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Fubuki

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Revision as of 23:43, 1 December 2016
Edited Fubuki after tech tree shift
Revision as of 04:07, 2 December 2016
Added Research, Upgrades, and Camouflage sections. Re-wrote Pros/Cons, Performance, and Commander Skills to reflect new Tier VI Fubuki.
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +This "special type" destroyer shaped the development for destroyers in all navies of the world. ''Fubuki''’s greater dimensions allowed for a significantly greater firepower, AA artillery and an even more powerful torpedo armament. In terms of speed, however, ''Fubuki'' was somewhat inferior to destroyers of preceding classes.
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?With up to three sets of double high-velocity 12.7cm guns (Two in superfiring position in the rear), the Fubuki-class' accuracy and range make gunfights with its American equivalents a viable, if exceedingly dangerous option. Combined with three triple torpedo launchers which upgrade to launch 10km torpedoes, the Fubuki presents a dramatic improvement to IJN DD capabilities. +With the re-shuffling of the Japanese destroyer line in [[Ship:Update_0.5.15|Update 0.5.15]], ''Fubuki'' moves down to Tier VI, a more historically-appropriate slot than her old position at Tier VIII.
  
?Fubuki's strengths and weaknesses remain largely the same as its predecessors, albeit reduced - it remains at a significant disadvantage against US DDs in a close-range gunfight, though its accuracy and low shell travel time allow it to hold its own at range. Its turrets, like the Hatsuharu's (and unlike the single turrets of USN DDs and lower-tier IJN DDs), are ponderously slow in turning and prone to being knocked out and are frighteningly fragile under fire thanks to the weak armor common to all DDs. In keeping with the trend since the Minekaze, the Fubuki is also slightly slower. Combined with a third launcher, the Fubuki can launch thick carpets of torpedoes its predecessors and American equivalents can't match, or she can retain the third set for emergencies. The Fubuki's torpedos are still best launched at the very edge of detection range; the extra range only allows a bit of flex room for the well-protected BB or unexpected circumstance. Combined with the lessons learned from previous destroyers, the Fubuki represents the high point for the post-Minekaze IJN DD playstyle, combining usable guns with potent torpedo armament.+In order to properly balance her at her new tier, ''Fubuki'' in World of Warships is missing one of the aft turrets she had historically. Her resulting main battery armament of two double-barreled 127mm turrets is perhaps sufficient for self-defense, but the reload time of her guns is a anemic 8 seconds. ''Fubuki'' won't be doing a lot of offensive work with her main battery; that distinction is left to her three triple-tube torpedo launchers, a notable upgrade over the two launchers of immediate predecessor ''[[Mutsuki]]''.
  
?|Research=<!-- write text about priority sequence of research below -->+Captains of stock, un-upgraded ''Fubuki'' will struggle to make her baseline torpedoes work well. They have a paltry 6.0 km range — oddly worse than those of ''Mutsuki'' — to go with ''Fubuki''’s detection radius of 7.0 km. This flies in the face of traditional Japanese destroyer gameplay to this point: that of the stealthy ninja striking unseen. In her early configuration, ''Fubuki'' must almost adopt American-style destroyer tactics of using islands to shield her while she launches torpedoes from a favorable position. When combined, all these factors make ''Fubuki'' a challenge to play until Hull (B) and the upgraded Torpedo module are unlocked and equipped. Once that happens, though, things take a drastic turn and ''Fubuki'' becomes a true joy. Equipped with 10.0 km range torpedoes on a reload of slightly over 70 seconds, she can comfortably swamp single targets with torpedo spreads they will struggle to avoid, or dump her fish at multiple targets simultaneously, causing chaos with enemy formations. Her triple launchers give her tremendous tactical flexibility.
 + 
 +Clocking in at only 35 knots, her maximum speed is a definite drawback and her anti-aircraft suite will barely scratch enemy aircraft. Despite her weaknesses, however, a fully-upgraded ''Fubuki'' in the hands of a patient captain is a thing of beauty to behold for her teammates and a true terror to her enemies.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Accurate, high-velocity and long-ranged guns, can stealth-fire.+* Accurate, high-velocity, and long-ranged guns.
?* Detection range improves significantly over Hatsuharu with appropriate mods+* Respectable health pool compared to her contemporaries of other nations.
?* Flexible 3x3 torpedo setup +* Detection radius is better than gunboat destroyers she is likely to run across.
?* 15km torpedo range allows greater versatility and opens the possibility of long-range launches+* Highly flexible torpedo launcher configuration (three triple-tube launchers).
 +* Upgraded torpedo range allows greater versatility and opens the possibility of long-range launches.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Stock detection range represents a downgrade from the Hatsuharu+* Top speed is the lowest in her tier.
?* C hull is basically a downgrade because you lose a gun and AA barely improves.+* Stock torpedoes are exceptionally tough to use effectively.
?* Continued deterioration in top speed+* Long reload time on main battery guns.
?* Inferior ROF and gun traverse compared to USN.+* Weak armor, as befits a destroyer.
?* Fragile turrets combined with low armor overall.+* Handling is a mixed bag: her rudder response is good, but her turning circle is large compared to her competition at Tier VI.
 + 
 +|Research=<!-- write text about priority sequence of research below -->
 +Hull (B) and the improved Torpedo module take top priority. Invest any early experience gains in acquiring these two upgrades as soon as possible; spending available Free experience is highly recommended. The Fire Control System module upgrade can safely be left for last.
 + 
 +|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 + 
 +|Upgrades=<!-- write text about best upgrades below -->
 +There are only a few good options for upgrades on ''Fubuki''. Main Armaments Modification 1 is the best pick for [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]], while Propulsion Modification 1 is recommended in [[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 4]]. Propulsion Modification 2 is the best pick of a sorry lot for [[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_5.29|Upgrade Slot 5]]. [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]] offers either Aiming Systems Modification 1 or Main Battery Modification 2; either offers a minor boost to ''Fubuki''’s main battery.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Fubuki has sufficient firepower to be a threat to capital ships, in addition to her stealth firing capabilities if built correctly. The following build shows the best build for a hybrid gunboat.+Like any good ninja, ''Fubuki'' commanders rely on stealth and having a low detection radius to impact a battle. This makes Tier 5's Concealment Expert the best skill captains can invest in. Up to that point, there are some easy skills to pick up and some tough choices to make.
 + 
 +Basic Firing Training is the easy pick at Tier 1. Tier 2 offers a trio of potential winners in Expert Marksman, Torpedo Armament Expertise, and Last Stand. The latter is highly recommended — especially in ''Fubuki''’s stock configuration — though Torpedo Armament Expertise is an excellent choice as well. Superintendent is the top choice of Tier 3.
 + 
 +Tier 4 offers no real outstanding options, but a few intriguing possibilities. Advanced Firing Training is a decent bet, pushing ''Fubuki''’s main battery range out far enough to give her a comfortable window from which she is able to fire her guns without being detected. Survivability Expert pushes her health pool up over 15,000 points, keeping her in the game longer when under fire; this is especially helpful until she can pick up her upgraded torpedoes. Demolition Expert makes her guns more harassing to enemy capital ships.
  
 {{Commander Skills {{Commander Skills
?| Expert Loader=1+| Expert Loader=
 | Basic Firing Training=3 | Basic Firing Training=3
?| Basics of Survivability=1+| Basics of Survivability=
 | Expert Rear Gunner= | Expert Rear Gunner=
  
?| Expert Marksman=3+| Expert Marksman=2
?| Torpedo Armament Expertise=2+| Torpedo Armament Expertise=3
?| Fire Prevention=1+| Fire Prevention=
?| Incoming Fire Alert=1+| Incoming Fire Alert=
 | Last Stand=3 | Last Stand=3
  
?| Torpedo Acceleration=2+| Torpedo Acceleration=1
?| High Alert=1+| High Alert=
 | Vigilance=2 | Vigilance=2
?| Dogfighting Expert =+| Dogfighting Expert=
 | Superintendent=3 | Superintendent=3
  
?| Demolition Expert=3+| Demolition Expert=2
?| Advanced Firing Training=3+| Advanced Firing Training=2
 | Survivability Expert=2 | Survivability Expert=2
 | Aircraft Servicing Expert= | Aircraft Servicing Expert=
?| Manual Fire Control for AA Armament=1+| Manual Fire Control for AA Armament=
  
 | Last Chance=2 | Last Chance=2
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 | Jack of All Trades=2 | Jack of All Trades=2
 }} }}
 +
 +|Consumables=<!-- write text about selection of Consumables below -->
 +
 +
 +|Camouflage=<!-- write text about useful camouflage below -->
 +[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
 +
 +Players who wish to spend doubloons can equip ''Fubuki'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
 +
 +|Signals=<!-- write text about best set of signals below -->
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
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 :Commissioned: 10 August 1928 :Commissioned: 10 August 1928
  
?====Specifications====+===Specifications===
 :1,750 tons displacement, standard<br /> :1,750 tons displacement, standard<br />
 :118.41m length<br /> :118.41m length<br />

Revision as of 04:07, 2 December 2016

Fubuki
Fubuki_wows_main.jpg
Destroyer | Japan | Tier VI
Tech Tree Position
Mutsuki
Arrow_down.png
Fubuki_icon_small.png
Arrow_down.png
Akatsuki
stock
 top
General
Research price34000 exp
Purchase price2,950,000 Credits
Hit Points11,500 
Main Battery
127 mm/50 3rd Year Type on a Type C mount2 х 2 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speed6.9 deg./sec.
180 Degree Turn Time26.09 sec.
Firing Range10.47 km.
Maximum Dispersion93 m.
HE Shell127 mm HE Type1 
Maximum HE Shell Damage2,150 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity915 m./s.
HE Shell Weight23 kg.
AP Shell127 mm AP Type0 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity915 m./s.
AP Shell Weight23 kg.
Torpedo Tubes
610 mm Triple3 х 3 pcs.
Rate of Fire0.82 shots/min.
Reload Time73 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 
Maximum Damage14,600 
Torpedo Speed63 knot
Torpedo Rangekm.
AA Defense
13 mm/76 Type 93 on a twin mount2 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
25 mm/60 Type 96 on a twin mount5 х 2 pcs.
. . . Average Damage per Second13.5 
. . . Firing Range2.49 km.
13 mm/76 Type 93 on a single mount4 х 1 pcs.
. . . Average Damage per Second5.6 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius640 m.
Rudder Shift Time3.8 sec.
Concealment
Surface Detectability Range6.71 km.
Air Detectability Range2.99 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VI
Ship_PJSD106_Fubuki.png
2,950,000

Fubuki — Japanese Tier VI destroyer.

This "special type" destroyer shaped the development for destroyers in all navies of the world. Fubuki’s greater dimensions allowed for a significantly greater firepower, AA artillery and an even more powerful torpedo armament. In terms of speed, however, Fubuki was somewhat inferior to destroyers of preceding classes.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/50 3rd Year Type on a Type C mount826.1932,15092,200 0180,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Fubuki (A)11,50062024/2/53 0230,000
Fubuki (B)12,900620215/1/43 10,500950,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 10.8737.214,600636 0180,000
Type8 mod. 20.8767.216,2665910 4,000400,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type6 mod. 10 0105,000
Type6 mod. 20 3,200220,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 50,000 hp35 0120,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

With the re-shuffling of the Japanese destroyer line in Update 0.5.15, Fubuki moves down to Tier VI, a more historically-appropriate slot than her old position at Tier VIII.

In order to properly balance her at her new tier, Fubuki in World of Warships is missing one of the aft turrets she had historically. Her resulting main battery armament of two double-barreled 127mm turrets is perhaps sufficient for self-defense, but the reload time of her guns is a anemic 8 seconds. Fubuki won't be doing a lot of offensive work with her main battery; that distinction is left to her three triple-tube torpedo launchers, a notable upgrade over the two launchers of immediate predecessor Mutsuki.

Captains of stock, un-upgraded Fubuki will struggle to make her baseline torpedoes work well. They have a paltry 6.0 km range — oddly worse than those of Mutsuki — to go with Fubuki’s detection radius of 7.0 km. This flies in the face of traditional Japanese destroyer gameplay to this point: that of the stealthy ninja striking unseen. In her early configuration, Fubuki must almost adopt American-style destroyer tactics of using islands to shield her while she launches torpedoes from a favorable position. When combined, all these factors make Fubuki a challenge to play until Hull (B) and the upgraded Torpedo module are unlocked and equipped. Once that happens, though, things take a drastic turn and Fubuki becomes a true joy. Equipped with 10.0 km range torpedoes on a reload of slightly over 70 seconds, she can comfortably swamp single targets with torpedo spreads they will struggle to avoid, or dump her fish at multiple targets simultaneously, causing chaos with enemy formations. Her triple launchers give her tremendous tactical flexibility.

Clocking in at only 35 knots, her maximum speed is a definite drawback and her anti-aircraft suite will barely scratch enemy aircraft. Despite her weaknesses, however, a fully-upgraded Fubuki in the hands of a patient captain is a thing of beauty to behold for her teammates and a true terror to her enemies.

Pros:

  • Accurate, high-velocity, and long-ranged guns.
  • Respectable health pool compared to her contemporaries of other nations.
  • Detection radius is better than gunboat destroyers she is likely to run across.
  • Highly flexible torpedo launcher configuration (three triple-tube launchers).
  • Upgraded torpedo range allows greater versatility and opens the possibility of long-range launches.

Cons:

  • Top speed is the lowest in her tier.
  • Stock torpedoes are exceptionally tough to use effectively.
  • Long reload time on main battery guns.
  • Weak armor, as befits a destroyer.
  • Handling is a mixed bag: her rudder response is good, but her turning circle is large compared to her competition at Tier VI.

Research

Hull (B) and the improved Torpedo module take top priority. Invest any early experience gains in acquiring these two upgrades as soon as possible; spending available Free experience is highly recommended. The Fire Control System module upgrade can safely be left for last.

Optimal Configuration

Upgrades

There are only a few good options for upgrades on Fubuki. Main Armaments Modification 1 is the best pick for Upgrade Slot 1, while Propulsion Modification 1 is recommended in Upgrade Slot 4. Propulsion Modification 2 is the best pick of a sorry lot for Upgrade Slot 5. Upgrade Slot 2 offers either Aiming Systems Modification 1 or Main Battery Modification 2; either offers a minor boost to Fubuki’s main battery.

Commander Skills

Like any good ninja, Fubuki commanders rely on stealth and having a low detection radius to impact a battle. This makes Tier 5's Concealment Expert the best skill captains can invest in. Up to that point, there are some easy skills to pick up and some tough choices to make.

Basic Firing Training is the easy pick at Tier 1. Tier 2 offers a trio of potential winners in Expert Marksman, Torpedo Armament Expertise, and Last Stand. The latter is highly recommended — especially in Fubuki’s stock configuration — though Torpedo Armament Expertise is an excellent choice as well. Superintendent is the top choice of Tier 3.

Tier 4 offers no real outstanding options, but a few intriguing possibilities. Advanced Firing Training is a decent bet, pushing Fubuki’s main battery range out far enough to give her a comfortable window from which she is able to fire her guns without being detected. Survivability Expert pushes her health pool up over 15,000 points, keeping her in the game longer when under fire; this is especially helpful until she can pick up her upgraded torpedoes. Demolition Expert makes her guns more harassing to enemy capital ships.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Fubuki with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons