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Furutaka

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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +A powerful scout cruiser employed to carry out reconnaissance operations and to protect battleship fleets from enemy light naval forces. ''Furutaka''’s primary distinction from her predecessors was an enhanced artillery armament featuring a pyramid arrangement of turret mounts.<br><br>{{Model3DViewer|2936fdc83bb14081acb249c04c356365}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?The first heavy cruiser within Japan's cruiser tree and one of the first heavy cruisers in the game, the Furutaka has a surprisingly powerful complement of six 203mm guns, allowing her to deal with anything it encounters. While slow-firing, their large calibre and accuracy allows the Furutaka to deal large amounts of damage in a single salvo. Fully upgraded, her guns have a range of 13km, while her torpedoes can hit 10km. A common tactic is to fire at the target with her guns, close in and fire off one spread of torpedoes and run away while firing another salvo or spread of torpedoes from the other side when the opportunity arises. While her speed is good, she rapidly loses speed when turning, as such you will be the most vulnerable when turning to run away from the opponent.+The first heavy cruiser within Japan's cruiser tree and one of the first heavy cruisers in the game, ''Furutaka'' carries a powerful complement of six 203mm guns, allowing her to deal with anything she encounters. While slow-firing, their large caliber and accuracy allows ''Furutaka'' captains to deal large amounts of damage in a single salvo. Fully upgraded, her guns have a range of 13.9km, while her torpedoes can hit 10km. A common tactic is to close in on an isolated target and launch all available torpedoes before turning around to disengage. While she is faster than most cruisers at her tier, she rapidly slows down when turning, as such you will be the most vulnerable when turning to run away from the opponent.
 <nowiki> </nowiki> <nowiki> </nowiki>
  
?If possible, do not draw attention to yourself as your ship has poor armour overall as even destroyers will have no problem making your life miserable. Avoid getting drawn into a close range gunfight at all costs, as the Furutaka will almost always lose - she excels most when firing at unsuspecting targets from a distance (despite having a relatively short range). Except for the poor armour, playing the Furutaka leans more towards behaving like a strike cruiser rather than a typical heavy cruiser. While an experienced player can duel cruisers of equivalent and even of a +1 tier one on one, often the best way to play the cruiser, especially in higher tier battles, is to find a battleship or destroyer to support (and to draw fire).+If possible, captain's are recommended to remain undetected, as ''Furutaka's'' poor armor prevents her from tanking damage effectively. Avoid getting drawn into a close range gunfight at all costs, as ''Furutaka'' will almost always lose. The ship excels most when firing at unsuspecting targets from a distance. Despite her poor armor, playing ''Furutaka'' plays more like a strike cruiser rather than a typical heavy cruiser. Often the best way to play the cruiser, especially in higher tier battles, is to find a battleship or destroyer to support.
  
?The Furutaka's weak armor can be compensated by putting the Furutaka in erratic and evasive maneuvers, but be warned, speed will be lost in the turn (which admittedly, can be used to a player's advantage). Moreover, the Furutaka's hull is strong enough so it can be angled against equivalent tier cruisers to improve its survivability and protect its citadel, but Battleship guns will quite easily overmatch such angling. Try to avoid engaging battleships unless supported by other ships.+''Furutaka's'' weak armor can be compensated for by conducting evasive maneuvers and angling. While her hull can withstand armor piercing shells from other cruisers when angled, most battleships will have little to no problem over-matching most sections of the ship.
  
