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Fushun

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Revision as of 16:13, 27 September 2017
SeaRaptor00:na moved page Ship:Fu Shun to Ship:Fushun
Revision as of 23:43, 24 April 2018
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?Soviet destroyer of the ''[[Gnevny]]'' class, that was transferred to the People's Republic of China Navy in 1954. She was fast and her main battery artillery was powerful enough for a ship of her type.+[[File:Wows flag China.png|50px|frameless|right|link=]]Soviet ''[[Gnevny]]''-class destroyer ''Rezkiy'' (Резкий), that was transferred to the People's Republic of China Navy in 1954. She was fast and her main battery artillery was powerful enough for a ship of her type.<br><br>{{Model3DViewer|5828fe39b3324d2aa4d131e2168169a2}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 +''{{#var:ship_name}}'' is a destroyer that excels at mixed combat. Equipped with decent torpedoes, great guns, and good speed, she is able to flex around the battlefield with ease, and fight any number of targets. Captains who have played ''[[Anshan]]'' or ''[[Gnevny]]'' feel right at home in this destroyer.
 +
 +The guns perform as one might expect from a Russian built destroyer: good velocity, damage, and shell arcs. These traits — plus her {{Smoke Generator}} — allow the captain to fire away at enemy ships either from cover or open water. Captains should note the turret traverse speed of her guns. They have a slow turn rate of 6 degrees per second, making the Expert Marksman [[Ship:Commander|captain skill]], almost a necessity. However the rest of her traits more than make up for the cons.
 +
 +''{{#var:ship_name}}''’s torpedoes are the Pan-Asian standard deep water torpedoes. They have good range, damage, and speed, allowing the captain plenty of target options when it comes to firing them. Her AA is weak, and is the main weakness of the ship, so aircraft should be avoided at all costs. Her speed is great, putting her on par with some of the fastest at tier, the Sierra Mike ({{Sierra Mike|Size=18px}}) signal flag can get it up to 39.9 knots.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* +* Excellent guns with good ballistics make shooting at range simple.
?* +* Good torpedo range allows sneaky torpedo hits.
?* +* Has good speed allowing quick getaways, or running down an enemy.
?* +
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* +* Deep water torpedoes that are incapable of damaging destroyers.
?* +* Slow turret traverse almost necessitating Expert Marksman.
?* +* Inability of her torpedoes means knife fights are to be avoided.
?* +
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
 +Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
 +* '''Hull:''' Upgrade to Hull (B) for more health, better anti-aircraft armament, and a slight improvement in rudder shift time. Research of this module unlocks progression to ''[[Gadjah Mada]]''.
 +* '''Torpedoes:''' Upgraded torpedoes offer additional range in exchange for slightly less damage and a longer reload time.
 +* '''Gun Fire Control System:''' Upgrade to GFCS VI mod. 2 for an extra 10% range on the main battery.
 +Hull (B) is the best option to sink early experience gains into. After that, invest in the torpedo upgrade for extra range. The GFCS upgrade can be saved for last.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
 +The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +*'''Slot 1''': {{Main Armaments Modification 1}} keeps the guns and torpedo tubes active and firing.
 +*'''Slot 2''': {{Propulsion Modification 1}} destroyers need their engines, this keeps it going longer.
 +*'''Slot 3''': {{Aiming Systems Modification 1}} decreases the dispersion and speeds up the torpedo tube traverse.
 +*'''Slot 4''': {{Steering Gears Modification 2}} speeds up the rudder shift allowing faster zig-zags. '''OR''' {{Propulsion Modification 2}} for a quicker acceleration from a stop.
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows: 
?*'''Slot 1''':  
?*'''Slot 2''':  
?*'''Slot 3''':  
?*'''Slot 4''':  
?*'''Slot 5''':  
?*'''Slot 6''':  
?--> 
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?<!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. +Key skills for ''{{#var:ship_name}}'' commanders include a standard destroyer core build with Priority Target, Last Stand, Demolition Expert, and Concealment Expert. From there the captains best option in skills to take a full gunnery focused build of Basic Firing Training, Advanced Firing Training, and Expert Marksman considering her close resemblance to the ''[[Ship:Gnevny|Gnevny]]'' or ''[[Ship:Anshan|Anshan]]''.
  
