Fushun
Revision as of 23:21, 30 November 2017 | Revision as of 07:40, 1 December 2017 | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
+ | ''{{#var:ship_name}}'' is a destroyer that excels at mixed combat. Equipped with decent torpedoes, great guns, and good speed, she is able to flex around the battlefield with ease, and fight any number of targets. If the captain has played the ''[[Ship:Anshan|Anshan]]'' or ''[[Ship:Gnevny|Gnevny]]'', one will feel right at home with this destroyer. | |||
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+ | The guns perform what one might expect from a Russian built destroyer, good velocity, damage, and shell arcs. Taking into account these, plus her {{Smoke Generator}}, allow the captain to easily activate the consumable and fire away at enemy ships. Although note must be taken of the turret traverse speed of her guns. They have a slow turn rate of 6 degrees per second, making the Expert Marksman [[Ship:Commander|captain skill]], almost a necessity. However the rest of her traits more than make up for the cons. | |||
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+ | The torpedoes are the Pan-Asian standard Deep-Water torpedoes. They have good range, damage, and speed, allowing the captain plenty of target options when it comes to firing them. | |||
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+ | Her AA is weak, and is the main weakness of the ship, so aircraft should be avoided at all costs. | |||
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+ | Her speed is great, putting her on par with some of the fastest at tier, the Sierra Mike ({{Sierra Mike|Size=18px}}) signal flag can get it up to 39.9 knots. | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
* Excellent guns with good ballistics make shooting at range simple. | * Excellent guns with good ballistics make shooting at range simple. | |||
? | * | + | * Good torpedo range allows sneaky torpedo hits. | |
? | * | + | * Has good speed allowing quick getaways, or running down an enemy. | |
? | + | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
* Deep Water Torpedoes that are incapable of damaging destroyers. | * Deep Water Torpedoes that are incapable of damaging destroyers. | |||
? | * Slow turret traverse almost necessitating the Expert Marksman | + | * Slow turret traverse almost necessitating the Expert Marksman. | |
? | * | + | * Inability of her torpedoes means knife fights are to be avoided. | |
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | The Hull is the best option to start with adding hit points, AA, and rudder shift speed. After that torpedo upgrade for extra range. Finally the Fire Control System for the added gun range. | ||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
Revision as of 07:40, 1 December 2017
130 mm/50 Model 1936 on a B-13-IIc mount4 х 1 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range10.81 km. |
Maximum Dispersion104 m. |
HE Shell130 mm HE-46 |
Maximum HE Shell Damage1,900 |
Chance of Fire on Target Caused by HE Shell7 % |
Initial HE Shell Velocity870 m./s. |
HE Shell Weight33.4 kg. |
AP Shell130 mm AP-46 |
Maximum AP Shell Damage2,500 |
Initial AP Shell Velocity870 m./s. |
AP Shell Weight33.5 kg. |
533 mm 1-N2 х 3 pcs. |
Rate of Fire0.82 shots/min. |
Reload Time73 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoIDS_PZPT013_533_MKVII_D |
Maximum Damage16,700 |
Torpedo Speed62 knot |
Torpedo Range6.39 km. |
37 mm 70-K mount4 х 1 pcs. |
. . . Average Damage per Second22.8 |
. . . Firing Range2.01 km. |
Maximum Speed38 knot |
Turning Circle Radius610 m. |
Rudder Shift Time4.9 sec. |
Surface Detectability Range6.81 km. |
Air Detectability Range2.86 km. |
Fushun — Pan-Asian Tier VI destroyer.
Soviet Gnevny-class destroyer Rezkiy (Резкий), that was transferred to an east Asian nation in 1954. She was fast and her main battery artillery was powerful enough for a ship of her type.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Fushun is a destroyer that excels at mixed combat. Equipped with decent torpedoes, great guns, and good speed, she is able to flex around the battlefield with ease, and fight any number of targets. If the captain has played the Anshan or Gnevny, one will feel right at home with this destroyer.
The guns perform what one might expect from a Russian built destroyer, good velocity, damage, and shell arcs. Taking into account these, plus her Smoke Generator , allow the captain to easily activate the consumable and fire away at enemy ships. Although note must be taken of the turret traverse speed of her guns. They have a slow turn rate of 6 degrees per second, making the Expert Marksman captain skill, almost a necessity. However the rest of her traits more than make up for the cons.
The torpedoes are the Pan-Asian standard Deep-Water torpedoes. They have good range, damage, and speed, allowing the captain plenty of target options when it comes to firing them.
Her AA is weak, and is the main weakness of the ship, so aircraft should be avoided at all costs.
Her speed is great, putting her on par with some of the fastest at tier, the Sierra Mike () signal flag can get it up to 39.9 knots.Pros:
- Excellent guns with good ballistics make shooting at range simple.
- Good torpedo range allows sneaky torpedo hits.
- Has good speed allowing quick getaways, or running down an enemy.
Cons:
- Deep Water Torpedoes that are incapable of damaging destroyers.
- Slow turret traverse almost necessitating the Expert Marksman.
- Inability of her torpedoes means knife fights are to be avoided.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Fushun are as follows:
- Slot 1: Main Armaments Modification 1 keeps the guns and torpedo tubes active and firing.
- Slot 2: Propulsion Modification 1 destroyers need their engines, this keeps it going longer.
- Slot 3: Aiming Systems Modification 1 decreases the dispersion and speeds up the torpedo tube traverse.
- Slot 4: Steering Gears Modification 2 speeds up the rudder shift allowing faster zig-zags. OR Propulsion Modification 1 () for a quicker acceleration from a stop.
Commander Skills
Key skills for Fushun commanders include a standard destroyer core build with Priority Target, Last Stand, Demolition Expert, and Concealment Expert. From there the captains best option in skills to take a full gunnery focused build of Basic Firing Training, Advanced Firing Training, and Expert Marksman considering her close resemblance to the Gnevny or Anshan.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★★ |
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★ |
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2 |
|
|
★★★ |
★ |
★★ |
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★★★ |
★★★ |
3 |
|
★★ |
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|
★★★ |
★ |
★★★ |
|
4 |
|
|
★★ |
|
★★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Fushun can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Fushun with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
A Russian based destroyer with good firepower, Fushun makes good use of flags such as India X-Ray (), Victor Lima () to up the fire chance of the guns, and the ever useful Sierra Mike () to increase the top speed. Other useful signals include Juliet Charlie (), to keep the ship from exploding out from under the captain, and November Foxtrot () for lowering the consumable recharge time.
Standard economic signals like Equal Speed Charlie London () and Zulu Hotel (🚫) help speed up the ship's grind towards the Gadjah Mada , and earn more XP for the ship's captain.
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★★★ |
★★★ |
★★ |
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★★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Gallery
Destroyers | II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan • VII Gadjah Mada • VIII Hsienyang • VIII Siliwangi • VIII Loyang • VIII Fenyang • VIII Loyang B • VIII Ship Smasha • IX Chung Mu • X Yueyang • X Lüshun • ★ Kunming |
Cruisers | I Chengan • III Ning Hai • V Chungking • VI Rahmat • VI Huanghe • VII Chumphon • VIII Harbin • VIII Irian • VIII Wukong • IX Sejong • IX Dalian • IX Mengchong • IX Tianjin • X Jinan |
Battleships | IX Bajie • IX Wujing • IX Sun Yat-Sen • IX Louchuan |
Aircraft Carriers | VIII Sanzang |