?Due to patches, the Furutaka's Hull C upgrade has changed quite drastically to reflect its historical renovation. Aside from increasing the AA suite's armament, the upgrade now rearranges the cruiser's six guns into three dual-gun turrets, two superfiring turrets on the front and one on the rear, the same configuration that [[Ship:Aoba|Aoba]] carries. This basically doubles the Furutaka's forward armament compared to its Hull B, allowing it to chase and track targets far more effectively with its forward guns, and carry out evasive maneuvers while firing. Moreover, the upgrade allows for some of the more awkwardly positioned central turrets to be placed into more effective positions.+''Furutaka's'' Hull C upgrade has changed quite drastically to reflect its historical renovation. Aside from increasing the AA suite's armament, the upgrade now rearranges the cruiser's six guns into three dual-gun turrets, two superfiring turrets on the front and one on the rear, the same configuration that [[Ship:Aoba|Aoba]] carries. This basically doubles ''Furutaka's'' forward armament compared to its Hull B, allowing it to chase and track targets far more effectively with its forward guns, and carry out evasive maneuvers while firing.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?*Powerful, accurate guns at her tier with very large firing arcs on all turrets(which can be a double edged sword)+* Faster than most other cruisers at her tier.
?*Upon upgrade to Hull C, Furutaka can bear the majority of her firepower forwards, allowing the cruiser to pursue and harass fleeing ships with relative ease.+* Powerful, accurate guns for her tier with very large firing arcs on all turrets.
?*Fast when going in a straight line, easily keeping up with destroyers+* HE shells have a high fire chance and great damage.
?*Low detection range allows her to surprise unsuspecting targets and disengage easily+* Upon upgrade to Hull C, the ship can bear the majority of her firepower forwards, allowing the cruiser to pursue and harass fleeing ships with relative ease.
?*Has good broadside potential despite carrying single mount turrets and broadsides become easier to use upon final hull upgrade.+* Potent torpedoes with good range, decent speed, and powerful warheads.
?*Potent torpedoes with good range, decent speed, and powerful warheads (very good for killing battleships).+* Torpedo mounts have excellent firing angles compared to higher tier Japanese cruisers.
?*The hydroacoustic ability, combined with her powerful guns, virtually makes her into a dangerous destroyer killer at her tier.+
?*Excels at Destroyer screening for Battleships+
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?*She has thin armour for a heavy cruiser and large, easy-to-hit citadel+* Lightly armored for a heavy cruiser with a large citadel.
?*Loses speed rapidly in turns and rudder shift is sluggish, and has a large turning circle+* Due to her larger gun caliber, the ship has a longer reload time than most other cruisers at her tier.
?*Her 13km gun range means you need to get in closer than most cruisers; very underwhelming gun range when bottom-tiered+* Short main battery firing range at 13.9km.
?*She requires a complete change of play style for players who have only played the preceding light cruisers+* Carries only four torpedoes per side.
?*Limited ability to fully utilise torpedoes due to mounting only one quadruple-mount on each side and her poor handling+* The ship’s anti-aircraft armament is weak and leaves the ship vulnerable to carrier strikes.
?*Long gun reload time and arduously slow turret turning time (situation is improved with the Hull C), which can hamper her destroyer fighting efforts+
?*Her AA suite is very weak; carriers hellbent on killing her will practically be like shooting fish in a barrel+
?*Her catapult fighter helps reduce her vulnerability to aircraft, but is ineffective against fully concentrated torpedo assault by multiple squadrons+
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?Get the Type B or Second Hull first, Then get the Fire Control system upgrade for a little added range. If you are able to afford it after upgrading the Fire Control, get the Refitted guns for +200 extra AP damage, increased rate of fire and the ability to overmatch 14mm armour. Lastly Upgrade the hull to Type C. Try to get this ASAP because the dual mounted turrets do make a noticeable difference in increasing the Furutaka's forward firepower. This upgrade also upgrades her torpedo launchers into quadruple torpedo mounts and marginally improves her AA firepower. If you wish to improve your torpedoes as this heavy cruiser can perform torpedo runs to a degree, upgrade the torpedoes.+Captains should first research the second main battery module for the reduction in reload time it provides. The upgraded Gun Fire Control System should be researched next to increase the ship’s maximum range. Next, captains should research the hull upgrades to gain access to the upgraded torpedoes and dual mount turrets carried on the ship’s C-hull.
?<nowiki> </nowiki>+
  
?Furutaka should have the Main Armaments Modification 1 and the Steering Gears Modification 1 installed, because both her guns and torpedoes as well as her steering are vulnerable to being knocked out. Fitting the Aiming Systems Modification 1 will also reduce her already quite accurate shell spread.+|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
?|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->+|Upgrades=<!-- write text about best upgrades below -->
 +The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +* '''Slot 1''': {{Main Armaments Modification 1}} keeps the guns and torpedo tubes active and firing.
 +* '''Slot 2''': {{Damage Control System Modification 1}} makes the ship more resistant to [[Ship:Fire|fires]] and [[Ship:Flooding|flooding]].
 +* '''Slot 3''': {{Aiming Systems Modification 1}} gives her guns more accuracy.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +The key skills for ''Furutaka'' include Expert Loader at Level 1, Expert Marksman at Level 2, Demolition Expert at Level 3, and Concealment Expert at Level 4. Captains who use the ship’s torpedoes often may find Torpedo Armament Expertise useful for reducing the reload time of the launchers. Last Stand is recommended to those who often find their engine or rudder incapacitated. Lastly, Basic Firing Training and Advanced Firing Training can be taken to improve upon the ship’s anti-aircraft armament.
  