 {{Commander Skills {{Commander Skills
?| Priority Target = +| Priority Target = 3
?| Preventative Maintenance = +| Preventative Maintenance = 3
 | Expert Loader =  | Expert Loader =
 | Aircraft Servicing Expert =  | Aircraft Servicing Expert =
 | Direction Center for Catapult Aircraft =  | Direction Center for Catapult Aircraft =
 | Dogfighting Expert =  | Dogfighting Expert =
?| Incoming Fire Alert = +| Incoming Fire Alert = 1
 | Evasive Maneuver =  | Evasive Maneuver =
  
 | High Alert =  | High Alert =
 | Jack of All Trades =  | Jack of All Trades =
?| Expert Marksman = +| Expert Marksman = 3
?| Torpedo Acceleration = +| Torpedo Acceleration = 1
?| Smoke Screen Expert = +| Smoke Screen Expert = 2
 | Expert Rear Gunner =  | Expert Rear Gunner =
?| Adrenaline Rush = +| Adrenaline Rush = 3
?| Last Stand = +| Last Stand = 3
  
 | Basics of Survivability =  | Basics of Survivability =
?| Survivability Expert = +| Survivability Expert = 2
 | Torpedo Armament Expertise =  | Torpedo Armament Expertise =
 | Emergency Takeoff =  | Emergency Takeoff =
?| Basic Firing Training = +| Basic Firing Training = 3
?| Superintendent = +| Superintendent = 1
?| Demolition Expert = +| Demolition Expert = 3
 | Vigilance =  | Vigilance =
  
 | Manual Fire Control for Secondary Armament =  | Manual Fire Control for Secondary Armament =
 | Fire Prevention =  | Fire Prevention =
?| Inertia Fuse for HE Shells = +| Inertia Fuse for HE Shells = 2
 | Air Supremacy =  | Air Supremacy =
?| Advanced Firing Training = +| Advanced Firing Training = 3
 | Manual Fire Control for AA Armament =  | Manual Fire Control for AA Armament =
 | Radio Position Finding =  | Radio Position Finding =
?| Concealment Expert = +| Concealment Expert = 3
?}}-->+}}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' can equip the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* {{Repair Party}}+* '''Slot 2:''' {{Smoke Generator}}
?* {{Smoke Generator}}+* '''Slot 3:''' {{Engine Boost}}
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+
?* {{Surveillance Radar}}+
?* {{Torpedo Reload Booster}}+
?* {{Engine Boost}}+
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}-->+
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS 
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits;  
  
?Choose one and append after semicolon above:+[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
  
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
?-->+
  
?<!--FOR PREMIUM SHIPS TIER V AND BELOW+|Signals=<!-- write text about best set of signals below -->
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 9 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. +A Russian-based destroyer with good firepower, ''{{#var:ship_name}}'' makes good use of flags such as India X-Ray ({{India X-Ray|Size=18px}}), Victor Lima ({{Victor Lima|Size=18px}}) to up the fire chance of the guns, and the ever useful Sierra Mike ({{Sierra Mike|Size=18px}}) to increase the top speed. Other useful signals include Juliet Charlie ({{Juliet Charlie|Size=18px}}), to keep the ship from exploding out from under the captain, and November Foxtrot ({{November Foxtrot|Size=18px}}) for lowering the consumable recharge time.
?-->+
  
?<!--FOR PREMIUM SHIPS TIER VI AND UP+Standard economic signals like Equal Speed Charlie London ({{India X-Ray|Size=18px}}) and Zulu Hotel ({{Zulu Hotel|Size=18px}}) help speed up the ship's grind towards the ''[[Gadjah Mada]]'' , and earn more XP for the ship's captain.
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. +
?-->+
? +
?|Signals=<!-- write text about best set of signals below -->+
  
