Exeter
Revision as of 08:15, 1 March 2019 | Revision as of 17:35, 1 March 2019 Added recommended upgrades | |||
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|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
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? | * '''Slot 1''': | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |
? | * '''Slot 2''': | + | * '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns active and firing. | |
? | * '''Slot 3''': | + | * '''Slot 2''': {{Steering Gears Modification 1}} reduces chances of losing rudder control. | |
? | * | + | * '''Slot 3''': {{Aiming Systems Modification 1}}* improves accuracy and generates more main battery hits on enemies. | |
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? | + | Players can opt to take {{AA Guns Modification 1}} instead for '''Slot 3''' because {{Aiming Systems Modification 1}} only has a small impact on her main battery accuracy and she lacks a proper AA suite against Tier VI carriers. | ||
? | + | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> |
Revision as of 17:35, 1 March 2019
203 mm/50 Mk VIII on a Mk.II* mount3 х 2 pcs. |
Rate of Fire4 shots/min. |
Reload Time15 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range14.27 km. |
Maximum Dispersion131 m. |
HE Shell203 mm HE 256 lb |
Maximum HE Shell Damage2,850 |
Chance of Fire on Target Caused by HE Shell15 % |
Initial HE Shell Velocity855 m./s. |
HE Shell Weight116.1 kg. |
AP Shell203 mm AP 256 lb |
Maximum AP Shell Damage4,550 |
Initial AP Shell Velocity855 m./s. |
AP Shell Weight116.1 kg. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs. |
Firing Range4.3 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell102 mm HE 35 lb |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity811 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm TR Mk IV2 х 3 pcs. |
Rate of Fire0.83 shots/min. |
Reload Time72 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IX* |
Maximum Damage15,867 |
Torpedo Speed61 knot |
Torpedo Range8.01 km. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs. |
. . . Average Damage per Second37.6 |
. . . Firing Range5.01 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount2 х 8 pcs. |
. . . Average Damage per Second39.6 |
. . . Firing Range2.49 km. |
12.7 mm Mk.III2 х 4 pcs. |
. . . Average Damage per Second4.2 |
. . . Firing Range1.2 km. |
Maximum Speed32 knot |
Turning Circle Radius650 m. |
Rudder Shift Time8.4 sec. |
Surface Detectability Range10.66 km. |
Air Detectability Range6.44 km. |
Exeter — British special premium Tier V cruiser.
This York-class ship was the last heavy cruiser to be inducted into the Royal Navy. She had relatively moderate dimensions for her type, but still featured a well-balanced combination of speed, armor protection, and armament.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Exeter | 29,400 | 6 | 76 | 3 | 4 | 2/2/4 | 2 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
533 mm Mk IX* | 0.8 | 72 | 7.2 | 15,866 | 61 | 8 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
Player Opinion
Pros:
- Repair party consumable helps Exeter to survive longer in battle and put fire down range.
- Improved engine power similar to other British cruisers.
- 203mm guns at tier 5.
- Able to single fire her torpedoes out to 8km.
- Good stealth, with a minimum surface detect of 9.6km with camo and captain skill.
Cons:
- Fragile due to low HP and extremely thin plating.
- Large profile to go with the thin armor.
- Low rate of fire and low barrel count due to having 203mm guns.
- Mediocre AA armament.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Exeter are as follows:
- Slot 1: Main Armaments Modification 1 keeps the guns active and firing.
- Slot 2: Steering Gears Modification 1 reduces chances of losing rudder control.
- Slot 3: Aiming Systems Modification 1 * improves accuracy and generates more main battery hits on enemies.
Players can opt to take AA Guns Modification 1 instead for Slot 3 because Aiming Systems Modification 1 only has a small impact on her main battery accuracy and she lacks a proper AA suite against Tier VI carriers.
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★★ |
|
|
|
★ |
|
2 |
|
★★ |
★★★ |
|
|
|
★★★ |
★ |
3 |
★ |
|
|
|
|
★★★ |
★ |
|
4 |
|
|
|
|
|
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Exeter can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2:Repair Party
- Slot 3:Hydroacoustic Search
- Slot 4:Catapult Fighter
Equipping the respective premium versions will improve her performance in battle.
Camouflage
As a premium ship, Exeter comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.Gallery
Historical Info
Historical Gallery