 {{Commander Skills {{Commander Skills
?| Priority Target = 3+| Priority Target = 2
 | Preventative Maintenance = 2 | Preventative Maintenance = 2
?| Expert Loader = 1+| Expert Loader = 3
 | Aircraft Servicing Expert =  | Aircraft Servicing Expert =
 | Direction Center for Catapult Aircraft = 2  | Direction Center for Catapult Aircraft = 2
 | Dogfighting Expert =  | Dogfighting Expert =
?| Incoming Fire Alert 1+| Incoming Fire Alert = 1
 | Evasive Maneuver =  | Evasive Maneuver =
  
?| High Alert = 1+| High Alert = 2
 | Jack of All Trades = 1 | Jack of All Trades = 1
 | Expert Marksman = 3 | Expert Marksman = 3
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 | Last Stand = 2 | Last Stand = 2
  
?| Survivability Expert = 1+| Survivability Expert =
 | Basics of Survivability = 2 | Basics of Survivability = 2
 | Torpedo Armament Expertise = 2 | Torpedo Armament Expertise = 2
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 | Basic Firing Training = 1 | Basic Firing Training = 1
 | Superintendent = 2 | Superintendent = 2
?| Demolition Expert = 3 +| Demolition Expert = 2
 | Vigilance = 2 | Vigilance = 2
  
 | Manual Fire Control for Secondary Armament =  | Manual Fire Control for Secondary Armament =
 | Fire Prevention =  | Fire Prevention =
?| Inertia Fuse for HE Shells = 1+| Inertia Fuse for HE Shells =
 | Air Supremacy =  | Air Supremacy =
?| Advanced Firing Training = 1+| Advanced Firing Training = 2
 | Manual Fire Control for AA Armament = 1 | Manual Fire Control for AA Armament = 1
 | Radio Position Finding = 2 | Radio Position Finding = 2
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 }} }}
  
?|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+|Consumables=<!-- write text about selection of Consumables below -->
 +''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Hydroacoustic Search}}
 +* '''Slot 3:''' {{Catapult Fighter}}
  
?</gallery>|History=<!-- write text below -->+Premium version of all consumables are useful to reduce the cooldowns.
?===Construction===+
?:Mitsubishi Naval Yard; Nagasaki, Japan<br />+
?:Laid down: 5 December 1922<br />+
?:Launched: 25 February 1925<br />+
?:Commissioned: 31 March 1926+
  
?===Specifications===+|Camouflage=<!-- write text about useful camouflage below -->
?:7,100 tons displacement, standard<br />+''Furutaka'' does not have a purchasable permanent camouflage available to her. Instead, [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
?:185.16m length<br />+
?:16.5m beam<br />+
?:4.49m draft+
  
?====Machinery====+|Signals=<!-- write text about best set of signals below -->
?:12 boilers, 2 turbines+''Furutaka'' captains should mount the standard flags to improve the ship's performance in battle. To improve upon the ship's armaments, India X-Ray ({{India X-Ray|Size=18px}}), Victor Lima ({{Victor Lima|Size=18px}}), and Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}) flags are recommended to increase the fire chance and flooding chances respectively. To improve the ship’s survivability, captains should mount November Foxtrot ({{November Foxtrot|Size=18px}}) and India Yankee ({{India Yankee|Size=18px}}) flags. Sierra Mike ({{Sierra Mike|Size=18px}}) flags are recommended to increase the ship’s already high top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle.
 +{{Signal Flags
 +| November Echo Setteseven = 2
 +| Mike Yankee Soxisix = 1
 +| India X-Ray = 2
 +| Juliet Whiskey Unaone = 1
 +| Victor Lima = 3
 +| Hotel Yankee = 1
  
?====Performance====+| November Foxtrot = 2
?:34.5 knots at 102,000 shaft horsepower<br />+| Sierra Mike = 3
?:6,000 nautical miles at 14 knots+| India Delta =
 +| Juliet Yankee Bissotwo =
 +| India Yankee = 2
 +| Juliet Charlie = 1
  
 +| Zulu =
 +| India Bravo Terrathree =
 +| Equal Speed Charlie London = 2
 +| Zulu Hotel = 1
 +| Papa Papa =
 +
 +| Wyvern =
 +| Red Dragon = 2
 +| Dragon Flag = 2
 +| Ouroboros =
 +| Hydra = 2
 +}}
 +
 +|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
 +</gallery>
 +
 +|History=<!-- write text below -->
 +<div class="thumb tright">
 +{{AnnoWiki|content=
 +<h2> ''{{#var:ship_name}}'', 1926</h2>
 +====Construction====
 +:Builder: Mitsubishi Heavy Industries,<br>&nbsp;&nbsp;&nbsp;Nagasaki, Japan
 +:Laid down: 5th December 1922
 +:Launched: 25th February 1925
 +:Commissioned: 31st March 1926
 +----
 +====Specifications====
 +:7,100 tons displacement, standard
 +:183.1m length
 +:16.5m beam
 +:5.6m draft
 +----
 +====Machinery====
 +:10 Kanpon oil-fired boilers
 +:2 Kanpon mixed-firing boilers
 +:4 Parsons geared turbine engines
 +:1,400 tons of oil, 400 tons of coal
 +----
 +====Performance====
 +:33.5 knots at 102,000 shaft horsepower
 +:6,000nm at 14 knots
 +----
 ====Armor==== ====Armor====
?:Main belt: 76mm<br />+:Main belt: 76mm
?:Decks: 35mm<br />+:Decks: 48mm
?:Turrets: 25mm turrets<br />+:Conning Tower: 25mm
 +:Turrets: 25mm
 +:Fore and Aft Plating: 13mm
 +----
 +====Armament====
 +=====Main=====
 +:Six (6x1) 20cm/50 3rd Year Type No.1 guns
 +=====Secondary=====
 +:Four (4x1) 8cm/50 3rd Year Type High-Angle guns
 +=====Anti-aircraft=====
 +:Two (2x1) 7.7mm machine guns
 +=====Torpedoes=====
 +:Twelve (6x2) 610mm Type 8 no.2 Torpedoes
 +====Aircraft Facilities====
 +:1 Kawanishi E7K1 “Alf” floatplane
 +:1 aircraft catapult
  
 +----
 +====Complement====
 +:616
 +}}
 +{{AnnoWiki|content=
 +<h2> ''{{#var:ship_name}}'', 1942</h2>
 +====Specifications====
 +:7,100 tons displacement, standard
 +:183.1m length
 +:16.5m beam
 +:5.6m draft
 +----
 +----
 ====Armament==== ====Armament====
 =====Main===== =====Main=====
?:Six (6x1) 200mm guns<br />+:Six (3x2) 20.3cm/50 3rd Year Type No. 2 guns
 =====Secondary===== =====Secondary=====
?:Four (4x1) 80mm guns<br />+:Four (4x1) 12cm/45 10th Year Type High-Angle guns
?=====Anti-Aircraft=====+=====Anti-aircraft=====
?:Two (2x1) 7.7mm guns<br />+:Eight (4x2) 25mm Type 96 AA guns
 +:Four (2x2) 13.2mm Type 93 AA guns
 =====Torpedoes===== =====Torpedoes=====
?:Twelve (6x2) 610mm fixed torpedo tubes<br />+:Eight (2x4) 61cm Type 93 mod 2 torpedoes
 +====Aircraft Facilities====
 +:2 Aichi E13A “Jake” seaplanes
 +:1 aircraft catapult
 +}}
 +</div>
 + 
 +[[File:Furutaka on speed trials 1939.jpg|none|frame|x250px|link=|''Furutaka'' performing sea trials in 1939.]]
 + 
 +===Design===
 +Following the experimental light Cruiser Yubari, the Furutaka class adapted several of her lessons and was the first heavy Cruiser that entered service in the Imperial Japanese Navy.
 + 
 +Despite numerous efforts to reduce the displacement of this class, they still overshot their designed displacement by almost 1000 tons, with a standard displacement of 7500 tons. With a length of 185m and a width of 16.5m, these ships were heavier and larger than any preceding Cruiser of their Navy.
 + 
 +The original armament consisted of six 20cm/50 3rd Year Type guns in single mounts, those were supposed to deliver heavy strikes in night battles before the ship would then disappear into the darkness again. However problems with the ammunition supply meant that the reload of these guns could not go faster than 30 seconds. Dual purpose armament consisted of four single mounted 8 cm/40 3rd Year Type, and two machine guns caliber 7.7mm were her close range AA armament.
 + 
 +To increase the stability of the ship it was decided to make the Torpedo Tubes fixed into the hull, with three twin 61cm Torpedo launchers on each side of the ship.
 + 
 +Aviation facilities originally consisted of a flying-off platform on turret 4, but it was deemed as insufficient and replaced with a proper catapult during the later career.
 + 
 +Her armor was 76mm thick at her main armor belt, with the deck being 35mm strong. The turrets themselves only had a 25mm strong splinter protection, in order to save weight.
 + 
 +Their machinery allowed for 34.5 knots of speed while having an engine output of 102,000shp, and while going 14 knots they were able to sail for 6000 nautical miles.
 + 
 + 
 +Modernizations during the career included a rework of the aviation facilities in 1930, during the next years the AA armament was reworked, which included new dual purpose guns with a caliber of 12cm. In 1936/1937, the main armament received a complete overhaul. The single mounts were all replace by three twin turrets, two quadruple Torpedo launchers on the deck replaced the fixed launchers in the hull and the engine got upgraded to modern standards as well. Wider Torpedo bulges were an attempt to increase the stability, however this was not successful.
  
