Welcome to Wargaming.net Wiki!
Variants

Flooding

Jump to: navigation, search
Revision as of 10:02, 18 December 2016Revision as of 20:22, 18 December 2016
Line 1:Line 1:
 __NOTOC__ __NOTOC__
 [[File:239_icon_flooding.png|left]] [[File:239_icon_flooding.png|left]]
?Flooding in World of Warships is a damage-over-time effect that occurs due to damage taken below the waterline, most commonly from being struck by enemy torpedoes. Being rammed by an enemy ship can also cause flooding. Ships that are undergoing flooding do not list in-game as they would in real life, but do have their top speed reduced by approximately 20% in addition to the damage-over-time effect.+Flooding in World of Warships is a damage-over-time effect that occurs due to damage taken below the waterline, most commonly from being struck by enemy torpedoes. Ships that are undergoing flooding do not list in-game as they would in real life, but do have their top speed reduced by approximately 20% in addition to the damage-over-time effect.
?[[File:Затопление_значок.jpg|right|thumb|The user interface will display this icon when a ship is experiencing flooding.]] +[[File:418_ribbon_flood.png|right|thumb|This ribbon is awarded for flooding an enemy ship.]]
  
?Flooding damage reduces a ship's health by 0.67-0.43% of its total health pool per second, depending on the ship's tier. The exact percentages are given in the table below.+===Causing Flooding===
 + 
 +Only two effects have a chance to cause a ship to flood:
 + 
 +* Being struck by a torpedo (enemy or friendly).
 +* Being rammed by an enemy ship.
 + 
 +Though players may be awarded multiple flooding ribbons, it is not possible for a ship to suffer from the effects of multiple floods; either a ship is flooding or it is not. This is distinctly different from [[Ship:Fire|fire]], where a ship can suffer from multiple simultaneous fires that stack their damage-over-time effects together.
 +[[File:Torpedo_protection.png|right|thumb|A ship's torpedo protection is shown in the Port screen under the Survivability tab. If no value is shown, it is considered to be zero.]]
 + 
 +===Flooding Chance===
 +
 +The probability of a ship flooding depends on where it is struck by the torpedo (or rammed by the enemy ship), the presence of [[Ship:Upgrades|upgrades]] on the damaged ship (specifically, Damage Control System Modification 1), and the [[Ship:Flags#Signals|signals]] mounted on both ships (Juliet Whiskey Unaone increases the chance of causing a flood; Victor Lima increases the chance of receiving one). Many ships — most battleships and aircraft carriers, as well as some heavy cruisers — have torpedo bulges built into their citadel armor that reduces not only damage taken from the torpedo, but the chance that the torpedo will cause flooding.
 + 
 +===Flooding Damage===
 + 
 +[[File:Затопление_значок.jpg|right|thumb|The user interface will display this icon when a ship is experiencing flooding.]]
 +Flooding damage reduces a ship's health by a fixed percentage of its total health pool per second, depending on the ship's tier. The exact percentages are given in the table below.
  
 {| class="wikitable" style="text-align:center;" {| class="wikitable" style="text-align:center;"
Line 39:Line 56:
 |} |}
  
?[[File:418_ribbon_flood.png|right|thumb|This ribbon is awarded for flooding an enemy ship.]]+===Controlling Flooding===
?Some ships — most battleships and aircraft carriers, as well as some heavy cruisers — have torpedo bulges built into their citadel armor that reduces not only damage taken from the torpedo, but the chance that the torpedo will cause flooding. The probability of a ship flooding depends on where it is struck by the torpedo, the presence of [[Ship:Upgrades|upgrades]] on the damaged ship (specifically, Damage Control System Modification 1), and the [[Ship:Flags#Signals|Signals]] mounted on the attacking ship (Victor Lima and Juliet Whiskey Unaone increase the chance of causing flooding). +
? +
?Though players may be awarded multiple flooding ribbons, unlike [[Ship:Fire|fire]], it is not possible for a ship to suffer from the effects of multiple floods; either a ship is flooding or it is not.+
  
 Flooding can only be repaired by utilization of the [[Ship:Consumables#Damage Control Party|Damage Control Party]] consumable, or by waiting for the flood duration timer to expire. Flooding has a base duration of '''120 seconds''', which can be reduced several ways: Flooding can only be repaired by utilization of the [[Ship:Consumables#Damage Control Party|Damage Control Party]] consumable, or by waiting for the flood duration timer to expire. Flooding has a base duration of '''120 seconds''', which can be reduced several ways:
Line 48:Line 62:
  