 {{Signal Flags {{Signal Flags
 | November Echo Setteseven =  | November Echo Setteseven =
 | Mike Yankee Soxisix =  | Mike Yankee Soxisix =
?| India X-Ray = +| India X-Ray = 3
?| Juliet Whiskey Unaone = +| Juliet Whiskey Unaone = 2
?| Victor Lima = +| Victor Lima = 3
 | Hotel Yankee =  | Hotel Yankee =
  
?| November Foxtrot = +| November Foxtrot = 2
?| Sierra Mike = +| Sierra Mike = 3
 | India Delta =  | India Delta =
 | Juliet Yankee Bissotwo =  | Juliet Yankee Bissotwo =
 | India Yankee =  | India Yankee =
?| Juliet Charlie = +| Juliet Charlie = 3
  
?| Zulu = +| Zulu = 1
?| India Bravo Terrathree = +| India Bravo Terrathree = 1
?| Equal Speed Charlie London = +| Equal Speed Charlie London = 2
?| Zulu Hotel = +| Zulu Hotel = 2
?| Papa Papa = +| Papa Papa = 1
  
 | Wyvern =  | Wyvern =
 | Red Dragon =  | Red Dragon =
?| Dragon Flag = +| Dragon Flag = 1
 | Ouroboros =  | Ouroboros =
 | Hydra =  | Hydra =
Line 137:Line 127:
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
? +File:Fushun dumping torps.jpg|''{{#var:ship_name}}'' dumps torpedoes at the enemy.
 +File:Fushun's torpedoes on the way.jpg
 +File:Fushun steaming ahead.jpg
 +File:Fushun and Aigle.jpg|''{{#var:ship_name}}'' sails with an allied ''[[Aigle]]''.
 +File:Fushun from the stern.jpg
 +File:Fushun executing a turn to starboard.jpg
 +File:Fushun bow on.jpg
 +File:Fushun guns at the ready.jpg|''{{#var:ship_name}}'' stands with weapons the ready.
 </gallery> </gallery>
  
?|History=<!-- write text below -->+<!--
 +|History=
 <div class="thumb tright"> <div class="thumb tright">
 {{AnnoWiki|content= {{AnnoWiki|content=
Line 190:Line 188:
 ====Service==== ====Service====
  
 +-->
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
? +File:Фушунь (бывший Резкий).jpg|''Rezkiy'' now renamed to ''Fushun'' at anchor in her final configuration.
 +File:Резкий.jpeg|''Rezkiy'' in her Russian service.
 </gallery> </gallery>
  

Revision as of 23:43, 24 April 2018

Fushun
Fushun_wows_main.jpg
Destroyer | Pan-Asia | Tier VI
Tech Tree Position
Jianwei
Arrow_down.png
Fushun_icon_small.png
Arrow_down.png
Gadjah Mada
stock
 top
General
Research price34500 exp
Purchase price2,990,000 Credits
Hit Points12,000 
Main Battery
130 mm/50 Model 1936 on a B-13-IIc mount4 х 1 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range10.81 km.
Maximum Dispersion104 m.
HE Shell130 mm HE-46 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity870 m./s.
HE Shell Weight33.4 kg.
AP Shell130 mm AP-46 
Maximum AP Shell Damage2,500 
Initial AP Shell Velocity870 m./s.
AP Shell Weight33.5 kg.
Torpedo Tubes
533 mm 1-N2 х 3 pcs.
Rate of Fire0.82 shots/min.
Reload Time73 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoIDS_PZPT013_533_MKVII_D 
Maximum Damage16,700 
Torpedo Speed62 knot
Torpedo Range6.39 km.
AA Defense
37 mm 70-K mount4 х 1 pcs.
. . . Average Damage per Second22.8 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed38 knot
Turning Circle Radius610 m.
Rudder Shift Time4.9 sec.
Concealment
Surface Detectability Range6.81 km.
Air Detectability Range2.86 km.
Battle Levels
12345678910
Wows_anno_flag_pan_asia.png
VI
Ship_PZSD106_Fu_Shun.png
2,990,000

Fushun — Pan-Asian Tier VI destroyer.

Wows_flag_China.png
Soviet Gnevny-class destroyer Rezkiy (Резкий), that was transferred to the People's Republic of China Navy in 1954. She was fast and her main battery artillery was powerful enough for a ship of her type.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
130 mm/50 Model 1936 on a B-13-IIc mount12301041,90072,500 0170,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Fushun (A)12,0001019442 0380,000
Fushun (B)14,1001019442 11,000860,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk VIII0.8737.2 0250,000
533 mm 53-510.8797.2 6,000480,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS VI mod. 10 0180,000
GFCS VI mod. 20 7,000580,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 48,000 hp38 0150,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Fushun is a destroyer that excels at mixed combat. Equipped with decent torpedoes, great guns, and good speed, she is able to flex around the battlefield with ease, and fight any number of targets. Captains who have played Anshan or Gnevny feel right at home in this destroyer.

The guns perform as one might expect from a Russian built destroyer: good velocity, damage, and shell arcs. These traits — plus her Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. — allow the captain to fire away at enemy ships either from cover or open water. Captains should note the turret traverse speed of her guns. They have a slow turn rate of 6 degrees per second, making the Expert Marksman captain skill, almost a necessity. However the rest of her traits more than make up for the cons.

Fushun’s torpedoes are the Pan-Asian standard deep water torpedoes. They have good range, damage, and speed, allowing the captain plenty of target options when it comes to firing them. Her AA is weak, and is the main weakness of the ship, so aircraft should be avoided at all costs. Her speed is great, putting her on par with some of the fastest at tier, the Sierra Mike (+5% to the ship's maximum speed.) signal flag can get it up to 39.9 knots.

Pros:

  • Excellent guns with good ballistics make shooting at range simple.
  • Good torpedo range allows sneaky torpedo hits.
  • Has good speed allowing quick getaways, or running down an enemy.

Cons:

  • Deep water torpedoes that are incapable of damaging destroyers.
  • Slow turret traverse almost necessitating Expert Marksman.
  • Inability of her torpedoes means knife fights are to be avoided.

Research

Availability of researchable upgrades for Fushun is as follows:

  • Hull: Upgrade to Hull (B) for more health, better anti-aircraft armament, and a slight improvement in rudder shift time. Research of this module unlocks progression to Gadjah Mada.
  • Torpedoes: Upgraded torpedoes offer additional range in exchange for slightly less damage and a longer reload time.
  • Gun Fire Control System: Upgrade to GFCS VI mod. 2 for an extra 10% range on the main battery.
Hull (B) is the best option to sink early experience gains into. After that, invest in the torpedo upgrade for extra range. The GFCS upgrade can be saved for last.

Optimal Configuration

Upgrades

The recommended upgrades for Fushun are as follows:

Commander Skills

Key skills for Fushun commanders include a standard destroyer core build with Priority Target, Last Stand, Demolition Expert, and Concealment Expert. From there the captains best option in skills to take a full gunnery focused build of Basic Firing Training, Advanced Firing Training, and Expert Marksman considering her close resemblance to the Gnevny or Anshan.

Consumables

Fushun can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Fushun with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

A Russian-based destroyer with good firepower, Fushun makes good use of flags such as India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) to up the fire chance of the guns, and the ever useful Sierra Mike (+5% to the ship's maximum speed.) to increase the top speed. Other useful signals include Juliet Charlie (-100% to the risk of your ship's magazine detonating.), to keep the ship from exploding out from under the captain, and November Foxtrot (-5% reload time on all consumables.) for lowering the consumable recharge time.

Standard economic signals like Equal Speed Charlie London (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Zulu Hotel (🚫) help speed up the ship's grind towards the Gadjah Mada , and earn more XP for the ship's captain.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Gallery


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U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons