Fubuki
Revision as of 23:43, 1 December 2016 Edited Fubuki after tech tree shift | Revision as of 04:07, 2 December 2016 Added Research, Upgrades, and Camouflage sections. Re-wrote Pros/Cons, Performance, and Commander Skills to reflect new Tier VI Fubuki. | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | This "special type" destroyer shaped the development for destroyers in all navies of the world. ''Fubuki''’s greater dimensions allowed for a significantly greater firepower, AA artillery and an even more powerful torpedo armament. In terms of speed, however, ''Fubuki'' was somewhat inferior to destroyers of preceding classes. | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | With | + | With the re-shuffling of the Japanese destroyer line in [[Ship:Update_0.5.15|Update 0.5.15]], ''Fubuki'' moves down to Tier VI, a more historically-appropriate slot than her old position at Tier VIII. | |
? | + | In order to properly balance her at her new tier, ''Fubuki'' in World of Warships is missing one of the aft turrets she had historically. Her resulting main battery armament of two double-barreled 127mm turrets is perhaps sufficient for self-defense, but the reload time of her guns is a anemic 8 seconds. ''Fubuki'' won't be doing a lot of offensive work with her main battery; that distinction is left to her three triple-tube torpedo launchers, a notable upgrade over the two launchers of immediate predecessor ''[[Mutsuki]]''. | ||
? | + | Captains of stock, un-upgraded ''Fubuki'' will struggle to make her baseline torpedoes work well. They have a paltry 6.0 km range — oddly worse than those of ''Mutsuki'' — to go with ''Fubuki''’s detection radius of 7.0 km. This flies in the face of traditional Japanese destroyer gameplay to this point: that of the stealthy ninja striking unseen. In her early configuration, ''Fubuki'' must almost adopt American-style destroyer tactics of using islands to shield her while she launches torpedoes from a favorable position. When combined, all these factors make ''Fubuki'' a challenge to play until Hull (B) and the upgraded Torpedo module are unlocked and equipped. Once that happens, though, things take a drastic turn and ''Fubuki'' becomes a true joy. Equipped with 10.0 km range torpedoes on a reload of slightly over 70 seconds, she can comfortably swamp single targets with torpedo spreads they will struggle to avoid, or dump her fish at multiple targets simultaneously, causing chaos with enemy formations. Her triple launchers give her tremendous tactical flexibility. | ||
+ | ||||
+ | Clocking in at only 35 knots, her maximum speed is a definite drawback and her anti-aircraft suite will barely scratch enemy aircraft. Despite her weaknesses, however, a fully-upgraded ''Fubuki'' in the hands of a patient captain is a thing of beauty to behold for her teammates and a true terror to her enemies. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Accurate, high-velocity and long-ranged guns | + | * Accurate, high-velocity, and long-ranged guns. | |
? | * Detection | + | * Respectable health pool compared to her contemporaries of other nations. | |
? | * | + | * Detection radius is better than gunboat destroyers she is likely to run across. | |
? | * | + | * Highly flexible torpedo launcher configuration (three triple-tube launchers). | |
+ | * Upgraded torpedo range allows greater versatility and opens the possibility of long-range launches. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Top speed is the lowest in her tier. | |
? | * | + | * Stock torpedoes are exceptionally tough to use effectively. | |
? | * | + | * Long reload time on main battery guns. | |
? | * | + | * Weak armor, as befits a destroyer. | |
? | + | * Handling is a mixed bag: her rudder response is good, but her turning circle is large compared to her competition at Tier VI. | ||
+ | ||||
+ | |Research=<!-- write text about priority sequence of research below --> | |||
+ | Hull (B) and the improved Torpedo module take top priority. Invest any early experience gains in acquiring these two upgrades as soon as possible; spending available Free experience is highly recommended. The Fire Control System module upgrade can safely be left for last. | |||
+ | ||||
+ | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | ||||
+ | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | There are only a few good options for upgrades on ''Fubuki''. Main Armaments Modification 1 is the best pick for [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]], while Propulsion Modification 1 is recommended in [[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 4]]. Propulsion Modification 2 is the best pick of a sorry lot for [[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_5.29|Upgrade Slot 5]]. [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]] offers either Aiming Systems Modification 1 or Main Battery Modification 2; either offers a minor boost to ''Fubuki''’s main battery. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | Fubuki | + | Like any good ninja, ''Fubuki'' commanders rely on stealth and having a low detection radius to impact a battle. This makes Tier 5's Concealment Expert the best skill captains can invest in. Up to that point, there are some easy skills to pick up and some tough choices to make. | |
+ | ||||
+ | Basic Firing Training is the easy pick at Tier 1. Tier 2 offers a trio of potential winners in Expert Marksman, Torpedo Armament Expertise, and Last Stand. The latter is highly recommended — especially in ''Fubuki''’s stock configuration — though Torpedo Armament Expertise is an excellent choice as well. Superintendent is the top choice of Tier 3. | |||
+ | ||||
+ | Tier 4 offers no real outstanding options, but a few intriguing possibilities. Advanced Firing Training is a decent bet, pushing ''Fubuki''’s main battery range out far enough to give her a comfortable window from which she is able to fire her guns without being detected. Survivability Expert pushes her health pool up over 15,000 points, keeping her in the game longer when under fire; this is especially helpful until she can pick up her upgraded torpedoes. Demolition Expert makes her guns more harassing to enemy capital ships. | |||
{{Commander Skills | {{Commander Skills | |||
? | | Expert Loader= | + | | Expert Loader= | |
| Basic Firing Training=3 | | Basic Firing Training=3 | |||
? | | Basics of Survivability= | + | | Basics of Survivability= | |
| Expert Rear Gunner= | | Expert Rear Gunner= | |||
? | | Expert Marksman= | + | | Expert Marksman=2 | |
? | | Torpedo Armament Expertise= | + | | Torpedo Armament Expertise=3 | |
? | | Fire Prevention= | + | | Fire Prevention= | |
? | | Incoming Fire Alert= | + | | Incoming Fire Alert= | |
| Last Stand=3 | | Last Stand=3 | |||
? | | Torpedo Acceleration= | + | | Torpedo Acceleration=1 | |
? | | High Alert= | + | | High Alert= | |
| Vigilance=2 | | Vigilance=2 | |||
? | | Dogfighting Expert = | + | | Dogfighting Expert= | |
| Superintendent=3 | | Superintendent=3 | |||
? | | Demolition Expert= | + | | Demolition Expert=2 | |
? | | Advanced Firing Training= | + | | Advanced Firing Training=2 | |
| Survivability Expert=2 | | Survivability Expert=2 | |||
| Aircraft Servicing Expert= | | Aircraft Servicing Expert= | |||
? | | Manual Fire Control for AA Armament= | + | | Manual Fire Control for AA Armament= | |
| Last Chance=2 | | Last Chance=2 | |||
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| Jack of All Trades=2 | | Jack of All Trades=2 | |||
}} | }} | |||
+ | ||||
+ | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ||||
+ | ||||
+ | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range. | |||
+ | ||||
+ | Players who wish to spend doubloons can equip ''Fubuki'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |||
+ | ||||
+ | |Signals=<!-- write text about best set of signals below --> | |||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
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:Commissioned: 10 August 1928 | :Commissioned: 10 August 1928 | |||
? | + | ===Specifications=== | ||
:1,750 tons displacement, standard<br /> | :1,750 tons displacement, standard<br /> | |||
:118.41m length<br /> | :118.41m length<br /> |
Revision as of 04:07, 2 December 2016
127 mm/50 3rd Year Type on a Type C mount2 х 2 pcs. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
Rotation Speed6.9 deg./sec. |
180 Degree Turn Time26.09 sec. |
Firing Range10.47 km. |
Maximum Dispersion93 m. |
HE Shell127 mm HE Type1 |
Maximum HE Shell Damage2,150 |
Chance of Fire on Target Caused by HE Shell9 % |
Initial HE Shell Velocity915 m./s. |
HE Shell Weight23 kg. |
AP Shell127 mm AP Type0 |
Maximum AP Shell Damage2,200 |
Initial AP Shell Velocity915 m./s. |
AP Shell Weight23 kg. |
610 mm Triple3 х 3 pcs. |
Rate of Fire0.82 shots/min. |
Reload Time73 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType8 |
Maximum Damage14,600 |
Torpedo Speed63 knot |
Torpedo Range6 km. |
13 mm/76 Type 93 on a twin mount2 х 2 pcs. |
. . . Average Damage per Second4 |
. . . Firing Range1.2 km. |
25 mm/60 Type 96 on a twin mount5 х 2 pcs. |
. . . Average Damage per Second13.5 |
. . . Firing Range2.49 km. |
13 mm/76 Type 93 on a single mount4 х 1 pcs. |
. . . Average Damage per Second5.6 |
. . . Firing Range1.2 km. |
Maximum Speed35 knot |
Turning Circle Radius640 m. |
Rudder Shift Time3.8 sec. |
Surface Detectability Range6.71 km. |
Air Detectability Range2.99 km. |
Fubuki — Japanese Tier VI destroyer.
This "special type" destroyer shaped the development for destroyers in all navies of the world. Fubuki’s greater dimensions allowed for a significantly greater firepower, AA artillery and an even more powerful torpedo armament. In terms of speed, however, Fubuki was somewhat inferior to destroyers of preceding classes.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
With the re-shuffling of the Japanese destroyer line in Update 0.5.15, Fubuki moves down to Tier VI, a more historically-appropriate slot than her old position at Tier VIII.
In order to properly balance her at her new tier, Fubuki in World of Warships is missing one of the aft turrets she had historically. Her resulting main battery armament of two double-barreled 127mm turrets is perhaps sufficient for self-defense, but the reload time of her guns is a anemic 8 seconds. Fubuki won't be doing a lot of offensive work with her main battery; that distinction is left to her three triple-tube torpedo launchers, a notable upgrade over the two launchers of immediate predecessor Mutsuki.
Captains of stock, un-upgraded Fubuki will struggle to make her baseline torpedoes work well. They have a paltry 6.0 km range — oddly worse than those of Mutsuki — to go with Fubuki’s detection radius of 7.0 km. This flies in the face of traditional Japanese destroyer gameplay to this point: that of the stealthy ninja striking unseen. In her early configuration, Fubuki must almost adopt American-style destroyer tactics of using islands to shield her while she launches torpedoes from a favorable position. When combined, all these factors make Fubuki a challenge to play until Hull (B) and the upgraded Torpedo module are unlocked and equipped. Once that happens, though, things take a drastic turn and Fubuki becomes a true joy. Equipped with 10.0 km range torpedoes on a reload of slightly over 70 seconds, she can comfortably swamp single targets with torpedo spreads they will struggle to avoid, or dump her fish at multiple targets simultaneously, causing chaos with enemy formations. Her triple launchers give her tremendous tactical flexibility.
Clocking in at only 35 knots, her maximum speed is a definite drawback and her anti-aircraft suite will barely scratch enemy aircraft. Despite her weaknesses, however, a fully-upgraded Fubuki in the hands of a patient captain is a thing of beauty to behold for her teammates and a true terror to her enemies.Pros:
- Accurate, high-velocity, and long-ranged guns.
- Respectable health pool compared to her contemporaries of other nations.
- Detection radius is better than gunboat destroyers she is likely to run across.
- Highly flexible torpedo launcher configuration (three triple-tube launchers).
- Upgraded torpedo range allows greater versatility and opens the possibility of long-range launches.
Cons:
- Top speed is the lowest in her tier.
- Stock torpedoes are exceptionally tough to use effectively.
- Long reload time on main battery guns.
- Weak armor, as befits a destroyer.
- Handling is a mixed bag: her rudder response is good, but her turning circle is large compared to her competition at Tier VI.
Research
Optimal Configuration
Upgrades
There are only a few good options for upgrades on Fubuki. Main Armaments Modification 1 is the best pick for Upgrade Slot 1, while Propulsion Modification 1 is recommended in Upgrade Slot 4. Propulsion Modification 2 is the best pick of a sorry lot for Upgrade Slot 5. Upgrade Slot 2 offers either Aiming Systems Modification 1 or Main Battery Modification 2; either offers a minor boost to Fubuki’s main battery.
Commander Skills
Like any good ninja, Fubuki commanders rely on stealth and having a low detection radius to impact a battle. This makes Tier 5's Concealment Expert the best skill captains can invest in. Up to that point, there are some easy skills to pick up and some tough choices to make.
Basic Firing Training is the easy pick at Tier 1. Tier 2 offers a trio of potential winners in Expert Marksman, Torpedo Armament Expertise, and Last Stand. The latter is highly recommended — especially in Fubuki’s stock configuration — though Torpedo Armament Expertise is an excellent choice as well. Superintendent is the top choice of Tier 3.
Tier 4 offers no real outstanding options, but a few intriguing possibilities. Advanced Firing Training is a decent bet, pushing Fubuki’s main battery range out far enough to give her a comfortable window from which she is able to fire her guns without being detected. Survivability Expert pushes her health pool up over 15,000 points, keeping her in the game longer when under fire; this is especially helpful until she can pick up her upgraded torpedoes. Demolition Expert makes her guns more harassing to enemy capital ships.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
|
★★ |
|
|
|
|
|
|
2 |
|
★★ |
★★ |
★ |
|
|
|
★★★ |
3 |
|
★★ |
★★★ |
|
★★★ |
★★★ |
★★ |
★★ |
4 |
|
|
|
|
★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Fubuki with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.Gallery
Fubuki fires her main guns at an enemy North Carolina.
Historical Info
Historical Gallery