?====Aircraft==== 
?:One Nakajima E2N1 floatplane, one catapult<br /> 
  
?===History===+|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 +File:Furutaka on speed trials 1939.jpg|''Furutaka'' performing sea trials in 1939.]]
  
?The Furutaka-class cruisers (古鷹型巡洋艦 Furutaka-gata jun'yōkan?) were a class of two Japanese heavy cruisers which saw service during World War II. Both vessels of this class were sunk in 1942.+</gallery>
?|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+
  
?</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->+|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 15:59, 31 July 2018

Furutaka
Furutaka_wows_main.jpg
Cruiser | Japan | Tier V
Tech Tree Position
Kuma
Arrow_down.png
Furutaka_icon_small.png
Arrow_down.png
Aoba
stock
 top
General
Research price11500 exp
Purchase price1,370,000 Credits
Hit Points28,300 
Main Battery
IDS_PJGM144_200MM50_TYPE_E_RF3 х 2 pcs.
Rate of Fire2.73 shots/min.
Reload Time22 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range12.62 km.
Maximum Dispersion109 m.
HE Shell200 mm HE Common Type4 
Maximum HE Shell Damage3,300 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity870 m./s.
HE Shell Weight110 kg.
AP Shell200 mm AP Type5 
Maximum AP Shell Damage4,500 
Initial AP Shell Velocity870 m./s.
AP Shell Weight110 kg.
Secondary Armament #1
76 mm /40 3rd Year Type on a single mount4 х 1 pcs.
Firing Range4.3 km.
Rate of Fire17.14 shots/min.
Reload Time3.5 sec.
HE Shell76 mm HE Mk2 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity680 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
610 mm Quad2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 
Maximum Damage14,600 
Torpedo Speed63 knot
Torpedo Rangekm.
AA Defense
76 mm /40 3rd Year Type on a single mount4 х 1 pcs.
. . . Average Damage per Second6.4 
. . . Firing Rangekm.
13 mm/76 Type 93 on a twin mount4 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
7.7 mm/80 Type 92 on a single mount2 х 1 pcs.
. . . Average Damage per Second3.2 
. . . Firing Range0.99 km.
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius750 m.
Rudder Shift Time9.2 sec.
Concealment
Surface Detectability Range11.87 km.
Air Detectability Range5.78 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
V
Ship_PJSC005_Furutaka_1926.png
1,370,000

Furutaka — Japanese Tier V cruiser.

