currently Naval Base) in-game.
Premium account time can be purchased in-game with the premium currency (doubloons), or through the premium shop website, in durations ranging from one day to one year (360 days). Premium time may also be earned through select missions and campaigns, and may appear in Containers. Premium time, whether purchased, earned, or awarded, takes effect immediately.
There are two types of premium accounts: Wargaming Premium and Warships Premium. Both types cost the same to purchase.
Wargaming Premium
A Wargaming Premium (or WG Premium) account is unified across World of Tanks, World of Warplanes, and World of Warships, meaning that its benefits apply to all three games. In WoWS it applies a 50% bonus to ship Experience and to Credits earned. WG Premium can be purchased with Doubloons or, in other games, with Gold.[5]
Warships Premium
A Warships Premium account applies only to World of Warships. It adds a 65% bonus to ship Experience and a 50% bonus to Credits earned. Premium time awarded in WoWS will be Warships Premium. Warships Premium cannot be purchased with Gold.[5]
Earning Credits and Experience
After each match, players will always receive a "basic" credits and experience income in terms of their contribution to said battle:
- Receiving any ribbon (such as hitting the enemy, detecting a new target, capturing a point etc.) increases both credits and experience, though not every ribbon is of equal value.
- Dealing damage and especially the killing blows is a major contribution towards the basic reward.
- A small bonus is awarded for the damage dealt by allies using your ship's line of sight when they can't fire at a target by themselves.
- Achievements add a very hefty bonus to the reward.
- Finally, the basic reward increases greatly for the winning team.
Total "basic" amounts can then be altered due to the influence of "Modifiers", such as Camouflages, Signal Flags, and Premium equipment (Ships and Account). The Post battle screen provides an adequate summary and breakdown of the total Credits and Experience earned per battle, but the following calculations are also presented here to aid players in understanding the calculations behind said numbers. Detailed breakdown can be found in the post-battle report on the final tab (Credits and Experience).
Friendly fire (dealing direct damage to allies, accidental or otherwise) is the only way to decrease the amount of credits and experience gained, imposing a fine on the total amount. This will never cause the reward to go below zero, though.
Modifiers
1) Ship Experience:
Where:
- XP - Total ship experience earned from the battle
- XPB - Base experience earned from the battle
- At - Account type: 1.0 for standard; 1.5 for Wargaming Premium; 1.65 for Warships Premium
- Σ MXP - The sum of the modifiers to experience, such as:
- The first victory of the day bonus, when applicable (normally +50% (0.50))
- Use of Signal Flags, e.g. Equal Speed Charlie London 🚫 +50% (0.50)
- Use of Camouflage, e.g. Frosty Fir Tree +100% (1.0)
- Awards for the completion of Combat Missions / Events
- Use of certain non-national flags, e.g Military Month Contributor +5% (0.05)
- Z - Direct award of XP from missions such as Daily Chains
2) Credits:
Where:
- Cr - Total credits earned from the battle
- CrB - Base credits earned from the battle
- At - Account type: 1.0 for standard; 1.5 for either type of Premium
- Σ MCr - The sum of the modifiers to credits earned, such as:
- Use of Signal Flags, e.g. Zulu 🚫 +20% (0.20)
- Use of Camouflage, e.g. Revolutionary +30% (0.3)
- Awards for the completion of Combat Missions / Events
- Use of certain non-national flags, e.g Military Month Contributor +5% (0.05)
- For a premium ship, an unpublished value.
- Z - Direct award of credits from missions such as some Daily Chains
Note: Operating costs (service and resupply) are deducted after the battle, so for the purpose of mission objectives that require earning Credits, only the total earned in battle matters.
3) Commander Experience:
Where:
- CXP - Total commander experience earned from battle
- EB - Base commander experience earned from battle
- At - Account type: 1.0 for standard; 1.5 for Wargaming Premium; 1.65 for Warships Premium
- Σ MXP - The sum of the modifiers to ship experience, such as:
- The first victory of the day bonus, when applicable (normally +50% (0.50))
- Use of Signal Flags, e.g. Equal Speed Charlie London 🚫 +50% (0.50)
- Use of Camouflage
- Awards for the completion of Combat Missions / Events
- Use of certain non-national flags, e.g Military Month Contributor +5% (0.05)
- Σ MC - The sum of the modifiers to commander experience, such as:
- Use of Signal Flags, e.g. Zulu Hotel 🚫 +50% (0.50)
- Use of Camouflage, e.g. Back-2-School +100% (1.0)
- Awards for the completion of Combat Missions / Events
- Use of certain non-national flags, e.g King of the Sea +50% (0.50)
- Z - Direct award of commander XP from missions such as some Daily Chains
4) Free Experience:
Where:
- FXP - Total free experience earned from the battle
- XP - Total ship experience earned from the battle
- Σ MFxp - The sum of the modifiers to free experience, which include:
- Use of Signal Flags, e.g. Papa Papa 🚫 +300% (3.0)
- Use of Camouflage, e.g. World of Warships Anniversary +100% (1.0)
- Awards for the completion of Combat Missions / Events
- Z - Direct award of Free XP from missions such as some Daily Chains
Note: Free Experience is an extra bonus on top of other types of experience, and does not increase or count toward missions that requires any other type of experience.
Spending Credits and Experience
Credits and Experience are both spent on a wide variety of goods and services in nearly every facet of the game. Credits are spent to purchase new ships in the tech tree, purchase researched modules, premium consumables and upgrades in the Modules section.Type 1, Type 2, and Type 5 Camouflages can be purchased with credits in the Exterior section. Finally, credits are spent on a ship's service and resupply after the ship has returned from battle. Experience is spent on researching new ships in the Tech Tree and new ship modules in the Modules section or in the Tech Tree.
Operating Cost
After a battle a credit fee must be paid to use the ship again. This fee consists of a service cost with additional costs based on ammunition expenditure and premium consumables.
Operating costs are paid automatically if funds are available. In the event of insufficient funds, the ship is rendered unusable until the bill is paid. This is not done automatically -- the player must do this manually by selecting the ship in port and requesting repairs there.
Service Cost
After a battle, a ship returns to port for Servicing to make it ready for another battle. Servicing includes maintenance and the repair of damage sustained regardless of the end health of the ship, even if it has been sunk. The service cost is a flat fee depending on tier and premium status.[6]
Service cost can be decreased by flying the India Bravo Terrathree (🚫) signal, by Ranked season flags, and by the Dry Dock in your clan Naval Base.
- In certain battle modes with low rewards, such as Co-op, a 25% base cost discount is applied before all other modifiers.
Ammunition
Stocks of main battery shells, torpedoes, and aircraft -- Ammunition -- expended in a battle must be replenished. The cost in Credits to refill the ship's magazines and hanger is charged on a per unit basis, and each type of shell, torpedo, or plane has its own cost. For instance, the giant 460mm (18.1") shells of Yamato and Musashi cost far more than the 76mm (3") shells of Smith. Ammunition for secondary batteries and anti-air (AA) is not charged.
To view a breakdown of your ammunition costs, hover the mouse over the ammunition entry on the post-battle report 'Credits and XP' page.
Consumables
Consumables are items that are expended in battle, including premium consumables such as Damage Control Party II () and camouflages such as Type 5 . If the automatic resupply option is enabled the yardmaster will attempt to remount the item. If no inventory of the item is available, and "Resupply using in-game currency" is selected, the yardmaster will attempt to purchase the item. All premium consumables (each 22,500) and some camouflages can be purchased for credits.
Especially for higher tiers, the bill for consumables resupply can exceed that of the bill for servicing.
Containers
Containers are not themselves a currency, but they are an important part of the World of Warships economy.
Containers hold various items including Credits, Doubloons, Free XP, and Resources. There are many types of containers, obtainable in different ways. Up to three standard containers can be earned per day by earning XP in battle. Campaigns, missions, and events may grant additional containers of both standard and special types. Some types of containers may be purchased in the Premium Shop or in the Arsenal.
Resources
Resources balances can be viewed in the Arsenal.
Coal and Steel
Both Coal and Steel are used to purchase items in the Arsenal.
Most Coal is obtained from containers (especially, the More Resources type of container will always contain Coal) and from some challenges and combat missions. Ranked Sprint seasons offer coal as a reward
Oil
Event Currencies
Events may introduce temporary currencies. For example, the Royal Navy event arc (2018) introduced Guineas and Sovereigns. These currencies typically expire at the end of the event and may be used to obtain event-specific items. For instance, Guineas could be used to purchase the Royal Navy ship Cossack in the Arsenal. Most such currencies are assigned a Credits value paid when the currency expires.
Notes
- ↑ This is slightly more expensive than the packaged bundles, but not by much - at most 1.2%.
- ↑ Note that the in-game "Premium Shop" is somewhat more limited that the web-based Shop. Prefer the web-based Shop when looking for specials.
- ↑ 3.0 3.1 3.2 Wargaming occasionally runs sales on conversion.
- ↑ Most Promotional camouflages are event related and thus temporary.
- ↑ 5.0 5.1 Gold is a World of Tanks and World of Warplanes premium currency like doubloons.
- ↑ In early versions of the game, this cost was based on how damaged the ship was at the end of the battle; as of Update 0.5.12, it is a fixed cost.