 :* Equipping [[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_5.29|Damage Control Modification 2]] will reduce the duration by 15%. :* Equipping [[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_5.29|Damage Control Modification 2]] will reduce the duration by 15%.
?:* Flying the Juliet Yankee Bissotwo signal will reduce the duration by 20%. +:* Flying the Juliet Yankee Bissotwo [[Ship:Flags#Signals|signal]] will reduce the duration by 20%.
 :* Using a commander with the Tier 1 commander skill [[Crew_(WoWS)#1st_Tier_Skills|Basics of Survivability]] will reduce the duration by 15%. :* Using a commander with the Tier 1 commander skill [[Crew_(WoWS)#1st_Tier_Skills|Basics of Survivability]] will reduce the duration by 15%.
  
  
?{{block|i|content=Each of these effects is cumulative and stacks with the others; however, they are multiplicative individually. For example, if all three effects are stacked, the flooding duration is: '''120 seconds * 0.85 * 0.85 * 0.80 = 69.36 seconds'''.}}+Each of these effects stacks with the others; however, they are multiplicative rather than cumulative.
 + 
 +{{block|i|content= For example, if all three effects are stacked, the flooding duration is: '''120 seconds * 0.85 * 0.85 * 0.80 = 69.36 seconds'''.}}
  
 All damage sustained by flooding is 100% recoverable by ships that can use the [[Ship:Consumables#Repair Party|Repair Party]] consumable. All damage sustained by flooding is 100% recoverable by ships that can use the [[Ship:Consumables#Repair Party|Repair Party]] consumable.

Revision as of 20:22, 18 December 2016

239_icon_flooding.png

Flooding in World of Warships is a damage-over-time effect that occurs due to damage taken below the waterline, most commonly from being struck by enemy torpedoes. Ships that are undergoing flooding do not list in-game as they would in real life, but do have their top speed reduced by approximately 20% in addition to the damage-over-time effect.

This ribbon is awarded for flooding an enemy ship.

Causing Flooding

Only two effects have a chance to cause a ship to flood:

  • Being struck by a torpedo (enemy or friendly).
  • Being rammed by an enemy ship.

Though players may be awarded multiple flooding ribbons, it is not possible for a ship to suffer from the effects of multiple floods; either a ship is flooding or it is not. This is distinctly different from fire, where a ship can suffer from multiple simultaneous fires that stack their damage-over-time effects together.

A ship's torpedo protection is shown in the Port screen under the Survivability tab. If no value is shown, it is considered to be zero.

Flooding Chance

The probability of a ship flooding depends on where it is struck by the torpedo (or rammed by the enemy ship), the presence of upgrades on the damaged ship (specifically, Damage Control System Modification 1), and the signals mounted on both ships (Juliet Whiskey Unaone increases the chance of causing a flood; Victor Lima increases the chance of receiving one). Many ships — most battleships and aircraft carriers, as well as some heavy cruisers — have torpedo bulges built into their citadel armor that reduces not only damage taken from the torpedo, but the chance that the torpedo will cause flooding.

Flooding Damage

The user interface will display this icon when a ship is experiencing flooding.

Flooding damage reduces a ship's health by a fixed percentage of its total health pool per second, depending on the ship's tier. The exact percentages are given in the table below.

Ship Tier Health lost per second
Tier I 0.667% of total
Tier II
Tier III
Tier IV 0.583% of total
Tier V 0.558% of total
Tier VI 0.533% of total
Tier VII 0.508% of total
Tier VIII 0.483% of total
Tier IX 0.458% of total
Tier X 0.433% of total

Controlling Flooding

Flooding can only be repaired by utilization of the Damage Control Party consumable, or by waiting for the flood duration timer to expire. Flooding has a base duration of 120 seconds, which can be reduced several ways:



Each of these effects stacks with the others; however, they are multiplicative rather than cumulative.

For example, if all three effects are stacked, the flooding duration is: 120 seconds * 0.85 * 0.85 * 0.80 = 69.36 seconds.

All damage sustained by flooding is 100% recoverable by ships that can use the Repair Party consumable.