A powerful scout cruiser employed to carry out reconnaissance operations and to protect battleship fleets from enemy light naval forces. Furutaka’s primary distinction from her predecessors was an enhanced artillery armament featuring a pyramid arrangement of turret mounts.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
200 mm/50 3rd Year Type No 1 in a Model E2 turret2.7301093,300174,500 0130,000
203 mm/50 3rd Year Type No 2 in a Model E2 turret4301093,300174,700 3,200320,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Furutaka (A)28,3006105342/4/42 0150,000
Furutaka (B)30,7006105342/4/42 6,300480,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type80.7907.214,600636 0120,000
Type8 mod. 20.6947.216,2665910 3,600400,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type5 mod. 10 0100,000
Type5 mod. 20 2,400260,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 102,000 hp34.5 090,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1

Player Opinion

Performance

The first heavy cruiser within Japan's cruiser tree and one of the first heavy cruisers in the game, Furutaka carries a powerful complement of six 203mm guns, allowing her to deal with anything she encounters. While slow-firing, their large caliber and accuracy allows Furutaka captains to deal large amounts of damage in a single salvo. Fully upgraded, her guns have a range of 13.9km, while her torpedoes can hit 10km. A common tactic is to close in on an isolated target and launch all available torpedoes before turning around to disengage. While she is faster than most cruisers at her tier, she rapidly slows down when turning, as such you will be the most vulnerable when turning to run away from the opponent.

If possible, captain's are recommended to remain undetected, as Furutaka's poor armor prevents her from tanking damage effectively. Avoid getting drawn into a close range gunfight at all costs, as Furutaka will almost always lose. The ship excels most when firing at unsuspecting targets from a distance. Despite her poor armor, playing Furutaka plays more like a strike cruiser rather than a typical heavy cruiser. Often the best way to play the cruiser, especially in higher tier battles, is to find a battleship or destroyer to support.

Furutaka's weak armor can be compensated for by conducting evasive maneuvers and angling. While her hull can withstand armor piercing shells from other cruisers when angled, most battleships will have little to no problem over-matching most sections of the ship.

Furutaka's Hull C upgrade has changed quite drastically to reflect its historical renovation. Aside from increasing the AA suite's armament, the upgrade now rearranges the cruiser's six guns into three dual-gun turrets, two superfiring turrets on the front and one on the rear, the same configuration that Aoba carries. This basically doubles Furutaka's forward armament compared to its Hull B, allowing it to chase and track targets far more effectively with its forward guns, and carry out evasive maneuvers while firing.

Pros:

  • Faster than most other cruisers at her tier.
  • Powerful, accurate guns for her tier with very large firing arcs on all turrets.
  • HE shells have a high fire chance and great damage.
  • Upon upgrade to Hull C, the ship can bear the majority of her firepower forwards, allowing the cruiser to pursue and harass fleeing ships with relative ease.
  • Potent torpedoes with good range, decent speed, and powerful warheads.
  • Torpedo mounts have excellent firing angles compared to higher tier Japanese cruisers.

Cons:

  • Lightly armored for a heavy cruiser with a large citadel.
  • Due to her larger gun caliber, the ship has a longer reload time than most other cruisers at her tier.
  • Short main battery firing range at 13.9km.
  • Carries only four torpedoes per side.
  • The ship’s anti-aircraft armament is weak and leaves the ship vulnerable to carrier strikes.

Research

Captains should first research the second main battery module for the reduction in reload time it provides. The upgraded Gun Fire Control System should be researched next to increase the ship’s maximum range. Next, captains should research the hull upgrades to gain access to the upgraded torpedoes and dual mount turrets carried on the ship’s C-hull.

Optimal Configuration

Upgrades

The recommended upgrades for Furutaka are as follows:

Commander Skills

The key skills for Furutaka include Expert Loader at Level 1, Expert Marksman at Level 2, Demolition Expert at Level 3, and Concealment Expert at Level 4. Captains who use the ship’s torpedoes often may find Torpedo Armament Expertise useful for reducing the reload time of the launchers. Last Stand is recommended to those who often find their engine or rudder incapacitated. Lastly, Basic Firing Training and Advanced Firing Training can be taken to improve upon the ship’s anti-aircraft armament.

Consumables

Furutaka can equip the following consumables:

Premium version of all consumables are useful to reduce the cooldowns.

Camouflage

Furutaka does not have a purchasable permanent camouflage available to her. Instead, Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Signals

Furutaka captains should mount the standard flags to improve the ship's performance in battle. To improve upon the ship's armaments, India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) flags are recommended to increase the fire chance and flooding chances respectively. To improve the ship’s survivability, captains should mount November Foxtrot (-5% reload time on all consumables.) and India Yankee (-20% to fire duration.) flags. Sierra Mike (+5% to the ship's maximum speed.) flags are recommended to increase the ship’s already high top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín